Searched defs:num_layers (Results 1 – 3 of 3) sorted by relevance
32 scoped_ptr<RenderPass> RenderPass::Create(size_t num_layers) { in Create()43 RenderPass::RenderPass(size_t num_layers) in RenderPass()
126 unsigned num_layers = u_num_layers(&texture->resource.b.b, level); in si_blit_uncompress_depth() local