1 /*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define LOG_TAG "GLConsumer"
18 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
19 //#define LOG_NDEBUG 0
20
21 #define GL_GLEXT_PROTOTYPES
22 #define EGL_EGLEXT_PROTOTYPES
23
24 #include <EGL/egl.h>
25 #include <EGL/eglext.h>
26 #include <GLES2/gl2.h>
27 #include <GLES2/gl2ext.h>
28 #include <cutils/compiler.h>
29
30 #include <hardware/hardware.h>
31
32 #include <gui/GLConsumer.h>
33 #include <gui/IGraphicBufferAlloc.h>
34 #include <gui/ISurfaceComposer.h>
35 #include <gui/SurfaceComposerClient.h>
36
37 #include <private/gui/ComposerService.h>
38 #include <private/gui/SyncFeatures.h>
39
40 #include <utils/Log.h>
41 #include <utils/String8.h>
42 #include <utils/Trace.h>
43
44 EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name);
45 #define CROP_EXT_STR "EGL_ANDROID_image_crop"
46
47 namespace android {
48
49 // Macros for including the GLConsumer name in log messages
50 #define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__)
51 #define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__)
52 #define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__)
53 #define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__)
54 #define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__)
55
56 static const struct {
57 size_t width, height;
58 char const* bits;
59 } kDebugData = { 15, 12,
60 "___________________________________XX_XX_______X_X_____X_X____X_XXXXXXX_X____XXXXXXXXXXX__"
61 "___XX_XXX_XX_______XXXXXXX_________X___X_________X_____X__________________________________"
62 };
63
64 // Transform matrices
65 static float mtxIdentity[16] = {
66 1, 0, 0, 0,
67 0, 1, 0, 0,
68 0, 0, 1, 0,
69 0, 0, 0, 1,
70 };
71 static float mtxFlipH[16] = {
72 -1, 0, 0, 0,
73 0, 1, 0, 0,
74 0, 0, 1, 0,
75 1, 0, 0, 1,
76 };
77 static float mtxFlipV[16] = {
78 1, 0, 0, 0,
79 0, -1, 0, 0,
80 0, 0, 1, 0,
81 0, 1, 0, 1,
82 };
83 static float mtxRot90[16] = {
84 0, 1, 0, 0,
85 -1, 0, 0, 0,
86 0, 0, 1, 0,
87 1, 0, 0, 1,
88 };
89
90 static void mtxMul(float out[16], const float a[16], const float b[16]);
91
92 Mutex GLConsumer::sStaticInitLock;
93 sp<GraphicBuffer> GLConsumer::sReleasedTexImageBuffer;
94
hasEglAndroidImageCropImpl()95 static bool hasEglAndroidImageCropImpl() {
96 EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
97 const char* exts = eglQueryStringImplementationANDROID(dpy, EGL_EXTENSIONS);
98 size_t cropExtLen = strlen(CROP_EXT_STR);
99 size_t extsLen = strlen(exts);
100 bool equal = !strcmp(CROP_EXT_STR, exts);
101 bool atStart = !strncmp(CROP_EXT_STR " ", exts, cropExtLen+1);
102 bool atEnd = (cropExtLen+1) < extsLen &&
103 !strcmp(" " CROP_EXT_STR, exts + extsLen - (cropExtLen+1));
104 bool inMiddle = strstr(exts, " " CROP_EXT_STR " ");
105 return equal || atStart || atEnd || inMiddle;
106 }
107
hasEglAndroidImageCrop()108 static bool hasEglAndroidImageCrop() {
109 // Only compute whether the extension is present once the first time this
110 // function is called.
111 static bool hasIt = hasEglAndroidImageCropImpl();
112 return hasIt;
113 }
114
isEglImageCroppable(const Rect & crop)115 static bool isEglImageCroppable(const Rect& crop) {
116 return hasEglAndroidImageCrop() && (crop.left == 0 && crop.top == 0);
117 }
118
GLConsumer(const sp<IGraphicBufferConsumer> & bq,uint32_t tex,uint32_t texTarget,bool useFenceSync,bool isControlledByApp)119 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex,
120 uint32_t texTarget, bool useFenceSync, bool isControlledByApp) :
121 ConsumerBase(bq, isControlledByApp),
122 mCurrentTransform(0),
123 mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
124 mCurrentFence(Fence::NO_FENCE),
125 mCurrentTimestamp(0),
126 mCurrentFrameNumber(0),
127 mDefaultWidth(1),
128 mDefaultHeight(1),
129 mFilteringEnabled(true),
130 mTexName(tex),
131 mUseFenceSync(useFenceSync),
132 mTexTarget(texTarget),
133 mEglDisplay(EGL_NO_DISPLAY),
134 mEglContext(EGL_NO_CONTEXT),
135 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
136 mAttached(true)
137 {
138 ST_LOGV("GLConsumer");
139
140 memcpy(mCurrentTransformMatrix, mtxIdentity,
141 sizeof(mCurrentTransformMatrix));
142
143 mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
144 }
145
setDefaultMaxBufferCount(int bufferCount)146 status_t GLConsumer::setDefaultMaxBufferCount(int bufferCount) {
147 Mutex::Autolock lock(mMutex);
148 return mConsumer->setDefaultMaxBufferCount(bufferCount);
149 }
150
151
setDefaultBufferSize(uint32_t w,uint32_t h)152 status_t GLConsumer::setDefaultBufferSize(uint32_t w, uint32_t h)
153 {
154 Mutex::Autolock lock(mMutex);
155 mDefaultWidth = w;
156 mDefaultHeight = h;
157 return mConsumer->setDefaultBufferSize(w, h);
158 }
159
updateTexImage()160 status_t GLConsumer::updateTexImage() {
161 ATRACE_CALL();
162 ST_LOGV("updateTexImage");
163 Mutex::Autolock lock(mMutex);
164
165 if (mAbandoned) {
166 ST_LOGE("updateTexImage: GLConsumer is abandoned!");
167 return NO_INIT;
168 }
169
170 // Make sure the EGL state is the same as in previous calls.
171 status_t err = checkAndUpdateEglStateLocked();
172 if (err != NO_ERROR) {
173 return err;
174 }
175
176 BufferQueue::BufferItem item;
177
178 // Acquire the next buffer.
179 // In asynchronous mode the list is guaranteed to be one buffer
180 // deep, while in synchronous mode we use the oldest buffer.
181 err = acquireBufferLocked(&item, 0);
182 if (err != NO_ERROR) {
183 if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
184 // We always bind the texture even if we don't update its contents.
185 ST_LOGV("updateTexImage: no buffers were available");
186 glBindTexture(mTexTarget, mTexName);
187 err = NO_ERROR;
188 } else {
189 ST_LOGE("updateTexImage: acquire failed: %s (%d)",
190 strerror(-err), err);
191 }
192 return err;
193 }
194
195 // Release the previous buffer.
196 err = updateAndReleaseLocked(item);
197 if (err != NO_ERROR) {
198 // We always bind the texture.
199 glBindTexture(mTexTarget, mTexName);
200 return err;
201 }
202
203 // Bind the new buffer to the GL texture, and wait until it's ready.
204 return bindTextureImageLocked();
205 }
206
207
releaseTexImage()208 status_t GLConsumer::releaseTexImage() {
209 ATRACE_CALL();
210 ST_LOGV("releaseTexImage");
211 Mutex::Autolock lock(mMutex);
212
213 if (mAbandoned) {
214 ST_LOGE("releaseTexImage: GLConsumer is abandoned!");
215 return NO_INIT;
216 }
217
218 // Make sure the EGL state is the same as in previous calls.
219 status_t err = NO_ERROR;
220
221 if (mAttached) {
222 err = checkAndUpdateEglStateLocked(true);
223 if (err != NO_ERROR) {
224 return err;
225 }
226 } else {
227 // if we're detached, no need to validate EGL's state -- we won't use it.
228 }
229
230 // Update the GLConsumer state.
231 int buf = mCurrentTexture;
232 if (buf != BufferQueue::INVALID_BUFFER_SLOT) {
233
234 ST_LOGV("releaseTexImage: (slot=%d, mAttached=%d)", buf, mAttached);
235
236 if (mAttached) {
237 // Do whatever sync ops we need to do before releasing the slot.
238 err = syncForReleaseLocked(mEglDisplay);
239 if (err != NO_ERROR) {
240 ST_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err);
241 return err;
242 }
243 } else {
244 // if we're detached, we just use the fence that was created in detachFromContext()
245 // so... basically, nothing more to do here.
246 }
247
248 err = releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR);
249 if (err < NO_ERROR) {
250 ST_LOGE("releaseTexImage: failed to release buffer: %s (%d)",
251 strerror(-err), err);
252 return err;
253 }
254
255 mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
256 mCurrentTextureBuf = getDebugTexImageBuffer();
257 mCurrentCrop.makeInvalid();
258 mCurrentTransform = 0;
259 mCurrentScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
260 mCurrentTimestamp = 0;
261 mCurrentFence = Fence::NO_FENCE;
262
263 if (mAttached) {
264 // bind a dummy texture
265 glBindTexture(mTexTarget, mTexName);
266 bindUnslottedBufferLocked(mEglDisplay);
267 } else {
268 // detached, don't touch the texture (and we may not even have an
269 // EGLDisplay here.
270 }
271 }
272
273 return NO_ERROR;
274 }
275
getDebugTexImageBuffer()276 sp<GraphicBuffer> GLConsumer::getDebugTexImageBuffer() {
277 Mutex::Autolock _l(sStaticInitLock);
278 if (CC_UNLIKELY(sReleasedTexImageBuffer == NULL)) {
279 // The first time, create the debug texture in case the application
280 // continues to use it.
281 sp<GraphicBuffer> buffer = new GraphicBuffer(
282 kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888,
283 GraphicBuffer::USAGE_SW_WRITE_RARELY);
284 uint32_t* bits;
285 buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits));
286 size_t w = buffer->getStride();
287 size_t h = buffer->getHeight();
288 memset(bits, 0, w*h*4);
289 for (size_t y=0 ; y<kDebugData.height ; y++) {
290 for (size_t x=0 ; x<kDebugData.width ; x++) {
291 bits[x] = (kDebugData.bits[y*kDebugData.width+x] == 'X') ? 0xFF000000 : 0xFFFFFFFF;
292 }
293 bits += w;
294 }
295 buffer->unlock();
296 sReleasedTexImageBuffer = buffer;
297 }
298 return sReleasedTexImageBuffer;
299 }
300
acquireBufferLocked(BufferQueue::BufferItem * item,nsecs_t presentWhen)301 status_t GLConsumer::acquireBufferLocked(BufferQueue::BufferItem *item,
302 nsecs_t presentWhen) {
303 status_t err = ConsumerBase::acquireBufferLocked(item, presentWhen);
304 if (err != NO_ERROR) {
305 return err;
306 }
307
308 int slot = item->mBuf;
309 bool destroyEglImage = false;
310
311 if (mEglSlots[slot].mEglImage != EGL_NO_IMAGE_KHR) {
312 if (item->mGraphicBuffer != NULL) {
313 // This buffer has not been acquired before, so we must assume
314 // that any EGLImage in mEglSlots is stale.
315 destroyEglImage = true;
316 } else if (mEglSlots[slot].mCropRect != item->mCrop) {
317 // We've already seen this buffer before, but it now has a
318 // different crop rect, so we'll need to recreate the EGLImage if
319 // we're using the EGL_ANDROID_image_crop extension.
320 destroyEglImage = hasEglAndroidImageCrop();
321 }
322 }
323
324 if (destroyEglImage) {
325 if (!eglDestroyImageKHR(mEglDisplay, mEglSlots[slot].mEglImage)) {
326 ST_LOGW("acquireBufferLocked: eglDestroyImageKHR failed for slot=%d",
327 slot);
328 // keep going
329 }
330 mEglSlots[slot].mEglImage = EGL_NO_IMAGE_KHR;
331 }
332
333 return NO_ERROR;
334 }
335
releaseBufferLocked(int buf,sp<GraphicBuffer> graphicBuffer,EGLDisplay display,EGLSyncKHR eglFence)336 status_t GLConsumer::releaseBufferLocked(int buf,
337 sp<GraphicBuffer> graphicBuffer,
338 EGLDisplay display, EGLSyncKHR eglFence) {
339 // release the buffer if it hasn't already been discarded by the
340 // BufferQueue. This can happen, for example, when the producer of this
341 // buffer has reallocated the original buffer slot after this buffer
342 // was acquired.
343 status_t err = ConsumerBase::releaseBufferLocked(
344 buf, graphicBuffer, display, eglFence);
345 mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
346 return err;
347 }
348
updateAndReleaseLocked(const BufferQueue::BufferItem & item)349 status_t GLConsumer::updateAndReleaseLocked(const BufferQueue::BufferItem& item)
350 {
351 status_t err = NO_ERROR;
352
353 if (!mAttached) {
354 ST_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL "
355 "ES context");
356 return INVALID_OPERATION;
357 }
358
359 // Confirm state.
360 err = checkAndUpdateEglStateLocked();
361 if (err != NO_ERROR) {
362 return err;
363 }
364
365 int buf = item.mBuf;
366
367 // If the mEglSlot entry is empty, create an EGLImage for the gralloc
368 // buffer currently in the slot in ConsumerBase.
369 //
370 // We may have to do this even when item.mGraphicBuffer == NULL (which
371 // means the buffer was previously acquired), if we destroyed the
372 // EGLImage when detaching from a context but the buffer has not been
373 // re-allocated.
374 if (mEglSlots[buf].mEglImage == EGL_NO_IMAGE_KHR) {
375 EGLImageKHR image = createImage(mEglDisplay,
376 mSlots[buf].mGraphicBuffer, item.mCrop);
377 if (image == EGL_NO_IMAGE_KHR) {
378 ST_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d",
379 mEglDisplay, buf);
380 return UNKNOWN_ERROR;
381 }
382 mEglSlots[buf].mEglImage = image;
383 mEglSlots[buf].mCropRect = item.mCrop;
384 }
385
386 // Do whatever sync ops we need to do before releasing the old slot.
387 err = syncForReleaseLocked(mEglDisplay);
388 if (err != NO_ERROR) {
389 // Release the buffer we just acquired. It's not safe to
390 // release the old buffer, so instead we just drop the new frame.
391 // As we are still under lock since acquireBuffer, it is safe to
392 // release by slot.
393 releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer,
394 mEglDisplay, EGL_NO_SYNC_KHR);
395 return err;
396 }
397
398 ST_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)",
399 mCurrentTexture,
400 mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0,
401 buf, mSlots[buf].mGraphicBuffer->handle);
402
403 // release old buffer
404 if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
405 status_t status = releaseBufferLocked(
406 mCurrentTexture, mCurrentTextureBuf, mEglDisplay,
407 mEglSlots[mCurrentTexture].mEglFence);
408 if (status < NO_ERROR) {
409 ST_LOGE("updateAndRelease: failed to release buffer: %s (%d)",
410 strerror(-status), status);
411 err = status;
412 // keep going, with error raised [?]
413 }
414 }
415
416 // Update the GLConsumer state.
417 mCurrentTexture = buf;
418 mCurrentTextureBuf = mSlots[buf].mGraphicBuffer;
419 mCurrentCrop = item.mCrop;
420 mCurrentTransform = item.mTransform;
421 mCurrentScalingMode = item.mScalingMode;
422 mCurrentTimestamp = item.mTimestamp;
423 mCurrentFence = item.mFence;
424 mCurrentFrameNumber = item.mFrameNumber;
425
426 computeCurrentTransformMatrixLocked();
427
428 return err;
429 }
430
bindTextureImageLocked()431 status_t GLConsumer::bindTextureImageLocked() {
432 if (mEglDisplay == EGL_NO_DISPLAY) {
433 ALOGE("bindTextureImage: invalid display");
434 return INVALID_OPERATION;
435 }
436
437 GLint error;
438 while ((error = glGetError()) != GL_NO_ERROR) {
439 ST_LOGW("bindTextureImage: clearing GL error: %#04x", error);
440 }
441
442 glBindTexture(mTexTarget, mTexName);
443 if (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT) {
444 if (mCurrentTextureBuf == NULL) {
445 ST_LOGE("bindTextureImage: no currently-bound texture");
446 return NO_INIT;
447 }
448 status_t err = bindUnslottedBufferLocked(mEglDisplay);
449 if (err != NO_ERROR) {
450 return err;
451 }
452 } else {
453 EGLImageKHR image = mEglSlots[mCurrentTexture].mEglImage;
454
455 glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image);
456
457 while ((error = glGetError()) != GL_NO_ERROR) {
458 ST_LOGE("bindTextureImage: error binding external texture image %p"
459 ": %#04x", image, error);
460 return UNKNOWN_ERROR;
461 }
462 }
463
464 // Wait for the new buffer to be ready.
465 return doGLFenceWaitLocked();
466
467 }
468
checkAndUpdateEglStateLocked(bool contextCheck)469 status_t GLConsumer::checkAndUpdateEglStateLocked(bool contextCheck) {
470 EGLDisplay dpy = eglGetCurrentDisplay();
471 EGLContext ctx = eglGetCurrentContext();
472
473 if (!contextCheck) {
474 // if this is the first time we're called, mEglDisplay/mEglContext have
475 // never been set, so don't error out (below).
476 if (mEglDisplay == EGL_NO_DISPLAY) {
477 mEglDisplay = dpy;
478 }
479 if (mEglContext == EGL_NO_DISPLAY) {
480 mEglContext = ctx;
481 }
482 }
483
484 if (mEglDisplay != dpy || dpy == EGL_NO_DISPLAY) {
485 ST_LOGE("checkAndUpdateEglState: invalid current EGLDisplay");
486 return INVALID_OPERATION;
487 }
488
489 if (mEglContext != ctx || ctx == EGL_NO_CONTEXT) {
490 ST_LOGE("checkAndUpdateEglState: invalid current EGLContext");
491 return INVALID_OPERATION;
492 }
493
494 mEglDisplay = dpy;
495 mEglContext = ctx;
496 return NO_ERROR;
497 }
498
setReleaseFence(const sp<Fence> & fence)499 void GLConsumer::setReleaseFence(const sp<Fence>& fence) {
500 if (fence->isValid() &&
501 mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
502 status_t err = addReleaseFence(mCurrentTexture,
503 mCurrentTextureBuf, fence);
504 if (err != OK) {
505 ST_LOGE("setReleaseFence: failed to add the fence: %s (%d)",
506 strerror(-err), err);
507 }
508 }
509 }
510
detachFromContext()511 status_t GLConsumer::detachFromContext() {
512 ATRACE_CALL();
513 ST_LOGV("detachFromContext");
514 Mutex::Autolock lock(mMutex);
515
516 if (mAbandoned) {
517 ST_LOGE("detachFromContext: abandoned GLConsumer");
518 return NO_INIT;
519 }
520
521 if (!mAttached) {
522 ST_LOGE("detachFromContext: GLConsumer is not attached to a "
523 "context");
524 return INVALID_OPERATION;
525 }
526
527 EGLDisplay dpy = eglGetCurrentDisplay();
528 EGLContext ctx = eglGetCurrentContext();
529
530 if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) {
531 ST_LOGE("detachFromContext: invalid current EGLDisplay");
532 return INVALID_OPERATION;
533 }
534
535 if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) {
536 ST_LOGE("detachFromContext: invalid current EGLContext");
537 return INVALID_OPERATION;
538 }
539
540 if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) {
541 status_t err = syncForReleaseLocked(dpy);
542 if (err != OK) {
543 return err;
544 }
545
546 glDeleteTextures(1, &mTexName);
547 }
548
549 // Because we're giving up the EGLDisplay we need to free all the EGLImages
550 // that are associated with it. They'll be recreated when the
551 // GLConsumer gets attached to a new OpenGL ES context (and thus gets a
552 // new EGLDisplay).
553 for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
554 EGLImageKHR img = mEglSlots[i].mEglImage;
555 if (img != EGL_NO_IMAGE_KHR) {
556 eglDestroyImageKHR(mEglDisplay, img);
557 mEglSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
558 }
559 }
560
561 mEglDisplay = EGL_NO_DISPLAY;
562 mEglContext = EGL_NO_CONTEXT;
563 mAttached = false;
564
565 return OK;
566 }
567
attachToContext(uint32_t tex)568 status_t GLConsumer::attachToContext(uint32_t tex) {
569 ATRACE_CALL();
570 ST_LOGV("attachToContext");
571 Mutex::Autolock lock(mMutex);
572
573 if (mAbandoned) {
574 ST_LOGE("attachToContext: abandoned GLConsumer");
575 return NO_INIT;
576 }
577
578 if (mAttached) {
579 ST_LOGE("attachToContext: GLConsumer is already attached to a "
580 "context");
581 return INVALID_OPERATION;
582 }
583
584 EGLDisplay dpy = eglGetCurrentDisplay();
585 EGLContext ctx = eglGetCurrentContext();
586
587 if (dpy == EGL_NO_DISPLAY) {
588 ST_LOGE("attachToContext: invalid current EGLDisplay");
589 return INVALID_OPERATION;
590 }
591
592 if (ctx == EGL_NO_CONTEXT) {
593 ST_LOGE("attachToContext: invalid current EGLContext");
594 return INVALID_OPERATION;
595 }
596
597 // We need to bind the texture regardless of whether there's a current
598 // buffer.
599 glBindTexture(mTexTarget, GLuint(tex));
600
601 if (mCurrentTextureBuf != NULL) {
602 // The EGLImageKHR that was associated with the slot was destroyed when
603 // the GLConsumer was detached from the old context, so we need to
604 // recreate it here.
605 status_t err = bindUnslottedBufferLocked(dpy);
606 if (err != NO_ERROR) {
607 return err;
608 }
609 }
610
611 mEglDisplay = dpy;
612 mEglContext = ctx;
613 mTexName = tex;
614 mAttached = true;
615
616 return OK;
617 }
618
bindUnslottedBufferLocked(EGLDisplay dpy)619 status_t GLConsumer::bindUnslottedBufferLocked(EGLDisplay dpy) {
620 ST_LOGV("bindUnslottedBuffer ct=%d ctb=%p",
621 mCurrentTexture, mCurrentTextureBuf.get());
622
623 // Create a temporary EGLImageKHR.
624 Rect crop;
625 EGLImageKHR image = createImage(dpy, mCurrentTextureBuf, mCurrentCrop);
626 if (image == EGL_NO_IMAGE_KHR) {
627 return UNKNOWN_ERROR;
628 }
629
630 // Attach the current buffer to the GL texture.
631 glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image);
632
633 GLint error;
634 status_t err = OK;
635 while ((error = glGetError()) != GL_NO_ERROR) {
636 ST_LOGE("bindUnslottedBuffer: error binding external texture image %p "
637 "(slot %d): %#04x", image, mCurrentTexture, error);
638 err = UNKNOWN_ERROR;
639 }
640
641 // We destroy the EGLImageKHR here because the current buffer may no
642 // longer be associated with one of the buffer slots, so we have
643 // nowhere to to store it. If the buffer is still associated with a
644 // slot then another EGLImageKHR will be created next time that buffer
645 // gets acquired in updateTexImage.
646 eglDestroyImageKHR(dpy, image);
647
648 return err;
649 }
650
651
syncForReleaseLocked(EGLDisplay dpy)652 status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) {
653 ST_LOGV("syncForReleaseLocked");
654
655 if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
656 if (SyncFeatures::getInstance().useNativeFenceSync()) {
657 EGLSyncKHR sync = eglCreateSyncKHR(dpy,
658 EGL_SYNC_NATIVE_FENCE_ANDROID, NULL);
659 if (sync == EGL_NO_SYNC_KHR) {
660 ST_LOGE("syncForReleaseLocked: error creating EGL fence: %#x",
661 eglGetError());
662 return UNKNOWN_ERROR;
663 }
664 glFlush();
665 int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync);
666 eglDestroySyncKHR(dpy, sync);
667 if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
668 ST_LOGE("syncForReleaseLocked: error dup'ing native fence "
669 "fd: %#x", eglGetError());
670 return UNKNOWN_ERROR;
671 }
672 sp<Fence> fence(new Fence(fenceFd));
673 status_t err = addReleaseFenceLocked(mCurrentTexture,
674 mCurrentTextureBuf, fence);
675 if (err != OK) {
676 ST_LOGE("syncForReleaseLocked: error adding release fence: "
677 "%s (%d)", strerror(-err), err);
678 return err;
679 }
680 } else if (mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) {
681 EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence;
682 if (fence != EGL_NO_SYNC_KHR) {
683 // There is already a fence for the current slot. We need to
684 // wait on that before replacing it with another fence to
685 // ensure that all outstanding buffer accesses have completed
686 // before the producer accesses it.
687 EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
688 if (result == EGL_FALSE) {
689 ST_LOGE("syncForReleaseLocked: error waiting for previous "
690 "fence: %#x", eglGetError());
691 return UNKNOWN_ERROR;
692 } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
693 ST_LOGE("syncForReleaseLocked: timeout waiting for previous "
694 "fence");
695 return TIMED_OUT;
696 }
697 eglDestroySyncKHR(dpy, fence);
698 }
699
700 // Create a fence for the outstanding accesses in the current
701 // OpenGL ES context.
702 fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, NULL);
703 if (fence == EGL_NO_SYNC_KHR) {
704 ST_LOGE("syncForReleaseLocked: error creating fence: %#x",
705 eglGetError());
706 return UNKNOWN_ERROR;
707 }
708 glFlush();
709 mEglSlots[mCurrentTexture].mEglFence = fence;
710 }
711 }
712
713 return OK;
714 }
715
isExternalFormat(uint32_t format)716 bool GLConsumer::isExternalFormat(uint32_t format)
717 {
718 switch (format) {
719 // supported YUV formats
720 case HAL_PIXEL_FORMAT_YV12:
721 // Legacy/deprecated YUV formats
722 case HAL_PIXEL_FORMAT_YCbCr_422_SP:
723 case HAL_PIXEL_FORMAT_YCrCb_420_SP:
724 case HAL_PIXEL_FORMAT_YCbCr_422_I:
725 return true;
726 }
727
728 // Any OEM format needs to be considered
729 if (format>=0x100 && format<=0x1FF)
730 return true;
731
732 return false;
733 }
734
getCurrentTextureTarget() const735 uint32_t GLConsumer::getCurrentTextureTarget() const {
736 return mTexTarget;
737 }
738
getTransformMatrix(float mtx[16])739 void GLConsumer::getTransformMatrix(float mtx[16]) {
740 Mutex::Autolock lock(mMutex);
741 memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
742 }
743
setFilteringEnabled(bool enabled)744 void GLConsumer::setFilteringEnabled(bool enabled) {
745 Mutex::Autolock lock(mMutex);
746 if (mAbandoned) {
747 ST_LOGE("setFilteringEnabled: GLConsumer is abandoned!");
748 return;
749 }
750 bool needsRecompute = mFilteringEnabled != enabled;
751 mFilteringEnabled = enabled;
752
753 if (needsRecompute && mCurrentTextureBuf==NULL) {
754 ST_LOGD("setFilteringEnabled called with mCurrentTextureBuf == NULL");
755 }
756
757 if (needsRecompute && mCurrentTextureBuf != NULL) {
758 computeCurrentTransformMatrixLocked();
759 }
760 }
761
computeCurrentTransformMatrixLocked()762 void GLConsumer::computeCurrentTransformMatrixLocked() {
763 ST_LOGV("computeCurrentTransformMatrixLocked");
764
765 float xform[16];
766 for (int i = 0; i < 16; i++) {
767 xform[i] = mtxIdentity[i];
768 }
769 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
770 float result[16];
771 mtxMul(result, xform, mtxFlipH);
772 for (int i = 0; i < 16; i++) {
773 xform[i] = result[i];
774 }
775 }
776 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
777 float result[16];
778 mtxMul(result, xform, mtxFlipV);
779 for (int i = 0; i < 16; i++) {
780 xform[i] = result[i];
781 }
782 }
783 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
784 float result[16];
785 mtxMul(result, xform, mtxRot90);
786 for (int i = 0; i < 16; i++) {
787 xform[i] = result[i];
788 }
789 }
790
791 sp<GraphicBuffer>& buf(mCurrentTextureBuf);
792
793 if (buf == NULL) {
794 ST_LOGD("computeCurrentTransformMatrixLocked: mCurrentTextureBuf is NULL");
795 }
796
797 float mtxBeforeFlipV[16];
798 if (!isEglImageCroppable(mCurrentCrop)) {
799 Rect cropRect = mCurrentCrop;
800 float tx = 0.0f, ty = 0.0f, sx = 1.0f, sy = 1.0f;
801 float bufferWidth = buf->getWidth();
802 float bufferHeight = buf->getHeight();
803 if (!cropRect.isEmpty()) {
804 float shrinkAmount = 0.0f;
805 if (mFilteringEnabled) {
806 // In order to prevent bilinear sampling beyond the edge of the
807 // crop rectangle we may need to shrink it by 2 texels in each
808 // dimension. Normally this would just need to take 1/2 a texel
809 // off each end, but because the chroma channels of YUV420 images
810 // are subsampled we may need to shrink the crop region by a whole
811 // texel on each side.
812 switch (buf->getPixelFormat()) {
813 case PIXEL_FORMAT_RGBA_8888:
814 case PIXEL_FORMAT_RGBX_8888:
815 case PIXEL_FORMAT_RGB_888:
816 case PIXEL_FORMAT_RGB_565:
817 case PIXEL_FORMAT_BGRA_8888:
818 // We know there's no subsampling of any channels, so we
819 // only need to shrink by a half a pixel.
820 shrinkAmount = 0.5;
821 break;
822
823 default:
824 // If we don't recognize the format, we must assume the
825 // worst case (that we care about), which is YUV420.
826 shrinkAmount = 1.0;
827 break;
828 }
829 }
830
831 // Only shrink the dimensions that are not the size of the buffer.
832 if (cropRect.width() < bufferWidth) {
833 tx = (float(cropRect.left) + shrinkAmount) / bufferWidth;
834 sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) /
835 bufferWidth;
836 }
837 if (cropRect.height() < bufferHeight) {
838 ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) /
839 bufferHeight;
840 sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) /
841 bufferHeight;
842 }
843 }
844 float crop[16] = {
845 sx, 0, 0, 0,
846 0, sy, 0, 0,
847 0, 0, 1, 0,
848 tx, ty, 0, 1,
849 };
850
851 mtxMul(mtxBeforeFlipV, crop, xform);
852 } else {
853 for (int i = 0; i < 16; i++) {
854 mtxBeforeFlipV[i] = xform[i];
855 }
856 }
857
858 // SurfaceFlinger expects the top of its window textures to be at a Y
859 // coordinate of 0, so GLConsumer must behave the same way. We don't
860 // want to expose this to applications, however, so we must add an
861 // additional vertical flip to the transform after all the other transforms.
862 mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV);
863 }
864
getTimestamp()865 nsecs_t GLConsumer::getTimestamp() {
866 ST_LOGV("getTimestamp");
867 Mutex::Autolock lock(mMutex);
868 return mCurrentTimestamp;
869 }
870
getFrameNumber()871 nsecs_t GLConsumer::getFrameNumber() {
872 ST_LOGV("getFrameNumber");
873 Mutex::Autolock lock(mMutex);
874 return mCurrentFrameNumber;
875 }
876
createImage(EGLDisplay dpy,const sp<GraphicBuffer> & graphicBuffer,const Rect & crop)877 EGLImageKHR GLConsumer::createImage(EGLDisplay dpy,
878 const sp<GraphicBuffer>& graphicBuffer, const Rect& crop) {
879 EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
880 EGLint attrs[] = {
881 EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
882 EGL_IMAGE_CROP_LEFT_ANDROID, crop.left,
883 EGL_IMAGE_CROP_TOP_ANDROID, crop.top,
884 EGL_IMAGE_CROP_RIGHT_ANDROID, crop.right,
885 EGL_IMAGE_CROP_BOTTOM_ANDROID, crop.bottom,
886 EGL_NONE,
887 };
888 if (!crop.isValid()) {
889 // No crop rect to set, so terminate the attrib array before the crop.
890 attrs[2] = EGL_NONE;
891 } else if (!isEglImageCroppable(crop)) {
892 // The crop rect is not at the origin, so we can't set the crop on the
893 // EGLImage because that's not allowed by the EGL_ANDROID_image_crop
894 // extension. In the future we can add a layered extension that
895 // removes this restriction if there is hardware that can support it.
896 attrs[2] = EGL_NONE;
897 }
898 EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
899 EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
900 if (image == EGL_NO_IMAGE_KHR) {
901 EGLint error = eglGetError();
902 ST_LOGE("error creating EGLImage: %#x", error);
903 }
904 return image;
905 }
906
getCurrentBuffer() const907 sp<GraphicBuffer> GLConsumer::getCurrentBuffer() const {
908 Mutex::Autolock lock(mMutex);
909 return mCurrentTextureBuf;
910 }
911
getCurrentCrop() const912 Rect GLConsumer::getCurrentCrop() const {
913 Mutex::Autolock lock(mMutex);
914
915 Rect outCrop = mCurrentCrop;
916 if (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) {
917 int32_t newWidth = mCurrentCrop.width();
918 int32_t newHeight = mCurrentCrop.height();
919
920 if (newWidth * mDefaultHeight > newHeight * mDefaultWidth) {
921 newWidth = newHeight * mDefaultWidth / mDefaultHeight;
922 ST_LOGV("too wide: newWidth = %d", newWidth);
923 } else if (newWidth * mDefaultHeight < newHeight * mDefaultWidth) {
924 newHeight = newWidth * mDefaultHeight / mDefaultWidth;
925 ST_LOGV("too tall: newHeight = %d", newHeight);
926 }
927
928 // The crop is too wide
929 if (newWidth < mCurrentCrop.width()) {
930 int32_t dw = (newWidth - mCurrentCrop.width())/2;
931 outCrop.left -=dw;
932 outCrop.right += dw;
933 // The crop is too tall
934 } else if (newHeight < mCurrentCrop.height()) {
935 int32_t dh = (newHeight - mCurrentCrop.height())/2;
936 outCrop.top -= dh;
937 outCrop.bottom += dh;
938 }
939
940 ST_LOGV("getCurrentCrop final crop [%d,%d,%d,%d]",
941 outCrop.left, outCrop.top,
942 outCrop.right,outCrop.bottom);
943 }
944
945 return outCrop;
946 }
947
getCurrentTransform() const948 uint32_t GLConsumer::getCurrentTransform() const {
949 Mutex::Autolock lock(mMutex);
950 return mCurrentTransform;
951 }
952
getCurrentScalingMode() const953 uint32_t GLConsumer::getCurrentScalingMode() const {
954 Mutex::Autolock lock(mMutex);
955 return mCurrentScalingMode;
956 }
957
getCurrentFence() const958 sp<Fence> GLConsumer::getCurrentFence() const {
959 Mutex::Autolock lock(mMutex);
960 return mCurrentFence;
961 }
962
doGLFenceWait() const963 status_t GLConsumer::doGLFenceWait() const {
964 Mutex::Autolock lock(mMutex);
965 return doGLFenceWaitLocked();
966 }
967
doGLFenceWaitLocked() const968 status_t GLConsumer::doGLFenceWaitLocked() const {
969
970 EGLDisplay dpy = eglGetCurrentDisplay();
971 EGLContext ctx = eglGetCurrentContext();
972
973 if (mEglDisplay != dpy || mEglDisplay == EGL_NO_DISPLAY) {
974 ST_LOGE("doGLFenceWait: invalid current EGLDisplay");
975 return INVALID_OPERATION;
976 }
977
978 if (mEglContext != ctx || mEglContext == EGL_NO_CONTEXT) {
979 ST_LOGE("doGLFenceWait: invalid current EGLContext");
980 return INVALID_OPERATION;
981 }
982
983 if (mCurrentFence->isValid()) {
984 if (SyncFeatures::getInstance().useWaitSync()) {
985 // Create an EGLSyncKHR from the current fence.
986 int fenceFd = mCurrentFence->dup();
987 if (fenceFd == -1) {
988 ST_LOGE("doGLFenceWait: error dup'ing fence fd: %d", errno);
989 return -errno;
990 }
991 EGLint attribs[] = {
992 EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd,
993 EGL_NONE
994 };
995 EGLSyncKHR sync = eglCreateSyncKHR(dpy,
996 EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
997 if (sync == EGL_NO_SYNC_KHR) {
998 close(fenceFd);
999 ST_LOGE("doGLFenceWait: error creating EGL fence: %#x",
1000 eglGetError());
1001 return UNKNOWN_ERROR;
1002 }
1003
1004 // XXX: The spec draft is inconsistent as to whether this should
1005 // return an EGLint or void. Ignore the return value for now, as
1006 // it's not strictly needed.
1007 eglWaitSyncKHR(dpy, sync, 0);
1008 EGLint eglErr = eglGetError();
1009 eglDestroySyncKHR(dpy, sync);
1010 if (eglErr != EGL_SUCCESS) {
1011 ST_LOGE("doGLFenceWait: error waiting for EGL fence: %#x",
1012 eglErr);
1013 return UNKNOWN_ERROR;
1014 }
1015 } else {
1016 status_t err = mCurrentFence->waitForever(
1017 "GLConsumer::doGLFenceWaitLocked");
1018 if (err != NO_ERROR) {
1019 ST_LOGE("doGLFenceWait: error waiting for fence: %d", err);
1020 return err;
1021 }
1022 }
1023 }
1024
1025 return NO_ERROR;
1026 }
1027
freeBufferLocked(int slotIndex)1028 void GLConsumer::freeBufferLocked(int slotIndex) {
1029 ST_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
1030 if (slotIndex == mCurrentTexture) {
1031 mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
1032 }
1033 EGLImageKHR img = mEglSlots[slotIndex].mEglImage;
1034 if (img != EGL_NO_IMAGE_KHR) {
1035 ST_LOGV("destroying EGLImage dpy=%p img=%p", mEglDisplay, img);
1036 eglDestroyImageKHR(mEglDisplay, img);
1037 }
1038 mEglSlots[slotIndex].mEglImage = EGL_NO_IMAGE_KHR;
1039 ConsumerBase::freeBufferLocked(slotIndex);
1040 }
1041
abandonLocked()1042 void GLConsumer::abandonLocked() {
1043 ST_LOGV("abandonLocked");
1044 mCurrentTextureBuf.clear();
1045 ConsumerBase::abandonLocked();
1046 }
1047
setName(const String8 & name)1048 void GLConsumer::setName(const String8& name) {
1049 Mutex::Autolock _l(mMutex);
1050 mName = name;
1051 mConsumer->setConsumerName(name);
1052 }
1053
setDefaultBufferFormat(uint32_t defaultFormat)1054 status_t GLConsumer::setDefaultBufferFormat(uint32_t defaultFormat) {
1055 Mutex::Autolock lock(mMutex);
1056 return mConsumer->setDefaultBufferFormat(defaultFormat);
1057 }
1058
setConsumerUsageBits(uint32_t usage)1059 status_t GLConsumer::setConsumerUsageBits(uint32_t usage) {
1060 Mutex::Autolock lock(mMutex);
1061 usage |= DEFAULT_USAGE_FLAGS;
1062 return mConsumer->setConsumerUsageBits(usage);
1063 }
1064
setTransformHint(uint32_t hint)1065 status_t GLConsumer::setTransformHint(uint32_t hint) {
1066 Mutex::Autolock lock(mMutex);
1067 return mConsumer->setTransformHint(hint);
1068 }
1069
dumpLocked(String8 & result,const char * prefix) const1070 void GLConsumer::dumpLocked(String8& result, const char* prefix) const
1071 {
1072 result.appendFormat(
1073 "%smTexName=%d mCurrentTexture=%d\n"
1074 "%smCurrentCrop=[%d,%d,%d,%d] mCurrentTransform=%#x\n",
1075 prefix, mTexName, mCurrentTexture, prefix, mCurrentCrop.left,
1076 mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
1077 mCurrentTransform);
1078
1079 ConsumerBase::dumpLocked(result, prefix);
1080 }
1081
mtxMul(float out[16],const float a[16],const float b[16])1082 static void mtxMul(float out[16], const float a[16], const float b[16]) {
1083 out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3];
1084 out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3];
1085 out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3];
1086 out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3];
1087
1088 out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7];
1089 out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7];
1090 out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7];
1091 out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7];
1092
1093 out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11];
1094 out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11];
1095 out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11];
1096 out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11];
1097
1098 out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15];
1099 out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15];
1100 out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15];
1101 out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15];
1102 }
1103
1104 }; // namespace android
1105