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1 /*
2  * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1. Redistributions of source code must retain the above
9  *    copyright notice, this list of conditions and the following
10  *    disclaimer.
11  * 2. Redistributions in binary form must reproduce the above
12  *    copyright notice, this list of conditions and the following
13  *    disclaimer in the documentation and/or other materials
14  *    provided with the distribution.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
17  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
19  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
21  * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
22  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
23  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
25  * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
26  * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  */
29 
30 #ifndef RenderRegion_h
31 #define RenderRegion_h
32 
33 #include "core/rendering/RenderBlockFlow.h"
34 #include "core/rendering/style/StyleInheritedData.h"
35 
36 namespace WebCore {
37 
38 struct LayerFragment;
39 typedef Vector<LayerFragment, 1> LayerFragments;
40 class RenderBox;
41 class RenderBoxRegionInfo;
42 class RenderFlowThread;
43 class RenderNamedFlowThread;
44 
45 class RenderRegion : public RenderBlockFlow {
46 public:
47     explicit RenderRegion(Element*, RenderFlowThread*);
48 
isRenderRegion()49     virtual bool isRenderRegion() const OVERRIDE { return true; }
50 
51     bool hitTestFlowThreadContents(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction);
52 
53     virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OVERRIDE;
54 
setFlowThreadPortionRect(const LayoutRect & rect)55     void setFlowThreadPortionRect(const LayoutRect& rect) { m_flowThreadPortionRect = rect; }
flowThreadPortionRect()56     LayoutRect flowThreadPortionRect() const { return m_flowThreadPortionRect; }
57     LayoutRect flowThreadPortionOverflowRect() const;
58 
59     void attachRegion();
60     void detachRegion();
61 
parentNamedFlowThread()62     RenderNamedFlowThread* parentNamedFlowThread() const { return m_parentNamedFlowThread; }
flowThread()63     RenderFlowThread* flowThread() const { return m_flowThread; }
64 
65     // Valid regions do not create circular dependencies with other flows.
isValid()66     bool isValid() const { return m_isValid; }
setIsValid(bool valid)67     void setIsValid(bool valid) { m_isValid = valid; }
68 
hasCustomRegionStyle()69     bool hasCustomRegionStyle() const { return m_hasCustomRegionStyle; }
setHasCustomRegionStyle(bool hasCustomRegionStyle)70     void setHasCustomRegionStyle(bool hasCustomRegionStyle) { m_hasCustomRegionStyle = hasCustomRegionStyle; }
71 
72     RenderBoxRegionInfo* renderBoxRegionInfo(const RenderBox*) const;
73     RenderBoxRegionInfo* setRenderBoxRegionInfo(const RenderBox*, LayoutUnit logicalLeftInset, LayoutUnit logicalRightInset,
74         bool containingBlockChainIsInset);
75     PassOwnPtr<RenderBoxRegionInfo> takeRenderBoxRegionInfo(const RenderBox*);
76     void removeRenderBoxRegionInfo(const RenderBox*);
77 
78     void deleteAllRenderBoxRegionInfo();
79 
80     bool isFirstRegion() const;
81     bool isLastRegion() const;
82 
83     void clearObjectStyleInRegion(const RenderObject*);
84 
85     RegionOversetState regionOversetState() const;
86     void setRegionOversetState(RegionOversetState);
87 
88     // These methods represent the width and height of a "page" and for a RenderRegion they are just the
89     // content width and content height of a region. For RenderRegionSets, however, they will be the width and
90     // height of a single column or page in the set.
91     virtual LayoutUnit pageLogicalWidth() const;
92     virtual LayoutUnit pageLogicalHeight() const;
93     virtual LayoutUnit maxPageLogicalHeight() const;
94 
95     LayoutUnit logicalTopOfFlowThreadContentRect(const LayoutRect&) const;
96     LayoutUnit logicalBottomOfFlowThreadContentRect(const LayoutRect&) const;
logicalTopForFlowThreadContent()97     LayoutUnit logicalTopForFlowThreadContent() const { return logicalTopOfFlowThreadContentRect(flowThreadPortionRect()); };
logicalBottomForFlowThreadContent()98     LayoutUnit logicalBottomForFlowThreadContent() const { return logicalBottomOfFlowThreadContentRect(flowThreadPortionRect()); };
99 
100     void getRanges(Vector<RefPtr<Range> >&) const;
101 
102     // This method represents the logical height of the entire flow thread portion used by the region or set.
103     // For RenderRegions it matches logicalPaginationHeight(), but for sets it is the height of all the pages
104     // or columns added together.
105     virtual LayoutUnit logicalHeightOfAllFlowThreadContent() const;
106 
hasAutoLogicalHeight()107     bool hasAutoLogicalHeight() const { return m_hasAutoLogicalHeight; }
108 
computedAutoHeight()109     const LayoutUnit& computedAutoHeight() const
110     {
111         ASSERT(hasComputedAutoHeight());
112         return m_computedAutoHeight;
113     }
114 
setComputedAutoHeight(LayoutUnit computedAutoHeight)115     void setComputedAutoHeight(LayoutUnit computedAutoHeight)
116     {
117         ASSERT(computedAutoHeight >= 0);
118         m_computedAutoHeight = computedAutoHeight;
119     }
120 
clearComputedAutoHeight()121     void clearComputedAutoHeight()
122     {
123         m_computedAutoHeight = -1;
124     }
125 
hasComputedAutoHeight()126     bool hasComputedAutoHeight() const { return (m_computedAutoHeight >= 0); }
127 
128     // The top of the nearest page inside the region. For RenderRegions, this is just the logical top of the
129     // flow thread portion we contain. For sets, we have to figure out the top of the nearest column or
130     // page.
131     virtual LayoutUnit pageLogicalTopForOffset(LayoutUnit offset) const;
132 
expandToEncompassFlowThreadContentsIfNeeded()133     virtual void expandToEncompassFlowThreadContentsIfNeeded() { };
134 
135     // Whether or not this region is a set.
isRenderRegionSet()136     virtual bool isRenderRegionSet() const { return false; }
137 
138     virtual void repaintFlowThreadContent(const LayoutRect& repaintRect) const;
139 
collectLayerFragments(LayerFragments &,const LayoutRect &,const LayoutRect &)140     virtual void collectLayerFragments(LayerFragments&, const LayoutRect&, const LayoutRect&) { }
141 
canHaveChildren()142     virtual bool canHaveChildren() const OVERRIDE { return false; }
canHaveGeneratedChildren()143     virtual bool canHaveGeneratedChildren() const OVERRIDE { return true; }
144 
145     bool isElementBasedRegion() const;
146 
147     Node* nodeForRegion() const;
148     Node* generatingNodeForRegion() const;
149 
renderName()150     virtual const char* renderName() const OVERRIDE { return "RenderRegion"; }
151 
152 protected:
153     void setRegionObjectsRegionStyle();
154     void restoreRegionObjectsOriginalStyle();
155 
156     virtual void computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const OVERRIDE;
157 
158     LayoutRect overflowRectForFlowThreadPortion(const LayoutRect& flowThreadPortionRect, bool isFirstPortion, bool isLastPortion) const;
159     void repaintFlowThreadContentRectangle(const LayoutRect& repaintRect, const LayoutRect& flowThreadPortionRect,
160         const LayoutRect& flowThreadPortionOverflowRect, const LayoutPoint& regionLocation) const;
161 
162     virtual bool shouldHaveAutoLogicalHeight() const;
163 
164 private:
165     virtual void insertedIntoTree() OVERRIDE;
166     virtual void willBeRemovedFromTree() OVERRIDE;
167 
168     virtual void layoutBlock(bool relayoutChildren, LayoutUnit pageLogicalHeight = 0) OVERRIDE;
supportsPartialLayout()169     virtual bool supportsPartialLayout() const OVERRIDE { return false; }
170     virtual void paintObject(PaintInfo&, const LayoutPoint&) OVERRIDE;
171 
172     virtual void updateLogicalHeight() OVERRIDE;
173 
174     virtual void installFlowThread();
175 
176     PassRefPtr<RenderStyle> computeStyleInRegion(const RenderObject*);
177     void computeChildrenStyleInRegion(const RenderObject*);
178     void setObjectStyleInRegion(RenderObject*, PassRefPtr<RenderStyle>, bool objectRegionStyleCached);
179 
180     void checkRegionStyle();
181     void updateRegionHasAutoLogicalHeightFlag();
182 
183     void incrementAutoLogicalHeightCount();
184     void decrementAutoLogicalHeightCount();
185 
186     Element* element() const;
187 
188 protected:
189     RenderFlowThread* m_flowThread;
190 
191 private:
192     // If this RenderRegion is displayed as part of another named flow,
193     // we need to create a dependency tree, so that layout of the
194     // regions is always done before the regions themselves.
195     RenderNamedFlowThread* m_parentNamedFlowThread;
196     LayoutRect m_flowThreadPortionRect;
197 
198     // This map holds unique information about a block that is split across regions.
199     // A RenderBoxRegionInfo* tells us about any layout information for a RenderBox that
200     // is unique to the region. For now it just holds logical width information for RenderBlocks, but eventually
201     // it will also hold a custom style for any box (for region styling).
202     typedef HashMap<const RenderBox*, OwnPtr<RenderBoxRegionInfo> > RenderBoxRegionInfoMap;
203     RenderBoxRegionInfoMap m_renderBoxRegionInfo;
204 
205     struct ObjectRegionStyleInfo {
206         // Used to store the original style of the object in region
207         // so that the original style is properly restored after paint.
208         // Also used to store computed style of the object in region between
209         // region paintings, so that the style in region is computed only
210         // when necessary.
211         RefPtr<RenderStyle> style;
212         // True if the computed style in region is cached.
213         bool cached;
214     };
215     typedef HashMap<const RenderObject*, ObjectRegionStyleInfo > RenderObjectRegionStyleMap;
216     RenderObjectRegionStyleMap m_renderObjectRegionStyle;
217 
218     LayoutUnit m_computedAutoHeight;
219 
220     bool m_isValid : 1;
221     bool m_hasCustomRegionStyle : 1;
222     bool m_hasAutoLogicalHeight : 1;
223 };
224 
225 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderRegion, isRenderRegion());
226 
227 } // namespace WebCore
228 
229 #endif // RenderRegion_h
230