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1 /*
2  * Copyright (C) 2007, 2008 Rob Buis <buis@kde.org>
3  * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
4  * Copyright (C) 2007 Eric Seidel <eric@webkit.org>
5  * Copyright (C) 2009 Google, Inc.  All rights reserved.
6  * Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
7  * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Library General Public
11  * License as published by the Free Software Foundation; either
12  * version 2 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Library General Public License for more details.
18  *
19  * You should have received a copy of the GNU Library General Public License
20  * along with this library; see the file COPYING.LIB.  If not, write to
21  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
22  * Boston, MA 02110-1301, USA.
23  */
24 
25 #include "config.h"
26 
27 #include "core/rendering/svg/SVGRenderingContext.h"
28 
29 #include "core/frame/Frame.h"
30 #include "core/frame/FrameView.h"
31 #include "core/page/Page.h"
32 #include "core/rendering/RenderLayer.h"
33 #include "core/rendering/svg/RenderSVGImage.h"
34 #include "core/rendering/svg/RenderSVGResource.h"
35 #include "core/rendering/svg/RenderSVGResourceFilter.h"
36 #include "core/rendering/svg/RenderSVGResourceMasker.h"
37 #include "core/rendering/svg/SVGResources.h"
38 #include "core/rendering/svg/SVGResourcesCache.h"
39 
40 static int kMaxImageBufferSize = 4096;
41 
42 namespace WebCore {
43 
isRenderingMaskImage(RenderObject * object)44 static inline bool isRenderingMaskImage(RenderObject* object)
45 {
46     if (object->frame() && object->frame()->view())
47         return object->frame()->view()->paintBehavior() & PaintBehaviorRenderingSVGMask;
48     return false;
49 }
50 
~SVGRenderingContext()51 SVGRenderingContext::~SVGRenderingContext()
52 {
53     // Fast path if we don't need to restore anything.
54     if (!(m_renderingFlags & ActionsNeeded))
55         return;
56 
57     ASSERT(m_object && m_paintInfo);
58 
59     if (m_renderingFlags & PostApplyResources) {
60         ASSERT(m_masker || m_clipper || m_filter);
61         ASSERT(SVGResourcesCache::cachedResourcesForRenderObject(m_object));
62 
63         if (m_filter) {
64             ASSERT(SVGResourcesCache::cachedResourcesForRenderObject(m_object)->filter() == m_filter);
65             m_filter->postApplyResource(m_object, m_paintInfo->context, ApplyToDefaultMode, 0, 0);
66             m_paintInfo->context = m_savedContext;
67             m_paintInfo->rect = m_savedPaintRect;
68         }
69 
70         if (m_clipper) {
71             ASSERT(SVGResourcesCache::cachedResourcesForRenderObject(m_object)->clipper() == m_clipper);
72             m_clipper->postApplyStatefulResource(m_object, m_paintInfo->context, m_clipperContext);
73         }
74 
75         if (m_masker) {
76             ASSERT(SVGResourcesCache::cachedResourcesForRenderObject(m_object)->masker() == m_masker);
77             m_masker->postApplyResource(m_object, m_paintInfo->context, ApplyToDefaultMode, 0, 0);
78         }
79     }
80 
81     if (m_renderingFlags & EndOpacityLayer)
82         m_paintInfo->context->endLayer();
83 
84     if (m_renderingFlags & RestoreGraphicsContext)
85         m_paintInfo->context->restore();
86 }
87 
prepareToRenderSVGContent(RenderObject * object,PaintInfo & paintInfo,NeedsGraphicsContextSave needsGraphicsContextSave)88 void SVGRenderingContext::prepareToRenderSVGContent(RenderObject* object, PaintInfo& paintInfo, NeedsGraphicsContextSave needsGraphicsContextSave)
89 {
90     ASSERT(object);
91 
92 #ifndef NDEBUG
93     // This function must not be called twice!
94     ASSERT(!(m_renderingFlags & PrepareToRenderSVGContentWasCalled));
95     m_renderingFlags |= PrepareToRenderSVGContentWasCalled;
96 #endif
97 
98     m_object = object;
99     m_paintInfo = &paintInfo;
100     m_filter = 0;
101 
102     // We need to save / restore the context even if the initialization failed.
103     if (needsGraphicsContextSave == SaveGraphicsContext) {
104         m_paintInfo->context->save();
105         m_renderingFlags |= RestoreGraphicsContext;
106     }
107 
108     RenderStyle* style = m_object->style();
109     ASSERT(style);
110 
111     const SVGRenderStyle* svgStyle = style->svgStyle();
112     ASSERT(svgStyle);
113 
114     // Setup transparency layers before setting up SVG resources!
115     bool isRenderingMask = isRenderingMaskImage(m_object);
116     float opacity = isRenderingMask ? 1 : style->opacity();
117     blink::WebBlendMode blendMode = isRenderingMask ? blink::WebBlendModeNormal : style->blendMode();
118     if (opacity < 1 || blendMode != blink::WebBlendModeNormal) {
119         FloatRect repaintRect = m_object->repaintRectInLocalCoordinates();
120 
121         if (opacity < 1 || blendMode != blink::WebBlendModeNormal) {
122             m_paintInfo->context->clip(repaintRect);
123             if (blendMode != blink::WebBlendModeNormal) {
124                 if (!(m_renderingFlags & RestoreGraphicsContext)) {
125                     m_paintInfo->context->save();
126                     m_renderingFlags |= RestoreGraphicsContext;
127                 }
128                 m_paintInfo->context->setCompositeOperation(CompositeSourceOver, blendMode);
129             }
130             m_paintInfo->context->beginTransparencyLayer(opacity);
131             m_renderingFlags |= EndOpacityLayer;
132         }
133     }
134 
135     ClipPathOperation* clipPathOperation = style->clipPath();
136     if (clipPathOperation && clipPathOperation->type() == ClipPathOperation::SHAPE) {
137         ShapeClipPathOperation* clipPath = toShapeClipPathOperation(clipPathOperation);
138         m_paintInfo->context->clipPath(clipPath->path(object->objectBoundingBox()), clipPath->windRule());
139     }
140 
141     SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(m_object);
142     if (!resources) {
143         if (svgStyle->hasFilter())
144             return;
145 
146         m_renderingFlags |= RenderingPrepared;
147         return;
148     }
149 
150     if (!isRenderingMask) {
151         if (RenderSVGResourceMasker* masker = resources->masker()) {
152             if (!masker->applyResource(m_object, style, m_paintInfo->context, ApplyToDefaultMode))
153                 return;
154             m_masker = masker;
155             m_renderingFlags |= PostApplyResources;
156         }
157     }
158 
159     RenderSVGResourceClipper* clipper = resources->clipper();
160     if (!clipPathOperation && clipper) {
161         if (!clipper->applyStatefulResource(m_object, m_paintInfo->context, m_clipperContext))
162             return;
163         m_clipper = clipper;
164         m_renderingFlags |= PostApplyResources;
165     }
166 
167     if (!isRenderingMask) {
168         m_filter = resources->filter();
169         if (m_filter) {
170             m_savedContext = m_paintInfo->context;
171             m_savedPaintRect = m_paintInfo->rect;
172             // Return with false here may mean that we don't need to draw the content
173             // (because it was either drawn before or empty) but we still need to apply the filter.
174             m_renderingFlags |= PostApplyResources;
175             if (!m_filter->applyResource(m_object, style, m_paintInfo->context, ApplyToDefaultMode))
176                 return;
177 
178             // Since we're caching the resulting bitmap and do not invalidate it on repaint rect
179             // changes, we need to paint the whole filter region. Otherwise, elements not visible
180             // at the time of the initial paint (due to scrolling, window size, etc.) will never
181             // be drawn.
182             m_paintInfo->rect = IntRect(m_filter->drawingRegion(m_object));
183         }
184     }
185 
186     m_renderingFlags |= RenderingPrepared;
187 }
188 
currentContentTransformation()189 static AffineTransform& currentContentTransformation()
190 {
191     DEFINE_STATIC_LOCAL(AffineTransform, s_currentContentTransformation, ());
192     return s_currentContentTransformation;
193 }
194 
calculateScreenFontSizeScalingFactor(const RenderObject * renderer)195 float SVGRenderingContext::calculateScreenFontSizeScalingFactor(const RenderObject* renderer)
196 {
197     ASSERT(renderer);
198 
199     AffineTransform ctm;
200     calculateTransformationToOutermostCoordinateSystem(renderer, ctm);
201     return narrowPrecisionToFloat(sqrt((pow(ctm.xScale(), 2) + pow(ctm.yScale(), 2)) / 2));
202 }
203 
calculateTransformationToOutermostCoordinateSystem(const RenderObject * renderer,AffineTransform & absoluteTransform)204 void SVGRenderingContext::calculateTransformationToOutermostCoordinateSystem(const RenderObject* renderer, AffineTransform& absoluteTransform)
205 {
206     ASSERT(renderer);
207     absoluteTransform = currentContentTransformation();
208 
209     float deviceScaleFactor = 1;
210     if (Page* page = renderer->document().page())
211         deviceScaleFactor = page->deviceScaleFactor();
212 
213     // Walk up the render tree, accumulating SVG transforms.
214     while (renderer) {
215         absoluteTransform = renderer->localToParentTransform() * absoluteTransform;
216         if (renderer->isSVGRoot())
217             break;
218         renderer = renderer->parent();
219     }
220 
221     // Continue walking up the layer tree, accumulating CSS transforms.
222     RenderLayer* layer = renderer ? renderer->enclosingLayer() : 0;
223     while (layer) {
224         if (TransformationMatrix* layerTransform = layer->transform())
225             absoluteTransform = layerTransform->toAffineTransform() * absoluteTransform;
226 
227         // We can stop at compositing layers, to match the backing resolution.
228         // FIXME: should we be computing the transform to the nearest composited layer,
229         // or the nearest composited layer that does not paint into its ancestor?
230         // I think this is the nearest composited ancestor since we will inherit its
231         // transforms in the composited layer tree.
232         if (layer->hasCompositedLayerMapping())
233             break;
234 
235         layer = layer->parent();
236     }
237 
238     if (deviceScaleFactor != 1)
239         absoluteTransform.scale(deviceScaleFactor);
240 }
241 
renderSubtree(GraphicsContext * context,RenderObject * item,const AffineTransform & subtreeContentTransformation)242 void SVGRenderingContext::renderSubtree(GraphicsContext* context, RenderObject* item, const AffineTransform& subtreeContentTransformation)
243 {
244     ASSERT(item);
245     ASSERT(context);
246 
247     PaintInfo info(context, PaintInfo::infiniteRect(), PaintPhaseForeground, PaintBehaviorNormal);
248 
249     AffineTransform& contentTransformation = currentContentTransformation();
250     AffineTransform savedContentTransformation = contentTransformation;
251     contentTransformation = subtreeContentTransformation * contentTransformation;
252 
253     ASSERT(!item->needsLayout());
254     item->paint(info, IntPoint());
255 
256     contentTransformation = savedContentTransformation;
257 }
258 
clampedAbsoluteTargetRect(const FloatRect & absoluteTargetRect)259 FloatRect SVGRenderingContext::clampedAbsoluteTargetRect(const FloatRect& absoluteTargetRect)
260 {
261     const FloatSize maxImageBufferSize(kMaxImageBufferSize, kMaxImageBufferSize);
262     return FloatRect(absoluteTargetRect.location(), absoluteTargetRect.size().shrunkTo(maxImageBufferSize));
263 }
264 
clear2DRotation(AffineTransform & transform)265 void SVGRenderingContext::clear2DRotation(AffineTransform& transform)
266 {
267     AffineTransform::DecomposedType decomposition;
268     transform.decompose(decomposition);
269     decomposition.angle = 0;
270     transform.recompose(decomposition);
271 }
272 
bufferForeground(OwnPtr<ImageBuffer> & imageBuffer)273 bool SVGRenderingContext::bufferForeground(OwnPtr<ImageBuffer>& imageBuffer)
274 {
275     ASSERT(m_paintInfo);
276     ASSERT(m_object->isSVGImage());
277     FloatRect boundingBox = m_object->objectBoundingBox();
278 
279     // Invalidate an existing buffer if the scale is not correct.
280     if (imageBuffer) {
281         AffineTransform transform = m_paintInfo->context->getCTM(GraphicsContext::DefinitelyIncludeDeviceScale);
282         IntSize expandedBoundingBox = expandedIntSize(boundingBox.size());
283         IntSize bufferSize(static_cast<int>(ceil(expandedBoundingBox.width() * transform.xScale())), static_cast<int>(ceil(expandedBoundingBox.height() * transform.yScale())));
284         if (bufferSize != imageBuffer->size())
285             imageBuffer.clear();
286     }
287 
288     // Create a new buffer and paint the foreground into it.
289     if (!imageBuffer) {
290         if ((imageBuffer = m_paintInfo->context->createCompatibleBuffer(expandedIntSize(boundingBox.size())))) {
291             GraphicsContext* bufferedRenderingContext = imageBuffer->context();
292             bufferedRenderingContext->translate(-boundingBox.x(), -boundingBox.y());
293             PaintInfo bufferedInfo(*m_paintInfo);
294             bufferedInfo.context = bufferedRenderingContext;
295             toRenderSVGImage(m_object)->paintForeground(bufferedInfo);
296         } else
297             return false;
298     }
299 
300     m_paintInfo->context->drawImageBuffer(imageBuffer.get(), boundingBox);
301     return true;
302 }
303 
304 }
305