Searched defs:remainingText (Results 1 – 4 of 4) sorted by relevance
2067 UText remainingText = UTEXT_INITIALIZER; in split() local2087 UText remainingText = UTEXT_INITIALIZER; in split() local2107 UText remainingText = UTEXT_INITIALIZER; in split() local2125 UText remainingText = UTEXT_INITIALIZER; in split() local2170 UText remainingText = UTEXT_INITIALIZER; in split() local2189 UText remainingText = UTEXT_INITIALIZER; in split() local
2108 UText remainingText = UTEXT_INITIALIZER; in split() local2128 UText remainingText = UTEXT_INITIALIZER; in split() local2148 UText remainingText = UTEXT_INITIALIZER; in split() local2166 UText remainingText = UTEXT_INITIALIZER; in split() local2217 UText remainingText = UTEXT_INITIALIZER; in split() local2236 UText remainingText = UTEXT_INITIALIZER; in split() local
4759 …if (RenderTextFragment* remainingText = toRenderBoxModelObject(firstLetter)->firstLetterRemainingT… in updateFirstLetterStyle() local4842 RenderTextFragment* remainingText = in createFirstLetterRenderer() local
2631 void RenderBoxModelObject::setFirstLetterRemainingText(RenderTextFragment* remainingText) in setFirstLetterRemainingText()