1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 */
24
25 #include "config.h"
26
27 #if ENABLE(WEB_AUDIO)
28
29 #include "modules/webaudio/AudioNodeOutput.h"
30
31 #include "modules/webaudio/AudioContext.h"
32 #include "modules/webaudio/AudioNodeInput.h"
33 #include "wtf/Threading.h"
34
35 namespace WebCore {
36
AudioNodeOutput(AudioNode * node,unsigned numberOfChannels)37 AudioNodeOutput::AudioNodeOutput(AudioNode* node, unsigned numberOfChannels)
38 : m_node(node)
39 , m_numberOfChannels(numberOfChannels)
40 , m_desiredNumberOfChannels(numberOfChannels)
41 , m_isInPlace(false)
42 , m_isEnabled(true)
43 , m_renderingFanOutCount(0)
44 , m_renderingParamFanOutCount(0)
45 {
46 ASSERT(numberOfChannels <= AudioContext::maxNumberOfChannels());
47
48 m_internalBus = AudioBus::create(numberOfChannels, AudioNode::ProcessingSizeInFrames);
49 }
50
setNumberOfChannels(unsigned numberOfChannels)51 void AudioNodeOutput::setNumberOfChannels(unsigned numberOfChannels)
52 {
53 ASSERT(numberOfChannels <= AudioContext::maxNumberOfChannels());
54 ASSERT(context()->isGraphOwner());
55
56 m_desiredNumberOfChannels = numberOfChannels;
57
58 if (context()->isAudioThread()) {
59 // If we're in the audio thread then we can take care of it right away (we should be at the very start or end of a rendering quantum).
60 updateNumberOfChannels();
61 } else {
62 // Let the context take care of it in the audio thread in the pre and post render tasks.
63 context()->markAudioNodeOutputDirty(this);
64 }
65 }
66
updateInternalBus()67 void AudioNodeOutput::updateInternalBus()
68 {
69 if (numberOfChannels() == m_internalBus->numberOfChannels())
70 return;
71
72 m_internalBus = AudioBus::create(numberOfChannels(), AudioNode::ProcessingSizeInFrames);
73 }
74
updateRenderingState()75 void AudioNodeOutput::updateRenderingState()
76 {
77 updateNumberOfChannels();
78 m_renderingFanOutCount = fanOutCount();
79 m_renderingParamFanOutCount = paramFanOutCount();
80 }
81
updateNumberOfChannels()82 void AudioNodeOutput::updateNumberOfChannels()
83 {
84 ASSERT(context()->isAudioThread() && context()->isGraphOwner());
85
86 if (m_numberOfChannels != m_desiredNumberOfChannels) {
87 m_numberOfChannels = m_desiredNumberOfChannels;
88 updateInternalBus();
89 propagateChannelCount();
90 }
91 }
92
propagateChannelCount()93 void AudioNodeOutput::propagateChannelCount()
94 {
95 ASSERT(context()->isAudioThread() && context()->isGraphOwner());
96
97 if (isChannelCountKnown()) {
98 // Announce to any nodes we're connected to that we changed our channel count for its input.
99 for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) {
100 AudioNodeInput* input = *i;
101 AudioNode* connectionNode = input->node();
102 connectionNode->checkNumberOfChannelsForInput(input);
103 }
104 }
105 }
106
pull(AudioBus * inPlaceBus,size_t framesToProcess)107 AudioBus* AudioNodeOutput::pull(AudioBus* inPlaceBus, size_t framesToProcess)
108 {
109 ASSERT(context()->isAudioThread());
110 ASSERT(m_renderingFanOutCount > 0 || m_renderingParamFanOutCount > 0);
111
112 // Causes our AudioNode to process if it hasn't already for this render quantum.
113 // We try to do in-place processing (using inPlaceBus) if at all possible,
114 // but we can't process in-place if we're connected to more than one input (fan-out > 1).
115 // In this case pull() is called multiple times per rendering quantum, and the processIfNecessary() call below will
116 // cause our node to process() only the first time, caching the output in m_internalOutputBus for subsequent calls.
117
118 m_isInPlace = inPlaceBus && inPlaceBus->numberOfChannels() == numberOfChannels() && (m_renderingFanOutCount + m_renderingParamFanOutCount) == 1;
119
120 m_inPlaceBus = m_isInPlace ? inPlaceBus : 0;
121
122 node()->processIfNecessary(framesToProcess);
123 return bus();
124 }
125
bus() const126 AudioBus* AudioNodeOutput::bus() const
127 {
128 ASSERT(const_cast<AudioNodeOutput*>(this)->context()->isAudioThread());
129 return m_isInPlace ? m_inPlaceBus.get() : m_internalBus.get();
130 }
131
fanOutCount()132 unsigned AudioNodeOutput::fanOutCount()
133 {
134 ASSERT(context()->isGraphOwner());
135 return m_inputs.size();
136 }
137
paramFanOutCount()138 unsigned AudioNodeOutput::paramFanOutCount()
139 {
140 ASSERT(context()->isGraphOwner());
141 return m_params.size();
142 }
143
renderingFanOutCount() const144 unsigned AudioNodeOutput::renderingFanOutCount() const
145 {
146 return m_renderingFanOutCount;
147 }
148
renderingParamFanOutCount() const149 unsigned AudioNodeOutput::renderingParamFanOutCount() const
150 {
151 return m_renderingParamFanOutCount;
152 }
153
addInput(AudioNodeInput * input)154 void AudioNodeOutput::addInput(AudioNodeInput* input)
155 {
156 ASSERT(context()->isGraphOwner());
157
158 ASSERT(input);
159 if (!input)
160 return;
161
162 m_inputs.add(input);
163 }
164
removeInput(AudioNodeInput * input)165 void AudioNodeOutput::removeInput(AudioNodeInput* input)
166 {
167 ASSERT(context()->isGraphOwner());
168
169 ASSERT(input);
170 if (!input)
171 return;
172
173 m_inputs.remove(input);
174 }
175
disconnectAllInputs()176 void AudioNodeOutput::disconnectAllInputs()
177 {
178 ASSERT(context()->isGraphOwner());
179
180 // AudioNodeInput::disconnect() changes m_inputs by calling removeInput().
181 while (!m_inputs.isEmpty()) {
182 AudioNodeInput* input = *m_inputs.begin();
183 input->disconnect(this);
184 }
185 }
186
addParam(AudioParam * param)187 void AudioNodeOutput::addParam(AudioParam* param)
188 {
189 ASSERT(context()->isGraphOwner());
190
191 ASSERT(param);
192 if (!param)
193 return;
194
195 m_params.add(param);
196 }
197
removeParam(AudioParam * param)198 void AudioNodeOutput::removeParam(AudioParam* param)
199 {
200 ASSERT(context()->isGraphOwner());
201
202 ASSERT(param);
203 if (!param)
204 return;
205
206 m_params.remove(param);
207 }
208
disconnectAllParams()209 void AudioNodeOutput::disconnectAllParams()
210 {
211 ASSERT(context()->isGraphOwner());
212
213 // AudioParam::disconnect() changes m_params by calling removeParam().
214 while (!m_params.isEmpty()) {
215 AudioParam* param = m_params.begin()->get();
216 param->disconnect(this);
217 }
218 }
219
disconnectAll()220 void AudioNodeOutput::disconnectAll()
221 {
222 disconnectAllInputs();
223 disconnectAllParams();
224 }
225
disable()226 void AudioNodeOutput::disable()
227 {
228 ASSERT(context()->isGraphOwner());
229
230 if (m_isEnabled) {
231 for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) {
232 AudioNodeInput* input = *i;
233 input->disable(this);
234 }
235 m_isEnabled = false;
236 }
237 }
238
enable()239 void AudioNodeOutput::enable()
240 {
241 ASSERT(context()->isGraphOwner());
242
243 if (!m_isEnabled) {
244 for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) {
245 AudioNodeInput* input = *i;
246 input->enable(this);
247 }
248 m_isEnabled = true;
249 }
250 }
251
252 } // namespace WebCore
253
254 #endif // ENABLE(WEB_AUDIO)
255