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1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_LAYER_H
18 #define ANDROID_LAYER_H
19 
20 #include <stdint.h>
21 #include <sys/types.h>
22 
23 #include <EGL/egl.h>
24 #include <EGL/eglext.h>
25 
26 #include <utils/RefBase.h>
27 #include <utils/String8.h>
28 #include <utils/Timers.h>
29 
30 #include <ui/GraphicBuffer.h>
31 #include <ui/PixelFormat.h>
32 #include <ui/Region.h>
33 
34 #include <gui/ISurfaceComposerClient.h>
35 
36 #include <private/gui/LayerState.h>
37 
38 #include "FrameTracker.h"
39 #include "Client.h"
40 #include "SurfaceFlinger.h"
41 #include "SurfaceFlingerConsumer.h"
42 #include "SurfaceTextureLayer.h"
43 #include "Transform.h"
44 
45 #include "DisplayHardware/HWComposer.h"
46 #include "DisplayHardware/FloatRect.h"
47 #include "RenderEngine/Mesh.h"
48 #include "RenderEngine/Texture.h"
49 
50 namespace android {
51 
52 // ---------------------------------------------------------------------------
53 
54 class Client;
55 class Colorizer;
56 class DisplayDevice;
57 class GraphicBuffer;
58 class SurfaceFlinger;
59 
60 // ---------------------------------------------------------------------------
61 
62 /*
63  * A new BufferQueue and a new SurfaceFlingerConsumer are created when the
64  * Layer is first referenced.
65  *
66  * This also implements onFrameAvailable(), which notifies SurfaceFlinger
67  * that new data has arrived.
68  */
69 class Layer : public SurfaceFlingerConsumer::FrameAvailableListener {
70     static int32_t sSequence;
71 
72 public:
73     mutable bool contentDirty;
74     // regions below are in window-manager space
75     Region visibleRegion;
76     Region coveredRegion;
77     Region visibleNonTransparentRegion;
78     int32_t sequence;
79 
80     enum { // flags for doTransaction()
81         eDontUpdateGeometryState = 0x00000001,
82         eVisibleRegion = 0x00000002,
83     };
84 
85     struct Geometry {
86         uint32_t w;
87         uint32_t h;
88         Rect crop;
89         inline bool operator ==(const Geometry& rhs) const {
90             return (w == rhs.w && h == rhs.h && crop == rhs.crop);
91         }
92         inline bool operator !=(const Geometry& rhs) const {
93             return !operator ==(rhs);
94         }
95     };
96 
97     struct State {
98         Geometry active;
99         Geometry requested;
100         uint32_t z;
101         uint32_t layerStack;
102         uint8_t alpha;
103         uint8_t flags;
104         uint8_t reserved[2];
105         int32_t sequence; // changes when visible regions can change
106         Transform transform;
107         // the transparentRegion hint is a bit special, it's latched only
108         // when we receive a buffer -- this is because it's "content"
109         // dependent.
110         Region activeTransparentRegion;
111         Region requestedTransparentRegion;
112     };
113 
114     // -----------------------------------------------------------------------
115 
116     Layer(SurfaceFlinger* flinger, const sp<Client>& client,
117             const String8& name, uint32_t w, uint32_t h, uint32_t flags);
118 
119     virtual ~Layer();
120 
121     // the this layer's size and format
122     status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
123 
124     // modify current state
125     bool setPosition(float x, float y);
126     bool setLayer(uint32_t z);
127     bool setSize(uint32_t w, uint32_t h);
128     bool setAlpha(uint8_t alpha);
129     bool setMatrix(const layer_state_t::matrix22_t& matrix);
130     bool setTransparentRegionHint(const Region& transparent);
131     bool setFlags(uint8_t flags, uint8_t mask);
132     bool setCrop(const Rect& crop);
133     bool setLayerStack(uint32_t layerStack);
134 
135     uint32_t getTransactionFlags(uint32_t flags);
136     uint32_t setTransactionFlags(uint32_t flags);
137 
138     void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh) const;
139     Rect computeBounds() const;
140 
141     sp<IBinder> getHandle();
142     sp<IGraphicBufferProducer> getBufferQueue() const;
143     const String8& getName() const;
144 
145     // -----------------------------------------------------------------------
146     // Virtuals
147 
getTypeId()148     virtual const char* getTypeId() const { return "Layer"; }
149 
150     /*
151      * isOpaque - true if this surface is opaque
152      */
153     virtual bool isOpaque() const;
154 
155     /*
156      * isSecure - true if this surface is secure, that is if it prevents
157      * screenshots or VNC servers.
158      */
isSecure()159     virtual bool isSecure() const           { return mSecure; }
160 
161     /*
162      * isProtected - true if the layer may contain protected content in the
163      * GRALLOC_USAGE_PROTECTED sense.
164      */
165     virtual bool isProtected() const;
166 
167     /*
168      * isVisible - true if this layer is visible, false otherwise
169      */
170     virtual bool isVisible() const;
171 
172     /*
173      * isFixedSize - true if content has a fixed size
174      */
175     virtual bool isFixedSize() const;
176 
177 protected:
178     /*
179      * onDraw - draws the surface.
180      */
181     virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const;
182 
183 public:
184     // -----------------------------------------------------------------------
185 
186     void setGeometry(const sp<const DisplayDevice>& hw,
187             HWComposer::HWCLayerInterface& layer);
188     void setPerFrameData(const sp<const DisplayDevice>& hw,
189             HWComposer::HWCLayerInterface& layer);
190     void setAcquireFence(const sp<const DisplayDevice>& hw,
191             HWComposer::HWCLayerInterface& layer);
192 
193     /*
194      * called after page-flip
195      */
196     void onLayerDisplayed(const sp<const DisplayDevice>& hw,
197             HWComposer::HWCLayerInterface* layer);
198 
199     /*
200      * called before composition.
201      * returns true if the layer has pending updates.
202      */
203     bool onPreComposition();
204 
205     /*
206      *  called after composition.
207      */
208     void onPostComposition();
209 
210     /*
211      * draw - performs some global clipping optimizations
212      * and calls onDraw().
213      */
214     void draw(const sp<const DisplayDevice>& hw, const Region& clip) const;
215     void draw(const sp<const DisplayDevice>& hw);
216 
217     /*
218      * doTransaction - process the transaction. This is a good place to figure
219      * out which attributes of the surface have changed.
220      */
221     uint32_t doTransaction(uint32_t transactionFlags);
222 
223     /*
224      * setVisibleRegion - called to set the new visible region. This gives
225      * a chance to update the new visible region or record the fact it changed.
226      */
227     void setVisibleRegion(const Region& visibleRegion);
228 
229     /*
230      * setCoveredRegion - called when the covered region changes. The covered
231      * region corresponds to any area of the surface that is covered
232      * (transparently or not) by another surface.
233      */
234     void setCoveredRegion(const Region& coveredRegion);
235 
236     /*
237      * setVisibleNonTransparentRegion - called when the visible and
238      * non-transparent region changes.
239      */
240     void setVisibleNonTransparentRegion(const Region&
241             visibleNonTransparentRegion);
242 
243     /*
244      * latchBuffer - called each time the screen is redrawn and returns whether
245      * the visible regions need to be recomputed (this is a fairly heavy
246      * operation, so this should be set only if needed). Typically this is used
247      * to figure out if the content or size of a surface has changed.
248      */
249     Region latchBuffer(bool& recomputeVisibleRegions);
250 
251     /*
252      * called with the state lock when the surface is removed from the
253      * current list
254      */
255     void onRemoved();
256 
257 
258     // Updates the transform hint in our SurfaceFlingerConsumer to match
259     // the current orientation of the display device.
260     void updateTransformHint(const sp<const DisplayDevice>& hw) const;
261 
262     /*
263      * returns the rectangle that crops the content of the layer and scales it
264      * to the layer's size.
265      */
266     Rect getContentCrop() const;
267 
268     // -----------------------------------------------------------------------
269 
270     void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const;
271     void setFiltering(bool filtering);
272     bool getFiltering() const;
273 
274     // only for debugging
getActiveBuffer()275     inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; }
276 
getDrawingState()277     inline  const State&    getDrawingState() const { return mDrawingState; }
getCurrentState()278     inline  const State&    getCurrentState() const { return mCurrentState; }
getCurrentState()279     inline  State&          getCurrentState()       { return mCurrentState; }
280 
281 
282     /* always call base class first */
283     void dump(String8& result, Colorizer& colorizer) const;
284     void dumpStats(String8& result) const;
285     void clearStats();
286     void logFrameStats();
287 
288 protected:
289     // constant
290     sp<SurfaceFlinger> mFlinger;
291 
292     virtual void onFirstRef();
293 
294     /*
295      * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer)
296      * is called.
297      */
298     class LayerCleaner {
299         sp<SurfaceFlinger> mFlinger;
300         wp<Layer> mLayer;
301     protected:
302         ~LayerCleaner();
303     public:
304         LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer);
305     };
306 
307 
308 private:
309     // Interface implementation for SurfaceFlingerConsumer::FrameAvailableListener
310     virtual void onFrameAvailable();
311 
312     void commitTransaction();
313 
314     // needsLinearFiltering - true if this surface's state requires filtering
315     bool needsFiltering(const sp<const DisplayDevice>& hw) const;
316 
317     uint32_t getEffectiveUsage(uint32_t usage) const;
318     FloatRect computeCrop(const sp<const DisplayDevice>& hw) const;
319     bool isCropped() const;
320     static bool getOpacityForFormat(uint32_t format);
321 
322     // drawing
323     void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
324             float r, float g, float b, float alpha) const;
325     void drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const;
326 
327 
328     // -----------------------------------------------------------------------
329 
330     // constants
331     sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer;
332     sp<BufferQueue> mBufferQueue;
333     uint32_t mTextureName;
334     bool mPremultipliedAlpha;
335     String8 mName;
336     mutable bool mDebug;
337     PixelFormat mFormat;
338     bool mOpaqueLayer;
339 
340     // these are protected by an external lock
341     State mCurrentState;
342     State mDrawingState;
343     volatile int32_t mTransactionFlags;
344 
345     // thread-safe
346     volatile int32_t mQueuedFrames;
347     FrameTracker mFrameTracker;
348 
349     // main thread
350     sp<GraphicBuffer> mActiveBuffer;
351     Rect mCurrentCrop;
352     uint32_t mCurrentTransform;
353     uint32_t mCurrentScalingMode;
354     bool mCurrentOpacity;
355     bool mRefreshPending;
356     bool mFrameLatencyNeeded;
357     // Whether filtering is forced on or not
358     bool mFiltering;
359     // Whether filtering is needed b/c of the drawingstate
360     bool mNeedsFiltering;
361     // The mesh used to draw the layer in GLES composition mode
362     mutable Mesh mMesh;
363     // The mesh used to draw the layer in GLES composition mode
364     mutable Texture mTexture;
365 
366     // page-flip thread (currently main thread)
367     bool mSecure; // no screenshots
368     bool mProtectedByApp; // application requires protected path to external sink
369 
370     // protected by mLock
371     mutable Mutex mLock;
372     // Set to true once we've returned this surface's handle
373     mutable bool mHasSurface;
374     const wp<Client> mClientRef;
375 };
376 
377 // ---------------------------------------------------------------------------
378 
379 }; // namespace android
380 
381 #endif // ANDROID_LAYER_H
382