• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "rsFBOCache.h"
18 
19 #include "rsContext.h"
20 #include "rsAllocation.h"
21 
22 using namespace android;
23 using namespace android::renderscript;
24 
25 
FBOCache()26 FBOCache::FBOCache() {
27     mDirty = true;
28     mHal.state.colorTargetsCount = 1;
29     mHal.state.colorTargets = new Allocation*[mHal.state.colorTargetsCount];
30     mColorTargets = new ObjectBaseRef<Allocation>[mHal.state.colorTargetsCount];
31     resetAll(NULL);
32 }
33 
~FBOCache()34 FBOCache::~FBOCache() {
35     delete[] mHal.state.colorTargets;
36     delete[] mColorTargets;
37 }
38 
init(Context * rsc)39 void FBOCache::init(Context *rsc) {
40     rsc->mHal.funcs.framebuffer.init(rsc, this);
41 }
42 
deinit(Context * rsc)43 void FBOCache::deinit(Context *rsc) {
44     rsc->mHal.funcs.framebuffer.destroy(rsc, this);
45 }
46 
bindColorTarget(Context * rsc,Allocation * a,uint32_t slot)47 void FBOCache::bindColorTarget(Context *rsc, Allocation *a, uint32_t slot) {
48     if (slot >= mHal.state.colorTargetsCount) {
49         ALOGE("Invalid render target index");
50         return;
51     }
52     if (a != NULL) {
53         if (!(a->getIsTexture() || (a->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_OUTPUT))) {
54             ALOGE("Invalid Color Target");
55             return;
56         }
57     }
58     mColorTargets[slot].set(a);
59     mHal.state.colorTargets[slot] = a;
60     mDirty = true;
61 }
62 
bindDepthTarget(Context * rsc,Allocation * a)63 void FBOCache::bindDepthTarget(Context *rsc, Allocation *a) {
64     if (a != NULL) {
65         if (!a->getIsRenderTarget()) {
66             ALOGE("Invalid Depth Target");
67             return;
68         }
69     }
70     mDepthTarget.set(a);
71     mHal.state.depthTarget = a;
72     mDirty = true;
73 }
74 
resetAll(Context *)75 void FBOCache::resetAll(Context *) {
76     for (uint32_t i = 0; i < mHal.state.colorTargetsCount; i ++) {
77         mColorTargets[i].set(NULL);
78         mHal.state.colorTargets[i] = NULL;
79     }
80     mDepthTarget.set(NULL);
81     mHal.state.depthTarget = NULL;
82     mDirty = true;
83 }
84 
setup(Context * rsc)85 void FBOCache::setup(Context *rsc) {
86     if (!mDirty) {
87         return;
88     }
89 
90     rsc->mHal.funcs.framebuffer.setActive(rsc, this);
91 
92     mDirty = false;
93 }
94