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1 /*
2  * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1. Redistributions of source code must retain the above
9  *    copyright notice, this list of conditions and the following
10  *    disclaimer.
11  * 2. Redistributions in binary form must reproduce the above
12  *    copyright notice, this list of conditions and the following
13  *    disclaimer in the documentation and/or other materials
14  *    provided with the distribution.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
17  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
19  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
21  * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
22  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
23  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
25  * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
26  * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  */
29 
30 #ifndef CustomFilterCompiledProgram_h
31 #define CustomFilterCompiledProgram_h
32 
33 #include "platform/graphics/GraphicsContext3D.h"
34 #include "platform/graphics/filters/custom/CustomFilterProgramInfo.h"
35 #include "wtf/RefCounted.h"
36 #include "wtf/text/WTFString.h"
37 
38 namespace WebCore {
39 
40 class CustomFilterGlobalContext;
41 
42 class CustomFilterCompiledProgram: public RefCounted<CustomFilterCompiledProgram> {
43 public:
create(PassRefPtr<GraphicsContext3D> context,const String & validatedVertexShader,const String & validatedFragmentShader,CustomFilterProgramType programType)44     static PassRefPtr<CustomFilterCompiledProgram> create(PassRefPtr<GraphicsContext3D> context, const String& validatedVertexShader, const String& validatedFragmentShader, CustomFilterProgramType programType)
45     {
46         return adoptRef(new CustomFilterCompiledProgram(context, validatedVertexShader, validatedFragmentShader, programType));
47     }
48 
49     ~CustomFilterCompiledProgram();
50 
positionAttribLocation()51     int positionAttribLocation() const { return m_positionAttribLocation; }
texAttribLocation()52     int texAttribLocation() const { return m_texAttribLocation; }
meshAttribLocation()53     int meshAttribLocation() const { return m_meshAttribLocation; }
triangleAttribLocation()54     int triangleAttribLocation() const { return m_triangleAttribLocation; }
meshBoxLocation()55     int meshBoxLocation() const { return m_meshBoxLocation; }
projectionMatrixLocation()56     int projectionMatrixLocation() const { return m_projectionMatrixLocation; }
tileSizeLocation()57     int tileSizeLocation() const { return m_tileSizeLocation; }
meshSizeLocation()58     int meshSizeLocation() const { return m_meshSizeLocation; }
samplerLocation()59     int samplerLocation() const { return m_samplerLocation; }
contentSamplerLocation()60     int contentSamplerLocation() const { return m_contentSamplerLocation; }
samplerSizeLocation()61     int samplerSizeLocation() const { return m_samplerSizeLocation; }
62 
63     int uniformLocationByName(const String&);
64 
isInitialized()65     bool isInitialized() const { return m_isInitialized; }
66 
program()67     Platform3DObject program() const { return m_program; }
68 private:
69     CustomFilterCompiledProgram(PassRefPtr<GraphicsContext3D>, const String& validatedVertexShader, const String& validatedFragmentShader, CustomFilterProgramType);
70 
71     Platform3DObject compileShader(GC3Denum shaderType, const String& shaderString);
72     Platform3DObject linkProgram(Platform3DObject vertexShader, Platform3DObject fragmentShader);
73     void initializeParameterLocations(CustomFilterProgramType);
74 
75     RefPtr<GraphicsContext3D> m_context;
76     Platform3DObject m_program;
77 
78     int m_positionAttribLocation;
79     int m_texAttribLocation;
80     int m_meshAttribLocation;
81     int m_triangleAttribLocation;
82     int m_meshBoxLocation;
83     int m_projectionMatrixLocation;
84     int m_tileSizeLocation;
85     int m_meshSizeLocation;
86     int m_samplerLocation;
87     int m_samplerSizeLocation;
88     int m_contentSamplerLocation;
89 
90     bool m_isInitialized;
91 };
92 
93 }
94 
95 #endif
96