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1 /*
2  * Copyright (C) 2006, 2007, 2008, 2010 Apple Inc. All rights reserved.
3  * Copyright (C) 2007 Alp Toker <alp@atoker.com>
4  * Copyright (C) 2013 Google Inc. All rights reserved.
5  *
6  * Redistribution and use in source and binary forms, with or without
7  * modification, are permitted provided that the following conditions
8  * are met:
9  * 1. Redistributions of source code must retain the above copyright
10  *    notice, this list of conditions and the following disclaimer.
11  * 2. Redistributions in binary form must reproduce the above copyright
12  *    notice, this list of conditions and the following disclaimer in the
13  *    documentation and/or other materials provided with the distribution.
14  *
15  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
16  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
18  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
19  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
20  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
22  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
23  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26  */
27 
28 #include "config.h"
29 #include "platform/graphics/Gradient.h"
30 
31 #include "platform/geometry/FloatRect.h"
32 #include "platform/graphics/Color.h"
33 #include "platform/graphics/GraphicsContext.h"
34 #include "platform/graphics/skia/SkiaUtils.h"
35 #include "third_party/skia/include/core/SkColorShader.h"
36 #include "third_party/skia/include/core/SkShader.h"
37 #include "third_party/skia/include/effects/SkGradientShader.h"
38 
39 namespace WebCore {
40 
Gradient(const FloatPoint & p0,const FloatPoint & p1)41 Gradient::Gradient(const FloatPoint& p0, const FloatPoint& p1)
42     : m_radial(false)
43     , m_p0(p0)
44     , m_p1(p1)
45     , m_r0(0)
46     , m_r1(0)
47     , m_aspectRatio(1)
48     , m_stopsSorted(false)
49     , m_spreadMethod(SpreadMethodPad)
50     , m_drawInPMColorSpace(false)
51 {
52 }
53 
Gradient(const FloatPoint & p0,float r0,const FloatPoint & p1,float r1,float aspectRatio)54 Gradient::Gradient(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1, float aspectRatio)
55     : m_radial(true)
56     , m_p0(p0)
57     , m_p1(p1)
58     , m_r0(r0)
59     , m_r1(r1)
60     , m_aspectRatio(aspectRatio)
61     , m_stopsSorted(false)
62     , m_spreadMethod(SpreadMethodPad)
63     , m_drawInPMColorSpace(false)
64 {
65 }
66 
~Gradient()67 Gradient::~Gradient()
68 {
69 }
70 
addColorStop(float value,const Color & color)71 void Gradient::addColorStop(float value, const Color& color)
72 {
73     float r;
74     float g;
75     float b;
76     float a;
77     color.getRGBA(r, g, b, a);
78     m_stops.append(ColorStop(value, r, g, b, a));
79 
80     m_stopsSorted = false;
81     m_gradient.clear();
82 }
83 
addColorStop(const Gradient::ColorStop & stop)84 void Gradient::addColorStop(const Gradient::ColorStop& stop)
85 {
86     m_stops.append(stop);
87 
88     m_stopsSorted = false;
89     m_gradient.clear();
90 }
91 
compareStops(const Gradient::ColorStop & a,const Gradient::ColorStop & b)92 static inline bool compareStops(const Gradient::ColorStop& a, const Gradient::ColorStop& b)
93 {
94     return a.stop < b.stop;
95 }
96 
sortStopsIfNecessary()97 void Gradient::sortStopsIfNecessary()
98 {
99     if (m_stopsSorted)
100         return;
101 
102     m_stopsSorted = true;
103 
104     if (!m_stops.size())
105         return;
106 
107     std::stable_sort(m_stops.begin(), m_stops.end(), compareStops);
108 }
109 
hasAlpha() const110 bool Gradient::hasAlpha() const
111 {
112     for (size_t i = 0; i < m_stops.size(); i++) {
113         if (m_stops[i].alpha < 1)
114             return true;
115     }
116 
117     return false;
118 }
119 
setSpreadMethod(GradientSpreadMethod spreadMethod)120 void Gradient::setSpreadMethod(GradientSpreadMethod spreadMethod)
121 {
122     // FIXME: Should it become necessary, allow calls to this method after m_gradient has been set.
123     ASSERT(!m_gradient);
124 
125     if (m_spreadMethod == spreadMethod)
126         return;
127 
128     m_spreadMethod = spreadMethod;
129 }
130 
setDrawsInPMColorSpace(bool drawInPMColorSpace)131 void Gradient::setDrawsInPMColorSpace(bool drawInPMColorSpace)
132 {
133     if (drawInPMColorSpace == m_drawInPMColorSpace)
134         return;
135 
136     m_drawInPMColorSpace = drawInPMColorSpace;
137     m_gradient.clear();
138 }
139 
setGradientSpaceTransform(const AffineTransform & gradientSpaceTransformation)140 void Gradient::setGradientSpaceTransform(const AffineTransform& gradientSpaceTransformation)
141 {
142     if (m_gradientSpaceTransformation == gradientSpaceTransformation)
143         return;
144 
145     m_gradientSpaceTransformation = gradientSpaceTransformation;
146     if (m_gradient)
147         m_gradient->setLocalMatrix(affineTransformToSkMatrix(m_gradientSpaceTransformation));
148 }
149 
F2B(float x)150 static inline U8CPU F2B(float x)
151 {
152     return static_cast<int>(x * 255);
153 }
154 
makeSkColor(float a,float r,float g,float b)155 static SkColor makeSkColor(float a, float r, float g, float b)
156 {
157     return SkColorSetARGB(F2B(a), F2B(r), F2B(g), F2B(b));
158 }
159 
160 // Determine the total number of stops needed, including pseudo-stops at the
161 // ends as necessary.
totalStopsNeeded(const Gradient::ColorStop * stopData,size_t count)162 static size_t totalStopsNeeded(const Gradient::ColorStop* stopData, size_t count)
163 {
164     // N.B.: The tests in this function should kept in sync with the ones in
165     // fillStops(), or badness happens.
166     const Gradient::ColorStop* stop = stopData;
167     size_t countUsed = count;
168     if (count < 1 || stop->stop > 0.0)
169         countUsed++;
170     stop += count - 1;
171     if (count < 1 || stop->stop < 1.0)
172         countUsed++;
173     return countUsed;
174 }
175 
176 // Collect sorted stop position and color information into the pos and colors
177 // buffers, ensuring stops at both 0.0 and 1.0. The buffers must be large
178 // enough to hold information for all stops, including the new endpoints if
179 // stops at 0.0 and 1.0 aren't already included.
fillStops(const Gradient::ColorStop * stopData,size_t count,SkScalar * pos,SkColor * colors)180 static void fillStops(const Gradient::ColorStop* stopData,
181     size_t count, SkScalar* pos, SkColor* colors)
182 {
183     const Gradient::ColorStop* stop = stopData;
184     size_t start = 0;
185     if (count < 1) {
186         // A gradient with no stops must be transparent black.
187         pos[0] = WebCoreFloatToSkScalar(0.0);
188         colors[0] = makeSkColor(0.0, 0.0, 0.0, 0.0);
189         start = 1;
190     } else if (stop->stop > 0.0) {
191         // Copy the first stop to 0.0. The first stop position may have a slight
192         // rounding error, but we don't care in this float comparison, since
193         // 0.0 comes through cleanly and people aren't likely to want a gradient
194         // with a stop at (0 + epsilon).
195         pos[0] = WebCoreFloatToSkScalar(0.0);
196         colors[0] = makeSkColor(stop->alpha, stop->red, stop->green, stop->blue);
197         start = 1;
198     }
199 
200     for (size_t i = start; i < start + count; i++) {
201         pos[i] = WebCoreFloatToSkScalar(stop->stop);
202         colors[i] = makeSkColor(stop->alpha, stop->red, stop->green, stop->blue);
203         ++stop;
204     }
205 
206     // Copy the last stop to 1.0 if needed. See comment above about this float
207     // comparison.
208     if (count < 1 || (--stop)->stop < 1.0) {
209         pos[start + count] = WebCoreFloatToSkScalar(1.0);
210         colors[start + count] = colors[start + count - 1];
211     }
212 }
213 
shader()214 SkShader* Gradient::shader()
215 {
216     if (m_gradient)
217         return m_gradient.get();
218 
219     sortStopsIfNecessary();
220     ASSERT(m_stopsSorted);
221 
222     size_t countUsed = totalStopsNeeded(m_stops.data(), m_stops.size());
223     ASSERT(countUsed >= 2);
224     ASSERT(countUsed >= m_stops.size());
225 
226     // FIXME: Why is all this manual pointer math needed?!
227     SkAutoMalloc storage(countUsed * (sizeof(SkColor) + sizeof(SkScalar)));
228     SkColor* colors = (SkColor*)storage.get();
229     SkScalar* pos = (SkScalar*)(colors + countUsed);
230 
231     fillStops(m_stops.data(), m_stops.size(), pos, colors);
232 
233     SkShader::TileMode tile = SkShader::kClamp_TileMode;
234     switch (m_spreadMethod) {
235     case SpreadMethodReflect:
236         tile = SkShader::kMirror_TileMode;
237         break;
238     case SpreadMethodRepeat:
239         tile = SkShader::kRepeat_TileMode;
240         break;
241     case SpreadMethodPad:
242         tile = SkShader::kClamp_TileMode;
243         break;
244     }
245 
246     uint32_t shouldDrawInPMColorSpace = m_drawInPMColorSpace ? SkGradientShader::kInterpolateColorsInPremul_Flag : 0;
247     if (m_radial) {
248         // Since the two-point radial gradient is slower than the plain radial,
249         // only use it if we have to.
250         if (m_p0 == m_p1 && m_r0 <= 0.0f) {
251             m_gradient = adoptRef(SkGradientShader::CreateRadial(m_p1, m_r1, colors, pos, static_cast<int>(countUsed), tile, 0, shouldDrawInPMColorSpace));
252         } else {
253             // The radii we give to Skia must be positive. If we're given a
254             // negative radius, ask for zero instead.
255             SkScalar radius0 = m_r0 >= 0.0f ? WebCoreFloatToSkScalar(m_r0) : 0;
256             SkScalar radius1 = m_r1 >= 0.0f ? WebCoreFloatToSkScalar(m_r1) : 0;
257             m_gradient = adoptRef(SkGradientShader::CreateTwoPointConical(m_p0, radius0, m_p1, radius1, colors, pos, static_cast<int>(countUsed), tile, 0, shouldDrawInPMColorSpace));
258         }
259 
260         if (aspectRatio() != 1) {
261             // CSS3 elliptical gradients: apply the elliptical scaling at the
262             // gradient center point.
263             m_gradientSpaceTransformation.translate(m_p0.x(), m_p0.y());
264             m_gradientSpaceTransformation.scale(1, 1 / aspectRatio());
265             m_gradientSpaceTransformation.translate(-m_p0.x(), -m_p0.y());
266             ASSERT(m_p0 == m_p1);
267         }
268     } else {
269         SkPoint pts[2] = { m_p0, m_p1 };
270         m_gradient = adoptRef(SkGradientShader::CreateLinear(pts, colors, pos, static_cast<int>(countUsed), tile, 0, shouldDrawInPMColorSpace));
271     }
272 
273     if (!m_gradient) {
274         // use last color, since our "geometry" was degenerate (e.g. radius==0)
275         m_gradient = adoptRef(new SkColorShader(colors[countUsed - 1]));
276     } else {
277         m_gradient->setLocalMatrix(affineTransformToSkMatrix(m_gradientSpaceTransformation));
278     }
279     return m_gradient.get();
280 }
281 
282 } //namespace
283