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1 /*
2  * Copyright (C) 2011 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 #include "core/inspector/InspectorController.h"
33 
34 #include "InspectorBackendDispatcher.h"
35 #include "InspectorFrontend.h"
36 #include "bindings/v8/DOMWrapperWorld.h"
37 #include "core/inspector/IdentifiersFactory.h"
38 #include "core/inspector/InjectedScriptHost.h"
39 #include "core/inspector/InjectedScriptManager.h"
40 #include "core/inspector/InspectorAgent.h"
41 #include "core/inspector/InspectorApplicationCacheAgent.h"
42 #include "core/inspector/InspectorCSSAgent.h"
43 #include "core/inspector/InspectorCanvasAgent.h"
44 #include "core/inspector/InspectorClient.h"
45 #include "core/inspector/InspectorDOMAgent.h"
46 #include "core/inspector/InspectorDOMDebuggerAgent.h"
47 #include "core/inspector/InspectorDOMStorageAgent.h"
48 #include "core/inspector/InspectorDatabaseAgent.h"
49 #include "core/inspector/InspectorDebuggerAgent.h"
50 #include "core/inspector/InspectorFileSystemAgent.h"
51 #include "core/inspector/InspectorFrontendClient.h"
52 #include "core/inspector/InspectorHeapProfilerAgent.h"
53 #include "core/inspector/InspectorIndexedDBAgent.h"
54 #include "core/inspector/InspectorInputAgent.h"
55 #include "core/inspector/InspectorInstrumentation.h"
56 #include "core/inspector/InspectorLayerTreeAgent.h"
57 #include "core/inspector/InspectorMemoryAgent.h"
58 #include "core/inspector/InspectorOverlay.h"
59 #include "core/inspector/InspectorPageAgent.h"
60 #include "core/inspector/InspectorProfilerAgent.h"
61 #include "core/inspector/InspectorResourceAgent.h"
62 #include "core/inspector/InspectorState.h"
63 #include "core/inspector/InspectorTimelineAgent.h"
64 #include "core/inspector/InspectorWorkerAgent.h"
65 #include "core/inspector/InstrumentingAgents.h"
66 #include "core/inspector/PageConsoleAgent.h"
67 #include "core/inspector/PageDebuggerAgent.h"
68 #include "core/inspector/PageRuntimeAgent.h"
69 #include "core/page/Page.h"
70 #include "platform/PlatformMouseEvent.h"
71 
72 namespace WebCore {
73 
InspectorController(Page * page,InspectorClient * inspectorClient)74 InspectorController::InspectorController(Page* page, InspectorClient* inspectorClient)
75     : m_instrumentingAgents(InstrumentingAgents::create())
76     , m_injectedScriptManager(InjectedScriptManager::createForPage())
77     , m_state(adoptPtr(new InspectorCompositeState(inspectorClient)))
78     , m_overlay(InspectorOverlay::create(page, inspectorClient))
79     , m_page(page)
80     , m_inspectorClient(inspectorClient)
81     , m_isUnderTest(false)
82 {
83     m_agents.append(InspectorAgent::create(page, m_injectedScriptManager.get(), m_instrumentingAgents.get(), m_state.get()));
84 
85     OwnPtr<InspectorPageAgent> pageAgentPtr(InspectorPageAgent::create(m_instrumentingAgents.get(), page, m_state.get(), m_injectedScriptManager.get(), inspectorClient, m_overlay.get()));
86     InspectorPageAgent* pageAgent = pageAgentPtr.get();
87     m_agents.append(pageAgentPtr.release());
88 
89     OwnPtr<InspectorDOMAgent> domAgentPtr(InspectorDOMAgent::create(m_instrumentingAgents.get(), pageAgent, m_state.get(), m_injectedScriptManager.get(), m_overlay.get(), inspectorClient));
90     InspectorDOMAgent* domAgent = domAgentPtr.get();
91     m_agents.append(domAgentPtr.release());
92 
93     OwnPtr<InspectorResourceAgent> resourceAgentPtr(InspectorResourceAgent::create(m_instrumentingAgents.get(), pageAgent, inspectorClient, m_state.get()));
94     InspectorResourceAgent* resourceAgent = resourceAgentPtr.get();
95     m_agents.append(resourceAgentPtr.release());
96 
97     m_agents.append(InspectorCSSAgent::create(m_instrumentingAgents.get(), m_state.get(), domAgent, pageAgent, resourceAgent));
98 
99     m_agents.append(InspectorDatabaseAgent::create(m_instrumentingAgents.get(), m_state.get()));
100 
101     m_agents.append(InspectorIndexedDBAgent::create(m_instrumentingAgents.get(), m_state.get(), m_injectedScriptManager.get(), pageAgent));
102 
103     m_agents.append(InspectorFileSystemAgent::create(m_instrumentingAgents.get(), pageAgent, m_state.get()));
104 
105     m_agents.append(InspectorDOMStorageAgent::create(m_instrumentingAgents.get(), pageAgent, m_state.get()));
106 
107     OwnPtr<InspectorMemoryAgent> memoryAgentPtr(InspectorMemoryAgent::create(m_instrumentingAgents.get(), m_state.get()));
108     m_memoryAgent = memoryAgentPtr.get();
109     m_agents.append(memoryAgentPtr.release());
110 
111     OwnPtr<InspectorTimelineAgent> timelineAgentPtr(InspectorTimelineAgent::create(m_instrumentingAgents.get(), pageAgent, m_memoryAgent, domAgent, m_overlay.get(), m_state.get(),
112         InspectorTimelineAgent::PageInspector, inspectorClient));
113     m_timelineAgent = timelineAgentPtr.get();
114     m_agents.append(timelineAgentPtr.release());
115 
116     m_agents.append(InspectorApplicationCacheAgent::create(m_instrumentingAgents.get(), m_state.get(), pageAgent));
117 
118     PageScriptDebugServer* pageScriptDebugServer = &PageScriptDebugServer::shared();
119 
120     m_agents.append(PageRuntimeAgent::create(m_instrumentingAgents.get(), m_state.get(), m_injectedScriptManager.get(), pageScriptDebugServer, page, pageAgent));
121 
122     m_agents.append(PageConsoleAgent::create(m_instrumentingAgents.get(), m_state.get(), m_injectedScriptManager.get(), domAgent, m_timelineAgent));
123 
124     OwnPtr<InspectorDebuggerAgent> debuggerAgentPtr(PageDebuggerAgent::create(m_instrumentingAgents.get(), m_state.get(), pageScriptDebugServer, pageAgent, m_injectedScriptManager.get(), m_overlay.get()));
125     InspectorDebuggerAgent* debuggerAgent = debuggerAgentPtr.get();
126     m_agents.append(debuggerAgentPtr.release());
127 
128     m_agents.append(InspectorDOMDebuggerAgent::create(m_instrumentingAgents.get(), m_state.get(), domAgent, debuggerAgent));
129 
130     m_agents.append(InspectorProfilerAgent::create(m_instrumentingAgents.get(), m_state.get(), m_injectedScriptManager.get(), m_overlay.get()));
131 
132     m_agents.append(InspectorHeapProfilerAgent::create(m_instrumentingAgents.get(), m_state.get(), m_injectedScriptManager.get()));
133 
134 
135     m_agents.append(InspectorWorkerAgent::create(m_instrumentingAgents.get(), m_state.get()));
136 
137     m_agents.append(InspectorCanvasAgent::create(m_instrumentingAgents.get(), m_state.get(), pageAgent, m_injectedScriptManager.get()));
138 
139     m_agents.append(InspectorInputAgent::create(m_instrumentingAgents.get(), m_state.get(), page, inspectorClient));
140 
141     m_agents.append(InspectorLayerTreeAgent::create(m_instrumentingAgents.get(), m_state.get(), domAgent, page));
142 
143     ASSERT_ARG(inspectorClient, inspectorClient);
144     m_injectedScriptManager->injectedScriptHost()->init(m_instrumentingAgents.get(), pageScriptDebugServer);
145 }
146 
~InspectorController()147 InspectorController::~InspectorController()
148 {
149     m_instrumentingAgents->reset();
150     m_agents.discardAgents();
151     ASSERT(!m_inspectorClient);
152 }
153 
create(Page * page,InspectorClient * client)154 PassOwnPtr<InspectorController> InspectorController::create(Page* page, InspectorClient* client)
155 {
156     return adoptPtr(new InspectorController(page, client));
157 }
158 
inspectedPageDestroyed()159 void InspectorController::inspectedPageDestroyed()
160 {
161     disconnectFrontend();
162     m_injectedScriptManager->disconnect();
163     m_inspectorClient = 0;
164     m_page = 0;
165 }
166 
setInspectorFrontendClient(PassOwnPtr<InspectorFrontendClient> inspectorFrontendClient)167 void InspectorController::setInspectorFrontendClient(PassOwnPtr<InspectorFrontendClient> inspectorFrontendClient)
168 {
169     m_inspectorFrontendClient = inspectorFrontendClient;
170 }
171 
didClearWindowObjectInWorld(Frame * frame,DOMWrapperWorld * world)172 void InspectorController::didClearWindowObjectInWorld(Frame* frame, DOMWrapperWorld* world)
173 {
174     if (world != mainThreadNormalWorld())
175         return;
176 
177     // If the page is supposed to serve as InspectorFrontend notify inspector frontend
178     // client that it's cleared so that the client can expose inspector bindings.
179     if (m_inspectorFrontendClient && frame == m_page->mainFrame())
180         m_inspectorFrontendClient->windowObjectCleared();
181 }
182 
connectFrontend(InspectorFrontendChannel * frontendChannel)183 void InspectorController::connectFrontend(InspectorFrontendChannel* frontendChannel)
184 {
185     ASSERT(frontendChannel);
186 
187     m_inspectorFrontend = adoptPtr(new InspectorFrontend(frontendChannel));
188     // We can reconnect to existing front-end -> unmute state.
189     m_state->unmute();
190 
191     m_agents.setFrontend(m_inspectorFrontend.get());
192 
193     InspectorInstrumentation::registerInstrumentingAgents(m_instrumentingAgents.get());
194     InspectorInstrumentation::frontendCreated();
195 
196     ASSERT(m_inspectorClient);
197     m_inspectorBackendDispatcher = InspectorBackendDispatcher::create(frontendChannel);
198 
199     m_agents.registerInDispatcher(m_inspectorBackendDispatcher.get());
200 }
201 
disconnectFrontend()202 void InspectorController::disconnectFrontend()
203 {
204     if (!m_inspectorFrontend)
205         return;
206     m_inspectorBackendDispatcher->clearFrontend();
207     m_inspectorBackendDispatcher.clear();
208 
209     // Destroying agents would change the state, but we don't want that.
210     // Pre-disconnect state will be used to restore inspector agents.
211     m_state->mute();
212 
213     m_agents.clearFrontend();
214 
215     m_inspectorFrontend.clear();
216 
217     // relese overlay page resources
218     m_overlay->freePage();
219     InspectorInstrumentation::frontendDeleted();
220     InspectorInstrumentation::unregisterInstrumentingAgents(m_instrumentingAgents.get());
221 }
222 
reconnectFrontend()223 void InspectorController::reconnectFrontend()
224 {
225     if (!m_inspectorFrontend)
226         return;
227     InspectorFrontendChannel* frontendChannel = m_inspectorFrontend->inspector()->getInspectorFrontendChannel();
228     disconnectFrontend();
229     connectFrontend(frontendChannel);
230 }
231 
reuseFrontend(InspectorFrontendChannel * frontendChannel,const String & inspectorStateCookie)232 void InspectorController::reuseFrontend(InspectorFrontendChannel* frontendChannel, const String& inspectorStateCookie)
233 {
234     ASSERT(!m_inspectorFrontend);
235     connectFrontend(frontendChannel);
236     m_state->loadFromCookie(inspectorStateCookie);
237     m_agents.restore();
238 }
239 
setProcessId(long processId)240 void InspectorController::setProcessId(long processId)
241 {
242     IdentifiersFactory::setProcessId(processId);
243 }
244 
setLayerTreeId(int id)245 void InspectorController::setLayerTreeId(int id)
246 {
247     m_timelineAgent->setLayerTreeId(id);
248 }
249 
webViewResized(const IntSize & size)250 void InspectorController::webViewResized(const IntSize& size)
251 {
252     if (InspectorPageAgent* pageAgent = m_instrumentingAgents->inspectorPageAgent())
253         pageAgent->webViewResized(size);
254 }
255 
isUnderTest()256 bool InspectorController::isUnderTest()
257 {
258     return m_isUnderTest;
259 }
260 
evaluateForTestInFrontend(long callId,const String & script)261 void InspectorController::evaluateForTestInFrontend(long callId, const String& script)
262 {
263     m_isUnderTest = true;
264     if (InspectorAgent* inspectorAgent = m_instrumentingAgents->inspectorAgent())
265         inspectorAgent->evaluateForTestInFrontend(callId, script);
266 }
267 
drawHighlight(GraphicsContext & context) const268 void InspectorController::drawHighlight(GraphicsContext& context) const
269 {
270     m_overlay->paint(context);
271 }
272 
getHighlight(Highlight * highlight) const273 void InspectorController::getHighlight(Highlight* highlight) const
274 {
275     m_overlay->getHighlight(highlight);
276 }
277 
inspect(Node * node)278 void InspectorController::inspect(Node* node)
279 {
280     if (!node)
281         return;
282     Document* document = node->ownerDocument();
283     if (!document)
284         return;
285     Frame* frame = document->frame();
286     if (!frame)
287         return;
288 
289     if (node->nodeType() != Node::ELEMENT_NODE && node->nodeType() != Node::DOCUMENT_NODE)
290         node = node->parentNode();
291 
292     InjectedScript injectedScript = m_injectedScriptManager->injectedScriptFor(mainWorldScriptState(frame));
293     if (injectedScript.hasNoValue())
294         return;
295     injectedScript.inspectNode(node);
296 }
297 
setInjectedScriptForOrigin(const String & origin,const String & source)298 void InspectorController::setInjectedScriptForOrigin(const String& origin, const String& source)
299 {
300     if (InspectorAgent* inspectorAgent = m_instrumentingAgents->inspectorAgent())
301         inspectorAgent->setInjectedScriptForOrigin(origin, source);
302 }
303 
dispatchMessageFromFrontend(const String & message)304 void InspectorController::dispatchMessageFromFrontend(const String& message)
305 {
306     if (m_inspectorBackendDispatcher)
307         m_inspectorBackendDispatcher->dispatch(message);
308 }
309 
hideHighlight()310 void InspectorController::hideHighlight()
311 {
312     m_overlay->hideHighlight();
313 }
314 
highlightedNode() const315 Node* InspectorController::highlightedNode() const
316 {
317     return m_overlay->highlightedNode();
318 }
319 
handleGestureEvent(Frame * frame,const PlatformGestureEvent & event)320 bool InspectorController::handleGestureEvent(Frame* frame, const PlatformGestureEvent& event)
321 {
322     // Overlay should not consume events.
323     m_overlay->handleGestureEvent(event);
324     if (InspectorDOMAgent* domAgent = m_instrumentingAgents->inspectorDOMAgent())
325         return domAgent->handleGestureEvent(frame, event);
326     return false;
327 }
328 
handleMouseEvent(Frame * frame,const PlatformMouseEvent & event)329 bool InspectorController::handleMouseEvent(Frame* frame, const PlatformMouseEvent& event)
330 {
331     // Overlay should not consume events.
332     m_overlay->handleMouseEvent(event);
333 
334     if (event.type() == PlatformEvent::MouseMoved) {
335         if (InspectorDOMAgent* domAgent = m_instrumentingAgents->inspectorDOMAgent())
336             domAgent->handleMouseMove(frame, event);
337         return false;
338     }
339     if (event.type() == PlatformEvent::MousePressed) {
340         if (InspectorDOMAgent* domAgent = m_instrumentingAgents->inspectorDOMAgent())
341             return domAgent->handleMousePress();
342     }
343     return false;
344 }
345 
handleTouchEvent(Frame * frame,const PlatformTouchEvent & event)346 bool InspectorController::handleTouchEvent(Frame* frame, const PlatformTouchEvent& event)
347 {
348     // Overlay should not consume events.
349     m_overlay->handleTouchEvent(event);
350     if (InspectorDOMAgent* domAgent = m_instrumentingAgents->inspectorDOMAgent())
351         return domAgent->handleTouchEvent(frame, event);
352     return false;
353 }
354 
handleKeyboardEvent(Frame * frame,const PlatformKeyboardEvent & event)355 bool InspectorController::handleKeyboardEvent(Frame* frame, const PlatformKeyboardEvent& event)
356 {
357     // Overlay should not consume events.
358     m_overlay->handleKeyboardEvent(event);
359     return false;
360 }
361 
requestPageScaleFactor(float scale,const IntPoint & origin)362 void InspectorController::requestPageScaleFactor(float scale, const IntPoint& origin)
363 {
364     m_inspectorClient->requestPageScaleFactor(scale, origin);
365 }
366 
deviceEmulationEnabled()367 bool InspectorController::deviceEmulationEnabled()
368 {
369     if (InspectorPageAgent* pageAgent = m_instrumentingAgents->inspectorPageAgent())
370         return pageAgent->deviceMetricsOverrideEnabled();
371     return false;
372 }
373 
resume()374 void InspectorController::resume()
375 {
376     if (InspectorDebuggerAgent* debuggerAgent = m_instrumentingAgents->inspectorDebuggerAgent()) {
377         ErrorString error;
378         debuggerAgent->resume(&error);
379     }
380 }
381 
setResourcesDataSizeLimitsFromInternals(int maximumResourcesContentSize,int maximumSingleResourceContentSize)382 void InspectorController::setResourcesDataSizeLimitsFromInternals(int maximumResourcesContentSize, int maximumSingleResourceContentSize)
383 {
384     if (InspectorResourceAgent* resourceAgent = m_instrumentingAgents->inspectorResourceAgent())
385         resourceAgent->setResourcesDataSizeLimitsFromInternals(maximumResourcesContentSize, maximumSingleResourceContentSize);
386 }
387 
willProcessTask()388 void InspectorController::willProcessTask()
389 {
390     if (InspectorTimelineAgent* timelineAgent = m_instrumentingAgents->inspectorTimelineAgent())
391         timelineAgent->willProcessTask();
392     if (InspectorProfilerAgent* profilerAgent = m_instrumentingAgents->inspectorProfilerAgent())
393         profilerAgent->willProcessTask();
394 }
395 
didProcessTask()396 void InspectorController::didProcessTask()
397 {
398     if (InspectorTimelineAgent* timelineAgent = m_instrumentingAgents->inspectorTimelineAgent())
399         timelineAgent->didProcessTask();
400     if (InspectorProfilerAgent* profilerAgent = m_instrumentingAgents->inspectorProfilerAgent())
401         profilerAgent->didProcessTask();
402     if (InspectorDOMDebuggerAgent* domDebuggerAgent = m_instrumentingAgents->inspectorDOMDebuggerAgent())
403         domDebuggerAgent->didProcessTask();
404 }
405 
didBeginFrame(int frameId)406 void InspectorController::didBeginFrame(int frameId)
407 {
408     if (InspectorTimelineAgent* timelineAgent = m_instrumentingAgents->inspectorTimelineAgent())
409         timelineAgent->didBeginFrame(frameId);
410     if (InspectorCanvasAgent* canvasAgent = m_instrumentingAgents->inspectorCanvasAgent())
411         canvasAgent->didBeginFrame();
412 }
413 
didCancelFrame()414 void InspectorController::didCancelFrame()
415 {
416     if (InspectorTimelineAgent* timelineAgent = m_instrumentingAgents->inspectorTimelineAgent())
417         timelineAgent->didCancelFrame();
418 }
419 
willComposite()420 void InspectorController::willComposite()
421 {
422     if (InspectorTimelineAgent* timelineAgent = m_instrumentingAgents->inspectorTimelineAgent())
423         timelineAgent->willComposite();
424 }
425 
didComposite()426 void InspectorController::didComposite()
427 {
428     if (InspectorTimelineAgent* timelineAgent = m_instrumentingAgents->inspectorTimelineAgent())
429         timelineAgent->didComposite();
430 }
431 
processGPUEvent(double timestamp,int phase,bool foreign,size_t usedGPUMemoryBytes)432 void InspectorController::processGPUEvent(double timestamp, int phase, bool foreign, size_t usedGPUMemoryBytes)
433 {
434     if (InspectorTimelineAgent* timelineAgent = m_instrumentingAgents->inspectorTimelineAgent())
435         timelineAgent->processGPUEvent(InspectorTimelineAgent::GPUEvent(timestamp, phase, foreign, usedGPUMemoryBytes));
436 }
437 
438 } // namespace WebCore
439