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1 /*
2  * Copyright (C) 2004, 2006, 2008 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include "config.h"
27 #include "platform/scroll/Scrollbar.h"
28 
29 #include <algorithm>
30 #include "platform/graphics/GraphicsContext.h"
31 #include "platform/PlatformGestureEvent.h"
32 #include "platform/PlatformMouseEvent.h"
33 #include "platform/scroll/ScrollAnimator.h"
34 #include "platform/scroll/ScrollView.h"
35 #include "platform/scroll/ScrollableArea.h"
36 #include "platform/scroll/ScrollbarTheme.h"
37 
38 using namespace std;
39 
40 #if OS(POSIX) && !OS(MACOSX)
41 // The position of the scrollbar thumb affects the appearance of the steppers, so
42 // when the thumb moves, we have to invalidate them for painting.
43 #define THUMB_POSITION_AFFECTS_BUTTONS
44 #endif
45 
46 namespace WebCore {
47 
create(ScrollableArea * scrollableArea,ScrollbarOrientation orientation,ScrollbarControlSize size)48 PassRefPtr<Scrollbar> Scrollbar::create(ScrollableArea* scrollableArea, ScrollbarOrientation orientation, ScrollbarControlSize size)
49 {
50     return adoptRef(new Scrollbar(scrollableArea, orientation, size));
51 }
52 
Scrollbar(ScrollableArea * scrollableArea,ScrollbarOrientation orientation,ScrollbarControlSize controlSize,ScrollbarTheme * theme)53 Scrollbar::Scrollbar(ScrollableArea* scrollableArea, ScrollbarOrientation orientation, ScrollbarControlSize controlSize, ScrollbarTheme* theme)
54     : m_scrollableArea(scrollableArea)
55     , m_orientation(orientation)
56     , m_controlSize(controlSize)
57     , m_theme(theme)
58     , m_visibleSize(0)
59     , m_totalSize(0)
60     , m_currentPos(0)
61     , m_dragOrigin(0)
62     , m_hoveredPart(NoPart)
63     , m_pressedPart(NoPart)
64     , m_pressedPos(0)
65     , m_scrollPos(0)
66     , m_draggingDocument(false)
67     , m_documentDragPos(0)
68     , m_enabled(true)
69     , m_scrollTimer(this, &Scrollbar::autoscrollTimerFired)
70     , m_overlapsResizer(false)
71     , m_suppressInvalidation(false)
72     , m_isAlphaLocked(false)
73 {
74     if (!m_theme)
75         m_theme = ScrollbarTheme::theme();
76 
77     m_theme->registerScrollbar(this);
78 
79     // FIXME: This is ugly and would not be necessary if we fix cross-platform code to actually query for
80     // scrollbar thickness and use it when sizing scrollbars (rather than leaving one dimension of the scrollbar
81     // alone when sizing).
82     int thickness = m_theme->scrollbarThickness(controlSize);
83     Widget::setFrameRect(IntRect(0, 0, thickness, thickness));
84 
85     m_currentPos = scrollableAreaCurrentPos();
86 }
87 
~Scrollbar()88 Scrollbar::~Scrollbar()
89 {
90     stopTimerIfNeeded();
91 
92     m_theme->unregisterScrollbar(this);
93 }
94 
removeFromParent()95 void Scrollbar::removeFromParent()
96 {
97     if (parent())
98         toScrollView(parent())->removeChild(this);
99 }
100 
parentScrollView() const101 ScrollView* Scrollbar::parentScrollView() const
102 {
103     return toScrollView(parent());
104 }
105 
rootScrollView() const106 ScrollView* Scrollbar::rootScrollView() const
107 {
108     return toScrollView(root());
109 }
110 
scrollbarOverlayStyle() const111 ScrollbarOverlayStyle Scrollbar::scrollbarOverlayStyle() const
112 {
113     return m_scrollableArea ? m_scrollableArea->scrollbarOverlayStyle() : ScrollbarOverlayStyleDefault;
114 }
115 
getTickmarks(Vector<IntRect> & tickmarks) const116 void Scrollbar::getTickmarks(Vector<IntRect>& tickmarks) const
117 {
118     if (m_scrollableArea)
119         m_scrollableArea->getTickmarks(tickmarks);
120 }
121 
isScrollableAreaActive() const122 bool Scrollbar::isScrollableAreaActive() const
123 {
124     return m_scrollableArea && m_scrollableArea->isActive();
125 }
126 
isScrollViewScrollbar() const127 bool Scrollbar::isScrollViewScrollbar() const
128 {
129     return parent() && parent()->isFrameView() && toScrollView(parent())->isScrollViewScrollbar(this);
130 }
131 
isLeftSideVerticalScrollbar() const132 bool Scrollbar::isLeftSideVerticalScrollbar() const
133 {
134     if (m_orientation == VerticalScrollbar && m_scrollableArea)
135         return m_scrollableArea->shouldPlaceVerticalScrollbarOnLeft();
136     return false;
137 }
138 
offsetDidChange()139 void Scrollbar::offsetDidChange()
140 {
141     ASSERT(m_scrollableArea);
142 
143     float position = scrollableAreaCurrentPos();
144     if (position == m_currentPos)
145         return;
146 
147     int oldThumbPosition = theme()->thumbPosition(this);
148     m_currentPos = position;
149     updateThumbPosition();
150     if (m_pressedPart == ThumbPart)
151         setPressedPos(m_pressedPos + theme()->thumbPosition(this) - oldThumbPosition);
152 }
153 
setProportion(int visibleSize,int totalSize)154 void Scrollbar::setProportion(int visibleSize, int totalSize)
155 {
156     if (visibleSize == m_visibleSize && totalSize == m_totalSize)
157         return;
158 
159     m_visibleSize = visibleSize;
160     m_totalSize = totalSize;
161 
162     updateThumbProportion();
163 }
164 
updateThumb()165 void Scrollbar::updateThumb()
166 {
167 #ifdef THUMB_POSITION_AFFECTS_BUTTONS
168     invalidate();
169 #else
170     theme()->invalidateParts(this, ForwardTrackPart | BackTrackPart | ThumbPart);
171 #endif
172 }
173 
updateThumbPosition()174 void Scrollbar::updateThumbPosition()
175 {
176     updateThumb();
177 }
178 
updateThumbProportion()179 void Scrollbar::updateThumbProportion()
180 {
181     updateThumb();
182 }
183 
paint(GraphicsContext * context,const IntRect & damageRect)184 void Scrollbar::paint(GraphicsContext* context, const IntRect& damageRect)
185 {
186     if (context->updatingControlTints() && theme()->supportsControlTints()) {
187         invalidate();
188         return;
189     }
190 
191     if (context->paintingDisabled() || !frameRect().intersects(damageRect))
192         return;
193 
194     if (!theme()->paint(this, context, damageRect))
195         Widget::paint(context, damageRect);
196 }
197 
autoscrollTimerFired(Timer<Scrollbar> *)198 void Scrollbar::autoscrollTimerFired(Timer<Scrollbar>*)
199 {
200     autoscrollPressedPart(theme()->autoscrollTimerDelay());
201 }
202 
thumbUnderMouse(Scrollbar * scrollbar)203 static bool thumbUnderMouse(Scrollbar* scrollbar)
204 {
205     int thumbPos = scrollbar->theme()->trackPosition(scrollbar) + scrollbar->theme()->thumbPosition(scrollbar);
206     int thumbLength = scrollbar->theme()->thumbLength(scrollbar);
207     return scrollbar->pressedPos() >= thumbPos && scrollbar->pressedPos() < thumbPos + thumbLength;
208 }
209 
autoscrollPressedPart(double delay)210 void Scrollbar::autoscrollPressedPart(double delay)
211 {
212     // Don't do anything for the thumb or if nothing was pressed.
213     if (m_pressedPart == ThumbPart || m_pressedPart == NoPart)
214         return;
215 
216     // Handle the track.
217     if ((m_pressedPart == BackTrackPart || m_pressedPart == ForwardTrackPart) && thumbUnderMouse(this)) {
218         theme()->invalidatePart(this, m_pressedPart);
219         setHoveredPart(ThumbPart);
220         return;
221     }
222 
223     // Handle the arrows and track.
224     if (m_scrollableArea && m_scrollableArea->scroll(pressedPartScrollDirection(), pressedPartScrollGranularity()))
225         startTimerIfNeeded(delay);
226 }
227 
startTimerIfNeeded(double delay)228 void Scrollbar::startTimerIfNeeded(double delay)
229 {
230     // Don't do anything for the thumb.
231     if (m_pressedPart == ThumbPart)
232         return;
233 
234     // Handle the track.  We halt track scrolling once the thumb is level
235     // with us.
236     if ((m_pressedPart == BackTrackPart || m_pressedPart == ForwardTrackPart) && thumbUnderMouse(this)) {
237         theme()->invalidatePart(this, m_pressedPart);
238         setHoveredPart(ThumbPart);
239         return;
240     }
241 
242     // We can't scroll if we've hit the beginning or end.
243     ScrollDirection dir = pressedPartScrollDirection();
244     if (dir == ScrollUp || dir == ScrollLeft) {
245         if (m_currentPos == 0)
246             return;
247     } else {
248         if (m_currentPos == maximum())
249             return;
250     }
251 
252     m_scrollTimer.startOneShot(delay);
253 }
254 
stopTimerIfNeeded()255 void Scrollbar::stopTimerIfNeeded()
256 {
257     if (m_scrollTimer.isActive())
258         m_scrollTimer.stop();
259 }
260 
pressedPartScrollDirection()261 ScrollDirection Scrollbar::pressedPartScrollDirection()
262 {
263     if (m_orientation == HorizontalScrollbar) {
264         if (m_pressedPart == BackButtonStartPart || m_pressedPart == BackButtonEndPart || m_pressedPart == BackTrackPart)
265             return ScrollLeft;
266         return ScrollRight;
267     } else {
268         if (m_pressedPart == BackButtonStartPart || m_pressedPart == BackButtonEndPart || m_pressedPart == BackTrackPart)
269             return ScrollUp;
270         return ScrollDown;
271     }
272 }
273 
pressedPartScrollGranularity()274 ScrollGranularity Scrollbar::pressedPartScrollGranularity()
275 {
276     if (m_pressedPart == BackButtonStartPart || m_pressedPart == BackButtonEndPart ||  m_pressedPart == ForwardButtonStartPart || m_pressedPart == ForwardButtonEndPart)
277         return ScrollByLine;
278     return ScrollByPage;
279 }
280 
moveThumb(int pos,bool draggingDocument)281 void Scrollbar::moveThumb(int pos, bool draggingDocument)
282 {
283     if (!m_scrollableArea)
284         return;
285 
286     int delta = pos - m_pressedPos;
287 
288     if (draggingDocument) {
289         if (m_draggingDocument)
290             delta = pos - m_documentDragPos;
291         m_draggingDocument = true;
292         FloatPoint currentPosition = m_scrollableArea->scrollAnimator()->currentPosition();
293         float destinationPosition = (m_orientation == HorizontalScrollbar ? currentPosition.x() : currentPosition.y()) + delta;
294         destinationPosition = m_scrollableArea->clampScrollPosition(m_orientation, destinationPosition);
295         m_scrollableArea->scrollToOffsetWithoutAnimation(m_orientation, destinationPosition);
296         m_documentDragPos = pos;
297         return;
298     }
299 
300     if (m_draggingDocument) {
301         delta += m_pressedPos - m_documentDragPos;
302         m_draggingDocument = false;
303     }
304 
305     // Drag the thumb.
306     int thumbPos = theme()->thumbPosition(this);
307     int thumbLen = theme()->thumbLength(this);
308     int trackLen = theme()->trackLength(this);
309     if (delta > 0)
310         delta = min(trackLen - thumbLen - thumbPos, delta);
311     else if (delta < 0)
312         delta = max(-thumbPos, delta);
313 
314     float minPos = m_scrollableArea->minimumScrollPosition(m_orientation);
315     float maxPos = m_scrollableArea->maximumScrollPosition(m_orientation);
316     if (delta) {
317         float newPosition = static_cast<float>(thumbPos + delta) * (maxPos - minPos) / (trackLen - thumbLen) + minPos;
318         m_scrollableArea->scrollToOffsetWithoutAnimation(m_orientation, newPosition);
319     }
320 }
321 
setHoveredPart(ScrollbarPart part)322 void Scrollbar::setHoveredPart(ScrollbarPart part)
323 {
324     if (part == m_hoveredPart)
325         return;
326 
327     if ((m_hoveredPart == NoPart || part == NoPart) && theme()->invalidateOnMouseEnterExit())
328         invalidate();  // Just invalidate the whole scrollbar, since the buttons at either end change anyway.
329     else if (m_pressedPart == NoPart) {  // When there's a pressed part, we don't draw a hovered state, so there's no reason to invalidate.
330         theme()->invalidatePart(this, part);
331         theme()->invalidatePart(this, m_hoveredPart);
332     }
333     m_hoveredPart = part;
334 }
335 
setPressedPart(ScrollbarPart part)336 void Scrollbar::setPressedPart(ScrollbarPart part)
337 {
338     if (m_pressedPart != NoPart)
339         theme()->invalidatePart(this, m_pressedPart);
340     m_pressedPart = part;
341     if (m_pressedPart != NoPart)
342         theme()->invalidatePart(this, m_pressedPart);
343     else if (m_hoveredPart != NoPart)  // When we no longer have a pressed part, we can start drawing a hovered state on the hovered part.
344         theme()->invalidatePart(this, m_hoveredPart);
345 }
346 
gestureEvent(const PlatformGestureEvent & evt)347 bool Scrollbar::gestureEvent(const PlatformGestureEvent& evt)
348 {
349     switch (evt.type()) {
350     case PlatformEvent::GestureTapDown:
351         setPressedPart(theme()->hitTest(this, evt.position()));
352         m_pressedPos = orientation() == HorizontalScrollbar ? convertFromContainingWindow(evt.position()).x() : convertFromContainingWindow(evt.position()).y();
353         return true;
354     case PlatformEvent::GestureTapDownCancel:
355     case PlatformEvent::GestureScrollBegin:
356         if (m_pressedPart != ThumbPart)
357             return false;
358         m_scrollPos = m_pressedPos;
359         return true;
360     case PlatformEvent::GestureScrollUpdate:
361     case PlatformEvent::GestureScrollUpdateWithoutPropagation:
362         if (m_pressedPart != ThumbPart)
363             return false;
364         m_scrollPos += orientation() == HorizontalScrollbar ? evt.deltaX() : evt.deltaY();
365         moveThumb(m_scrollPos, false);
366         return true;
367     case PlatformEvent::GestureScrollEnd:
368     case PlatformEvent::GestureLongPress:
369     case PlatformEvent::GestureFlingStart:
370         m_scrollPos = 0;
371         m_pressedPos = 0;
372         setPressedPart(NoPart);
373         return false;
374     case PlatformEvent::GestureTap: {
375         if (m_pressedPart != ThumbPart && m_pressedPart != NoPart && m_scrollableArea
376             && m_scrollableArea->scroll(pressedPartScrollDirection(), pressedPartScrollGranularity())) {
377             return true;
378         }
379         m_scrollPos = 0;
380         m_pressedPos = 0;
381         setPressedPart(NoPart);
382         return false;
383     }
384     default:
385         // By default, we assume that gestures don't deselect the scrollbar.
386         return true;
387     }
388 }
389 
mouseMoved(const PlatformMouseEvent & evt)390 void Scrollbar::mouseMoved(const PlatformMouseEvent& evt)
391 {
392     if (m_pressedPart == ThumbPart) {
393         if (theme()->shouldSnapBackToDragOrigin(this, evt)) {
394             if (m_scrollableArea)
395                 m_scrollableArea->scrollToOffsetWithoutAnimation(m_orientation, m_dragOrigin);
396         } else {
397             moveThumb(m_orientation == HorizontalScrollbar ?
398                       convertFromContainingWindow(evt.position()).x() :
399                       convertFromContainingWindow(evt.position()).y(), theme()->shouldDragDocumentInsteadOfThumb(this, evt));
400         }
401         return;
402     }
403 
404     if (m_pressedPart != NoPart)
405         m_pressedPos = orientation() == HorizontalScrollbar ? convertFromContainingWindow(evt.position()).x() : convertFromContainingWindow(evt.position()).y();
406 
407     ScrollbarPart part = theme()->hitTest(this, evt.position());
408     if (part != m_hoveredPart) {
409         if (m_pressedPart != NoPart) {
410             if (part == m_pressedPart) {
411                 // The mouse is moving back over the pressed part.  We
412                 // need to start up the timer action again.
413                 startTimerIfNeeded(theme()->autoscrollTimerDelay());
414                 theme()->invalidatePart(this, m_pressedPart);
415             } else if (m_hoveredPart == m_pressedPart) {
416                 // The mouse is leaving the pressed part.  Kill our timer
417                 // if needed.
418                 stopTimerIfNeeded();
419                 theme()->invalidatePart(this, m_pressedPart);
420             }
421         }
422 
423         setHoveredPart(part);
424     }
425 
426     return;
427 }
428 
mouseEntered()429 void Scrollbar::mouseEntered()
430 {
431     if (m_scrollableArea)
432         m_scrollableArea->mouseEnteredScrollbar(this);
433 }
434 
mouseExited()435 void Scrollbar::mouseExited()
436 {
437     if (m_scrollableArea)
438         m_scrollableArea->mouseExitedScrollbar(this);
439     setHoveredPart(NoPart);
440 }
441 
mouseUp(const PlatformMouseEvent & mouseEvent)442 void Scrollbar::mouseUp(const PlatformMouseEvent& mouseEvent)
443 {
444     setPressedPart(NoPart);
445     m_pressedPos = 0;
446     m_draggingDocument = false;
447     stopTimerIfNeeded();
448 
449     if (m_scrollableArea) {
450         // m_hoveredPart won't be updated until the next mouseMoved or mouseDown, so we have to hit test
451         // to really know if the mouse has exited the scrollbar on a mouseUp.
452         ScrollbarPart part = theme()->hitTest(this, mouseEvent.position());
453         if (part == NoPart)
454             m_scrollableArea->mouseExitedScrollbar(this);
455     }
456 }
457 
mouseDown(const PlatformMouseEvent & evt)458 void Scrollbar::mouseDown(const PlatformMouseEvent& evt)
459 {
460     // Early exit for right click
461     if (evt.button() == RightButton)
462         return;
463 
464     setPressedPart(theme()->hitTest(this, evt.position()));
465     int pressedPos = orientation() == HorizontalScrollbar ? convertFromContainingWindow(evt.position()).x() : convertFromContainingWindow(evt.position()).y();
466 
467     if ((m_pressedPart == BackTrackPart || m_pressedPart == ForwardTrackPart) && theme()->shouldCenterOnThumb(this, evt)) {
468         setHoveredPart(ThumbPart);
469         setPressedPart(ThumbPart);
470         m_dragOrigin = m_currentPos;
471         int thumbLen = theme()->thumbLength(this);
472         int desiredPos = pressedPos;
473         // Set the pressed position to the middle of the thumb so that when we do the move, the delta
474         // will be from the current pixel position of the thumb to the new desired position for the thumb.
475         m_pressedPos = theme()->trackPosition(this) + theme()->thumbPosition(this) + thumbLen / 2;
476         moveThumb(desiredPos);
477         return;
478     } else if (m_pressedPart == ThumbPart)
479         m_dragOrigin = m_currentPos;
480 
481     m_pressedPos = pressedPos;
482 
483     autoscrollPressedPart(theme()->initialAutoscrollTimerDelay());
484 }
485 
setFrameRect(const IntRect & rect)486 void Scrollbar::setFrameRect(const IntRect& rect)
487 {
488     // Get our window resizer rect and see if we overlap. Adjust to avoid the overlap
489     // if necessary.
490     IntRect adjustedRect(rect);
491     bool overlapsResizer = false;
492     ScrollView* view = parentScrollView();
493     if (view && !rect.isEmpty() && !view->windowResizerRect().isEmpty()) {
494         IntRect resizerRect = view->convertFromContainingWindow(view->windowResizerRect());
495         if (rect.intersects(resizerRect)) {
496             if (orientation() == HorizontalScrollbar) {
497                 int overlap = rect.maxX() - resizerRect.x();
498                 if (overlap > 0 && resizerRect.maxX() >= rect.maxX()) {
499                     adjustedRect.setWidth(rect.width() - overlap);
500                     overlapsResizer = true;
501                 }
502             } else {
503                 int overlap = rect.maxY() - resizerRect.y();
504                 if (overlap > 0 && resizerRect.maxY() >= rect.maxY()) {
505                     adjustedRect.setHeight(rect.height() - overlap);
506                     overlapsResizer = true;
507                 }
508             }
509         }
510     }
511     if (overlapsResizer != m_overlapsResizer) {
512         m_overlapsResizer = overlapsResizer;
513         if (view)
514             view->adjustScrollbarsAvoidingResizerCount(m_overlapsResizer ? 1 : -1);
515     }
516 
517     Widget::setFrameRect(adjustedRect);
518 }
519 
setParent(Widget * parentView)520 void Scrollbar::setParent(Widget* parentView)
521 {
522     if (!parentView && m_overlapsResizer && parentScrollView())
523         parentScrollView()->adjustScrollbarsAvoidingResizerCount(-1);
524     Widget::setParent(parentView);
525 }
526 
setEnabled(bool e)527 void Scrollbar::setEnabled(bool e)
528 {
529     if (m_enabled == e)
530         return;
531     m_enabled = e;
532     theme()->updateEnabledState(this);
533     invalidate();
534 }
535 
isOverlayScrollbar() const536 bool Scrollbar::isOverlayScrollbar() const
537 {
538     return m_theme->usesOverlayScrollbars();
539 }
540 
shouldParticipateInHitTesting()541 bool Scrollbar::shouldParticipateInHitTesting()
542 {
543     // Non-overlay scrollbars should always participate in hit testing.
544     if (!isOverlayScrollbar())
545         return true;
546     return m_scrollableArea->scrollAnimator()->shouldScrollbarParticipateInHitTesting(this);
547 }
548 
isWindowActive() const549 bool Scrollbar::isWindowActive() const
550 {
551     return m_scrollableArea && m_scrollableArea->isActive();
552 }
553 
invalidateRect(const IntRect & rect)554 void Scrollbar::invalidateRect(const IntRect& rect)
555 {
556     if (suppressInvalidation())
557         return;
558 
559     if (m_scrollableArea)
560         m_scrollableArea->invalidateScrollbar(this, rect);
561 }
562 
convertToContainingView(const IntRect & localRect) const563 IntRect Scrollbar::convertToContainingView(const IntRect& localRect) const
564 {
565     if (m_scrollableArea)
566         return m_scrollableArea->convertFromScrollbarToContainingView(this, localRect);
567 
568     return Widget::convertToContainingView(localRect);
569 }
570 
convertFromContainingView(const IntRect & parentRect) const571 IntRect Scrollbar::convertFromContainingView(const IntRect& parentRect) const
572 {
573     if (m_scrollableArea)
574         return m_scrollableArea->convertFromContainingViewToScrollbar(this, parentRect);
575 
576     return Widget::convertFromContainingView(parentRect);
577 }
578 
convertToContainingView(const IntPoint & localPoint) const579 IntPoint Scrollbar::convertToContainingView(const IntPoint& localPoint) const
580 {
581     if (m_scrollableArea)
582         return m_scrollableArea->convertFromScrollbarToContainingView(this, localPoint);
583 
584     return Widget::convertToContainingView(localPoint);
585 }
586 
convertFromContainingView(const IntPoint & parentPoint) const587 IntPoint Scrollbar::convertFromContainingView(const IntPoint& parentPoint) const
588 {
589     if (m_scrollableArea)
590         return m_scrollableArea->convertFromContainingViewToScrollbar(this, parentPoint);
591 
592     return Widget::convertFromContainingView(parentPoint);
593 }
594 
scrollableAreaCurrentPos() const595 float Scrollbar::scrollableAreaCurrentPos() const
596 {
597     if (!m_scrollableArea)
598         return 0;
599 
600     if (m_orientation == HorizontalScrollbar)
601         return m_scrollableArea->scrollPosition().x() - m_scrollableArea->minimumScrollPosition().x();
602 
603     return m_scrollableArea->scrollPosition().y() - m_scrollableArea->minimumScrollPosition().y();
604 }
605 
606 } // namespace WebCore
607