• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2011 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef FilterEffectRenderer_h
27 #define FilterEffectRenderer_h
28 
29 #include "core/svg/graphics/filters/SVGFilterBuilder.h"
30 #include "platform/geometry/FloatRect.h"
31 #include "platform/geometry/IntRectExtent.h"
32 #include "platform/geometry/LayoutRect.h"
33 #include "platform/graphics/GraphicsContext.h"
34 #include "platform/graphics/ImageBuffer.h"
35 #include "platform/graphics/filters/Filter.h"
36 #include "platform/graphics/filters/FilterEffect.h"
37 #include "platform/graphics/filters/FilterOperations.h"
38 #include "platform/graphics/filters/SourceGraphic.h"
39 #include "wtf/PassRefPtr.h"
40 #include "wtf/RefCounted.h"
41 #include "wtf/RefPtr.h"
42 
43 namespace WebCore {
44 
45 class ShaderResource;
46 class CustomFilterProgram;
47 class Document;
48 class GraphicsContext;
49 class RenderLayer;
50 class RenderObject;
51 
52 class FilterEffectRendererHelper {
53 public:
FilterEffectRendererHelper(bool haveFilterEffect)54     FilterEffectRendererHelper(bool haveFilterEffect)
55         : m_savedGraphicsContext(0)
56         , m_renderLayer(0)
57         , m_haveFilterEffect(haveFilterEffect)
58     {
59     }
60 
haveFilterEffect()61     bool haveFilterEffect() const { return m_haveFilterEffect; }
hasStartedFilterEffect()62     bool hasStartedFilterEffect() const { return m_savedGraphicsContext; }
63 
64     bool prepareFilterEffect(RenderLayer*, const LayoutRect& filterBoxRect, const LayoutRect& dirtyRect, const LayoutRect& layerRepaintRect);
65     GraphicsContext* beginFilterEffect(GraphicsContext* oldContext);
66     GraphicsContext* applyFilterEffect();
67 
repaintRect()68     const LayoutRect& repaintRect() const { return m_repaintRect; }
69 private:
70     GraphicsContext* m_savedGraphicsContext;
71     RenderLayer* m_renderLayer;
72 
73     LayoutRect m_repaintRect;
74     bool m_haveFilterEffect;
75 };
76 
77 class FilterEffectRenderer : public Filter
78 {
79     WTF_MAKE_FAST_ALLOCATED;
80 public:
create()81     static PassRefPtr<FilterEffectRenderer> create()
82     {
83         return adoptRef(new FilterEffectRenderer());
84     }
85 
setSourceImageRect(const FloatRect & sourceImageRect)86     void setSourceImageRect(const FloatRect& sourceImageRect)
87     {
88         m_sourceDrawingRegion = sourceImageRect;
89         m_graphicsBufferAttached = false;
90     }
sourceImageRect()91     virtual FloatRect sourceImageRect() const { return m_sourceDrawingRegion; }
92 
93     GraphicsContext* inputContext();
output()94     ImageBuffer* output() const { return lastEffect()->asImageBuffer(); }
95 
96     bool build(RenderObject* renderer, const FilterOperations&);
97     bool updateBackingStoreRect(const FloatRect& filterRect);
98     void allocateBackingStoreIfNeeded();
99     void clearIntermediateResults();
100     void apply();
101 
outputRect()102     IntRect outputRect() const { return lastEffect()->hasResult() ? lastEffect()->absolutePaintRect() : IntRect(); }
103 
hasFilterThatMovesPixels()104     bool hasFilterThatMovesPixels() const { return m_hasFilterThatMovesPixels; }
105     LayoutRect computeSourceImageRectForDirtyRect(const LayoutRect& filterBoxRect, const LayoutRect& dirtyRect);
106 
hasCustomShaderFilter()107     bool hasCustomShaderFilter() const { return m_hasCustomShaderFilter; }
lastEffect()108     PassRefPtr<FilterEffect> lastEffect() const
109     {
110         return m_lastEffect;
111     }
112 private:
113 
114     FilterEffectRenderer();
115     virtual ~FilterEffectRenderer();
116 
117     FloatRect m_sourceDrawingRegion;
118 
119     RefPtr<SourceGraphic> m_sourceGraphic;
120     RefPtr<FilterEffect> m_lastEffect;
121 
122     IntRectExtent m_outsets;
123 
124     bool m_graphicsBufferAttached;
125     bool m_hasFilterThatMovesPixels;
126     bool m_hasCustomShaderFilter;
127 };
128 
129 } // namespace WebCore
130 
131 
132 #endif // FilterEffectRenderer_h
133