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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_COMPOSITOR_LAYER_H_
6 #define UI_COMPOSITOR_LAYER_H_
7 
8 #include <string>
9 #include <vector>
10 
11 #include "base/compiler_specific.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/message_loop/message_loop.h"
15 #include "cc/animation/animation_events.h"
16 #include "cc/animation/layer_animation_event_observer.h"
17 #include "cc/base/scoped_ptr_vector.h"
18 #include "cc/layers/content_layer_client.h"
19 #include "cc/layers/layer_client.h"
20 #include "cc/layers/texture_layer_client.h"
21 #include "cc/resources/texture_mailbox.h"
22 #include "third_party/skia/include/core/SkColor.h"
23 #include "third_party/skia/include/core/SkRegion.h"
24 #include "ui/compositor/compositor.h"
25 #include "ui/compositor/layer_animation_delegate.h"
26 #include "ui/compositor/layer_delegate.h"
27 #include "ui/compositor/layer_type.h"
28 #include "ui/gfx/rect.h"
29 #include "ui/gfx/transform.h"
30 
31 class SkCanvas;
32 
33 namespace cc {
34 class ContentLayer;
35 class CopyOutputRequest;
36 class DelegatedFrameProvider;
37 class DelegatedRendererLayer;
38 class Layer;
39 class ResourceUpdateQueue;
40 class SolidColorLayer;
41 class TextureLayer;
42 struct ReturnedResource;
43 typedef std::vector<ReturnedResource> ReturnedResourceArray;
44 }
45 
46 namespace ui {
47 
48 class Compositor;
49 class LayerAnimator;
50 class Texture;
51 
52 // Layer manages a texture, transform and a set of child Layers. Any View that
53 // has enabled layers ends up creating a Layer to manage the texture.
54 // A Layer can also be created without a texture, in which case it renders
55 // nothing and is simply used as a node in a hierarchy of layers.
56 // Coordinate system used in layers is DIP (Density Independent Pixel)
57 // coordinates unless explicitly mentioned as pixel coordinates.
58 //
59 // NOTE: unlike Views, each Layer does *not* own its children views. If you
60 // delete a Layer and it has children, the parent of each child layer is set to
61 // NULL, but the children are not deleted.
62 class COMPOSITOR_EXPORT Layer
63     : public LayerAnimationDelegate,
64       NON_EXPORTED_BASE(public cc::ContentLayerClient),
65       NON_EXPORTED_BASE(public cc::TextureLayerClient),
66       NON_EXPORTED_BASE(public cc::LayerClient),
67       NON_EXPORTED_BASE(public cc::LayerAnimationEventObserver) {
68  public:
69   Layer();
70   explicit Layer(LayerType type);
71   virtual ~Layer();
72 
73   // Retrieves the Layer's compositor. The Layer will walk up its parent chain
74   // to locate it. Returns NULL if the Layer is not attached to a compositor.
75   Compositor* GetCompositor();
76 
77   // Called by the compositor when the Layer is set as its root Layer. This can
78   // only ever be called on the root layer.
79   void SetCompositor(Compositor* compositor);
80 
delegate()81   LayerDelegate* delegate() { return delegate_; }
set_delegate(LayerDelegate * delegate)82   void set_delegate(LayerDelegate* delegate) { delegate_ = delegate; }
83 
84   // Adds a new Layer to this Layer.
85   void Add(Layer* child);
86 
87   // Removes a Layer from this Layer.
88   void Remove(Layer* child);
89 
90   // Stacks |child| above all other children.
91   void StackAtTop(Layer* child);
92 
93   // Stacks |child| directly above |other|.  Both must be children of this
94   // layer.  Note that if |child| is initially stacked even higher, calling this
95   // method will result in |child| being lowered in the stacking order.
96   void StackAbove(Layer* child, Layer* other);
97 
98   // Stacks |child| below all other children.
99   void StackAtBottom(Layer* child);
100 
101   // Stacks |child| directly below |other|.  Both must be children of this
102   // layer.
103   void StackBelow(Layer* child, Layer* other);
104 
105   // Returns the child Layers.
children()106   const std::vector<Layer*>& children() const { return children_; }
107 
108   // The parent.
parent()109   const Layer* parent() const { return parent_; }
parent()110   Layer* parent() { return parent_; }
111 
type()112   LayerType type() const { return type_; }
113 
114   // Returns true if this Layer contains |other| somewhere in its children.
115   bool Contains(const Layer* other) const;
116 
117   // The layer's animator is responsible for causing automatic animations when
118   // properties are set. It also manages a queue of pending animations and
119   // handles blending of animations. The layer takes ownership of the animator.
120   void SetAnimator(LayerAnimator* animator);
121 
122   // Returns the layer's animator. Creates a default animator of one has not
123   // been set. Will not return NULL.
124   LayerAnimator* GetAnimator();
125 
126   // The transform, relative to the parent.
127   void SetTransform(const gfx::Transform& transform);
128   gfx::Transform transform() const;
129 
130   // Return the target transform if animator is running, or the current
131   // transform otherwise.
132   gfx::Transform GetTargetTransform() const;
133 
134   // The bounds, relative to the parent.
135   void SetBounds(const gfx::Rect& bounds);
bounds()136   const gfx::Rect& bounds() const { return bounds_; }
137 
138   // Return the target bounds if animator is running, or the current bounds
139   // otherwise.
140   gfx::Rect GetTargetBounds() const;
141 
142   // Sets/gets whether or not drawing of child layers should be clipped to the
143   // bounds of this layer.
144   void SetMasksToBounds(bool masks_to_bounds);
145   bool GetMasksToBounds() const;
146 
147   // The opacity of the layer. The opacity is applied to each pixel of the
148   // texture (resulting alpha = opacity * alpha).
149   float opacity() const;
150   void SetOpacity(float opacity);
151 
152   // Returns the actual opacity, which the opacity of this layer multipled by
153   // the combined opacity of the parent.
154   float GetCombinedOpacity() const;
155 
156   // Blur pixels by this amount in anything below the layer and visible through
157   // the layer.
background_blur()158   int background_blur() const { return background_blur_radius_; }
159   void SetBackgroundBlur(int blur_radius);
160 
161   // Saturate all pixels of this layer by this amount.
162   // This effect will get "combined" with the inverted,
163   // brightness and grayscale setting.
layer_saturation()164   float layer_saturation() const { return layer_saturation_; }
165   void SetLayerSaturation(float saturation);
166 
167   // Change the brightness of all pixels from this layer by this amount.
168   // This effect will get "combined" with the inverted, saturate
169   // and grayscale setting.
layer_brightness()170   float layer_brightness() const { return layer_brightness_; }
171   void SetLayerBrightness(float brightness);
172 
173   // Return the target brightness if animator is running, or the current
174   // brightness otherwise.
175   float GetTargetBrightness() const;
176 
177   // Change the grayscale of all pixels from this layer by this amount.
178   // This effect will get "combined" with the inverted, saturate
179   // and brightness setting.
layer_grayscale()180   float layer_grayscale() const { return layer_grayscale_; }
181   void SetLayerGrayscale(float grayscale);
182 
183   // Return the target grayscale if animator is running, or the current
184   // grayscale otherwise.
185   float GetTargetGrayscale() const;
186 
187   // Zoom the background by a factor of |zoom|. The effect is blended along the
188   // edge across |inset| pixels.
189   void SetBackgroundZoom(float zoom, int inset);
190 
191   // Invert the layer.
layer_inverted()192   bool layer_inverted() const { return layer_inverted_; }
193   void SetLayerInverted(bool inverted);
194 
195   // Return the target opacity if animator is running, or the current opacity
196   // otherwise.
197   float GetTargetOpacity() const;
198 
199   // Set a layer mask for a layer.
200   // Note the provided layer mask can neither have a layer mask itself nor can
201   // it have any children. The ownership of |layer_mask| will not be
202   // transferred with this call.
203   // Furthermore: A mask layer can only be set to one layer.
204   void SetMaskLayer(Layer* layer_mask);
layer_mask_layer()205   Layer* layer_mask_layer() { return layer_mask_; }
206 
207   // Sets the visibility of the Layer. A Layer may be visible but not
208   // drawn. This happens if any ancestor of a Layer is not visible.
209   void SetVisible(bool visible);
visible()210   bool visible() const { return visible_; }
211 
212   // Returns the target visibility if the animator is running. Otherwise, it
213   // returns the current visibility.
214   bool GetTargetVisibility() const;
215 
216   // Returns true if this Layer is drawn. A Layer is drawn only if all ancestors
217   // are visible.
218   bool IsDrawn() const;
219 
220   // Returns true if this layer can have a texture (has_texture_ is true)
221   // and is not completely obscured by a child.
222   bool ShouldDraw() const;
223 
224   // Converts a point from the coordinates of |source| to the coordinates of
225   // |target|. Necessarily, |source| and |target| must inhabit the same Layer
226   // tree.
227   static void ConvertPointToLayer(const Layer* source,
228                                   const Layer* target,
229                                   gfx::Point* point);
230 
231   // Converts a transform to be relative to the given |ancestor|. Returns
232   // whether success (that is, whether the given ancestor was really an
233   // ancestor of this layer).
234   bool GetTargetTransformRelativeTo(const Layer* ancestor,
235                                     gfx::Transform* transform) const;
236 
237   // Converts a ui::Layer's transform to the transform on the corresponding
238   // cc::Layer.
239   static gfx::Transform ConvertTransformToCCTransform(
240       const gfx::Transform& transform,
241       float device_scale_factor);
242 
243   // See description in View for details
244   void SetFillsBoundsOpaquely(bool fills_bounds_opaquely);
fills_bounds_opaquely()245   bool fills_bounds_opaquely() const { return fills_bounds_opaquely_; }
246 
name()247   const std::string& name() const { return name_; }
set_name(const std::string & name)248   void set_name(const std::string& name) { name_ = name; }
249 
texture()250   const ui::Texture* texture() const { return texture_.get(); }
251 
252   // Assigns a new external texture.  |texture| can be NULL to disable external
253   // updates.
254   void SetExternalTexture(ui::Texture* texture);
external_texture()255   ui::Texture* external_texture() { return texture_.get(); }
256 
257   // Set new TextureMailbox for this layer. Note that |mailbox| may hold a
258   // shared memory resource or an actual mailbox for a texture.
259   void SetTextureMailbox(const cc::TextureMailbox& mailbox,
260                          scoped_ptr<cc::SingleReleaseCallback> release_callback,
261                          float scale_factor);
262   cc::TextureMailbox GetTextureMailbox(float* scale_factor);
263 
264   // Begins showing delegated frames from the |frame_provider|.
265   void SetShowDelegatedContent(cc::DelegatedFrameProvider* frame_provider,
266                                gfx::Size frame_size_in_dip);
267 
has_external_content()268   bool has_external_content() {
269     return texture_layer_.get() || delegated_renderer_layer_.get();
270   }
271 
272   void SetShowPaintedContent();
273 
274   // Sets the layer's fill color.  May only be called for LAYER_SOLID_COLOR.
275   void SetColor(SkColor color);
276 
277   // Adds |invalid_rect| to the Layer's pending invalid rect and calls
278   // ScheduleDraw(). Returns false if the paint request is ignored.
279   bool SchedulePaint(const gfx::Rect& invalid_rect);
280 
281   // Schedules a redraw of the layer tree at the compositor.
282   // Note that this _does not_ invalidate any region of this layer; use
283   // SchedulePaint() for that.
284   void ScheduleDraw();
285 
286   // Sends damaged rectangles recorded in |damaged_region_| to
287   // |compostior_| to repaint the content.
288   void SendDamagedRects();
289 
damaged_region()290   const SkRegion& damaged_region() const { return damaged_region_; }
291 
292   // Suppresses painting the content by disgarding damaged region and ignoring
293   // new paint requests.
294   void SuppressPaint();
295 
296   // Notifies the layer that the device scale factor has changed.
297   void OnDeviceScaleFactorChanged(float device_scale_factor);
298 
299   // Sets whether the layer should scale its content. If true, the canvas will
300   // be scaled in software rendering mode before it is passed to
301   // |LayerDelegate::OnPaint|.
302   // Set to false if the delegate handles scaling.
303   // NOTE: if this is called during |LayerDelegate::OnPaint|, the new value will
304   // not apply to the canvas passed to the pending draw.
set_scale_content(bool scale_content)305   void set_scale_content(bool scale_content) { scale_content_ = scale_content; }
306 
307   // Returns true if the layer scales its content.
scale_content()308   bool scale_content() const { return scale_content_; }
309 
310   // Sometimes the Layer is being updated by something other than SetCanvas
311   // (e.g. the GPU process on UI_COMPOSITOR_IMAGE_TRANSPORT).
layer_updated_externally()312   bool layer_updated_externally() const { return layer_updated_externally_; }
313 
314   // Requets a copy of the layer's output as a texture or bitmap.
315   void RequestCopyOfOutput(scoped_ptr<cc::CopyOutputRequest> request);
316 
317   // ContentLayerClient
318   virtual void PaintContents(
319       SkCanvas* canvas, gfx::Rect clip, gfx::RectF* opaque) OVERRIDE;
DidChangeLayerCanUseLCDText()320   virtual void DidChangeLayerCanUseLCDText() OVERRIDE {}
321 
cc_layer()322   cc::Layer* cc_layer() { return cc_layer_; }
323 
324   // TextureLayerClient
325   virtual unsigned PrepareTexture() OVERRIDE;
326   virtual bool PrepareTextureMailbox(
327       cc::TextureMailbox* mailbox,
328       scoped_ptr<cc::SingleReleaseCallback>* release_callback,
329       bool use_shared_memory) OVERRIDE;
330 
device_scale_factor()331   float device_scale_factor() const { return device_scale_factor_; }
332 
333   // Forces a render surface to be used on this layer. This has no positive
334   // impact, and is only used for benchmarking/testing purpose.
335   void SetForceRenderSurface(bool force);
force_render_surface()336   bool force_render_surface() const { return force_render_surface_; }
337 
338   // LayerClient
339   virtual std::string DebugName() OVERRIDE;
340 
341   virtual scoped_refptr<base::debug::ConvertableToTraceFormat>
342       TakeDebugInfo() OVERRIDE;
343 
344   // LayerAnimationEventObserver
345   virtual void OnAnimationStarted(const cc::AnimationEvent& event) OVERRIDE;
346 
347   // Whether this layer has animations waiting to get sent to its cc::Layer.
HasPendingThreadedAnimations()348   bool HasPendingThreadedAnimations() {
349     return pending_threaded_animations_.size() != 0;
350   }
351 
352   // Triggers a call to SwitchToLayer.
353   void SwitchCCLayerForTest();
354 
355  private:
356   // Stacks |child| above or below |other|.  Helper method for StackAbove() and
357   // StackBelow().
358   void StackRelativeTo(Layer* child, Layer* other, bool above);
359 
360   bool ConvertPointForAncestor(const Layer* ancestor, gfx::Point* point) const;
361   bool ConvertPointFromAncestor(const Layer* ancestor, gfx::Point* point) const;
362 
363   // Following are invoked from the animation or if no animation exists to
364   // update the values immediately.
365   void SetBoundsImmediately(const gfx::Rect& bounds);
366   void SetTransformImmediately(const gfx::Transform& transform);
367   void SetOpacityImmediately(float opacity);
368   void SetVisibilityImmediately(bool visibility);
369   void SetBrightnessImmediately(float brightness);
370   void SetGrayscaleImmediately(float grayscale);
371   void SetColorImmediately(SkColor color);
372 
373   // Implementation of LayerAnimatorDelegate
374   virtual void SetBoundsFromAnimation(const gfx::Rect& bounds) OVERRIDE;
375   virtual void SetTransformFromAnimation(
376       const gfx::Transform& transform) OVERRIDE;
377   virtual void SetOpacityFromAnimation(float opacity) OVERRIDE;
378   virtual void SetVisibilityFromAnimation(bool visibility) OVERRIDE;
379   virtual void SetBrightnessFromAnimation(float brightness) OVERRIDE;
380   virtual void SetGrayscaleFromAnimation(float grayscale) OVERRIDE;
381   virtual void SetColorFromAnimation(SkColor color) OVERRIDE;
382   virtual void ScheduleDrawForAnimation() OVERRIDE;
383   virtual const gfx::Rect& GetBoundsForAnimation() const OVERRIDE;
384   virtual gfx::Transform GetTransformForAnimation() const OVERRIDE;
385   virtual float GetOpacityForAnimation() const OVERRIDE;
386   virtual bool GetVisibilityForAnimation() const OVERRIDE;
387   virtual float GetBrightnessForAnimation() const OVERRIDE;
388   virtual float GetGrayscaleForAnimation() const OVERRIDE;
389   virtual SkColor GetColorForAnimation() const OVERRIDE;
390   virtual float GetDeviceScaleFactor() const OVERRIDE;
391   virtual void AddThreadedAnimation(
392       scoped_ptr<cc::Animation> animation) OVERRIDE;
393   virtual void RemoveThreadedAnimation(int animation_id) OVERRIDE;
394 
395   void CreateWebLayer();
396   void RecomputeCCTransformFromTransform(const gfx::Transform& transform);
397   void RecomputeDrawsContentAndUVRect();
398   void RecomputePosition();
399 
400   // Set all filters which got applied to the layer.
401   void SetLayerFilters();
402 
403   // Set all filters which got applied to the layer background.
404   void SetLayerBackgroundFilters();
405 
406   void UpdateIsDrawn();
407 
408   void SwitchToLayer(scoped_refptr<cc::Layer> new_layer);
409 
410   // We cannot send animations to our cc_layer_ until we have been added to a
411   // layer tree. Instead, we hold on to these animations in
412   // pending_threaded_animations_, and expect SendPendingThreadedAnimations to
413   // be called once we have been added to a tree.
414   void SendPendingThreadedAnimations();
415 
416   const LayerType type_;
417 
418   Compositor* compositor_;
419 
420   scoped_refptr<ui::Texture> texture_;
421 
422   Layer* parent_;
423 
424   // This layer's children, in bottom-to-top stacking order.
425   std::vector<Layer*> children_;
426 
427   gfx::Rect bounds_;
428 
429   // Visibility of this layer. See SetVisible/IsDrawn for more details.
430   bool visible_;
431 
432   bool force_render_surface_;
433 
434   bool fills_bounds_opaquely_;
435 
436   // If true the layer is always up to date.
437   bool layer_updated_externally_;
438 
439   // Union of damaged rects, in pixel coordinates, to be used when
440   // compositor is ready to paint the content.
441   SkRegion damaged_region_;
442 
443   int background_blur_radius_;
444 
445   // Several variables which will change the visible representation of
446   // the layer.
447   float layer_saturation_;
448   float layer_brightness_;
449   float layer_grayscale_;
450   bool layer_inverted_;
451 
452   // The associated mask layer with this layer.
453   Layer* layer_mask_;
454   // The back link from the mask layer to it's associated masked layer.
455   // We keep this reference for the case that if the mask layer gets deleted
456   // while attached to the main layer before the main layer is deleted.
457   Layer* layer_mask_back_link_;
458 
459   // The zoom factor to scale the layer by.  Zooming is disabled when this is
460   // set to 1.
461   float zoom_;
462 
463   // Width of the border in pixels, where the scaling is blended.
464   int zoom_inset_;
465 
466   std::string name_;
467 
468   LayerDelegate* delegate_;
469 
470   scoped_refptr<LayerAnimator> animator_;
471 
472   // Animations that are passed to AddThreadedAnimation before this layer is
473   // added to a tree.
474   cc::ScopedPtrVector<cc::Animation> pending_threaded_animations_;
475 
476   // Ownership of the layer is held through one of the strongly typed layer
477   // pointers, depending on which sort of layer this is.
478   scoped_refptr<cc::ContentLayer> content_layer_;
479   scoped_refptr<cc::TextureLayer> texture_layer_;
480   scoped_refptr<cc::SolidColorLayer> solid_color_layer_;
481   scoped_refptr<cc::DelegatedRendererLayer> delegated_renderer_layer_;
482   cc::Layer* cc_layer_;
483 
484   // If true, the layer scales the canvas and the texture with the device scale
485   // factor as apporpriate. When true, the texture size is in DIP.
486   bool scale_content_;
487 
488   // A cached copy of |Compositor::device_scale_factor()|.
489   float device_scale_factor_;
490 
491   // A cached copy of the TextureMailbox given texture_layer_.
492   cc::TextureMailbox mailbox_;
493 
494   // Device scale factor in which mailbox_ was rendered in.
495   float mailbox_scale_factor_;
496 
497   // The size of the delegated frame in DIP, set when SetShowDelegatedContent
498   // was called.
499   gfx::Size delegated_frame_size_in_dip_;
500 
501   DISALLOW_COPY_AND_ASSIGN(Layer);
502 };
503 
504 }  // namespace ui
505 
506 #endif  // UI_COMPOSITOR_LAYER_H_
507