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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // DO NOT EDIT!
8 
9 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
10 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
11 
12 ValueValidator<GLenum> attachment;
13 ValueValidator<GLenum> backbuffer_attachment;
14 ValueValidator<GLenum> blit_filter;
15 ValueValidator<GLenum> buffer_parameter;
16 ValueValidator<GLenum> buffer_target;
17 ValueValidator<GLenum> buffer_usage;
18 ValueValidator<GLenum> capability;
19 ValueValidator<GLenum> cmp_function;
20 ValueValidator<GLenum> compressed_texture_format;
21 ValueValidator<GLenum> draw_mode;
22 ValueValidator<GLenum> dst_blend_factor;
23 ValueValidator<GLenum> equation;
24 ValueValidator<GLenum> face_mode;
25 ValueValidator<GLenum> face_type;
26 ValueValidator<GLboolean> false_only;
27 ValueValidator<GLenum> frame_buffer_parameter;
28 ValueValidator<GLenum> frame_buffer_target;
29 ValueValidator<GLenum> g_l_state;
30 ValueValidator<GLenum> get_max_index_type;
31 ValueValidator<GLenum> get_tex_param_target;
32 ValueValidator<GLenum> hint_mode;
33 ValueValidator<GLenum> hint_target;
34 ValueValidator<GLenum> index_type;
35 ValueValidator<GLenum> pixel_store;
36 ValueValidator<GLint> pixel_store_alignment;
37 ValueValidator<GLenum> pixel_type;
38 ValueValidator<GLenum> program_parameter;
39 ValueValidator<GLenum> query_object_parameter;
40 ValueValidator<GLenum> query_parameter;
41 ValueValidator<GLenum> query_target;
42 ValueValidator<GLenum> read_pixel_format;
43 ValueValidator<GLenum> read_pixel_type;
44 ValueValidator<GLenum> render_buffer_format;
45 ValueValidator<GLenum> render_buffer_parameter;
46 ValueValidator<GLenum> render_buffer_target;
47 ValueValidator<GLenum> reset_status;
48 ValueValidator<GLenum> shader_binary_format;
49 ValueValidator<GLenum> shader_parameter;
50 ValueValidator<GLenum> shader_precision;
51 ValueValidator<GLenum> shader_type;
52 ValueValidator<GLenum> src_blend_factor;
53 ValueValidator<GLenum> stencil_op;
54 ValueValidator<GLenum> string_type;
55 ValueValidator<GLenum> texture_bind_target;
56 ValueValidator<GLint> texture_border;
57 ValueValidator<GLenum> texture_format;
58 ValueValidator<GLenum> texture_internal_format;
59 ValueValidator<GLenum> texture_internal_format_storage;
60 ValueValidator<GLenum> texture_mag_filter_mode;
61 ValueValidator<GLenum> texture_min_filter_mode;
62 ValueValidator<GLenum> texture_parameter;
63 ValueValidator<GLenum> texture_pool;
64 ValueValidator<GLenum> texture_target;
65 ValueValidator<GLenum> texture_usage;
66 ValueValidator<GLenum> texture_wrap_mode;
67 ValueValidator<GLint> vertex_attrib_size;
68 ValueValidator<GLenum> vertex_attrib_type;
69 ValueValidator<GLenum> vertex_attribute;
70 ValueValidator<GLenum> vertex_pointer;
71 ValueValidator<GLint> zero_only;
72 
73 #endif  // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
74 
75