Searched defs:shaders (Results 1 – 6 of 6) sorted by relevance
/frameworks/base/libs/hwui/ |
D | DisplayList.cpp | 216 const Vector<SkiaShader*>& shaders = recorder.getShaders(); in initFromDisplayListRenderer() local
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/frameworks/native/cmds/flatland/ |
D | Main.cpp | 207 static const ShaderDesc shaders[] = { variable
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/frameworks/base/media/mca/filterfw/native/core/ |
D | shader_program.cpp | 284 GLuint shaders[2] = { vertex_shader_, fragment_shader_ }; in CompileAndLink() local 348 GLuint ShaderProgram::LinkProgram(GLuint* shaders, GLuint count) { in LinkProgram()
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 908 int[] shaders, in glGetAttachedShaders() 918 java.nio.IntBuffer shaders in glGetAttachedShaders() 1357 int[] shaders, in glShaderBinary() 1368 java.nio.IntBuffer shaders, in glShaderBinary()
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/frameworks/base/core/jni/ |
D | android_opengl_GLES20.cpp | 2316 GLuint *shaders = (GLuint *) 0; in android_glGetAttachedShaders__II_3II_3II() local 2399 GLuint *shaders = (GLuint *) 0; in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() local 4052 GLuint *shaders = (GLuint *) 0; in android_glShaderBinary__I_3IIILjava_nio_Buffer_2I() local 4117 GLuint *shaders = (GLuint *) 0; in android_glShaderBinary__ILjava_nio_IntBuffer_2ILjava_nio_Buffer_2I() local
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/frameworks/native/opengl/libs/GLES_trace/src/ |
D | gltrace_api.cpp | 2169 void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders… in GLTrace_glGetAttachedShaders() 3788 void GLTrace_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* bi… in GLTrace_glShaderBinary() 15535 void GLTrace_glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders) { in GLTrace_glExtGetShadersQCOM()
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