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Searched defs:sound (Results 1 – 15 of 15) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DPlaySingleSoundComponent.java35 public void setSound(SoundSystem.Sound sound) { in setSound()
42 SoundSystem sound = sSystemRegistry.soundSystem; in update() local
DGhostComponent.java131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update() local
140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update() local
191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in releaseControl() local
236 public final void setAmbientSound(Sound sound) { in setAmbientSound()
DButtonAnimationComponent.java55 SoundSystem sound = sSystemRegistry.soundSystem; in update() local
82 public void setDepressSound(Sound sound) { in setDepressSound()
DHitReactionComponent.java120 SoundSystem sound = sSystemRegistry.soundSystem; in hitVictim() local
231 SoundSystem sound = sSystemRegistry.soundSystem; in receivedHit() local
325 public final void setTakeHitSound(int hitType, SoundSystem.Sound sound) { in setTakeHitSound()
330 public final void setDealHitSound(int hitType, SoundSystem.Sound sound) { in setDealHitSound()
DAnimationComponent.java140 SoundSystem sound = sSystemRegistry.soundSystem; in update() local
369 public void setRocketSound(Sound sound) { in setRocketSound()
383 public void setExplosionSound(Sound sound) { in setExplosionSound()
DLauncherComponent.java114 SoundSystem sound = sSystemRegistry.soundSystem; in fire() local
151 public void setLaunchSound(Sound sound) { in setLaunchSound()
DDoorAnimationComponent.java96 SoundSystem sound = sSystemRegistry.soundSystem; in open() local
126 SoundSystem sound = sSystemRegistry.soundSystem; in close() local
DSoundSystem.java82 synchronized public final int play(Sound sound, boolean loop, int priority) { in play()
94 …synchronized public final int play(Sound sound, boolean loop, int priority, float volume, float ra… in play()
DGameThread.java105 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in run() local
DLifetimeComponent.java164 SoundSystem sound = sSystemRegistry.soundSystem; in die() local
DLaunchProjectileComponent.java180 SoundSystem sound = sSystemRegistry.soundSystem; in launch() local
/external/qemu/distrib/sdl-1.2.15/src/audio/windib/
DSDL_dibaudio.h35 HWAVEOUT sound; member
45 #define sound (this->hidden->sound) macro
/external/qemu/distrib/sdl-1.2.15/src/audio/windx5/
DSDL_dx5audio.h36 LPDIRECTSOUND sound; member
46 #define sound (this->hidden->sound) macro
/external/qemu/distrib/sdl-1.2.15/src/audio/mme/
DSDL_mmeaudio.h36 HWAVEOUT sound; member
/external/qemu/distrib/sdl-1.2.15/test/
Dloopwave.c21 Uint8 *sound; /* Pointer to wave data */ member