Searched defs:sound (Results 1 – 15 of 15) sorted by relevance
35 public void setSound(SoundSystem.Sound sound) { in setSound()42 SoundSystem sound = sSystemRegistry.soundSystem; in update() local
131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update() local140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update() local191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in releaseControl() local236 public final void setAmbientSound(Sound sound) { in setAmbientSound()
55 SoundSystem sound = sSystemRegistry.soundSystem; in update() local82 public void setDepressSound(Sound sound) { in setDepressSound()
120 SoundSystem sound = sSystemRegistry.soundSystem; in hitVictim() local231 SoundSystem sound = sSystemRegistry.soundSystem; in receivedHit() local325 public final void setTakeHitSound(int hitType, SoundSystem.Sound sound) { in setTakeHitSound()330 public final void setDealHitSound(int hitType, SoundSystem.Sound sound) { in setDealHitSound()
140 SoundSystem sound = sSystemRegistry.soundSystem; in update() local369 public void setRocketSound(Sound sound) { in setRocketSound()383 public void setExplosionSound(Sound sound) { in setExplosionSound()
114 SoundSystem sound = sSystemRegistry.soundSystem; in fire() local151 public void setLaunchSound(Sound sound) { in setLaunchSound()
96 SoundSystem sound = sSystemRegistry.soundSystem; in open() local126 SoundSystem sound = sSystemRegistry.soundSystem; in close() local
82 synchronized public final int play(Sound sound, boolean loop, int priority) { in play()94 …synchronized public final int play(Sound sound, boolean loop, int priority, float volume, float ra… in play()
105 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in run() local
164 SoundSystem sound = sSystemRegistry.soundSystem; in die() local
180 SoundSystem sound = sSystemRegistry.soundSystem; in launch() local
35 HWAVEOUT sound; member45 #define sound (this->hidden->sound) macro
36 LPDIRECTSOUND sound; member46 #define sound (this->hidden->sound) macro
36 HWAVEOUT sound; member
21 Uint8 *sound; /* Pointer to wave data */ member