Searched defs:targetUniform (Results 1 – 2 of 2) sorted by relevance
261 Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; in setUniform1fv() local314 Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; in setUniform2fv() local367 Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; in setUniform3fv() local420 Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; in setUniform4fv() local504 Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; in setUniformMatrix2fv() local537 Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; in setUniformMatrix3fv() local571 Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; in setUniformMatrix4fv() local604 Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; in setUniform1iv() local659 Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; in setUniform2iv() local712 Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; in setUniform3iv() local[all …]
1718 gl::Uniform *targetUniform = *ub; in applyUniforms() local1768 void Renderer9::applyUniformnfv(gl::Uniform *targetUniform, const GLfloat *v) in applyUniformnfv()1781 void Renderer9::applyUniformniv(gl::Uniform *targetUniform, const GLint *v) in applyUniformniv()1797 void Renderer9::applyUniformnbv(gl::Uniform *targetUniform, const GLint *v) in applyUniformnbv()