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Searched defs:texName (Results 1 – 9 of 9) sorted by relevance

/frameworks/base/graphics/java/android/graphics/
DSurfaceTexture.java105 public SurfaceTexture(int texName) { in SurfaceTexture()
126 public SurfaceTexture(int texName, boolean singleBufferMode) { in SurfaceTexture()
212 public void attachToGLContext(int texName) { in attachToGLContext()
318 … private void init(int texName, boolean singleBufferMode) throws Surface.OutOfResourcesException { in init()
330 private native void nativeInit(int texName, boolean singleBufferMode, Object weakSelf) in nativeInit()
339 private native int nativeAttachToGLContext(int texName); in nativeAttachToGLContext()
/frameworks/native/cmds/flatland/
DComposers.cpp46 bool blit(GLuint texName, const float* texMatrix, in blit()
52 bool modBlit(GLuint texName, const float* texMatrix, float* modColor, in modBlit()
125 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in compose()
149 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in opaque()
173 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in opaqueShrink()
205 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in blend()
244 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in blendShrink()
DMain.cpp406 GLuint texName; in setUp() local
/frameworks/native/services/surfaceflinger/RenderEngine/
DGLES11RenderEngine.cpp188 uint32_t* texName, uint32_t* fbName, uint32_t* status) { in bindImageAsFramebuffer()
206 void GLES11RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) { in unbindFramebuffer()
DGLES20RenderEngine.cpp154 uint32_t* texName, uint32_t* fbName, uint32_t* status) { in bindImageAsFramebuffer()
171 void GLES20RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) { in unbindFramebuffer()
/frameworks/base/graphics/java/android/renderscript/
DProgram.java342 public BaseProgramBuilder addTexture(TextureType texType, String texName) in addTexture()
/frameworks/base/core/jni/android/graphics/
DSurfaceTexture.cpp230 jint texName, jboolean singleBufferMode, jobject weakThiz) in SurfaceTexture_init()
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
DColladaParser.java279 String texName = samplerName; in getTexture() local
/frameworks/native/libs/gui/tests/
DSurfaceTexture_test.cpp507 TextureRenderer(GLuint texName, const sp<GLConsumer>& st): in TextureRenderer()