Searched defs:texName (Results 1 – 9 of 9) sorted by relevance
/frameworks/base/graphics/java/android/graphics/ |
D | SurfaceTexture.java | 105 public SurfaceTexture(int texName) { in SurfaceTexture() 126 public SurfaceTexture(int texName, boolean singleBufferMode) { in SurfaceTexture() 212 public void attachToGLContext(int texName) { in attachToGLContext() 318 … private void init(int texName, boolean singleBufferMode) throws Surface.OutOfResourcesException { in init() 330 private native void nativeInit(int texName, boolean singleBufferMode, Object weakSelf) in nativeInit() 339 private native int nativeAttachToGLContext(int texName); in nativeAttachToGLContext()
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/frameworks/native/cmds/flatland/ |
D | Composers.cpp | 46 bool blit(GLuint texName, const float* texMatrix, in blit() 52 bool modBlit(GLuint texName, const float* texMatrix, float* modColor, in modBlit() 125 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in compose() 149 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in opaque() 173 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in opaqueShrink() 205 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in blend() 244 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in blendShrink()
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D | Main.cpp | 406 GLuint texName; in setUp() local
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | GLES11RenderEngine.cpp | 188 uint32_t* texName, uint32_t* fbName, uint32_t* status) { in bindImageAsFramebuffer() 206 void GLES11RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) { in unbindFramebuffer()
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D | GLES20RenderEngine.cpp | 154 uint32_t* texName, uint32_t* fbName, uint32_t* status) { in bindImageAsFramebuffer() 171 void GLES20RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) { in unbindFramebuffer()
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/frameworks/base/graphics/java/android/renderscript/ |
D | Program.java | 342 public BaseProgramBuilder addTexture(TextureType texType, String texName) in addTexture()
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/frameworks/base/core/jni/android/graphics/ |
D | SurfaceTexture.cpp | 230 jint texName, jboolean singleBufferMode, jobject weakThiz) in SurfaceTexture_init()
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
D | ColladaParser.java | 279 String texName = samplerName; in getTexture() local
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/frameworks/native/libs/gui/tests/ |
D | SurfaceTexture_test.cpp | 507 TextureRenderer(GLuint texName, const sp<GLConsumer>& st): in TextureRenderer()
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