Searched defs:tileX (Results 1 – 5 of 5) sorted by relevance
56 for (int tileX = 0; tileX < fLargeTileWidth; tileX += this->getTileWidth()) { in render() local
109 public int getHotSpotByTile(int tileX, int tileY) { in getHotSpotByTile()142 public final float getTileCenterWorldPositionX(int tileX) { in getTileCenterWorldPositionX()
601 Vector2 hitPoint, Vector2 hitNormal, int tileX, int tileY); in visit()648 Vector2 hitPoint, Vector2 hitNormal, int tileX, int tileY) { in visit()
2231 const GLint tileX = (GLint) (x + i * ctx->Pixel.ZoomX); in tiled_draw_pixels() local