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1 /*
2  * Copyright (C) 2004, 2006, 2007 Apple Inc.  All rights reserved.
3  * Copyright (C) 2005 Nokia.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26 
27 #ifndef FloatPoint_h
28 #define FloatPoint_h
29 
30 #include "platform/geometry/FloatSize.h"
31 #include "platform/geometry/IntPoint.h"
32 #include "wtf/MathExtras.h"
33 #include <algorithm>
34 
35 #if OS(MACOSX)
36 typedef struct CGPoint CGPoint;
37 
38 #ifdef NSGEOMETRY_TYPES_SAME_AS_CGGEOMETRY_TYPES
39 typedef struct CGPoint NSPoint;
40 #else
41 typedef struct _NSPoint NSPoint;
42 #endif
43 #endif
44 
45 struct SkPoint;
46 
47 namespace WebCore {
48 
49 class AffineTransform;
50 class TransformationMatrix;
51 class IntPoint;
52 class IntSize;
53 class LayoutPoint;
54 class LayoutSize;
55 
56 class PLATFORM_EXPORT FloatPoint {
57 public:
FloatPoint()58     FloatPoint() : m_x(0), m_y(0) { }
FloatPoint(float x,float y)59     FloatPoint(float x, float y) : m_x(x), m_y(y) { }
60     FloatPoint(const IntPoint&);
61     FloatPoint(const LayoutPoint&);
FloatPoint(const FloatSize & size)62     explicit FloatPoint(const FloatSize& size) : m_x(size.width()), m_y(size.height()) { }
63 
zero()64     static FloatPoint zero() { return FloatPoint(); }
65 
66     static FloatPoint narrowPrecision(double x, double y);
67 
x()68     float x() const { return m_x; }
y()69     float y() const { return m_y; }
70 
setX(float x)71     void setX(float x) { m_x = x; }
setY(float y)72     void setY(float y) { m_y = y; }
set(float x,float y)73     void set(float x, float y)
74     {
75         m_x = x;
76         m_y = y;
77     }
move(float dx,float dy)78     void move(float dx, float dy)
79     {
80         m_x += dx;
81         m_y += dy;
82     }
move(const IntSize & a)83     void move(const IntSize& a)
84     {
85         m_x += a.width();
86         m_y += a.height();
87     }
88     void move(const LayoutSize&);
move(const FloatSize & a)89     void move(const FloatSize& a)
90     {
91         m_x += a.width();
92         m_y += a.height();
93     }
moveBy(const IntPoint & a)94     void moveBy(const IntPoint& a)
95     {
96         m_x += a.x();
97         m_y += a.y();
98     }
99     void moveBy(const LayoutPoint&);
moveBy(const FloatPoint & a)100     void moveBy(const FloatPoint& a)
101     {
102         m_x += a.x();
103         m_y += a.y();
104     }
scale(float sx,float sy)105     void scale(float sx, float sy)
106     {
107         m_x *= sx;
108         m_y *= sy;
109     }
110 
111     void normalize();
112 
dot(const FloatPoint & a)113     float dot(const FloatPoint& a) const
114     {
115         return m_x * a.x() + m_y * a.y();
116     }
117 
118     float slopeAngleRadians() const;
119     float length() const;
lengthSquared()120     float lengthSquared() const
121     {
122         return m_x * m_x + m_y * m_y;
123     }
124 
expandedTo(const FloatPoint & other)125     FloatPoint expandedTo(const FloatPoint& other) const
126     {
127         return FloatPoint(std::max(m_x, other.m_x), std::max(m_y, other.m_y));
128     }
129 
transposedPoint()130     FloatPoint transposedPoint() const
131     {
132         return FloatPoint(m_y, m_x);
133     }
134 
135 #if OS(MACOSX)
136     FloatPoint(const CGPoint&);
137     operator CGPoint() const;
138 #if !defined(NSGEOMETRY_TYPES_SAME_AS_CGGEOMETRY_TYPES)
139     FloatPoint(const NSPoint&);
140     operator NSPoint() const;
141 #endif
142 #endif
143 
144     operator SkPoint() const;
145 
146     // FIXME: These are only used by SVGPoint and should probably move there.
147     // http://crbug.com/302829
148     FloatPoint matrixTransform(const TransformationMatrix&) const;
149     FloatPoint matrixTransform(const AffineTransform&) const;
150 
151 private:
152     float m_x, m_y;
153 };
154 
155 
156 inline FloatPoint& operator+=(FloatPoint& a, const FloatSize& b)
157 {
158     a.move(b.width(), b.height());
159     return a;
160 }
161 
162 inline FloatPoint& operator+=(FloatPoint& a, const FloatPoint& b)
163 {
164     a.move(b.x(), b.y());
165     return a;
166 }
167 
168 inline FloatPoint& operator-=(FloatPoint& a, const FloatSize& b)
169 {
170     a.move(-b.width(), -b.height());
171     return a;
172 }
173 
174 inline FloatPoint operator+(const FloatPoint& a, const FloatSize& b)
175 {
176     return FloatPoint(a.x() + b.width(), a.y() + b.height());
177 }
178 
179 inline FloatPoint operator+(const FloatPoint& a, const FloatPoint& b)
180 {
181     return FloatPoint(a.x() + b.x(), a.y() + b.y());
182 }
183 
184 inline FloatSize operator-(const FloatPoint& a, const FloatPoint& b)
185 {
186     return FloatSize(a.x() - b.x(), a.y() - b.y());
187 }
188 
189 inline FloatPoint operator-(const FloatPoint& a, const FloatSize& b)
190 {
191     return FloatPoint(a.x() - b.width(), a.y() - b.height());
192 }
193 
194 inline FloatPoint operator-(const FloatPoint& a)
195 {
196     return FloatPoint(-a.x(), -a.y());
197 }
198 
199 inline bool operator==(const FloatPoint& a, const FloatPoint& b)
200 {
201     return a.x() == b.x() && a.y() == b.y();
202 }
203 
204 inline bool operator!=(const FloatPoint& a, const FloatPoint& b)
205 {
206     return a.x() != b.x() || a.y() != b.y();
207 }
208 
209 inline float operator*(const FloatPoint& a, const FloatPoint& b)
210 {
211     // dot product
212     return a.dot(b);
213 }
214 
roundedIntPoint(const FloatPoint & p)215 inline IntPoint roundedIntPoint(const FloatPoint& p)
216 {
217     return IntPoint(clampToInteger(roundf(p.x())), clampToInteger(roundf(p.y())));
218 }
219 
flooredIntPoint(const FloatPoint & p)220 inline IntPoint flooredIntPoint(const FloatPoint& p)
221 {
222     return IntPoint(clampToInteger(floorf(p.x())), clampToInteger(floorf(p.y())));
223 }
224 
ceiledIntPoint(const FloatPoint & p)225 inline IntPoint ceiledIntPoint(const FloatPoint& p)
226 {
227     return IntPoint(clampToInteger(ceilf(p.x())), clampToInteger(ceilf(p.y())));
228 }
229 
flooredIntSize(const FloatPoint & p)230 inline IntSize flooredIntSize(const FloatPoint& p)
231 {
232     return IntSize(clampToInteger(floorf(p.x())), clampToInteger(floorf(p.y())));
233 }
234 
toFloatSize(const FloatPoint & a)235 inline FloatSize toFloatSize(const FloatPoint& a)
236 {
237     return FloatSize(a.x(), a.y());
238 }
239 
240 PLATFORM_EXPORT float findSlope(const FloatPoint& p1, const FloatPoint& p2, float& c);
241 
242 // Find point where lines through the two pairs of points intersect. Returns false if the lines don't intersect.
243 PLATFORM_EXPORT bool findIntersection(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& d1, const FloatPoint& d2, FloatPoint& intersection);
244 
245 }
246 
247 #endif
248