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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef ASH_WM_WORKSPACE_WINDOW_RESIZER_H_
6 #define ASH_WM_WORKSPACE_WINDOW_RESIZER_H_
7 
8 #include <vector>
9 
10 #include "ash/wm/window_resizer.h"
11 #include "ash/wm/workspace/magnetism_matcher.h"
12 #include "ash/wm/workspace/snap_types.h"
13 #include "base/compiler_specific.h"
14 #include "base/gtest_prod_util.h"
15 #include "base/memory/scoped_ptr.h"
16 #include "base/memory/weak_ptr.h"
17 #include "ui/aura/window_tracker.h"
18 
19 namespace ash {
20 namespace wm {
21 class WindowState;
22 }
23 
24 namespace internal {
25 
26 class DockedWindowLayoutManager;
27 class PhantomWindowController;
28 class SnapSizer;
29 class WindowSize;
30 
31 // WindowResizer implementation for workspaces. This enforces that windows are
32 // not allowed to vertically move or resize outside of the work area. As windows
33 // are moved outside the work area they are shrunk. We remember the height of
34 // the window before it was moved so that if the window is again moved up we
35 // attempt to restore the old height.
36 class ASH_EXPORT WorkspaceWindowResizer : public WindowResizer {
37  public:
38   // When dragging an attached window this is the min size we'll make sure is
39   // visible. In the vertical direction we take the max of this and that from
40   // the delegate.
41   static const int kMinOnscreenSize;
42 
43   // Min height we'll force on screen when dragging the caption.
44   // TODO: this should come from a property on the window.
45   static const int kMinOnscreenHeight;
46 
47   // Snap region when dragging close to the edges. That is, as the window gets
48   // this close to an edge of the screen it snaps to the edge.
49   static const int kScreenEdgeInset;
50 
51   // Distance in pixels that the cursor must move past an edge for a window
52   // to move or resize beyond that edge.
53   static const int kStickyDistancePixels;
54 
55   virtual ~WorkspaceWindowResizer();
56 
57   static WorkspaceWindowResizer* Create(
58       aura::Window* window,
59       const gfx::Point& location_in_parent,
60       int window_component,
61       aura::client::WindowMoveSource source,
62       const std::vector<aura::Window*>& attached_windows);
63 
64   // WindowResizer:
65   virtual void Drag(const gfx::Point& location_in_parent,
66                     int event_flags) OVERRIDE;
67   virtual void CompleteDrag(int event_flags) OVERRIDE;
68   virtual void RevertDrag() OVERRIDE;
69   virtual aura::Window* GetTarget() OVERRIDE;
70   virtual const gfx::Point& GetInitialLocation() const OVERRIDE;
71 
72  private:
73   WorkspaceWindowResizer(const Details& details,
74                          const std::vector<aura::Window*>& attached_windows);
75 
76  private:
77   friend class WorkspaceWindowResizerTest;
78 
79   // Returns the final bounds to place the window at. This differs from
80   // the current when snapping.
81   gfx::Rect GetFinalBounds(const gfx::Rect& bounds) const;
82 
83   // Lays out the attached windows. |bounds| is the bounds of the main window.
84   void LayoutAttachedWindows(gfx::Rect* bounds);
85 
86   // Calculates the new sizes of the attached windows, given that the main
87   // window has been resized (along the primary axis) by |delta|.
88   // |available_size| is the maximum length of the space that the attached
89   // windows are allowed to occupy (ie: the distance between the right/bottom
90   // edge of the primary window and the right/bottom of the desktop area).
91   // Populates |sizes| with the desired sizes of the attached windows, and
92   // returns the number of pixels that couldn't be allocated to the attached
93   // windows (due to min/max size constraints).
94   // Note the return value can be positive or negative, a negative value
95   // indicating that that many pixels couldn't be removed from the attached
96   // windows.
97   int CalculateAttachedSizes(
98       int delta,
99       int available_size,
100       std::vector<int>* sizes) const;
101 
102   // Divides |amount| evenly between |sizes|. If |amount| is negative it
103   // indicates how many pixels |sizes| should be shrunk by.
104   // Returns how many pixels failed to be allocated/removed from |sizes|.
105   int GrowFairly(int amount, std::vector<WindowSize>& sizes) const;
106 
107   // Calculate the ratio of pixels that each WindowSize in |sizes| should
108   // receive when growing or shrinking.
109   void CalculateGrowthRatios(const std::vector<WindowSize*>& sizes,
110                              std::vector<float>* out_ratios) const;
111 
112   // Adds a WindowSize to |sizes| for each attached window.
113   void CreateBucketsForAttached(std::vector<WindowSize>* sizes) const;
114 
115   // If possible snaps the window to a neary window. Updates |bounds| if there
116   // was a close enough window.
117   void MagneticallySnapToOtherWindows(gfx::Rect* bounds);
118 
119   // If possible snaps the resize to a neary window. Updates |bounds| if there
120   // was a close enough window.
121   void MagneticallySnapResizeToOtherWindows(gfx::Rect* bounds);
122 
123   // Finds the neareset window to magentically snap to. Updates
124   // |magnetism_window_| and |magnetism_edge_| appropriately. |edges| is a
125   // bitmask of the MagnetismEdges to match again. Returns true if a match is
126   // found.
127   bool UpdateMagnetismWindow(const gfx::Rect& bounds, uint32 edges);
128 
129   // Adjusts the bounds of the window: magnetically snapping, ensuring the
130   // window has enough on screen... |snap_size| is the distance from an edge of
131   // the work area before the window is snapped. A value of 0 results in no
132   // snapping.
133   void AdjustBoundsForMainWindow(int snap_size, gfx::Rect* bounds);
134 
135   // Stick the window bounds to the work area during a move.
136   bool StickToWorkAreaOnMove(const gfx::Rect& work_area,
137                              int sticky_size,
138                              gfx::Rect* bounds) const;
139 
140   // Stick the window bounds to the work area during a resize.
141   void StickToWorkAreaOnResize(const gfx::Rect& work_area,
142                                int sticky_size,
143                                gfx::Rect* bounds) const;
144 
145   // Returns a coordinate along the primary axis. Used to share code for
146   // left/right multi window resize and top/bottom resize.
147   int PrimaryAxisSize(const gfx::Size& size) const;
148   int PrimaryAxisCoordinate(int x, int y) const;
149 
150   // Updates the bounds of the phantom window for window snapping.
151   void UpdateSnapPhantomWindow(const gfx::Point& location,
152                                const gfx::Rect& bounds);
153 
154   // Restacks the windows z-order position so that one of the windows is at the
155   // top of the z-order, and the rest directly underneath it.
156   void RestackWindows();
157 
158   // Returns the SnapType for the specified point. SNAP_NONE is used if no
159   // snapping should be used.
160   SnapType GetSnapType(const gfx::Point& location) const;
161 
162   // Docks the dragged window if |should_dock| and the window can be docked.
163   // Undocks the window if |should_dock| is false.
164   void SetDraggedWindowDocked(bool should_dock);
165 
window()166   aura::Window* window() const { return details_.window; }
167 
window_state()168   wm::WindowState* window_state() { return details_.window_state; }
169 
170   const Details details_;
171 
172   const std::vector<aura::Window*> attached_windows_;
173 
174   bool did_lock_cursor_;
175 
176   // Set to true once Drag() is invoked and the bounds of the window change.
177   bool did_move_or_resize_;
178 
179   // True if the window initially had |bounds_changed_by_user_| set in state.
180   bool initial_bounds_changed_by_user_;
181 
182   // The initial size of each of the windows in |attached_windows_| along the
183   // primary axis.
184   std::vector<int> initial_size_;
185 
186   // Sum of the minimum sizes of the attached windows.
187   int total_min_;
188 
189   // Sum of the sizes in |initial_size_|.
190   int total_initial_size_;
191 
192   // Gives a previews of where the the window will end up. Only used if there
193   // is a grid and the caption is being dragged.
194   scoped_ptr<PhantomWindowController> snap_phantom_window_controller_;
195 
196   // Used to determine the target position of a snap.
197   scoped_ptr<SnapSizer> snap_sizer_;
198 
199   // Last SnapType.
200   SnapType snap_type_;
201 
202   // Number of mouse moves since the last bounds change. Only used for phantom
203   // placement to track when the mouse is moved while pushed against the edge of
204   // the screen.
205   int num_mouse_moves_since_bounds_change_;
206 
207   // The mouse location passed to Drag().
208   gfx::Point last_mouse_location_;
209 
210   // Window the drag has magnetically attached to.
211   aura::Window* magnetism_window_;
212 
213   // Used to verify |magnetism_window_| is still valid.
214   aura::WindowTracker window_tracker_;
215 
216   // If |magnetism_window_| is non-NULL this indicates how the two windows
217   // should attach.
218   MatchedEdge magnetism_edge_;
219 
220   // Dock container window layout manager.
221   DockedWindowLayoutManager* dock_layout_;
222 
223   // Used to determine if this has been deleted during a drag such as when a tab
224   // gets dragged into another browser window.
225   base::WeakPtrFactory<WorkspaceWindowResizer> weak_ptr_factory_;
226 
227   // Current instance for use by the WorkspaceWindowResizerTest.
228   static WorkspaceWindowResizer* instance_;
229 
230   DISALLOW_COPY_AND_ASSIGN(WorkspaceWindowResizer);
231 };
232 
233 }  // namespace internal
234 }  // namespace ash
235 
236 #endif  // ASH_WM_WORKSPACE_WINDOW_RESIZER_H_
237