/external/chromium_org/cc/output/ |
D | shader.cc | 29 const char** uniforms, in GetProgramUniformLocations() 161 static const char* uniforms[] = { in Init() local 195 static const char* uniforms[] = { in Init() local 232 static const char* uniforms[] = { in Init() local 264 static const char* uniforms[] = { in Init() local 320 static const char* uniforms[] = { in Init() local 377 static const char* uniforms[] = { in Init() local 434 static const char* uniforms[] = { in Init() local 494 static const char* uniforms[] = { in Init() local 538 static const char* uniforms[] = { in Init() local [all …]
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D | gl_renderer.cc | 1203 SolidColorProgramUniforms* uniforms) { in SolidColorUniformLocation() 1322 SolidColorProgramUniforms uniforms; in DrawSolidColorQuad() local 1377 static void TileUniformLocation(T program, TileProgramUniforms* uniforms) { in TileUniformLocation() 1476 TileProgramUniforms uniforms; in DrawContentQuad() local
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/external/chromium_org/gpu/command_buffer/service/ |
D | disk_cache_proto.proto | 15 repeated ShaderInfoProto uniforms = 3; field
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D | test_helper.cc | 303 ::gfx::MockGLInterface* gl, UniformInfo* uniforms, size_t num_uniforms) { in SetupExpectationsForClearingUniforms() 384 UniformInfo* uniforms, size_t num_uniforms, in SetupProgramSuccessExpectations() 490 UniformInfo* uniforms, size_t num_uniforms, in SetupShader()
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D | gles2_cmd_decoder_unittest_base.cc | 579 UniformInfo uniforms[] = { in SetupShaderForUniform() local 1115 static UniformInfo uniforms[] = { in SetupDefaultProgram() local 1149 static UniformInfo uniforms[] = { in SetupCubemapProgram() local 1183 static UniformInfo uniforms[] = { in SetupSamplerExternalProgram() local 1216 GLES2DecoderTestBase::UniformInfo* uniforms, size_t num_uniforms, in SetupShader()
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D | program_manager_unittest.cc | 258 UniformInfo* uniforms, size_t num_uniforms, in SetupShader() 270 UniformInfo* uniforms, size_t num_uniforms) { in SetupExpectationsForClearingUniforms()
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D | program_manager.cc | 1072 const ShaderTranslator::VariableMap* uniforms[2]; in DetectGlobalNameConflicts() local
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D | gles2_cmd_decoder_unittest.cc | 8881 static UniformInfo uniforms[] = { in TEST_F() local
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/external/mesa3d/src/glsl/ |
D | link_uniforms.cpp | 213 struct gl_uniform_storage *uniforms, in parcel_out_uniform_storage() 369 struct gl_uniform_storage *uniforms; member in parcel_out_uniform_storage 594 struct gl_uniform_storage *uniforms = in link_assign_uniform_locations() local
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/external/chromium_org/third_party/mesa/src/src/glsl/ |
D | link_uniforms.cpp | 213 struct gl_uniform_storage *uniforms, in parcel_out_uniform_storage() 369 struct gl_uniform_storage *uniforms; member in parcel_out_uniform_storage 594 struct gl_uniform_storage *uniforms = in link_assign_uniform_locations() local
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/external/chromium_org/third_party/angle/src/compiler/ |
D | ShHandle.h | 145 TVariableInfoList uniforms; // Active uniforms in the compiled shader. variable
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D | VariableInfo.cpp | 184 TVariableInfoList& uniforms, in CollectVariables()
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D | OutputHLSL.cpp | 158 TString uniforms; in header() local
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
D | GrGLUniformManager.cpp | 252 … GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) { in getUniformLocations()
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/external/skia/src/gpu/gl/ |
D | GrGLUniformManager.cpp | 252 … GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) { in getUniformLocations()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_vec4.h | 301 int uniforms; variable
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
D | brw_vec4.h | 301 int uniforms; variable
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/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
D | Shader.java | 66 private ListMap<String, Uniform> uniforms; field in Shader
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/ |
D | nv50_screen.h | 32 struct nouveau_bo *uniforms; member
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/external/mesa3d/src/gallium/drivers/nv50/ |
D | nv50_screen.h | 32 struct nouveau_bo *uniforms; member
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
D | Material.java | 949 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in clearUniformsSetByCurrent() local 958 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in resetUniformsNotSetByCurrent() local
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglRenderer.java | 887 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in updateShaderUniforms() local 898 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in resetUniformLocations() local
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
D | OGLESShaderRenderer.java | 922 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in updateShaderUniforms() local 933 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in resetUniformLocations() local
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