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Searched defs:uniforms (Results 1 – 23 of 23) sorted by relevance

/external/chromium_org/cc/output/
Dshader.cc29 const char** uniforms, in GetProgramUniformLocations()
161 static const char* uniforms[] = { in Init() local
195 static const char* uniforms[] = { in Init() local
232 static const char* uniforms[] = { in Init() local
264 static const char* uniforms[] = { in Init() local
320 static const char* uniforms[] = { in Init() local
377 static const char* uniforms[] = { in Init() local
434 static const char* uniforms[] = { in Init() local
494 static const char* uniforms[] = { in Init() local
538 static const char* uniforms[] = { in Init() local
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Dgl_renderer.cc1203 SolidColorProgramUniforms* uniforms) { in SolidColorUniformLocation()
1322 SolidColorProgramUniforms uniforms; in DrawSolidColorQuad() local
1377 static void TileUniformLocation(T program, TileProgramUniforms* uniforms) { in TileUniformLocation()
1476 TileProgramUniforms uniforms; in DrawContentQuad() local
/external/chromium_org/gpu/command_buffer/service/
Ddisk_cache_proto.proto15 repeated ShaderInfoProto uniforms = 3; field
Dtest_helper.cc303 ::gfx::MockGLInterface* gl, UniformInfo* uniforms, size_t num_uniforms) { in SetupExpectationsForClearingUniforms()
384 UniformInfo* uniforms, size_t num_uniforms, in SetupProgramSuccessExpectations()
490 UniformInfo* uniforms, size_t num_uniforms, in SetupShader()
Dgles2_cmd_decoder_unittest_base.cc579 UniformInfo uniforms[] = { in SetupShaderForUniform() local
1115 static UniformInfo uniforms[] = { in SetupDefaultProgram() local
1149 static UniformInfo uniforms[] = { in SetupCubemapProgram() local
1183 static UniformInfo uniforms[] = { in SetupSamplerExternalProgram() local
1216 GLES2DecoderTestBase::UniformInfo* uniforms, size_t num_uniforms, in SetupShader()
Dprogram_manager_unittest.cc258 UniformInfo* uniforms, size_t num_uniforms, in SetupShader()
270 UniformInfo* uniforms, size_t num_uniforms) { in SetupExpectationsForClearingUniforms()
Dprogram_manager.cc1072 const ShaderTranslator::VariableMap* uniforms[2]; in DetectGlobalNameConflicts() local
Dgles2_cmd_decoder_unittest.cc8881 static UniformInfo uniforms[] = { in TEST_F() local
/external/mesa3d/src/glsl/
Dlink_uniforms.cpp213 struct gl_uniform_storage *uniforms, in parcel_out_uniform_storage()
369 struct gl_uniform_storage *uniforms; member in parcel_out_uniform_storage
594 struct gl_uniform_storage *uniforms = in link_assign_uniform_locations() local
/external/chromium_org/third_party/mesa/src/src/glsl/
Dlink_uniforms.cpp213 struct gl_uniform_storage *uniforms, in parcel_out_uniform_storage()
369 struct gl_uniform_storage *uniforms; member in parcel_out_uniform_storage
594 struct gl_uniform_storage *uniforms = in link_assign_uniform_locations() local
/external/chromium_org/third_party/angle/src/compiler/
DShHandle.h145 TVariableInfoList uniforms; // Active uniforms in the compiled shader. variable
DVariableInfo.cpp184 TVariableInfoList& uniforms, in CollectVariables()
DOutputHLSL.cpp158 TString uniforms; in header() local
/external/chromium_org/third_party/skia/src/gpu/gl/
DGrGLUniformManager.cpp252 … GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) { in getUniformLocations()
/external/skia/src/gpu/gl/
DGrGLUniformManager.cpp252 … GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) { in getUniformLocations()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_vec4.h301 int uniforms; variable
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
Dbrw_vec4.h301 int uniforms; variable
/external/jmonkeyengine/engine/src/core/com/jme3/shader/
DShader.java66 private ListMap<String, Uniform> uniforms; field in Shader
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/
Dnv50_screen.h32 struct nouveau_bo *uniforms; member
/external/mesa3d/src/gallium/drivers/nv50/
Dnv50_screen.h32 struct nouveau_bo *uniforms; member
/external/jmonkeyengine/engine/src/core/com/jme3/material/
DMaterial.java949 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in clearUniformsSetByCurrent() local
958 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in resetUniformsNotSetByCurrent() local
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java887 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in updateShaderUniforms() local
898 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in resetUniformLocations() local
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java922 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in updateShaderUniforms() local
933 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in resetUniformLocations() local