1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define LOG_TAG "NativeWindowRenderer"
18 #include "NativeWindowRenderer.h"
19
20 #include <GLES2/gl2.h>
21 #include <GLES2/gl2ext.h>
22 #include <cutils/log.h>
23 #include <gui/GLConsumer.h>
24 #include <gui/Surface.h>
25 #include <media/stagefright/MediaBuffer.h>
26 #include <media/stagefright/MetaData.h>
27 #include <media/stagefright/foundation/ADebug.h>
28 #include "VideoEditorTools.h"
29
30 #define CHECK_EGL_ERROR CHECK(EGL_SUCCESS == eglGetError())
31 #define CHECK_GL_ERROR CHECK(GLenum(GL_NO_ERROR) == glGetError())
32
33 //
34 // Vertex and fragment programs
35 //
36
37 // The matrix is derived from
38 // frameworks/base/media/libstagefright/colorconversion/ColorConverter.cpp
39 //
40 // R * 255 = 1.164 * (Y - 16) + 1.596 * (V - 128)
41 // G * 255 = 1.164 * (Y - 16) - 0.813 * (V - 128) - 0.391 * (U - 128)
42 // B * 255 = 1.164 * (Y - 16) + 2.018 * (U - 128)
43 //
44 // Here we assume YUV are in the range of [0,255], RGB are in the range of
45 // [0, 1]
46 #define RGB2YUV_MATRIX \
47 "const mat4 rgb2yuv = mat4("\
48 " 65.52255, -37.79398, 111.98732, 0.00000,"\
49 " 128.62729, -74.19334, -93.81088, 0.00000,"\
50 " 24.92233, 111.98732, -18.17644, 0.00000,"\
51 " 16.00000, 128.00000, 128.00000, 1.00000);\n"
52
53 #define YUV2RGB_MATRIX \
54 "const mat4 yuv2rgb = mat4("\
55 " 0.00456, 0.00456, 0.00456, 0.00000,"\
56 " 0.00000, -0.00153, 0.00791, 0.00000,"\
57 " 0.00626, -0.00319, 0.00000, 0.00000,"\
58 " -0.87416, 0.53133, -1.08599, 1.00000);\n"
59
60 static const char vSrcNormal[] =
61 "attribute vec4 vPosition;\n"
62 "attribute vec2 vTexPos;\n"
63 "uniform mat4 texMatrix;\n"
64 "varying vec2 texCoords;\n"
65 "varying float topDown;\n"
66 "void main() {\n"
67 " gl_Position = vPosition;\n"
68 " texCoords = (texMatrix * vec4(vTexPos, 0.0, 1.0)).xy;\n"
69 " topDown = vTexPos.y;\n"
70 "}\n";
71
72 static const char fSrcNormal[] =
73 "#extension GL_OES_EGL_image_external : require\n"
74 "precision mediump float;\n"
75 "uniform samplerExternalOES texSampler;\n"
76 "varying vec2 texCoords;\n"
77 "void main() {\n"
78 " gl_FragColor = texture2D(texSampler, texCoords);\n"
79 "}\n";
80
81 static const char fSrcSepia[] =
82 "#extension GL_OES_EGL_image_external : require\n"
83 "precision mediump float;\n"
84 "uniform samplerExternalOES texSampler;\n"
85 "varying vec2 texCoords;\n"
86 RGB2YUV_MATRIX
87 YUV2RGB_MATRIX
88 "void main() {\n"
89 " vec4 rgb = texture2D(texSampler, texCoords);\n"
90 " vec4 yuv = rgb2yuv * rgb;\n"
91 " yuv = vec4(yuv.x, 117.0, 139.0, 1.0);\n"
92 " gl_FragColor = yuv2rgb * yuv;\n"
93 "}\n";
94
95 static const char fSrcNegative[] =
96 "#extension GL_OES_EGL_image_external : require\n"
97 "precision mediump float;\n"
98 "uniform samplerExternalOES texSampler;\n"
99 "varying vec2 texCoords;\n"
100 RGB2YUV_MATRIX
101 YUV2RGB_MATRIX
102 "void main() {\n"
103 " vec4 rgb = texture2D(texSampler, texCoords);\n"
104 " vec4 yuv = rgb2yuv * rgb;\n"
105 " yuv = vec4(255.0 - yuv.x, yuv.y, yuv.z, 1.0);\n"
106 " gl_FragColor = yuv2rgb * yuv;\n"
107 "}\n";
108
109 static const char fSrcGradient[] =
110 "#extension GL_OES_EGL_image_external : require\n"
111 "precision mediump float;\n"
112 "uniform samplerExternalOES texSampler;\n"
113 "varying vec2 texCoords;\n"
114 "varying float topDown;\n"
115 RGB2YUV_MATRIX
116 YUV2RGB_MATRIX
117 "void main() {\n"
118 " vec4 rgb = texture2D(texSampler, texCoords);\n"
119 " vec4 yuv = rgb2yuv * rgb;\n"
120 " vec4 mixin = vec4(15.0/31.0, 59.0/63.0, 31.0/31.0, 1.0);\n"
121 " vec4 yuv2 = rgb2yuv * vec4((mixin.xyz * topDown), 1);\n"
122 " yuv = vec4(yuv.x, yuv2.y, yuv2.z, 1);\n"
123 " gl_FragColor = yuv2rgb * yuv;\n"
124 "}\n";
125
126 namespace android {
127
NativeWindowRenderer(sp<ANativeWindow> nativeWindow,int width,int height)128 NativeWindowRenderer::NativeWindowRenderer(sp<ANativeWindow> nativeWindow,
129 int width, int height)
130 : mNativeWindow(nativeWindow)
131 , mDstWidth(width)
132 , mDstHeight(height)
133 , mLastVideoEffect(-1)
134 , mNextTextureId(100)
135 , mActiveInputs(0)
136 , mThreadCmd(CMD_IDLE) {
137 createThread(threadStart, this);
138 }
139
140 // The functions below run in the GL thread.
141 //
142 // All GL-related work is done in this thread, and other threads send
143 // requests to this thread using a command code. We expect most of the
144 // time there will only be one thread sending in requests, so we let
145 // other threads wait until the request is finished by GL thread.
146
threadStart(void * self)147 int NativeWindowRenderer::threadStart(void* self) {
148 ALOGD("create thread");
149 ((NativeWindowRenderer*)self)->glThread();
150 return 0;
151 }
152
glThread()153 void NativeWindowRenderer::glThread() {
154 initializeEGL();
155 createPrograms();
156
157 Mutex::Autolock autoLock(mLock);
158 bool quit = false;
159 while (!quit) {
160 switch (mThreadCmd) {
161 case CMD_IDLE:
162 mCond.wait(mLock);
163 continue;
164 case CMD_RENDER_INPUT:
165 render(mThreadRenderInput);
166 break;
167 case CMD_RESERVE_TEXTURE:
168 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mThreadTextureId);
169 CHECK_GL_ERROR;
170 break;
171 case CMD_DELETE_TEXTURE:
172 glDeleteTextures(1, &mThreadTextureId);
173 break;
174 case CMD_QUIT:
175 terminateEGL();
176 quit = true;
177 break;
178 }
179 // Tell the requester that the command is finished.
180 mThreadCmd = CMD_IDLE;
181 mCond.broadcast();
182 }
183 ALOGD("quit");
184 }
185
initializeEGL()186 void NativeWindowRenderer::initializeEGL() {
187 mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
188 CHECK_EGL_ERROR;
189
190 EGLint majorVersion;
191 EGLint minorVersion;
192 eglInitialize(mEglDisplay, &majorVersion, &minorVersion);
193 CHECK_EGL_ERROR;
194
195 EGLConfig config;
196 EGLint numConfigs = -1;
197 EGLint configAttribs[] = {
198 EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
199 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
200 EGL_RED_SIZE, 8,
201 EGL_GREEN_SIZE, 8,
202 EGL_BLUE_SIZE, 8,
203 EGL_NONE
204 };
205 eglChooseConfig(mEglDisplay, configAttribs, &config, 1, &numConfigs);
206 CHECK_EGL_ERROR;
207
208 mEglSurface = eglCreateWindowSurface(mEglDisplay, config,
209 mNativeWindow.get(), NULL);
210 CHECK_EGL_ERROR;
211
212 EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
213 mEglContext = eglCreateContext(mEglDisplay, config, EGL_NO_CONTEXT,
214 contextAttribs);
215 CHECK_EGL_ERROR;
216
217 eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext);
218 CHECK_EGL_ERROR;
219 }
220
terminateEGL()221 void NativeWindowRenderer::terminateEGL() {
222 eglDestroyContext(mEglDisplay, mEglContext);
223 eglDestroySurface(mEglDisplay, mEglSurface);
224 eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
225 eglTerminate(mEglDisplay);
226 }
227
createPrograms()228 void NativeWindowRenderer::createPrograms() {
229 GLuint vShader;
230 loadShader(GL_VERTEX_SHADER, vSrcNormal, &vShader);
231
232 const char* fSrc[NUMBER_OF_EFFECTS] = {
233 fSrcNormal, fSrcSepia, fSrcNegative, fSrcGradient
234 };
235
236 for (int i = 0; i < NUMBER_OF_EFFECTS; i++) {
237 GLuint fShader;
238 loadShader(GL_FRAGMENT_SHADER, fSrc[i], &fShader);
239 createProgram(vShader, fShader, &mProgram[i]);
240 glDeleteShader(fShader);
241 CHECK_GL_ERROR;
242 }
243
244 glDeleteShader(vShader);
245 CHECK_GL_ERROR;
246 }
247
createProgram(GLuint vertexShader,GLuint fragmentShader,GLuint * outPgm)248 void NativeWindowRenderer::createProgram(
249 GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm) {
250
251 GLuint program = glCreateProgram();
252 CHECK_GL_ERROR;
253
254 glAttachShader(program, vertexShader);
255 CHECK_GL_ERROR;
256
257 glAttachShader(program, fragmentShader);
258 CHECK_GL_ERROR;
259
260 glLinkProgram(program);
261 CHECK_GL_ERROR;
262
263 GLint linkStatus = GL_FALSE;
264 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
265 if (linkStatus != GL_TRUE) {
266 GLint infoLen = 0;
267 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLen);
268 if (infoLen) {
269 char* buf = (char*) malloc(infoLen);
270 if (buf) {
271 glGetProgramInfoLog(program, infoLen, NULL, buf);
272 ALOGE("Program link log:\n%s\n", buf);
273 free(buf);
274 }
275 }
276 glDeleteProgram(program);
277 program = 0;
278 }
279
280 *outPgm = program;
281 }
282
loadShader(GLenum shaderType,const char * pSource,GLuint * outShader)283 void NativeWindowRenderer::loadShader(GLenum shaderType, const char* pSource,
284 GLuint* outShader) {
285 GLuint shader = glCreateShader(shaderType);
286 CHECK_GL_ERROR;
287
288 glShaderSource(shader, 1, &pSource, NULL);
289 CHECK_GL_ERROR;
290
291 glCompileShader(shader);
292 CHECK_GL_ERROR;
293
294 GLint compiled = 0;
295 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
296 if (!compiled) {
297 GLint infoLen = 0;
298 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
299 char* buf = (char*) malloc(infoLen);
300 if (buf) {
301 glGetShaderInfoLog(shader, infoLen, NULL, buf);
302 ALOGE("Shader compile log:\n%s\n", buf);
303 free(buf);
304 }
305 glDeleteShader(shader);
306 shader = 0;
307 }
308 *outShader = shader;
309 }
310
~NativeWindowRenderer()311 NativeWindowRenderer::~NativeWindowRenderer() {
312 CHECK(mActiveInputs == 0);
313 startRequest(CMD_QUIT);
314 sendRequest();
315 }
316
render(RenderInput * input)317 void NativeWindowRenderer::render(RenderInput* input) {
318 sp<GLConsumer> ST = input->mST;
319 sp<Surface> STC = input->mSTC;
320
321 if (input->mIsExternalBuffer) {
322 queueExternalBuffer(STC.get(), input->mBuffer,
323 input->mWidth, input->mHeight);
324 } else {
325 queueInternalBuffer(STC.get(), input->mBuffer);
326 }
327
328 ST->updateTexImage();
329 glClearColor(0, 0, 0, 0);
330 glClear(GL_COLOR_BUFFER_BIT);
331
332 calculatePositionCoordinates(input->mRenderingMode,
333 input->mWidth, input->mHeight);
334
335 const GLfloat textureCoordinates[] = {
336 0.0f, 1.0f,
337 0.0f, 0.0f,
338 1.0f, 0.0f,
339 1.0f, 1.0f,
340 };
341
342 updateProgramAndHandle(input->mVideoEffect);
343
344 glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0,
345 mPositionCoordinates);
346 CHECK_GL_ERROR;
347
348 glEnableVertexAttribArray(mPositionHandle);
349 CHECK_GL_ERROR;
350
351 glVertexAttribPointer(mTexPosHandle, 2, GL_FLOAT, GL_FALSE, 0,
352 textureCoordinates);
353 CHECK_GL_ERROR;
354
355 glEnableVertexAttribArray(mTexPosHandle);
356 CHECK_GL_ERROR;
357
358 GLfloat texMatrix[16];
359 ST->getTransformMatrix(texMatrix);
360 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);
361 CHECK_GL_ERROR;
362
363 glBindTexture(GL_TEXTURE_EXTERNAL_OES, input->mTextureId);
364 CHECK_GL_ERROR;
365
366 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
367 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
368 glTexParameteri(
369 GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
370 glTexParameteri(
371 GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
372 CHECK_GL_ERROR;
373
374 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
375 CHECK_GL_ERROR;
376
377 eglSwapBuffers(mEglDisplay, mEglSurface);
378 }
379
queueInternalBuffer(ANativeWindow * anw,MediaBuffer * buffer)380 void NativeWindowRenderer::queueInternalBuffer(ANativeWindow *anw,
381 MediaBuffer* buffer) {
382 int64_t timeUs;
383 CHECK(buffer->meta_data()->findInt64(kKeyTime, &timeUs));
384 native_window_set_buffers_timestamp(anw, timeUs * 1000);
385 status_t err = anw->queueBuffer(anw, buffer->graphicBuffer().get(), -1);
386 if (err != 0) {
387 ALOGE("queueBuffer failed with error %s (%d)", strerror(-err), -err);
388 return;
389 }
390
391 sp<MetaData> metaData = buffer->meta_data();
392 metaData->setInt32(kKeyRendered, 1);
393 }
394
queueExternalBuffer(ANativeWindow * anw,MediaBuffer * buffer,int width,int height)395 void NativeWindowRenderer::queueExternalBuffer(ANativeWindow* anw,
396 MediaBuffer* buffer, int width, int height) {
397 native_window_set_buffers_geometry(anw, width, height,
398 HAL_PIXEL_FORMAT_YV12);
399 native_window_set_usage(anw, GRALLOC_USAGE_SW_WRITE_OFTEN);
400
401 ANativeWindowBuffer* anb;
402 CHECK(NO_ERROR == native_window_dequeue_buffer_and_wait(anw, &anb));
403 CHECK(anb != NULL);
404
405 // Copy the buffer
406 uint8_t* img = NULL;
407 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
408 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
409 copyI420Buffer(buffer, img, width, height, buf->getStride());
410 buf->unlock();
411 CHECK(NO_ERROR == anw->queueBuffer(anw, buf->getNativeBuffer(), -1));
412 }
413
copyI420Buffer(MediaBuffer * src,uint8_t * dst,int srcWidth,int srcHeight,int stride)414 void NativeWindowRenderer::copyI420Buffer(MediaBuffer* src, uint8_t* dst,
415 int srcWidth, int srcHeight, int stride) {
416 int strideUV = (stride / 2 + 0xf) & ~0xf;
417 uint8_t* p = (uint8_t*)src->data() + src->range_offset();
418 // Y
419 for (int i = srcHeight; i > 0; i--) {
420 memcpy(dst, p, srcWidth);
421 dst += stride;
422 p += srcWidth;
423 }
424 // The src is I420, the dst is YV12.
425 // U
426 p += srcWidth * srcHeight / 4;
427 for (int i = srcHeight / 2; i > 0; i--) {
428 memcpy(dst, p, srcWidth / 2);
429 dst += strideUV;
430 p += srcWidth / 2;
431 }
432 // V
433 p -= srcWidth * srcHeight / 2;
434 for (int i = srcHeight / 2; i > 0; i--) {
435 memcpy(dst, p, srcWidth / 2);
436 dst += strideUV;
437 p += srcWidth / 2;
438 }
439 }
440
updateProgramAndHandle(uint32_t videoEffect)441 void NativeWindowRenderer::updateProgramAndHandle(uint32_t videoEffect) {
442 if (mLastVideoEffect == videoEffect) {
443 return;
444 }
445
446 mLastVideoEffect = videoEffect;
447 int i;
448 switch (mLastVideoEffect) {
449 case VIDEO_EFFECT_NONE:
450 i = 0;
451 break;
452 case VIDEO_EFFECT_SEPIA:
453 i = 1;
454 break;
455 case VIDEO_EFFECT_NEGATIVE:
456 i = 2;
457 break;
458 case VIDEO_EFFECT_GRADIENT:
459 i = 3;
460 break;
461 default:
462 i = 0;
463 break;
464 }
465 glUseProgram(mProgram[i]);
466 CHECK_GL_ERROR;
467
468 mPositionHandle = glGetAttribLocation(mProgram[i], "vPosition");
469 mTexPosHandle = glGetAttribLocation(mProgram[i], "vTexPos");
470 mTexMatrixHandle = glGetUniformLocation(mProgram[i], "texMatrix");
471 CHECK_GL_ERROR;
472 }
473
calculatePositionCoordinates(M4xVSS_MediaRendering renderingMode,int srcWidth,int srcHeight)474 void NativeWindowRenderer::calculatePositionCoordinates(
475 M4xVSS_MediaRendering renderingMode, int srcWidth, int srcHeight) {
476 float x, y;
477 switch (renderingMode) {
478 case M4xVSS_kResizing:
479 default:
480 x = 1;
481 y = 1;
482 break;
483 case M4xVSS_kCropping:
484 x = float(srcWidth) / mDstWidth;
485 y = float(srcHeight) / mDstHeight;
486 // Make the smaller side 1
487 if (x > y) {
488 x /= y;
489 y = 1;
490 } else {
491 y /= x;
492 x = 1;
493 }
494 break;
495 case M4xVSS_kBlackBorders:
496 x = float(srcWidth) / mDstWidth;
497 y = float(srcHeight) / mDstHeight;
498 // Make the larger side 1
499 if (x > y) {
500 y /= x;
501 x = 1;
502 } else {
503 x /= y;
504 y = 1;
505 }
506 break;
507 }
508
509 mPositionCoordinates[0] = -x;
510 mPositionCoordinates[1] = y;
511 mPositionCoordinates[2] = -x;
512 mPositionCoordinates[3] = -y;
513 mPositionCoordinates[4] = x;
514 mPositionCoordinates[5] = -y;
515 mPositionCoordinates[6] = x;
516 mPositionCoordinates[7] = y;
517 }
518
519 //
520 // The functions below run in other threads.
521 //
522
startRequest(int cmd)523 void NativeWindowRenderer::startRequest(int cmd) {
524 mLock.lock();
525 while (mThreadCmd != CMD_IDLE) {
526 mCond.wait(mLock);
527 }
528 mThreadCmd = cmd;
529 }
530
sendRequest()531 void NativeWindowRenderer::sendRequest() {
532 mCond.broadcast();
533 while (mThreadCmd != CMD_IDLE) {
534 mCond.wait(mLock);
535 }
536 mLock.unlock();
537 }
538
createRenderInput()539 RenderInput* NativeWindowRenderer::createRenderInput() {
540 ALOGD("new render input %d", mNextTextureId);
541 RenderInput* input = new RenderInput(this, mNextTextureId);
542
543 startRequest(CMD_RESERVE_TEXTURE);
544 mThreadTextureId = mNextTextureId;
545 sendRequest();
546
547 mNextTextureId++;
548 mActiveInputs++;
549 return input;
550 }
551
destroyRenderInput(RenderInput * input)552 void NativeWindowRenderer::destroyRenderInput(RenderInput* input) {
553 ALOGD("destroy render input %d", input->mTextureId);
554 GLuint textureId = input->mTextureId;
555 delete input;
556
557 startRequest(CMD_DELETE_TEXTURE);
558 mThreadTextureId = textureId;
559 sendRequest();
560
561 mActiveInputs--;
562 }
563
564 //
565 // RenderInput
566 //
567
RenderInput(NativeWindowRenderer * renderer,GLuint textureId)568 RenderInput::RenderInput(NativeWindowRenderer* renderer, GLuint textureId)
569 : mRenderer(renderer)
570 , mTextureId(textureId) {
571 sp<BufferQueue> bq = new BufferQueue();
572 mST = new GLConsumer(bq, mTextureId);
573 mSTC = new Surface(bq);
574 native_window_connect(mSTC.get(), NATIVE_WINDOW_API_MEDIA);
575 }
576
~RenderInput()577 RenderInput::~RenderInput() {
578 }
579
getTargetWindow()580 ANativeWindow* RenderInput::getTargetWindow() {
581 return mSTC.get();
582 }
583
updateVideoSize(sp<MetaData> meta)584 void RenderInput::updateVideoSize(sp<MetaData> meta) {
585 CHECK(meta->findInt32(kKeyWidth, &mWidth));
586 CHECK(meta->findInt32(kKeyHeight, &mHeight));
587
588 int left, top, right, bottom;
589 if (meta->findRect(kKeyCropRect, &left, &top, &right, &bottom)) {
590 mWidth = right - left + 1;
591 mHeight = bottom - top + 1;
592 }
593
594 // If rotation degrees is 90 or 270, swap width and height
595 // (mWidth and mHeight are the _rotated_ source rectangle).
596 int32_t rotationDegrees;
597 if (!meta->findInt32(kKeyRotation, &rotationDegrees)) {
598 rotationDegrees = 0;
599 }
600
601 if (rotationDegrees == 90 || rotationDegrees == 270) {
602 int tmp = mWidth;
603 mWidth = mHeight;
604 mHeight = tmp;
605 }
606 }
607
render(MediaBuffer * buffer,uint32_t videoEffect,M4xVSS_MediaRendering renderingMode,bool isExternalBuffer)608 void RenderInput::render(MediaBuffer* buffer, uint32_t videoEffect,
609 M4xVSS_MediaRendering renderingMode, bool isExternalBuffer) {
610 mVideoEffect = videoEffect;
611 mRenderingMode = renderingMode;
612 mIsExternalBuffer = isExternalBuffer;
613 mBuffer = buffer;
614
615 mRenderer->startRequest(NativeWindowRenderer::CMD_RENDER_INPUT);
616 mRenderer->mThreadRenderInput = this;
617 mRenderer->sendRequest();
618 }
619
620 } // namespace android
621