1page.title=Licensing Reference 2parent.title=Application Licensing 3parent.link=index.html 4@jd:body 5 6 7 8<div id="qv-wrapper"> 9<div id="qv"> 10 11 <h2>In this document</h2> 12 <ol> 13 <li><a href="#lvl-summary">LVL Classes and Interfaces</a></li> 14 <li><a href="#server-response-codes">Server Response Codes</a></li> 15 <li><a href="#extras">Server Response Extras</a></li> 16 </ol> 17 18</div> 19</div> 20 21 22<h2 id="lvl-summary">LVL Classes and Interfaces</h2> 23 24<p>Table 1 lists all of the source files in the License Verification 25Library (LVL) available through the Android SDK. All of the files are part of 26the <code>com.android.vending.licensing</code> package.</p> 27 28<p class="table-caption"><strong>Table 1.</strong> Summary of LVL library 29classes and interfaces.</p> 30 31<div style="width:99%"> 32<table width="100%"> 33 34<tr> 35<th width="15%">Category</th> 36<th width="20%">Name</th> 37<th width="100%">Description</th> 38</tr> 39 40<tr> 41<td rowspan="2">License check and result</td> 42<td>LicenseChecker</td> 43<td>Class that you instantiate (or subclass) to initiate a license check.</td> 44</tr> 45<tr> 46<td><em>LicenseCheckerCallback</em></td> 47<td>Interface that you implement to handle result of the license check.</td> 48</tr> 49 50<tr> 51<td rowspan="3" width="15%">Policy</td> 52<td width="20%"><em>Policy</em></td> 53<td width="100%">Interface that you implement to determine whether to allow 54access to the application, based on the license response. </td> 55</tr> 56<tr> 57<td>ServerManagedPolicy</td> 58<td width="100%">Default {@code Policy} implementation. Uses settings provided by the 59licensing server to manage local storage of license data, license validity, 60retry.</td> 61</tr> 62<tr> 63<td>StrictPolicy</td> 64<td>Alternative {@code Policy} implementation. Enforces licensing based on a direct 65license response from the server only. No caching or request retry.</td> 66</tr> 67 68<tr> 69<td rowspan="2" width="15%">Data obfuscation <br><em>(optional)</em></td> 70<td width="20%"><em>Obfuscator</em></td> 71<td width="100%">Interface that you implement if you are using a {@code Policy} (such as 72ServerManagedPolicy) that caches license response data in a persistent store. 73Applies an obfuscation algorithm to encode and decode data being written or 74read.</td> 75</tr> 76<tr> 77<td>AESObfuscator</td> 78<td>Default Obfuscator implementation that uses AES encryption/decryption 79algorithm to obfuscate/unobfuscate data.</td> 80</tr> 81 82<tr> 83<td rowspan="2" width="15%">Device limitation<br><em>(optional)</em></td> 84<td width="20%"><em>DeviceLimiter</em></td> 85<td width="100%">Interface that you implement if you want to restrict use of an 86application to a specific device. Called from LicenseValidator. Implementing 87DeviceLimiter is not recommended for most applications because it requires a 88backend server and may cause the user to lose access to licensed applications, 89unless designed with care.</td> 90</tr> 91<tr> 92<td>NullDeviceLimiter</td> 93<td>Default DeviceLimiter implementation that is a no-op (allows access to all 94devices).</td> 95</tr> 96 97<tr> 98<td rowspan="6" width="15%">Library core, no integration needed</td> 99<td width="20%">ResponseData</td> 100<td width="100%">Class that holds the fields of a license response.</td> 101</tr> 102<tr> 103<td>LicenseValidator</td> 104<td>Class that decrypts and verifies a response received from the licensing 105server.</td> 106</tr> 107<tr> 108<td>ValidationException</td> 109<td>Class that indicates errors that occur when validating the integrity of data 110managed by an Obfuscator.</td> 111</tr> 112<tr> 113<td>PreferenceObfuscator</td> 114<td>Utility class that writes/reads obfuscated data to the system's 115{@link android.content.SharedPreferences} store.</td> 116</tr> 117<tr> 118<td><em>ILicensingService</em></td> 119<td>One-way IPC interface over which a license check request is passed to the 120Google Play client.</td> 121</tr> 122<tr> 123<td><em>ILicenseResultListener</em></td> 124<td>One-way IPC callback implementation over which the application receives an 125asynchronous response from the licensing server.</td> 126</tr> 127 128</table> 129</div> 130 131 132<h2 id="server-response-codes">Server Response Codes</h2> 133 134<p>Table 2 lists all of the license response codes supported by the 135licensing server. In general, an application should handle all of these response 136codes. By default, the LicenseValidator class in the LVL provides all of the 137necessary handling of these response codes for you. </p> 138 139<p class="table-caption"><strong>Table 2.</strong> Summary of response codes 140returned by the Google Play server in a license response.</p> 141 142<table> 143 144<tr> 145<th>Response Code</th> 146<th>Description</th> 147<th>Signed?</th> 148<th>Extras</th> 149<th>Comments</th> 150</tr> 151<tr> 152<td>{@code LICENSED}</td> 153<td>The application is licensed to the user. The user has purchased the 154application or the application only exists as a draft.</td> 155<td>Yes</td> 156<td><code>VT</code>, <code>GT</code>, <code>GR</code></td> 157<td><em>Allow access according to {@code Policy} constraints.</em></td> 158</tr> 159<tr> 160<td>{@code LICENSED_OLD_KEY}</td> 161<td>The application is licensed to the user, but there is an updated application 162version available that is signed with a different key. </td> 163<td>Yes </td> 164<td><code>VT</code>, <code>GT</code>, <code>GR</code>, <code>UT</code></td> 165<td><em>Optionally allow access according to {@code Policy} constraints.</em> 166<p style="margin-top:.5em;">Can indicate that the key pair used by the installed 167application version is invalid or compromised. The application can allow access 168if needed or inform the user that an upgrade is available and limit further use 169until upgrade.</p> 170</td> 171</tr> 172<tr> 173<td>{@code NOT_LICENSED}</td> 174<td>The application is not licensed to the user.</td> 175<td>No</td> 176<td></td> 177<td><em>Do not allow access.</em></td> 178</tr> 179<tr> 180<td>{@code ERROR_CONTACTING_SERVER}</td> 181<td>Local error — the Google Play application was not able to reach the 182licensing server, possibly because of network availability problems. </td> 183<td>No</td> 184<td></td> 185<td><em>Retry the license check according to {@code Policy} retry limits.</em></td> 186</tr> 187<tr> 188<td>{@code ERROR_SERVER_FAILURE}</td> 189<td>Server error — the server could not load the application's key 190pair for licensing.</td> 191<td>No</td> 192<td></td> 193<td><em>Retry the license check according to {@code Policy} retry limits.</em> 194</td> 195</tr> 196<tr> 197<td>{@code ERROR_INVALID_PACKAGE_NAME}</td> 198<td>Local error — the application requested a license check for a package 199that is not installed on the device. </td> 200<td>No </td> 201<td></td> 202<td><em>Do not retry the license check.</em> 203<p style="margin-top:.5em;">Typically caused by a development error.</p> 204</td> 205</tr> 206<tr> 207<td>{@code ERROR_NON_MATCHING_UID}</td> 208<td>Local error — the application requested a license check for a package 209whose UID (package, user ID pair) does not match that of the requesting 210application. </td> 211<td>No </td> 212<td></td> 213<td><em>Do not retry the license check.</em> 214<p style="margin-top:.5em;">Typically caused by a development error.</p> 215</td> 216</tr> 217<tr> 218<td>{@code ERROR_NOT_MARKET_MANAGED}</td> 219<td>Server error — the application (package name) was not recognized by 220Google Play. </td> 221<td>No</td> 222<td></td> 223<td><em>Do not retry the license check.</em> 224<p style="margin-top:.5em;">Can indicate that the application was not published 225through Google Play or that there is an development error in the licensing 226implementation.</p> 227</td> 228</tr> 229 230</table> 231 232<p class="note"><strong>Note:</strong> As documented in <a 233href="{@docRoot}google/play/licensing/setting-up.html#test-env"> 234Setting Up The Testing Environment</a>, the response code can be manually 235overridden for the application developer and any registered test users via the 236Google Play Developer Console. 237<br/><br/> 238Additionally, as noted above, applications that are in draft mode (in other 239words, applications that have been uploaded but have <em>never</em> been 240published) will return {@code LICENSED} for all users, even if not listed as a test 241user. Since the application has never been offered for download, it is assumed 242that any users running it must have obtained it from an authorized channel for 243testing purposes.</p> 244 245 246 247 248<h2 id="extras">Server Response Extras</h2> 249 250<p>To assist your application in managing access to the application across the application refund 251period and provide other information, The licensing server includes several pieces of 252information in the license responses. Specifically, the service provides recommended values for the 253application's license validity period, retry grace period, maximum allowable retry count, and other 254settings. If your application uses <a href="{@docRoot}google/play/expansion-files.html">APK 255expansion files</a>, the response also includes the file names, sizes, and URLs. The server appends 256the settings as key-value pairs in the license response "extras" field. </p> 257 258<p>Any {@code Policy} implementation can extract the extras settings from the license 259response and use them as needed. The LVL default {@code Policy} implementation, <a 260href="{@docRoot}google/play/licensing/adding-licensing.html#ServerManagedPolicy">{@code 261ServerManagedPolicy}</a>, serves as a working 262implementation and an illustration of how to obtain, store, and use the 263settings. </p> 264 265<p class="table-caption"><strong>Table 3.</strong> Summary of 266license-management settings supplied by the Google Play server in a license 267response.</p> 268 269<table> 270<tr> 271<th>Extra</th><th>Description</th> 272</tr> 273 274<tr> 275 <td>{@code VT}</td> 276 <td>License validity timestamp. Specifies the date/time at which the current 277(cached) license response expires and must be rechecked on the licensing server. See the section 278below about <a href="#VT">License validity period</a>. 279 </td> 280</tr> 281<tr> 282 <td>{@code GT}</td> 283 <td>Grace period timestamp. Specifies the end of the period during which a 284Policy may allow access to the application, even though the response status is 285{@code RETRY}. <p>The value is managed by the server, however a typical value would be 5 286or more days. See the section 287below about <a href="#GTGR">Retry period and maximum retry count</a>.</p></td> 288</tr> 289<tr> 290 <td>{@code GR}</td> 291 <td>Maximum retries count. Specifies how many consecutive {@code RETRY} license checks 292the {@code Policy} should allow, before denying the user access to the application. 293<p>The value is managed by the server, however a typical value would be "10" or 294higher. See the section 295below about <a href="#GTGR">Retry period and maximum retry count</a>.</p></td> 296</tr> 297<tr> 298 <td>{@code UT}</td> 299 <td>Update timestamp. Specifies the day/time when the most recent update to 300this application was uploaded and published. <p>The server returns this extra 301only for {@code LICENSED_OLD_KEYS} responses, to allow the {@code Policy} to determine how much 302time has elapsed since an update was published with new licensing keys before 303denying the user access to the application. </p></td> 304</tr> 305 306 307<!-- APK EXPANSION FILE RESPONSES --> 308 309<tr> 310 <td>{@code FILE_URL1} or {@code FILE_URL2}</td> 311 <td>The URL for an expansion file (1 is for the main file, 2 is the patch file). Use this to 312download the file over HTTP.</td> 313</tr> 314<tr> 315 <td>{@code FILE_NAME1} or {@code FILE_NAME2}</td> 316 <td>The expansion file's name (1 is for the main file, 2 is the patch file). You must use this 317name when saving the file on the device.</td> 318</tr> 319<tr> 320 <td>{@code FILE_SIZE1} or {@code FILE_SIZE2}</td> 321 <td>The size of the file in bytes (1 is for the main file, 2 is the patch file). Use this to 322assist with downloading and to ensure that enough space is available on the device's shared 323storage location before downloading.</td> 324</tr> 325 326</table> 327 328 329 330<h4 id="VT">License validity period</h4> 331 332<p>The Google Play licensing server sets a license validity period for all 333downloaded applications. The period expresses the interval of time over which an 334application's license status should be considered as unchanging and cacheable by 335a licensing {@code Policy} in the application. The licensing server includes the 336validity period in its response to all license checks, appending an 337end-of-validity timestamp to the response as an extra under the key {@code VT}. A 338{@code Policy} can extract the VT key value and use it to conditionally allow access to 339the application without rechecking the license, until the validity period 340expires. </p> 341 342<p>The license validity signals to a licensing {@code Policy} when it must recheck the 343licensing status with the licensing server. It is <em>not</em> intended to imply 344whether an application is actually licensed for use. That is, when an 345application's license validity period expires, this does not mean that the 346application is no longer licensed for use — rather, it indicates only that 347the {@code Policy} must recheck the licensing status with the server. It follows that, 348as long as the license validity period has not expired, it is acceptable for the 349{@code Policy} to cache the initial license status locally and return the cached license 350status instead of sending a new license check to the server.</p> 351 352<p>The licensing server manages the validity period as a means of helping the 353application properly enforce licensing across the refund period offered by 354Google Play for paid applications. It sets the validity period based on 355whether the application was purchased and, if so, how long ago. Specifically, 356the server sets a validity period as follows:</p> 357 358<ul> 359<li>For a paid application, the server sets the initial license validity period 360so that the license response remains valid for as long as the application is 361refundable. A licensing {@code Policy} in the application may cache the 362result of the initial license check and does not need to recheck the license 363until the validity period has expired.</li> 364<li>When an application is no longer refundable, the server 365sets a longer validity period — typically a number of days. </li> 366 367<!-- TODO: Verify the following behavior is still true w/ OBB: --> 368<li>For a free application, the server sets the validity period to a very high 369value (<code>long.MAX_VALUE</code>). This ensures that, provided the {@code Policy} has 370cached the validity timestamp locally, it will not need to recheck the 371license status of the application in the future.</li> 372</ul> 373 374<p>The {@code ServerManagedPolicy} implementation uses the extracted timestamp 375(<code>mValidityTimestamp</code>) as a primary condition for determining whether 376to recheck the license status with the server before allowing the user access to 377the application. </p> 378 379 380<h4 id="GTGR">Retry period and maximum retry count</h4> 381 382<p>In some cases, system or network conditions can prevent an application's 383license check from reaching the licensing server, or prevent the server's 384response from reaching the Google Play client application. For example, the 385user might launch an application when there is no cell network or data 386connection available—such as when on an airplane—or when the 387network connection is unstable or the cell signal is weak. </p> 388 389<p>When network problems prevent or interrupt a license check, the Google 390Play client notifies the application by returning a {@code RETRY} response code to 391the {@code Policy}'s <code>processServerResponse()</code> method. In the case of system 392problems, such as when the application is unable to bind with Google Play's 393{@code ILicensingService} implementation, the {@code LicenseChecker} library itself calls the 394Policy <code>processServerResonse()</code> method with a {@code RETRY} response code. 395</p> 396 397<p>In general, the {@code RETRY} response code is a signal to the application that an 398error has occurred that has prevented a license check from completing. 399 400<p>The Google Play server helps an application to manage licensing under 401error conditions by setting a retry "grace period" and a recommended maximum 402retries count. The server includes these values in all license check responses, 403appending them as extras under the keys {@code GT} and {@code GR}. </p> 404 405<p>The application {@code Policy} can extract the {@code GT} and {@code GR} extras and use them to 406conditionally allow access to the application, as follows:</p> 407 408<ul> 409<li>For a license check that results in a {@code RETRY} response, the {@code Policy} should 410cache the {@code RETRY} response code and increment a count of {@code RETRY} responses.</li> 411<li>The {@code Policy} should allow the user to access the application, provided that 412either the retry grace period is still active or the maximum retries count has 413not been reached.</li> 414</ul> 415 416<p>The {@code ServerManagedPolicy} uses the server-supplied {@code GT} and {@code GR} values as 417described above. The example below shows the conditional handling of the retry 418responses in the <code>allow()</code> method. The count of {@code RETRY} responses is 419maintained in the <code>processServerResponse()</code> method, not shown. </p> 420 421 422<pre> 423public boolean allowAccess() { 424 long ts = System.currentTimeMillis(); 425 if (mLastResponse == LicenseResponse.LICENSED) { 426 // Check if the LICENSED response occurred within the validity timeout. 427 if (ts <= mValidityTimestamp) { 428 // Cached LICENSED response is still valid. 429 return true; 430 } 431 } else if (mLastResponse == LicenseResponse.RETRY && 432 ts < mLastResponseTime + MILLIS_PER_MINUTE) { 433 // Only allow access if we are within the retry period or we haven't used up our 434 // max retries. 435 return (ts <= mRetryUntil || mRetryCount <= mMaxRetries); 436 } 437 return false; 438}</pre> 439 440