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1 /*
2  * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
3  * Copyright (C) 2004, 2005, 2006, 2008 Apple Inc. All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26 
27 #include "config.h"
28 #include "platform/graphics/BitmapImage.h"
29 
30 #include "platform/Timer.h"
31 #include "platform/geometry/FloatRect.h"
32 #include "platform/graphics/GraphicsContextStateSaver.h"
33 #include "platform/graphics/ImageObserver.h"
34 #include "platform/graphics/skia/NativeImageSkia.h"
35 #include "platform/graphics/skia/SkiaUtils.h"
36 #include "wtf/CurrentTime.h"
37 #include "wtf/PassRefPtr.h"
38 #include "wtf/Vector.h"
39 #include "wtf/text/WTFString.h"
40 
41 namespace WebCore {
42 
BitmapImage(ImageObserver * observer)43 BitmapImage::BitmapImage(ImageObserver* observer)
44     : Image(observer)
45     , m_currentFrame(0)
46     , m_frames(0)
47     , m_frameTimer(0)
48     , m_repetitionCount(cAnimationNone)
49     , m_repetitionCountStatus(Unknown)
50     , m_repetitionsComplete(0)
51     , m_desiredFrameStartTime(0)
52     , m_frameCount(0)
53     , m_isSolidColor(false)
54     , m_checkedForSolidColor(false)
55     , m_animationFinished(false)
56     , m_allDataReceived(false)
57     , m_haveSize(false)
58     , m_sizeAvailable(false)
59     , m_hasUniformFrameSize(true)
60     , m_haveFrameCount(false)
61 {
62 }
63 
BitmapImage(PassRefPtr<NativeImageSkia> nativeImage,ImageObserver * observer)64 BitmapImage::BitmapImage(PassRefPtr<NativeImageSkia> nativeImage, ImageObserver* observer)
65     : Image(observer)
66     , m_size(nativeImage->bitmap().width(), nativeImage->bitmap().height())
67     , m_currentFrame(0)
68     , m_frames(0)
69     , m_frameTimer(0)
70     , m_repetitionCount(cAnimationNone)
71     , m_repetitionCountStatus(Unknown)
72     , m_repetitionsComplete(0)
73     , m_frameCount(1)
74     , m_isSolidColor(false)
75     , m_checkedForSolidColor(false)
76     , m_animationFinished(true)
77     , m_allDataReceived(true)
78     , m_haveSize(true)
79     , m_sizeAvailable(true)
80     , m_haveFrameCount(true)
81 {
82     // Since we don't have a decoder, we can't figure out the image orientation.
83     // Set m_sizeRespectingOrientation to be the same as m_size so it's not 0x0.
84     m_sizeRespectingOrientation = m_size;
85 
86     m_frames.grow(1);
87     m_frames[0].m_hasAlpha = !nativeImage->bitmap().isOpaque();
88     m_frames[0].m_frame = nativeImage;
89     m_frames[0].m_haveMetadata = true;
90 
91     checkForSolidColor();
92 }
93 
~BitmapImage()94 BitmapImage::~BitmapImage()
95 {
96     stopAnimation();
97 }
98 
isBitmapImage() const99 bool BitmapImage::isBitmapImage() const
100 {
101     return true;
102 }
103 
destroyDecodedData(bool destroyAll)104 void BitmapImage::destroyDecodedData(bool destroyAll)
105 {
106     for (size_t i = 0; i < m_frames.size(); ++i) {
107         // The underlying frame isn't actually changing (we're just trying to
108         // save the memory for the framebuffer data), so we don't need to clear
109         // the metadata.
110         m_frames[i].clear(false);
111     }
112 
113     destroyMetadataAndNotify(m_source.clearCacheExceptFrame(destroyAll ? kNotFound : m_currentFrame));
114 }
115 
destroyDecodedDataIfNecessary()116 void BitmapImage::destroyDecodedDataIfNecessary()
117 {
118     // Animated images >5MB are considered large enough that we'll only hang on
119     // to one frame at a time.
120     static const size_t cLargeAnimationCutoff = 5242880;
121     size_t allFrameBytes = 0;
122     for (size_t i = 0; i < m_frames.size(); ++i)
123         allFrameBytes += m_frames[i].m_frameBytes;
124 
125     if (allFrameBytes > cLargeAnimationCutoff)
126         destroyDecodedData(false);
127 }
128 
destroyMetadataAndNotify(size_t frameBytesCleared)129 void BitmapImage::destroyMetadataAndNotify(size_t frameBytesCleared)
130 {
131     m_isSolidColor = false;
132     m_checkedForSolidColor = false;
133 
134     if (frameBytesCleared && imageObserver())
135         imageObserver()->decodedSizeChanged(this, -safeCast<int>(frameBytesCleared));
136 }
137 
cacheFrame(size_t index)138 void BitmapImage::cacheFrame(size_t index)
139 {
140     size_t numFrames = frameCount();
141     if (m_frames.size() < numFrames)
142         m_frames.grow(numFrames);
143 
144     m_frames[index].m_frame = m_source.createFrameAtIndex(index);
145     if (numFrames == 1 && m_frames[index].m_frame)
146         checkForSolidColor();
147 
148     m_frames[index].m_orientation = m_source.orientationAtIndex(index);
149     m_frames[index].m_haveMetadata = true;
150     m_frames[index].m_isComplete = m_source.frameIsCompleteAtIndex(index);
151     if (repetitionCount(false) != cAnimationNone)
152         m_frames[index].m_duration = m_source.frameDurationAtIndex(index);
153     m_frames[index].m_hasAlpha = m_source.frameHasAlphaAtIndex(index);
154     m_frames[index].m_frameBytes = m_source.frameBytesAtIndex(index);
155 
156     const IntSize frameSize(index ? m_source.frameSizeAtIndex(index) : m_size);
157     if (frameSize != m_size)
158         m_hasUniformFrameSize = false;
159     if (m_frames[index].m_frame) {
160         int deltaBytes = safeCast<int>(m_frames[index].m_frameBytes);
161         // The fully-decoded frame will subsume the partially decoded data used
162         // to determine image properties.
163         if (imageObserver())
164             imageObserver()->decodedSizeChanged(this, deltaBytes);
165     }
166 }
167 
updateSize() const168 void BitmapImage::updateSize() const
169 {
170     if (!m_sizeAvailable || m_haveSize)
171         return;
172 
173     m_size = m_source.size();
174     m_sizeRespectingOrientation = m_source.size(RespectImageOrientation);
175     m_haveSize = true;
176 }
177 
size() const178 IntSize BitmapImage::size() const
179 {
180     updateSize();
181     return m_size;
182 }
183 
sizeRespectingOrientation() const184 IntSize BitmapImage::sizeRespectingOrientation() const
185 {
186     updateSize();
187     return m_sizeRespectingOrientation;
188 }
189 
currentFrameSize() const190 IntSize BitmapImage::currentFrameSize() const
191 {
192     if (!m_currentFrame || m_hasUniformFrameSize)
193         return size();
194     IntSize frameSize = m_source.frameSizeAtIndex(m_currentFrame);
195     return frameSize;
196 }
197 
getHotSpot(IntPoint & hotSpot) const198 bool BitmapImage::getHotSpot(IntPoint& hotSpot) const
199 {
200     bool result = m_source.getHotSpot(hotSpot);
201     return result;
202 }
203 
dataChanged(bool allDataReceived)204 bool BitmapImage::dataChanged(bool allDataReceived)
205 {
206     TRACE_EVENT0("webkit", "BitmapImage::dataChanged");
207 
208     // Clear all partially-decoded frames. For most image formats, there is only
209     // one frame, but at least GIF and ICO can have more. With GIFs, the frames
210     // come in order and we ask to decode them in order, waiting to request a
211     // subsequent frame until the prior one is complete. Given that we clear
212     // incomplete frames here, this means there is at most one incomplete frame
213     // (even if we use destroyDecodedData() -- since it doesn't reset the
214     // metadata), and it is after all the complete frames.
215     //
216     // With ICOs, on the other hand, we may ask for arbitrary frames at
217     // different times (e.g. because we're displaying a higher-resolution image
218     // in the content area and using a lower-resolution one for the favicon),
219     // and the frames aren't even guaranteed to appear in the file in the same
220     // order as in the directory, so an arbitrary number of the frames might be
221     // incomplete (if we ask for frames for which we've not yet reached the
222     // start of the frame data), and any or none of them might be the particular
223     // frame affected by appending new data here. Thus we have to clear all the
224     // incomplete frames to be safe.
225     unsigned frameBytesCleared = 0;
226     for (size_t i = 0; i < m_frames.size(); ++i) {
227         // NOTE: Don't call frameIsCompleteAtIndex() here, that will try to
228         // decode any uncached (i.e. never-decoded or
229         // cleared-on-a-previous-pass) frames!
230         unsigned frameBytes = m_frames[i].m_frameBytes;
231         if (m_frames[i].m_haveMetadata && !m_frames[i].m_isComplete)
232             frameBytesCleared += (m_frames[i].clear(true) ? frameBytes : 0);
233     }
234     destroyMetadataAndNotify(frameBytesCleared);
235 
236     // Feed all the data we've seen so far to the image decoder.
237     m_allDataReceived = allDataReceived;
238     m_source.setData(data(), allDataReceived);
239 
240     m_haveFrameCount = false;
241     m_hasUniformFrameSize = true;
242     return isSizeAvailable();
243 }
244 
filenameExtension() const245 String BitmapImage::filenameExtension() const
246 {
247     return m_source.filenameExtension();
248 }
249 
draw(GraphicsContext * ctxt,const FloatRect & dstRect,const FloatRect & srcRect,CompositeOperator compositeOp,blink::WebBlendMode blendMode)250 void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator compositeOp, blink::WebBlendMode blendMode)
251 {
252     draw(ctxt, dstRect, srcRect, compositeOp, blendMode, DoNotRespectImageOrientation);
253 }
254 
draw(GraphicsContext * ctxt,const FloatRect & dstRect,const FloatRect & srcRect,CompositeOperator compositeOp,blink::WebBlendMode blendMode,RespectImageOrientationEnum shouldRespectImageOrientation)255 void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator compositeOp, blink::WebBlendMode blendMode, RespectImageOrientationEnum shouldRespectImageOrientation)
256 {
257     // Spin the animation to the correct frame before we try to draw it, so we
258     // don't draw an old frame and then immediately need to draw a newer one,
259     // causing flicker and wasting CPU.
260     startAnimation();
261 
262     RefPtr<NativeImageSkia> bm = nativeImageForCurrentFrame();
263     if (!bm)
264         return; // It's too early and we don't have an image yet.
265 
266     FloatRect normDstRect = adjustForNegativeSize(dstRect);
267     FloatRect normSrcRect = adjustForNegativeSize(srcRect);
268     normSrcRect.intersect(FloatRect(0, 0, bm->bitmap().width(), bm->bitmap().height()));
269 
270     if (normSrcRect.isEmpty() || normDstRect.isEmpty())
271         return; // Nothing to draw.
272 
273     ImageOrientation orientation = DefaultImageOrientation;
274     if (shouldRespectImageOrientation == RespectImageOrientation)
275         orientation = frameOrientationAtIndex(m_currentFrame);
276 
277     GraphicsContextStateSaver saveContext(*ctxt, false);
278     if (orientation != DefaultImageOrientation) {
279         saveContext.save();
280 
281         // ImageOrientation expects the origin to be at (0, 0)
282         ctxt->translate(normDstRect.x(), normDstRect.y());
283         normDstRect.setLocation(FloatPoint());
284 
285         ctxt->concatCTM(orientation.transformFromDefault(normDstRect.size()));
286 
287         if (orientation.usesWidthAsHeight()) {
288             // The destination rect will have it's width and height already reversed for the orientation of
289             // the image, as it was needed for page layout, so we need to reverse it back here.
290             normDstRect = FloatRect(normDstRect.x(), normDstRect.y(), normDstRect.height(), normDstRect.width());
291         }
292     }
293 
294     bm->draw(ctxt, normSrcRect, normDstRect, WebCoreCompositeToSkiaComposite(compositeOp, blendMode));
295 
296     if (ImageObserver* observer = imageObserver())
297         observer->didDraw(this);
298 }
299 
frameCount()300 size_t BitmapImage::frameCount()
301 {
302     if (!m_haveFrameCount) {
303         m_frameCount = m_source.frameCount();
304         // If decoder is not initialized yet, m_source.frameCount() returns 0.
305         if (m_frameCount) {
306             m_haveFrameCount = true;
307         }
308     }
309     return m_frameCount;
310 }
311 
isSizeAvailable()312 bool BitmapImage::isSizeAvailable()
313 {
314     if (m_sizeAvailable)
315         return true;
316 
317     m_sizeAvailable = m_source.isSizeAvailable();
318 
319     return m_sizeAvailable;
320 }
321 
ensureFrameIsCached(size_t index)322 bool BitmapImage::ensureFrameIsCached(size_t index)
323 {
324     if (index >= frameCount())
325         return false;
326 
327     if (index >= m_frames.size() || !m_frames[index].m_frame)
328         cacheFrame(index);
329     return true;
330 }
331 
frameAtIndex(size_t index)332 PassRefPtr<NativeImageSkia> BitmapImage::frameAtIndex(size_t index)
333 {
334     if (!ensureFrameIsCached(index))
335         return 0;
336     return m_frames[index].m_frame;
337 }
338 
frameIsCompleteAtIndex(size_t index)339 bool BitmapImage::frameIsCompleteAtIndex(size_t index)
340 {
341     if (index < m_frames.size() && m_frames[index].m_haveMetadata && m_frames[index].m_isComplete)
342         return true;
343     return m_source.frameIsCompleteAtIndex(index);
344 }
345 
frameDurationAtIndex(size_t index)346 float BitmapImage::frameDurationAtIndex(size_t index)
347 {
348     if (index < m_frames.size() && m_frames[index].m_haveMetadata)
349         return m_frames[index].m_duration;
350     return m_source.frameDurationAtIndex(index);
351 }
352 
nativeImageForCurrentFrame()353 PassRefPtr<NativeImageSkia> BitmapImage::nativeImageForCurrentFrame()
354 {
355     return frameAtIndex(currentFrame());
356 }
357 
frameHasAlphaAtIndex(size_t index)358 bool BitmapImage::frameHasAlphaAtIndex(size_t index)
359 {
360     if (m_frames.size() <= index)
361         return true;
362 
363     if (m_frames[index].m_haveMetadata)
364         return m_frames[index].m_hasAlpha;
365 
366     return m_source.frameHasAlphaAtIndex(index);
367 }
368 
currentFrameKnownToBeOpaque()369 bool BitmapImage::currentFrameKnownToBeOpaque()
370 {
371     return !frameHasAlphaAtIndex(currentFrame());
372 }
373 
currentFrameOrientation()374 ImageOrientation BitmapImage::currentFrameOrientation()
375 {
376     return frameOrientationAtIndex(currentFrame());
377 }
378 
frameOrientationAtIndex(size_t index)379 ImageOrientation BitmapImage::frameOrientationAtIndex(size_t index)
380 {
381     if (m_frames.size() <= index)
382         return DefaultImageOrientation;
383 
384     if (m_frames[index].m_haveMetadata)
385         return m_frames[index].m_orientation;
386 
387     return m_source.orientationAtIndex(index);
388 }
389 
390 #if !ASSERT_DISABLED
notSolidColor()391 bool BitmapImage::notSolidColor()
392 {
393     return size().width() != 1 || size().height() != 1 || frameCount() > 1;
394 }
395 #endif
396 
397 
398 
repetitionCount(bool imageKnownToBeComplete)399 int BitmapImage::repetitionCount(bool imageKnownToBeComplete)
400 {
401     if ((m_repetitionCountStatus == Unknown) || ((m_repetitionCountStatus == Uncertain) && imageKnownToBeComplete)) {
402         // Snag the repetition count.  If |imageKnownToBeComplete| is false, the
403         // repetition count may not be accurate yet for GIFs; in this case the
404         // decoder will default to cAnimationLoopOnce, and we'll try and read
405         // the count again once the whole image is decoded.
406         m_repetitionCount = m_source.repetitionCount();
407         m_repetitionCountStatus = (imageKnownToBeComplete || m_repetitionCount == cAnimationNone) ? Certain : Uncertain;
408     }
409     return m_repetitionCount;
410 }
411 
shouldAnimate()412 bool BitmapImage::shouldAnimate()
413 {
414     return (repetitionCount(false) != cAnimationNone && !m_animationFinished && imageObserver());
415 }
416 
startAnimation(bool catchUpIfNecessary)417 void BitmapImage::startAnimation(bool catchUpIfNecessary)
418 {
419     if (m_frameTimer || !shouldAnimate() || frameCount() <= 1)
420         return;
421 
422     // If we aren't already animating, set now as the animation start time.
423     const double time = monotonicallyIncreasingTime();
424     if (!m_desiredFrameStartTime)
425         m_desiredFrameStartTime = time;
426 
427     // Don't advance the animation to an incomplete frame.
428     size_t nextFrame = (m_currentFrame + 1) % frameCount();
429     if (!m_allDataReceived && !frameIsCompleteAtIndex(nextFrame))
430         return;
431 
432     // Don't advance past the last frame if we haven't decoded the whole image
433     // yet and our repetition count is potentially unset.  The repetition count
434     // in a GIF can potentially come after all the rest of the image data, so
435     // wait on it.
436     if (!m_allDataReceived && repetitionCount(false) == cAnimationLoopOnce && m_currentFrame >= (frameCount() - 1))
437         return;
438 
439     // Determine time for next frame to start.  By ignoring paint and timer lag
440     // in this calculation, we make the animation appear to run at its desired
441     // rate regardless of how fast it's being repainted.
442     const double currentDuration = frameDurationAtIndex(m_currentFrame);
443     m_desiredFrameStartTime += currentDuration;
444 
445     // When an animated image is more than five minutes out of date, the
446     // user probably doesn't care about resyncing and we could burn a lot of
447     // time looping through frames below.  Just reset the timings.
448     const double cAnimationResyncCutoff = 5 * 60;
449     if ((time - m_desiredFrameStartTime) > cAnimationResyncCutoff)
450         m_desiredFrameStartTime = time + currentDuration;
451 
452     // The image may load more slowly than it's supposed to animate, so that by
453     // the time we reach the end of the first repetition, we're well behind.
454     // Clamp the desired frame start time in this case, so that we don't skip
455     // frames (or whole iterations) trying to "catch up".  This is a tradeoff:
456     // It guarantees users see the whole animation the second time through and
457     // don't miss any repetitions, and is closer to what other browsers do; on
458     // the other hand, it makes animations "less accurate" for pages that try to
459     // sync an image and some other resource (e.g. audio), especially if users
460     // switch tabs (and thus stop drawing the animation, which will pause it)
461     // during that initial loop, then switch back later.
462     if (nextFrame == 0 && m_repetitionsComplete == 0 && m_desiredFrameStartTime < time)
463         m_desiredFrameStartTime = time;
464 
465     if (!catchUpIfNecessary || time < m_desiredFrameStartTime) {
466         // Haven't yet reached time for next frame to start; delay until then.
467         m_frameTimer = new Timer<BitmapImage>(this, &BitmapImage::advanceAnimation);
468         m_frameTimer->startOneShot(std::max(m_desiredFrameStartTime - time, 0.));
469     } else {
470         // We've already reached or passed the time for the next frame to start.
471         // See if we've also passed the time for frames after that to start, in
472         // case we need to skip some frames entirely.  Remember not to advance
473         // to an incomplete frame.
474         for (size_t frameAfterNext = (nextFrame + 1) % frameCount(); frameIsCompleteAtIndex(frameAfterNext); frameAfterNext = (nextFrame + 1) % frameCount()) {
475             // Should we skip the next frame?
476             double frameAfterNextStartTime = m_desiredFrameStartTime + frameDurationAtIndex(nextFrame);
477             if (time < frameAfterNextStartTime)
478                 break;
479 
480             // Yes; skip over it without notifying our observers.
481             if (!internalAdvanceAnimation(true))
482                 return;
483             m_desiredFrameStartTime = frameAfterNextStartTime;
484             nextFrame = frameAfterNext;
485         }
486 
487         // Draw the next frame immediately.  Note that m_desiredFrameStartTime
488         // may be in the past, meaning the next time through this function we'll
489         // kick off the next advancement sooner than this frame's duration would
490         // suggest.
491         if (internalAdvanceAnimation(false)) {
492             // The image region has been marked dirty, but once we return to our
493             // caller, draw() will clear it, and nothing will cause the
494             // animation to advance again.  We need to start the timer for the
495             // next frame running, or the animation can hang.  (Compare this
496             // with when advanceAnimation() is called, and the region is dirtied
497             // while draw() is not in the callstack, meaning draw() gets called
498             // to update the region and thus startAnimation() is reached again.)
499             // NOTE: For large images with slow or heavily-loaded systems,
500             // throwing away data as we go (see destroyDecodedData()) means we
501             // can spend so much time re-decoding data above that by the time we
502             // reach here we're behind again.  If we let startAnimation() run
503             // the catch-up code again, we can get long delays without painting
504             // as we race the timer, or even infinite recursion.  In this
505             // situation the best we can do is to simply change frames as fast
506             // as possible, so force startAnimation() to set a zero-delay timer
507             // and bail out if we're not caught up.
508             startAnimation(false);
509         }
510     }
511 }
512 
stopAnimation()513 void BitmapImage::stopAnimation()
514 {
515     // This timer is used to animate all occurrences of this image.  Don't invalidate
516     // the timer unless all renderers have stopped drawing.
517     delete m_frameTimer;
518     m_frameTimer = 0;
519 }
520 
resetAnimation()521 void BitmapImage::resetAnimation()
522 {
523     stopAnimation();
524     m_currentFrame = 0;
525     m_repetitionsComplete = 0;
526     m_desiredFrameStartTime = 0;
527     m_animationFinished = false;
528 
529     // For extremely large animations, when the animation is reset, we just throw everything away.
530     destroyDecodedDataIfNecessary();
531 }
532 
advanceAnimation(Timer<BitmapImage> *)533 void BitmapImage::advanceAnimation(Timer<BitmapImage>*)
534 {
535     internalAdvanceAnimation(false);
536     // At this point the image region has been marked dirty, and if it's
537     // onscreen, we'll soon make a call to draw(), which will call
538     // startAnimation() again to keep the animation moving.
539 }
540 
internalAdvanceAnimation(bool skippingFrames)541 bool BitmapImage::internalAdvanceAnimation(bool skippingFrames)
542 {
543     // Stop the animation.
544     stopAnimation();
545 
546     // See if anyone is still paying attention to this animation.  If not, we don't
547     // advance and will remain suspended at the current frame until the animation is resumed.
548     if (!skippingFrames && imageObserver()->shouldPauseAnimation(this))
549         return false;
550 
551     ++m_currentFrame;
552     bool advancedAnimation = true;
553     if (m_currentFrame >= frameCount()) {
554         ++m_repetitionsComplete;
555 
556         // Get the repetition count again.  If we weren't able to get a
557         // repetition count before, we should have decoded the whole image by
558         // now, so it should now be available.
559         // Note that we don't need to special-case cAnimationLoopOnce here
560         // because it is 0 (see comments on its declaration in ImageSource.h).
561         if (repetitionCount(true) != cAnimationLoopInfinite && m_repetitionsComplete > m_repetitionCount) {
562             m_animationFinished = true;
563             m_desiredFrameStartTime = 0;
564             --m_currentFrame;
565             advancedAnimation = false;
566         } else
567             m_currentFrame = 0;
568     }
569     destroyDecodedDataIfNecessary();
570 
571     // We need to draw this frame if we advanced to it while not skipping, or if
572     // while trying to skip frames we hit the last frame and thus had to stop.
573     if (skippingFrames != advancedAnimation)
574         imageObserver()->animationAdvanced(this);
575     return advancedAnimation;
576 }
577 
checkForSolidColor()578 void BitmapImage::checkForSolidColor()
579 {
580     m_isSolidColor = false;
581     m_checkedForSolidColor = true;
582 
583     if (frameCount() > 1)
584         return;
585 
586     RefPtr<NativeImageSkia> frame = frameAtIndex(0);
587 
588     if (frame && size().width() == 1 && size().height() == 1) {
589         SkAutoLockPixels lock(frame->bitmap());
590         if (!frame->bitmap().getPixels())
591             return;
592 
593         m_isSolidColor = true;
594         m_solidColor = Color(frame->bitmap().getColor(0, 0));
595     }
596 }
597 
mayFillWithSolidColor()598 bool BitmapImage::mayFillWithSolidColor()
599 {
600     if (!m_checkedForSolidColor && frameCount() > 0) {
601         checkForSolidColor();
602         ASSERT(m_checkedForSolidColor);
603     }
604     return m_isSolidColor && !m_currentFrame;
605 }
606 
solidColor() const607 Color BitmapImage::solidColor() const
608 {
609     return m_solidColor;
610 }
611 
612 }
613