1 //===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // The file defines the MachineFrameInfo class. 11 // 12 //===----------------------------------------------------------------------===// 13 14 #ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H 15 #define LLVM_CODEGEN_MACHINEFRAMEINFO_H 16 17 #include "llvm/ADT/SmallVector.h" 18 #include "llvm/Support/DataTypes.h" 19 #include <cassert> 20 #include <vector> 21 22 namespace llvm { 23 class raw_ostream; 24 class DataLayout; 25 class TargetRegisterClass; 26 class Type; 27 class MachineFunction; 28 class MachineBasicBlock; 29 class TargetFrameLowering; 30 class TargetMachine; 31 class BitVector; 32 class Value; 33 class AllocaInst; 34 35 /// The CalleeSavedInfo class tracks the information need to locate where a 36 /// callee saved register is in the current frame. 37 class CalleeSavedInfo { 38 unsigned Reg; 39 int FrameIdx; 40 41 public: 42 explicit CalleeSavedInfo(unsigned R, int FI = 0) Reg(R)43 : Reg(R), FrameIdx(FI) {} 44 45 // Accessors. getReg()46 unsigned getReg() const { return Reg; } getFrameIdx()47 int getFrameIdx() const { return FrameIdx; } setFrameIdx(int FI)48 void setFrameIdx(int FI) { FrameIdx = FI; } 49 }; 50 51 /// The MachineFrameInfo class represents an abstract stack frame until 52 /// prolog/epilog code is inserted. This class is key to allowing stack frame 53 /// representation optimizations, such as frame pointer elimination. It also 54 /// allows more mundane (but still important) optimizations, such as reordering 55 /// of abstract objects on the stack frame. 56 /// 57 /// To support this, the class assigns unique integer identifiers to stack 58 /// objects requested clients. These identifiers are negative integers for 59 /// fixed stack objects (such as arguments passed on the stack) or nonnegative 60 /// for objects that may be reordered. Instructions which refer to stack 61 /// objects use a special MO_FrameIndex operand to represent these frame 62 /// indexes. 63 /// 64 /// Because this class keeps track of all references to the stack frame, it 65 /// knows when a variable sized object is allocated on the stack. This is the 66 /// sole condition which prevents frame pointer elimination, which is an 67 /// important optimization on register-poor architectures. Because original 68 /// variable sized alloca's in the source program are the only source of 69 /// variable sized stack objects, it is safe to decide whether there will be 70 /// any variable sized objects before all stack objects are known (for 71 /// example, register allocator spill code never needs variable sized 72 /// objects). 73 /// 74 /// When prolog/epilog code emission is performed, the final stack frame is 75 /// built and the machine instructions are modified to refer to the actual 76 /// stack offsets of the object, eliminating all MO_FrameIndex operands from 77 /// the program. 78 /// 79 /// @brief Abstract Stack Frame Information 80 class MachineFrameInfo { 81 82 // StackObject - Represent a single object allocated on the stack. 83 struct StackObject { 84 // SPOffset - The offset of this object from the stack pointer on entry to 85 // the function. This field has no meaning for a variable sized element. 86 int64_t SPOffset; 87 88 // The size of this object on the stack. 0 means a variable sized object, 89 // ~0ULL means a dead object. 90 uint64_t Size; 91 92 // Alignment - The required alignment of this stack slot. 93 unsigned Alignment; 94 95 // isImmutable - If true, the value of the stack object is set before 96 // entering the function and is not modified inside the function. By 97 // default, fixed objects are immutable unless marked otherwise. 98 bool isImmutable; 99 100 // isSpillSlot - If true the stack object is used as spill slot. It 101 // cannot alias any other memory objects. 102 bool isSpillSlot; 103 104 // MayNeedSP - If true the stack object triggered the creation of the stack 105 // protector. We should allocate this object right after the stack 106 // protector. 107 bool MayNeedSP; 108 109 /// Alloca - If this stack object is originated from an Alloca instruction 110 /// this value saves the original IR allocation. Can be NULL. 111 const AllocaInst *Alloca; 112 113 // PreAllocated - If true, the object was mapped into the local frame 114 // block and doesn't need additional handling for allocation beyond that. 115 bool PreAllocated; 116 StackObjectStackObject117 StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM, 118 bool isSS, bool NSP, const AllocaInst *Val) 119 : SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM), 120 isSpillSlot(isSS), MayNeedSP(NSP), Alloca(Val), PreAllocated(false) {} 121 }; 122 123 const TargetMachine &TM; 124 125 /// Objects - The list of stack objects allocated... 126 /// 127 std::vector<StackObject> Objects; 128 129 /// NumFixedObjects - This contains the number of fixed objects contained on 130 /// the stack. Because fixed objects are stored at a negative index in the 131 /// Objects list, this is also the index to the 0th object in the list. 132 /// 133 unsigned NumFixedObjects; 134 135 /// HasVarSizedObjects - This boolean keeps track of whether any variable 136 /// sized objects have been allocated yet. 137 /// 138 bool HasVarSizedObjects; 139 140 /// FrameAddressTaken - This boolean keeps track of whether there is a call 141 /// to builtin \@llvm.frameaddress. 142 bool FrameAddressTaken; 143 144 /// ReturnAddressTaken - This boolean keeps track of whether there is a call 145 /// to builtin \@llvm.returnaddress. 146 bool ReturnAddressTaken; 147 148 /// StackSize - The prolog/epilog code inserter calculates the final stack 149 /// offsets for all of the fixed size objects, updating the Objects list 150 /// above. It then updates StackSize to contain the number of bytes that need 151 /// to be allocated on entry to the function. 152 /// 153 uint64_t StackSize; 154 155 /// OffsetAdjustment - The amount that a frame offset needs to be adjusted to 156 /// have the actual offset from the stack/frame pointer. The exact usage of 157 /// this is target-dependent, but it is typically used to adjust between 158 /// SP-relative and FP-relative offsets. E.G., if objects are accessed via 159 /// SP then OffsetAdjustment is zero; if FP is used, OffsetAdjustment is set 160 /// to the distance between the initial SP and the value in FP. For many 161 /// targets, this value is only used when generating debug info (via 162 /// TargetRegisterInfo::getFrameIndexOffset); when generating code, the 163 /// corresponding adjustments are performed directly. 164 int OffsetAdjustment; 165 166 /// MaxAlignment - The prolog/epilog code inserter may process objects 167 /// that require greater alignment than the default alignment the target 168 /// provides. To handle this, MaxAlignment is set to the maximum alignment 169 /// needed by the objects on the current frame. If this is greater than the 170 /// native alignment maintained by the compiler, dynamic alignment code will 171 /// be needed. 172 /// 173 unsigned MaxAlignment; 174 175 /// AdjustsStack - Set to true if this function adjusts the stack -- e.g., 176 /// when calling another function. This is only valid during and after 177 /// prolog/epilog code insertion. 178 bool AdjustsStack; 179 180 /// HasCalls - Set to true if this function has any function calls. 181 bool HasCalls; 182 183 /// StackProtectorIdx - The frame index for the stack protector. 184 int StackProtectorIdx; 185 186 /// FunctionContextIdx - The frame index for the function context. Used for 187 /// SjLj exceptions. 188 int FunctionContextIdx; 189 190 /// MaxCallFrameSize - This contains the size of the largest call frame if the 191 /// target uses frame setup/destroy pseudo instructions (as defined in the 192 /// TargetFrameInfo class). This information is important for frame pointer 193 /// elimination. If is only valid during and after prolog/epilog code 194 /// insertion. 195 /// 196 unsigned MaxCallFrameSize; 197 198 /// CSInfo - The prolog/epilog code inserter fills in this vector with each 199 /// callee saved register saved in the frame. Beyond its use by the prolog/ 200 /// epilog code inserter, this data used for debug info and exception 201 /// handling. 202 std::vector<CalleeSavedInfo> CSInfo; 203 204 /// CSIValid - Has CSInfo been set yet? 205 bool CSIValid; 206 207 /// LocalFrameObjects - References to frame indices which are mapped 208 /// into the local frame allocation block. <FrameIdx, LocalOffset> 209 SmallVector<std::pair<int, int64_t>, 32> LocalFrameObjects; 210 211 /// LocalFrameSize - Size of the pre-allocated local frame block. 212 int64_t LocalFrameSize; 213 214 /// Required alignment of the local object blob, which is the strictest 215 /// alignment of any object in it. 216 unsigned LocalFrameMaxAlign; 217 218 /// Whether the local object blob needs to be allocated together. If not, 219 /// PEI should ignore the isPreAllocated flags on the stack objects and 220 /// just allocate them normally. 221 bool UseLocalStackAllocationBlock; 222 223 /// Whether the "realign-stack" option is on. 224 bool RealignOption; 225 226 const TargetFrameLowering *getFrameLowering() const; 227 public: MachineFrameInfo(const TargetMachine & TM,bool RealignOpt)228 explicit MachineFrameInfo(const TargetMachine &TM, bool RealignOpt) 229 : TM(TM), RealignOption(RealignOpt) { 230 StackSize = NumFixedObjects = OffsetAdjustment = MaxAlignment = 0; 231 HasVarSizedObjects = false; 232 FrameAddressTaken = false; 233 ReturnAddressTaken = false; 234 AdjustsStack = false; 235 HasCalls = false; 236 StackProtectorIdx = -1; 237 FunctionContextIdx = -1; 238 MaxCallFrameSize = 0; 239 CSIValid = false; 240 LocalFrameSize = 0; 241 LocalFrameMaxAlign = 0; 242 UseLocalStackAllocationBlock = false; 243 } 244 245 /// hasStackObjects - Return true if there are any stack objects in this 246 /// function. 247 /// hasStackObjects()248 bool hasStackObjects() const { return !Objects.empty(); } 249 250 /// hasVarSizedObjects - This method may be called any time after instruction 251 /// selection is complete to determine if the stack frame for this function 252 /// contains any variable sized objects. 253 /// hasVarSizedObjects()254 bool hasVarSizedObjects() const { return HasVarSizedObjects; } 255 256 /// getStackProtectorIndex/setStackProtectorIndex - Return the index for the 257 /// stack protector object. 258 /// getStackProtectorIndex()259 int getStackProtectorIndex() const { return StackProtectorIdx; } setStackProtectorIndex(int I)260 void setStackProtectorIndex(int I) { StackProtectorIdx = I; } 261 262 /// getFunctionContextIndex/setFunctionContextIndex - Return the index for the 263 /// function context object. This object is used for SjLj exceptions. getFunctionContextIndex()264 int getFunctionContextIndex() const { return FunctionContextIdx; } setFunctionContextIndex(int I)265 void setFunctionContextIndex(int I) { FunctionContextIdx = I; } 266 267 /// isFrameAddressTaken - This method may be called any time after instruction 268 /// selection is complete to determine if there is a call to 269 /// \@llvm.frameaddress in this function. isFrameAddressTaken()270 bool isFrameAddressTaken() const { return FrameAddressTaken; } setFrameAddressIsTaken(bool T)271 void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; } 272 273 /// isReturnAddressTaken - This method may be called any time after 274 /// instruction selection is complete to determine if there is a call to 275 /// \@llvm.returnaddress in this function. isReturnAddressTaken()276 bool isReturnAddressTaken() const { return ReturnAddressTaken; } setReturnAddressIsTaken(bool s)277 void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; } 278 279 /// getObjectIndexBegin - Return the minimum frame object index. 280 /// getObjectIndexBegin()281 int getObjectIndexBegin() const { return -NumFixedObjects; } 282 283 /// getObjectIndexEnd - Return one past the maximum frame object index. 284 /// getObjectIndexEnd()285 int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; } 286 287 /// getNumFixedObjects - Return the number of fixed objects. getNumFixedObjects()288 unsigned getNumFixedObjects() const { return NumFixedObjects; } 289 290 /// getNumObjects - Return the number of objects. 291 /// getNumObjects()292 unsigned getNumObjects() const { return Objects.size(); } 293 294 /// mapLocalFrameObject - Map a frame index into the local object block mapLocalFrameObject(int ObjectIndex,int64_t Offset)295 void mapLocalFrameObject(int ObjectIndex, int64_t Offset) { 296 LocalFrameObjects.push_back(std::pair<int, int64_t>(ObjectIndex, Offset)); 297 Objects[ObjectIndex + NumFixedObjects].PreAllocated = true; 298 } 299 300 /// getLocalFrameObjectMap - Get the local offset mapping for a for an object getLocalFrameObjectMap(int i)301 std::pair<int, int64_t> getLocalFrameObjectMap(int i) { 302 assert (i >= 0 && (unsigned)i < LocalFrameObjects.size() && 303 "Invalid local object reference!"); 304 return LocalFrameObjects[i]; 305 } 306 307 /// getLocalFrameObjectCount - Return the number of objects allocated into 308 /// the local object block. getLocalFrameObjectCount()309 int64_t getLocalFrameObjectCount() { return LocalFrameObjects.size(); } 310 311 /// setLocalFrameSize - Set the size of the local object blob. setLocalFrameSize(int64_t sz)312 void setLocalFrameSize(int64_t sz) { LocalFrameSize = sz; } 313 314 /// getLocalFrameSize - Get the size of the local object blob. getLocalFrameSize()315 int64_t getLocalFrameSize() const { return LocalFrameSize; } 316 317 /// setLocalFrameMaxAlign - Required alignment of the local object blob, 318 /// which is the strictest alignment of any object in it. setLocalFrameMaxAlign(unsigned Align)319 void setLocalFrameMaxAlign(unsigned Align) { LocalFrameMaxAlign = Align; } 320 321 /// getLocalFrameMaxAlign - Return the required alignment of the local 322 /// object blob. getLocalFrameMaxAlign()323 unsigned getLocalFrameMaxAlign() const { return LocalFrameMaxAlign; } 324 325 /// getUseLocalStackAllocationBlock - Get whether the local allocation blob 326 /// should be allocated together or let PEI allocate the locals in it 327 /// directly. getUseLocalStackAllocationBlock()328 bool getUseLocalStackAllocationBlock() {return UseLocalStackAllocationBlock;} 329 330 /// setUseLocalStackAllocationBlock - Set whether the local allocation blob 331 /// should be allocated together or let PEI allocate the locals in it 332 /// directly. setUseLocalStackAllocationBlock(bool v)333 void setUseLocalStackAllocationBlock(bool v) { 334 UseLocalStackAllocationBlock = v; 335 } 336 337 /// isObjectPreAllocated - Return true if the object was pre-allocated into 338 /// the local block. isObjectPreAllocated(int ObjectIdx)339 bool isObjectPreAllocated(int ObjectIdx) const { 340 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 341 "Invalid Object Idx!"); 342 return Objects[ObjectIdx+NumFixedObjects].PreAllocated; 343 } 344 345 /// getObjectSize - Return the size of the specified object. 346 /// getObjectSize(int ObjectIdx)347 int64_t getObjectSize(int ObjectIdx) const { 348 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 349 "Invalid Object Idx!"); 350 return Objects[ObjectIdx+NumFixedObjects].Size; 351 } 352 353 /// setObjectSize - Change the size of the specified stack object. setObjectSize(int ObjectIdx,int64_t Size)354 void setObjectSize(int ObjectIdx, int64_t Size) { 355 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 356 "Invalid Object Idx!"); 357 Objects[ObjectIdx+NumFixedObjects].Size = Size; 358 } 359 360 /// getObjectAlignment - Return the alignment of the specified stack object. getObjectAlignment(int ObjectIdx)361 unsigned getObjectAlignment(int ObjectIdx) const { 362 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 363 "Invalid Object Idx!"); 364 return Objects[ObjectIdx+NumFixedObjects].Alignment; 365 } 366 367 /// setObjectAlignment - Change the alignment of the specified stack object. setObjectAlignment(int ObjectIdx,unsigned Align)368 void setObjectAlignment(int ObjectIdx, unsigned Align) { 369 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 370 "Invalid Object Idx!"); 371 Objects[ObjectIdx+NumFixedObjects].Alignment = Align; 372 ensureMaxAlignment(Align); 373 } 374 375 /// getObjectAllocation - Return the underlying Alloca of the specified 376 /// stack object if it exists. Returns 0 if none exists. getObjectAllocation(int ObjectIdx)377 const AllocaInst* getObjectAllocation(int ObjectIdx) const { 378 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 379 "Invalid Object Idx!"); 380 return Objects[ObjectIdx+NumFixedObjects].Alloca; 381 } 382 383 /// NeedsStackProtector - Returns true if the object may need stack 384 /// protectors. MayNeedStackProtector(int ObjectIdx)385 bool MayNeedStackProtector(int ObjectIdx) const { 386 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 387 "Invalid Object Idx!"); 388 return Objects[ObjectIdx+NumFixedObjects].MayNeedSP; 389 } 390 391 /// getObjectOffset - Return the assigned stack offset of the specified object 392 /// from the incoming stack pointer. 393 /// getObjectOffset(int ObjectIdx)394 int64_t getObjectOffset(int ObjectIdx) const { 395 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 396 "Invalid Object Idx!"); 397 assert(!isDeadObjectIndex(ObjectIdx) && 398 "Getting frame offset for a dead object?"); 399 return Objects[ObjectIdx+NumFixedObjects].SPOffset; 400 } 401 402 /// setObjectOffset - Set the stack frame offset of the specified object. The 403 /// offset is relative to the stack pointer on entry to the function. 404 /// setObjectOffset(int ObjectIdx,int64_t SPOffset)405 void setObjectOffset(int ObjectIdx, int64_t SPOffset) { 406 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 407 "Invalid Object Idx!"); 408 assert(!isDeadObjectIndex(ObjectIdx) && 409 "Setting frame offset for a dead object?"); 410 Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset; 411 } 412 413 /// getStackSize - Return the number of bytes that must be allocated to hold 414 /// all of the fixed size frame objects. This is only valid after 415 /// Prolog/Epilog code insertion has finalized the stack frame layout. 416 /// getStackSize()417 uint64_t getStackSize() const { return StackSize; } 418 419 /// setStackSize - Set the size of the stack... 420 /// setStackSize(uint64_t Size)421 void setStackSize(uint64_t Size) { StackSize = Size; } 422 423 /// Estimate and return the size of the stack frame. 424 unsigned estimateStackSize(const MachineFunction &MF) const; 425 426 /// getOffsetAdjustment - Return the correction for frame offsets. 427 /// getOffsetAdjustment()428 int getOffsetAdjustment() const { return OffsetAdjustment; } 429 430 /// setOffsetAdjustment - Set the correction for frame offsets. 431 /// setOffsetAdjustment(int Adj)432 void setOffsetAdjustment(int Adj) { OffsetAdjustment = Adj; } 433 434 /// getMaxAlignment - Return the alignment in bytes that this function must be 435 /// aligned to, which is greater than the default stack alignment provided by 436 /// the target. 437 /// getMaxAlignment()438 unsigned getMaxAlignment() const { return MaxAlignment; } 439 440 /// ensureMaxAlignment - Make sure the function is at least Align bytes 441 /// aligned. 442 void ensureMaxAlignment(unsigned Align); 443 444 /// AdjustsStack - Return true if this function adjusts the stack -- e.g., 445 /// when calling another function. This is only valid during and after 446 /// prolog/epilog code insertion. adjustsStack()447 bool adjustsStack() const { return AdjustsStack; } setAdjustsStack(bool V)448 void setAdjustsStack(bool V) { AdjustsStack = V; } 449 450 /// hasCalls - Return true if the current function has any function calls. hasCalls()451 bool hasCalls() const { return HasCalls; } setHasCalls(bool V)452 void setHasCalls(bool V) { HasCalls = V; } 453 454 /// getMaxCallFrameSize - Return the maximum size of a call frame that must be 455 /// allocated for an outgoing function call. This is only available if 456 /// CallFrameSetup/Destroy pseudo instructions are used by the target, and 457 /// then only during or after prolog/epilog code insertion. 458 /// getMaxCallFrameSize()459 unsigned getMaxCallFrameSize() const { return MaxCallFrameSize; } setMaxCallFrameSize(unsigned S)460 void setMaxCallFrameSize(unsigned S) { MaxCallFrameSize = S; } 461 462 /// CreateFixedObject - Create a new object at a fixed location on the stack. 463 /// All fixed objects should be created before other objects are created for 464 /// efficiency. By default, fixed objects are immutable. This returns an 465 /// index with a negative value. 466 /// 467 int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool Immutable); 468 469 470 /// isFixedObjectIndex - Returns true if the specified index corresponds to a 471 /// fixed stack object. isFixedObjectIndex(int ObjectIdx)472 bool isFixedObjectIndex(int ObjectIdx) const { 473 return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects); 474 } 475 476 /// isImmutableObjectIndex - Returns true if the specified index corresponds 477 /// to an immutable object. isImmutableObjectIndex(int ObjectIdx)478 bool isImmutableObjectIndex(int ObjectIdx) const { 479 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 480 "Invalid Object Idx!"); 481 return Objects[ObjectIdx+NumFixedObjects].isImmutable; 482 } 483 484 /// isSpillSlotObjectIndex - Returns true if the specified index corresponds 485 /// to a spill slot.. isSpillSlotObjectIndex(int ObjectIdx)486 bool isSpillSlotObjectIndex(int ObjectIdx) const { 487 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 488 "Invalid Object Idx!"); 489 return Objects[ObjectIdx+NumFixedObjects].isSpillSlot; 490 } 491 492 /// isDeadObjectIndex - Returns true if the specified index corresponds to 493 /// a dead object. isDeadObjectIndex(int ObjectIdx)494 bool isDeadObjectIndex(int ObjectIdx) const { 495 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 496 "Invalid Object Idx!"); 497 return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL; 498 } 499 500 /// CreateStackObject - Create a new statically sized stack object, returning 501 /// a nonnegative identifier to represent it. 502 /// 503 int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS, 504 bool MayNeedSP = false, const AllocaInst *Alloca = 0); 505 506 /// CreateSpillStackObject - Create a new statically sized stack object that 507 /// represents a spill slot, returning a nonnegative identifier to represent 508 /// it. 509 /// 510 int CreateSpillStackObject(uint64_t Size, unsigned Alignment); 511 512 /// RemoveStackObject - Remove or mark dead a statically sized stack object. 513 /// RemoveStackObject(int ObjectIdx)514 void RemoveStackObject(int ObjectIdx) { 515 // Mark it dead. 516 Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL; 517 } 518 519 /// CreateVariableSizedObject - Notify the MachineFrameInfo object that a 520 /// variable sized object has been created. This must be created whenever a 521 /// variable sized object is created, whether or not the index returned is 522 /// actually used. 523 /// 524 int CreateVariableSizedObject(unsigned Alignment); 525 526 /// getCalleeSavedInfo - Returns a reference to call saved info vector for the 527 /// current function. getCalleeSavedInfo()528 const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const { 529 return CSInfo; 530 } 531 532 /// setCalleeSavedInfo - Used by prolog/epilog inserter to set the function's 533 /// callee saved information. setCalleeSavedInfo(const std::vector<CalleeSavedInfo> & CSI)534 void setCalleeSavedInfo(const std::vector<CalleeSavedInfo> &CSI) { 535 CSInfo = CSI; 536 } 537 538 /// isCalleeSavedInfoValid - Has the callee saved info been calculated yet? isCalleeSavedInfoValid()539 bool isCalleeSavedInfoValid() const { return CSIValid; } 540 setCalleeSavedInfoValid(bool v)541 void setCalleeSavedInfoValid(bool v) { CSIValid = v; } 542 543 /// getPristineRegs - Return a set of physical registers that are pristine on 544 /// entry to the MBB. 545 /// 546 /// Pristine registers hold a value that is useless to the current function, 547 /// but that must be preserved - they are callee saved registers that have not 548 /// been saved yet. 549 /// 550 /// Before the PrologueEpilogueInserter has placed the CSR spill code, this 551 /// method always returns an empty set. 552 BitVector getPristineRegs(const MachineBasicBlock *MBB) const; 553 554 /// print - Used by the MachineFunction printer to print information about 555 /// stack objects. Implemented in MachineFunction.cpp 556 /// 557 void print(const MachineFunction &MF, raw_ostream &OS) const; 558 559 /// dump - Print the function to stderr. 560 void dump(const MachineFunction &MF) const; 561 }; 562 563 } // End llvm namespace 564 565 #endif 566