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1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
18 
19 #include <stdint.h>
20 #include <sys/types.h>
21 
22 #include <cutils/compiler.h>
23 
24 #include <gui/BitTube.h>
25 #include <gui/IDisplayEventConnection.h>
26 #include <gui/DisplayEventReceiver.h>
27 
28 #include <utils/Errors.h>
29 #include <utils/String8.h>
30 #include <utils/Trace.h>
31 
32 #include "EventThread.h"
33 #include "SurfaceFlinger.h"
34 
35 // ---------------------------------------------------------------------------
36 namespace android {
37 // ---------------------------------------------------------------------------
38 
EventThread(const sp<VSyncSource> & src)39 EventThread::EventThread(const sp<VSyncSource>& src)
40     : mVSyncSource(src),
41       mUseSoftwareVSync(false),
42       mVsyncEnabled(false),
43       mDebugVsyncEnabled(false) {
44 
45     for (int32_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) {
46         mVSyncEvent[i].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
47         mVSyncEvent[i].header.id = 0;
48         mVSyncEvent[i].header.timestamp = 0;
49         mVSyncEvent[i].vsync.count =  0;
50     }
51 }
52 
onFirstRef()53 void EventThread::onFirstRef() {
54     run("EventThread", PRIORITY_URGENT_DISPLAY + PRIORITY_MORE_FAVORABLE);
55 }
56 
createEventConnection() const57 sp<EventThread::Connection> EventThread::createEventConnection() const {
58     return new Connection(const_cast<EventThread*>(this));
59 }
60 
registerDisplayEventConnection(const sp<EventThread::Connection> & connection)61 status_t EventThread::registerDisplayEventConnection(
62         const sp<EventThread::Connection>& connection) {
63     Mutex::Autolock _l(mLock);
64     mDisplayEventConnections.add(connection);
65     mCondition.broadcast();
66     return NO_ERROR;
67 }
68 
removeDisplayEventConnection(const wp<EventThread::Connection> & connection)69 void EventThread::removeDisplayEventConnection(
70         const wp<EventThread::Connection>& connection) {
71     Mutex::Autolock _l(mLock);
72     mDisplayEventConnections.remove(connection);
73 }
74 
setVsyncRate(uint32_t count,const sp<EventThread::Connection> & connection)75 void EventThread::setVsyncRate(uint32_t count,
76         const sp<EventThread::Connection>& connection) {
77     if (int32_t(count) >= 0) { // server must protect against bad params
78         Mutex::Autolock _l(mLock);
79         const int32_t new_count = (count == 0) ? -1 : count;
80         if (connection->count != new_count) {
81             connection->count = new_count;
82             mCondition.broadcast();
83         }
84     }
85 }
86 
requestNextVsync(const sp<EventThread::Connection> & connection)87 void EventThread::requestNextVsync(
88         const sp<EventThread::Connection>& connection) {
89     Mutex::Autolock _l(mLock);
90     if (connection->count < 0) {
91         connection->count = 0;
92         mCondition.broadcast();
93     }
94 }
95 
onScreenReleased()96 void EventThread::onScreenReleased() {
97     Mutex::Autolock _l(mLock);
98     if (!mUseSoftwareVSync) {
99         // disable reliance on h/w vsync
100         mUseSoftwareVSync = true;
101         mCondition.broadcast();
102     }
103 }
104 
onScreenAcquired()105 void EventThread::onScreenAcquired() {
106     Mutex::Autolock _l(mLock);
107     if (mUseSoftwareVSync) {
108         // resume use of h/w vsync
109         mUseSoftwareVSync = false;
110         mCondition.broadcast();
111     }
112 }
113 
onVSyncEvent(nsecs_t timestamp)114 void EventThread::onVSyncEvent(nsecs_t timestamp) {
115     Mutex::Autolock _l(mLock);
116     mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
117     mVSyncEvent[0].header.id = 0;
118     mVSyncEvent[0].header.timestamp = timestamp;
119     mVSyncEvent[0].vsync.count++;
120     mCondition.broadcast();
121 }
122 
onHotplugReceived(int type,bool connected)123 void EventThread::onHotplugReceived(int type, bool connected) {
124     ALOGE_IF(type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES,
125             "received hotplug event for an invalid display (id=%d)", type);
126 
127     Mutex::Autolock _l(mLock);
128     if (type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
129         DisplayEventReceiver::Event event;
130         event.header.type = DisplayEventReceiver::DISPLAY_EVENT_HOTPLUG;
131         event.header.id = type;
132         event.header.timestamp = systemTime();
133         event.hotplug.connected = connected;
134         mPendingEvents.add(event);
135         mCondition.broadcast();
136     }
137 }
138 
threadLoop()139 bool EventThread::threadLoop() {
140     DisplayEventReceiver::Event event;
141     Vector< sp<EventThread::Connection> > signalConnections;
142     signalConnections = waitForEvent(&event);
143 
144     // dispatch events to listeners...
145     const size_t count = signalConnections.size();
146     for (size_t i=0 ; i<count ; i++) {
147         const sp<Connection>& conn(signalConnections[i]);
148         // now see if we still need to report this event
149         status_t err = conn->postEvent(event);
150         if (err == -EAGAIN || err == -EWOULDBLOCK) {
151             // The destination doesn't accept events anymore, it's probably
152             // full. For now, we just drop the events on the floor.
153             // FIXME: Note that some events cannot be dropped and would have
154             // to be re-sent later.
155             // Right-now we don't have the ability to do this.
156             ALOGW("EventThread: dropping event (%08x) for connection %p",
157                     event.header.type, conn.get());
158         } else if (err < 0) {
159             // handle any other error on the pipe as fatal. the only
160             // reasonable thing to do is to clean-up this connection.
161             // The most common error we'll get here is -EPIPE.
162             removeDisplayEventConnection(signalConnections[i]);
163         }
164     }
165     return true;
166 }
167 
168 // This will return when (1) a vsync event has been received, and (2) there was
169 // at least one connection interested in receiving it when we started waiting.
waitForEvent(DisplayEventReceiver::Event * event)170 Vector< sp<EventThread::Connection> > EventThread::waitForEvent(
171         DisplayEventReceiver::Event* event)
172 {
173     Mutex::Autolock _l(mLock);
174     Vector< sp<EventThread::Connection> > signalConnections;
175 
176     do {
177         bool eventPending = false;
178         bool waitForVSync = false;
179 
180         size_t vsyncCount = 0;
181         nsecs_t timestamp = 0;
182         for (int32_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) {
183             timestamp = mVSyncEvent[i].header.timestamp;
184             if (timestamp) {
185                 // we have a vsync event to dispatch
186                 *event = mVSyncEvent[i];
187                 mVSyncEvent[i].header.timestamp = 0;
188                 vsyncCount = mVSyncEvent[i].vsync.count;
189                 break;
190             }
191         }
192 
193         if (!timestamp) {
194             // no vsync event, see if there are some other event
195             eventPending = !mPendingEvents.isEmpty();
196             if (eventPending) {
197                 // we have some other event to dispatch
198                 *event = mPendingEvents[0];
199                 mPendingEvents.removeAt(0);
200             }
201         }
202 
203         // find out connections waiting for events
204         size_t count = mDisplayEventConnections.size();
205         for (size_t i=0 ; i<count ; i++) {
206             sp<Connection> connection(mDisplayEventConnections[i].promote());
207             if (connection != NULL) {
208                 bool added = false;
209                 if (connection->count >= 0) {
210                     // we need vsync events because at least
211                     // one connection is waiting for it
212                     waitForVSync = true;
213                     if (timestamp) {
214                         // we consume the event only if it's time
215                         // (ie: we received a vsync event)
216                         if (connection->count == 0) {
217                             // fired this time around
218                             connection->count = -1;
219                             signalConnections.add(connection);
220                             added = true;
221                         } else if (connection->count == 1 ||
222                                 (vsyncCount % connection->count) == 0) {
223                             // continuous event, and time to report it
224                             signalConnections.add(connection);
225                             added = true;
226                         }
227                     }
228                 }
229 
230                 if (eventPending && !timestamp && !added) {
231                     // we don't have a vsync event to process
232                     // (timestamp==0), but we have some pending
233                     // messages.
234                     signalConnections.add(connection);
235                 }
236             } else {
237                 // we couldn't promote this reference, the connection has
238                 // died, so clean-up!
239                 mDisplayEventConnections.removeAt(i);
240                 --i; --count;
241             }
242         }
243 
244         // Here we figure out if we need to enable or disable vsyncs
245         if (timestamp && !waitForVSync) {
246             // we received a VSYNC but we have no clients
247             // don't report it, and disable VSYNC events
248             disableVSyncLocked();
249         } else if (!timestamp && waitForVSync) {
250             // we have at least one client, so we want vsync enabled
251             // (TODO: this function is called right after we finish
252             // notifying clients of a vsync, so this call will be made
253             // at the vsync rate, e.g. 60fps.  If we can accurately
254             // track the current state we could avoid making this call
255             // so often.)
256             enableVSyncLocked();
257         }
258 
259         // note: !timestamp implies signalConnections.isEmpty(), because we
260         // don't populate signalConnections if there's no vsync pending
261         if (!timestamp && !eventPending) {
262             // wait for something to happen
263             if (waitForVSync) {
264                 // This is where we spend most of our time, waiting
265                 // for vsync events and new client registrations.
266                 //
267                 // If the screen is off, we can't use h/w vsync, so we
268                 // use a 16ms timeout instead.  It doesn't need to be
269                 // precise, we just need to keep feeding our clients.
270                 //
271                 // We don't want to stall if there's a driver bug, so we
272                 // use a (long) timeout when waiting for h/w vsync, and
273                 // generate fake events when necessary.
274                 bool softwareSync = mUseSoftwareVSync;
275                 nsecs_t timeout = softwareSync ? ms2ns(16) : ms2ns(1000);
276                 if (mCondition.waitRelative(mLock, timeout) == TIMED_OUT) {
277                     if (!softwareSync) {
278                         ALOGW("Timed out waiting for hw vsync; faking it");
279                     }
280                     // FIXME: how do we decide which display id the fake
281                     // vsync came from ?
282                     mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
283                     mVSyncEvent[0].header.id = DisplayDevice::DISPLAY_PRIMARY;
284                     mVSyncEvent[0].header.timestamp = systemTime(SYSTEM_TIME_MONOTONIC);
285                     mVSyncEvent[0].vsync.count++;
286                 }
287             } else {
288                 // Nobody is interested in vsync, so we just want to sleep.
289                 // h/w vsync should be disabled, so this will wait until we
290                 // get a new connection, or an existing connection becomes
291                 // interested in receiving vsync again.
292                 mCondition.wait(mLock);
293             }
294         }
295     } while (signalConnections.isEmpty());
296 
297     // here we're guaranteed to have a timestamp and some connections to signal
298     // (The connections might have dropped out of mDisplayEventConnections
299     // while we were asleep, but we'll still have strong references to them.)
300     return signalConnections;
301 }
302 
enableVSyncLocked()303 void EventThread::enableVSyncLocked() {
304     if (!mUseSoftwareVSync) {
305         // never enable h/w VSYNC when screen is off
306         if (!mVsyncEnabled) {
307             mVsyncEnabled = true;
308             mVSyncSource->setCallback(static_cast<VSyncSource::Callback*>(this));
309             mVSyncSource->setVSyncEnabled(true);
310             mPowerHAL.vsyncHint(true);
311         }
312     }
313     mDebugVsyncEnabled = true;
314 }
315 
disableVSyncLocked()316 void EventThread::disableVSyncLocked() {
317     if (mVsyncEnabled) {
318         mVsyncEnabled = false;
319         mVSyncSource->setVSyncEnabled(false);
320         mPowerHAL.vsyncHint(false);
321         mDebugVsyncEnabled = false;
322     }
323 }
324 
dump(String8 & result) const325 void EventThread::dump(String8& result) const {
326     Mutex::Autolock _l(mLock);
327     result.appendFormat("VSYNC state: %s\n",
328             mDebugVsyncEnabled?"enabled":"disabled");
329     result.appendFormat("  soft-vsync: %s\n",
330             mUseSoftwareVSync?"enabled":"disabled");
331     result.appendFormat("  numListeners=%u,\n  events-delivered: %u\n",
332             mDisplayEventConnections.size(),
333             mVSyncEvent[DisplayDevice::DISPLAY_PRIMARY].vsync.count);
334     for (size_t i=0 ; i<mDisplayEventConnections.size() ; i++) {
335         sp<Connection> connection =
336                 mDisplayEventConnections.itemAt(i).promote();
337         result.appendFormat("    %p: count=%d\n",
338                 connection.get(), connection!=NULL ? connection->count : 0);
339     }
340 }
341 
342 // ---------------------------------------------------------------------------
343 
Connection(const sp<EventThread> & eventThread)344 EventThread::Connection::Connection(
345         const sp<EventThread>& eventThread)
346     : count(-1), mEventThread(eventThread), mChannel(new BitTube())
347 {
348 }
349 
~Connection()350 EventThread::Connection::~Connection() {
351     // do nothing here -- clean-up will happen automatically
352     // when the main thread wakes up
353 }
354 
onFirstRef()355 void EventThread::Connection::onFirstRef() {
356     // NOTE: mEventThread doesn't hold a strong reference on us
357     mEventThread->registerDisplayEventConnection(this);
358 }
359 
getDataChannel() const360 sp<BitTube> EventThread::Connection::getDataChannel() const {
361     return mChannel;
362 }
363 
setVsyncRate(uint32_t count)364 void EventThread::Connection::setVsyncRate(uint32_t count) {
365     mEventThread->setVsyncRate(count, this);
366 }
367 
requestNextVsync()368 void EventThread::Connection::requestNextVsync() {
369     mEventThread->requestNextVsync(this);
370 }
371 
postEvent(const DisplayEventReceiver::Event & event)372 status_t EventThread::Connection::postEvent(
373         const DisplayEventReceiver::Event& event) {
374     ssize_t size = DisplayEventReceiver::sendEvents(mChannel, &event, 1);
375     return size < 0 ? status_t(size) : status_t(NO_ERROR);
376 }
377 
378 // ---------------------------------------------------------------------------
379 
380 }; // namespace android
381