1 //===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This pass assigns local frame indices to stack slots relative to one another
11 // and allocates additional base registers to access them when the target
12 // estimates they are likely to be out of range of stack pointer and frame
13 // pointer relative addressing.
14 //
15 //===----------------------------------------------------------------------===//
16
17 #define DEBUG_TYPE "localstackalloc"
18 #include "llvm/CodeGen/Passes.h"
19 #include "llvm/ADT/STLExtras.h"
20 #include "llvm/ADT/SmallSet.h"
21 #include "llvm/ADT/Statistic.h"
22 #include "llvm/CodeGen/MachineFrameInfo.h"
23 #include "llvm/CodeGen/MachineFunction.h"
24 #include "llvm/CodeGen/MachineFunctionPass.h"
25 #include "llvm/CodeGen/MachineRegisterInfo.h"
26 #include "llvm/IR/Constants.h"
27 #include "llvm/IR/DerivedTypes.h"
28 #include "llvm/IR/Instructions.h"
29 #include "llvm/IR/Intrinsics.h"
30 #include "llvm/IR/LLVMContext.h"
31 #include "llvm/IR/Module.h"
32 #include "llvm/Pass.h"
33 #include "llvm/Support/Debug.h"
34 #include "llvm/Support/ErrorHandling.h"
35 #include "llvm/Support/raw_ostream.h"
36 #include "llvm/Target/TargetFrameLowering.h"
37 #include "llvm/Target/TargetRegisterInfo.h"
38
39 using namespace llvm;
40
41 STATISTIC(NumAllocations, "Number of frame indices allocated into local block");
42 STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated");
43 STATISTIC(NumReplacements, "Number of frame indices references replaced");
44
45 namespace {
46 class FrameRef {
47 MachineBasicBlock::iterator MI; // Instr referencing the frame
48 int64_t LocalOffset; // Local offset of the frame idx referenced
49 int FrameIdx; // The frame index
50 public:
FrameRef(MachineBasicBlock::iterator I,int64_t Offset,int Idx)51 FrameRef(MachineBasicBlock::iterator I, int64_t Offset, int Idx) :
52 MI(I), LocalOffset(Offset), FrameIdx(Idx) {}
operator <(const FrameRef & RHS) const53 bool operator<(const FrameRef &RHS) const {
54 return LocalOffset < RHS.LocalOffset;
55 }
getMachineInstr() const56 MachineBasicBlock::iterator getMachineInstr() const { return MI; }
getLocalOffset() const57 int64_t getLocalOffset() const { return LocalOffset; }
getFrameIndex() const58 int getFrameIndex() const { return FrameIdx; }
59 };
60
61 class LocalStackSlotPass: public MachineFunctionPass {
62 SmallVector<int64_t,16> LocalOffsets;
63
64 void AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, int64_t &Offset,
65 bool StackGrowsDown, unsigned &MaxAlign);
66 void calculateFrameObjectOffsets(MachineFunction &Fn);
67 bool insertFrameReferenceRegisters(MachineFunction &Fn);
68 public:
69 static char ID; // Pass identification, replacement for typeid
LocalStackSlotPass()70 explicit LocalStackSlotPass() : MachineFunctionPass(ID) { }
71 bool runOnMachineFunction(MachineFunction &MF);
72
getAnalysisUsage(AnalysisUsage & AU) const73 virtual void getAnalysisUsage(AnalysisUsage &AU) const {
74 AU.setPreservesCFG();
75 MachineFunctionPass::getAnalysisUsage(AU);
76 }
77
78 private:
79 };
80 } // end anonymous namespace
81
82 char LocalStackSlotPass::ID = 0;
83 char &llvm::LocalStackSlotAllocationID = LocalStackSlotPass::ID;
84 INITIALIZE_PASS(LocalStackSlotPass, "localstackalloc",
85 "Local Stack Slot Allocation", false, false)
86
runOnMachineFunction(MachineFunction & MF)87 bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
88 MachineFrameInfo *MFI = MF.getFrameInfo();
89 const TargetRegisterInfo *TRI = MF.getTarget().getRegisterInfo();
90 unsigned LocalObjectCount = MFI->getObjectIndexEnd();
91
92 // If the target doesn't want/need this pass, or if there are no locals
93 // to consider, early exit.
94 if (!TRI->requiresVirtualBaseRegisters(MF) || LocalObjectCount == 0)
95 return true;
96
97 // Make sure we have enough space to store the local offsets.
98 LocalOffsets.resize(MFI->getObjectIndexEnd());
99
100 // Lay out the local blob.
101 calculateFrameObjectOffsets(MF);
102
103 // Insert virtual base registers to resolve frame index references.
104 bool UsedBaseRegs = insertFrameReferenceRegisters(MF);
105
106 // Tell MFI whether any base registers were allocated. PEI will only
107 // want to use the local block allocations from this pass if there were any.
108 // Otherwise, PEI can do a bit better job of getting the alignment right
109 // without a hole at the start since it knows the alignment of the stack
110 // at the start of local allocation, and this pass doesn't.
111 MFI->setUseLocalStackAllocationBlock(UsedBaseRegs);
112
113 return true;
114 }
115
116 /// AdjustStackOffset - Helper function used to adjust the stack frame offset.
AdjustStackOffset(MachineFrameInfo * MFI,int FrameIdx,int64_t & Offset,bool StackGrowsDown,unsigned & MaxAlign)117 void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo *MFI,
118 int FrameIdx, int64_t &Offset,
119 bool StackGrowsDown,
120 unsigned &MaxAlign) {
121 // If the stack grows down, add the object size to find the lowest address.
122 if (StackGrowsDown)
123 Offset += MFI->getObjectSize(FrameIdx);
124
125 unsigned Align = MFI->getObjectAlignment(FrameIdx);
126
127 // If the alignment of this object is greater than that of the stack, then
128 // increase the stack alignment to match.
129 MaxAlign = std::max(MaxAlign, Align);
130
131 // Adjust to alignment boundary.
132 Offset = (Offset + Align - 1) / Align * Align;
133
134 int64_t LocalOffset = StackGrowsDown ? -Offset : Offset;
135 DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset "
136 << LocalOffset << "\n");
137 // Keep the offset available for base register allocation
138 LocalOffsets[FrameIdx] = LocalOffset;
139 // And tell MFI about it for PEI to use later
140 MFI->mapLocalFrameObject(FrameIdx, LocalOffset);
141
142 if (!StackGrowsDown)
143 Offset += MFI->getObjectSize(FrameIdx);
144
145 ++NumAllocations;
146 }
147
148 /// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
149 /// abstract stack objects.
150 ///
calculateFrameObjectOffsets(MachineFunction & Fn)151 void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
152 // Loop over all of the stack objects, assigning sequential addresses...
153 MachineFrameInfo *MFI = Fn.getFrameInfo();
154 const TargetFrameLowering &TFI = *Fn.getTarget().getFrameLowering();
155 bool StackGrowsDown =
156 TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
157 int64_t Offset = 0;
158 unsigned MaxAlign = 0;
159
160 // Make sure that the stack protector comes before the local variables on the
161 // stack.
162 SmallSet<int, 16> LargeStackObjs;
163 if (MFI->getStackProtectorIndex() >= 0) {
164 AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), Offset,
165 StackGrowsDown, MaxAlign);
166
167 // Assign large stack objects first.
168 for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
169 if (MFI->isDeadObjectIndex(i))
170 continue;
171 if (MFI->getStackProtectorIndex() == (int)i)
172 continue;
173 if (!MFI->MayNeedStackProtector(i))
174 continue;
175
176 AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
177 LargeStackObjs.insert(i);
178 }
179 }
180
181 // Then assign frame offsets to stack objects that are not used to spill
182 // callee saved registers.
183 for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
184 if (MFI->isDeadObjectIndex(i))
185 continue;
186 if (MFI->getStackProtectorIndex() == (int)i)
187 continue;
188 if (LargeStackObjs.count(i))
189 continue;
190
191 AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
192 }
193
194 // Remember how big this blob of stack space is
195 MFI->setLocalFrameSize(Offset);
196 MFI->setLocalFrameMaxAlign(MaxAlign);
197 }
198
199 static inline bool
lookupCandidateBaseReg(int64_t BaseOffset,int64_t FrameSizeAdjust,int64_t LocalFrameOffset,const MachineInstr * MI,const TargetRegisterInfo * TRI)200 lookupCandidateBaseReg(int64_t BaseOffset,
201 int64_t FrameSizeAdjust,
202 int64_t LocalFrameOffset,
203 const MachineInstr *MI,
204 const TargetRegisterInfo *TRI) {
205 // Check if the relative offset from the where the base register references
206 // to the target address is in range for the instruction.
207 int64_t Offset = FrameSizeAdjust + LocalFrameOffset - BaseOffset;
208 return TRI->isFrameOffsetLegal(MI, Offset);
209 }
210
insertFrameReferenceRegisters(MachineFunction & Fn)211 bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
212 // Scan the function's instructions looking for frame index references.
213 // For each, ask the target if it wants a virtual base register for it
214 // based on what we can tell it about where the local will end up in the
215 // stack frame. If it wants one, re-use a suitable one we've previously
216 // allocated, or if there isn't one that fits the bill, allocate a new one
217 // and ask the target to create a defining instruction for it.
218 bool UsedBaseReg = false;
219
220 MachineFrameInfo *MFI = Fn.getFrameInfo();
221 const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo();
222 const TargetFrameLowering &TFI = *Fn.getTarget().getFrameLowering();
223 bool StackGrowsDown =
224 TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
225
226 // Collect all of the instructions in the block that reference
227 // a frame index. Also store the frame index referenced to ease later
228 // lookup. (For any insn that has more than one FI reference, we arbitrarily
229 // choose the first one).
230 SmallVector<FrameRef, 64> FrameReferenceInsns;
231
232 for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB) {
233 for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) {
234 MachineInstr *MI = I;
235
236 // Debug value instructions can't be out of range, so they don't need
237 // any updates.
238 if (MI->isDebugValue())
239 continue;
240
241 // For now, allocate the base register(s) within the basic block
242 // where they're used, and don't try to keep them around outside
243 // of that. It may be beneficial to try sharing them more broadly
244 // than that, but the increased register pressure makes that a
245 // tricky thing to balance. Investigate if re-materializing these
246 // becomes an issue.
247 for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
248 // Consider replacing all frame index operands that reference
249 // an object allocated in the local block.
250 if (MI->getOperand(i).isFI()) {
251 // Don't try this with values not in the local block.
252 if (!MFI->isObjectPreAllocated(MI->getOperand(i).getIndex()))
253 break;
254 int Idx = MI->getOperand(i).getIndex();
255 int64_t LocalOffset = LocalOffsets[Idx];
256 if (!TRI->needsFrameBaseReg(MI, LocalOffset))
257 break;
258 FrameReferenceInsns.
259 push_back(FrameRef(MI, LocalOffset, Idx));
260 break;
261 }
262 }
263 }
264 }
265
266 // Sort the frame references by local offset
267 array_pod_sort(FrameReferenceInsns.begin(), FrameReferenceInsns.end());
268
269 MachineBasicBlock *Entry = Fn.begin();
270
271 unsigned BaseReg = 0;
272 int64_t BaseOffset = 0;
273
274 // Loop through the frame references and allocate for them as necessary.
275 for (int ref = 0, e = FrameReferenceInsns.size(); ref < e ; ++ref) {
276 FrameRef &FR = FrameReferenceInsns[ref];
277 MachineBasicBlock::iterator I = FR.getMachineInstr();
278 MachineInstr *MI = I;
279 int64_t LocalOffset = FR.getLocalOffset();
280 int FrameIdx = FR.getFrameIndex();
281 assert(MFI->isObjectPreAllocated(FrameIdx) &&
282 "Only pre-allocated locals expected!");
283
284 DEBUG(dbgs() << "Considering: " << *MI);
285
286 unsigned idx = 0;
287 for (unsigned f = MI->getNumOperands(); idx != f; ++idx) {
288 if (!MI->getOperand(idx).isFI())
289 continue;
290
291 if (FrameIdx == I->getOperand(idx).getIndex())
292 break;
293 }
294
295 assert(idx < MI->getNumOperands() && "Cannot find FI operand");
296
297 int64_t Offset = 0;
298 int64_t FrameSizeAdjust = StackGrowsDown ? MFI->getLocalFrameSize() : 0;
299
300 DEBUG(dbgs() << " Replacing FI in: " << *MI);
301
302 // If we have a suitable base register available, use it; otherwise
303 // create a new one. Note that any offset encoded in the
304 // instruction itself will be taken into account by the target,
305 // so we don't have to adjust for it here when reusing a base
306 // register.
307 if (UsedBaseReg && lookupCandidateBaseReg(BaseOffset, FrameSizeAdjust,
308 LocalOffset, MI, TRI)) {
309 DEBUG(dbgs() << " Reusing base register " << BaseReg << "\n");
310 // We found a register to reuse.
311 Offset = FrameSizeAdjust + LocalOffset - BaseOffset;
312 } else {
313 // No previously defined register was in range, so create a // new one.
314
315 int64_t InstrOffset = TRI->getFrameIndexInstrOffset(MI, idx);
316
317 int64_t PrevBaseOffset = BaseOffset;
318 BaseOffset = FrameSizeAdjust + LocalOffset + InstrOffset;
319
320 // We'd like to avoid creating single-use virtual base registers.
321 // Because the FrameRefs are in sorted order, and we've already
322 // processed all FrameRefs before this one, just check whether or not
323 // the next FrameRef will be able to reuse this new register. If not,
324 // then don't bother creating it.
325 bool CanReuse = false;
326 for (int refn = ref + 1; refn < e; ++refn) {
327 FrameRef &FRN = FrameReferenceInsns[refn];
328 MachineBasicBlock::iterator J = FRN.getMachineInstr();
329 MachineInstr *MIN = J;
330
331 CanReuse = lookupCandidateBaseReg(BaseOffset, FrameSizeAdjust,
332 FRN.getLocalOffset(), MIN, TRI);
333 break;
334 }
335
336 if (!CanReuse) {
337 BaseOffset = PrevBaseOffset;
338 continue;
339 }
340
341 const MachineFunction *MF = MI->getParent()->getParent();
342 const TargetRegisterClass *RC = TRI->getPointerRegClass(*MF);
343 BaseReg = Fn.getRegInfo().createVirtualRegister(RC);
344
345 DEBUG(dbgs() << " Materializing base register " << BaseReg <<
346 " at frame local offset " << LocalOffset + InstrOffset << "\n");
347
348 // Tell the target to insert the instruction to initialize
349 // the base register.
350 // MachineBasicBlock::iterator InsertionPt = Entry->begin();
351 TRI->materializeFrameBaseRegister(Entry, BaseReg, FrameIdx,
352 InstrOffset);
353
354 // The base register already includes any offset specified
355 // by the instruction, so account for that so it doesn't get
356 // applied twice.
357 Offset = -InstrOffset;
358
359 ++NumBaseRegisters;
360 UsedBaseReg = true;
361 }
362 assert(BaseReg != 0 && "Unable to allocate virtual base register!");
363
364 // Modify the instruction to use the new base register rather
365 // than the frame index operand.
366 TRI->resolveFrameIndex(I, BaseReg, Offset);
367 DEBUG(dbgs() << "Resolved: " << *MI);
368
369 ++NumReplacements;
370 }
371
372 return UsedBaseReg;
373 }
374