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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "OpenGLRenderer"
18 
19 #include <utils/JenkinsHash.h>
20 #include <utils/Log.h>
21 
22 #include "Caches.h"
23 #include "PatchCache.h"
24 #include "Properties.h"
25 
26 namespace android {
27 namespace uirenderer {
28 
29 ///////////////////////////////////////////////////////////////////////////////
30 // Constructors/destructor
31 ///////////////////////////////////////////////////////////////////////////////
32 
PatchCache()33 PatchCache::PatchCache():
34         mSize(0), mCache(LruCache<PatchDescription, Patch*>::kUnlimitedCapacity),
35         mMeshBuffer(0), mFreeBlocks(NULL), mGenerationId(0) {
36     char property[PROPERTY_VALUE_MAX];
37     if (property_get(PROPERTY_PATCH_CACHE_SIZE, property, NULL) > 0) {
38         INIT_LOGD("  Setting patch cache size to %skB", property);
39         mMaxSize = KB(atoi(property));
40     } else {
41         INIT_LOGD("  Using default patch cache size of %.2fkB", DEFAULT_PATCH_CACHE_SIZE);
42         mMaxSize = KB(DEFAULT_PATCH_CACHE_SIZE);
43     }
44 }
45 
~PatchCache()46 PatchCache::~PatchCache() {
47     clear();
48 }
49 
init(Caches & caches)50 void PatchCache::init(Caches& caches) {
51     bool created = false;
52     if (!mMeshBuffer) {
53         glGenBuffers(1, &mMeshBuffer);
54         created = true;
55     }
56 
57     caches.bindMeshBuffer(mMeshBuffer);
58     caches.resetVertexPointers();
59 
60     if (created) {
61         createVertexBuffer();
62     }
63 }
64 
65 ///////////////////////////////////////////////////////////////////////////////
66 // Caching
67 ///////////////////////////////////////////////////////////////////////////////
68 
hash() const69 hash_t PatchCache::PatchDescription::hash() const {
70     uint32_t hash = JenkinsHashMix(0, android::hash_type(mPatch));
71     hash = JenkinsHashMix(hash, mBitmapWidth);
72     hash = JenkinsHashMix(hash, mBitmapHeight);
73     hash = JenkinsHashMix(hash, mPixelWidth);
74     hash = JenkinsHashMix(hash, mPixelHeight);
75     return JenkinsHashWhiten(hash);
76 }
77 
compare(const PatchCache::PatchDescription & lhs,const PatchCache::PatchDescription & rhs)78 int PatchCache::PatchDescription::compare(const PatchCache::PatchDescription& lhs,
79             const PatchCache::PatchDescription& rhs) {
80     return memcmp(&lhs, &rhs, sizeof(PatchDescription));
81 }
82 
clear()83 void PatchCache::clear() {
84     clearCache();
85 
86     if (mMeshBuffer) {
87         Caches::getInstance().unbindMeshBuffer();
88         glDeleteBuffers(1, &mMeshBuffer);
89         mMeshBuffer = 0;
90         mSize = 0;
91     }
92 }
93 
clearCache()94 void PatchCache::clearCache() {
95     LruCache<PatchDescription, Patch*>::Iterator i(mCache);
96     while (i.next()) {
97         delete i.value();
98     }
99     mCache.clear();
100 
101     BufferBlock* block = mFreeBlocks;
102     while (block) {
103         BufferBlock* next = block->next;
104         delete block;
105         block = next;
106     }
107     mFreeBlocks = NULL;
108 }
109 
remove(Vector<patch_pair_t> & patchesToRemove,Res_png_9patch * patch)110 void PatchCache::remove(Vector<patch_pair_t>& patchesToRemove, Res_png_9patch* patch) {
111     LruCache<PatchDescription, Patch*>::Iterator i(mCache);
112     while (i.next()) {
113         const PatchDescription& key = i.key();
114         if (key.getPatch() == patch) {
115             patchesToRemove.push(patch_pair_t(&key, i.value()));
116         }
117     }
118 }
119 
removeDeferred(Res_png_9patch * patch)120 void PatchCache::removeDeferred(Res_png_9patch* patch) {
121     Mutex::Autolock _l(mLock);
122     mGarbage.push(patch);
123 }
124 
clearGarbage()125 void PatchCache::clearGarbage() {
126     Vector<patch_pair_t> patchesToRemove;
127 
128     { // scope for the mutex
129         Mutex::Autolock _l(mLock);
130         size_t count = mGarbage.size();
131         for (size_t i = 0; i < count; i++) {
132             remove(patchesToRemove, mGarbage[i]);
133         }
134         mGarbage.clear();
135     }
136 
137     // TODO: We could sort patchesToRemove by offset to merge
138     // adjacent free blocks
139     for (size_t i = 0; i < patchesToRemove.size(); i++) {
140         const patch_pair_t& pair = patchesToRemove[i];
141 
142         // Add a new free block to the list
143         const Patch* patch = pair.getSecond();
144         BufferBlock* block = new BufferBlock(patch->offset, patch->getSize());
145         block->next = mFreeBlocks;
146         mFreeBlocks = block;
147 
148         mSize -= patch->getSize();
149 
150         mCache.remove(*pair.getFirst());
151     }
152 
153 #if DEBUG_PATCHES
154     if (patchesToRemove.size() > 0) {
155         dumpFreeBlocks("Removed garbage");
156     }
157 #endif
158 }
159 
createVertexBuffer()160 void PatchCache::createVertexBuffer() {
161     glBufferData(GL_ARRAY_BUFFER, mMaxSize, NULL, GL_DYNAMIC_DRAW);
162     mSize = 0;
163     mFreeBlocks = new BufferBlock(0, mMaxSize);
164     mGenerationId++;
165 }
166 
167 /**
168  * Sets the mesh's offsets and copies its associated vertices into
169  * the mesh buffer (VBO).
170  */
setupMesh(Patch * newMesh,TextureVertex * vertices)171 void PatchCache::setupMesh(Patch* newMesh, TextureVertex* vertices) {
172     // This call ensures the VBO exists and that it is bound
173     init(Caches::getInstance());
174 
175     // If we're running out of space, let's clear the entire cache
176     uint32_t size = newMesh->getSize();
177     if (mSize + size > mMaxSize) {
178         clearCache();
179         createVertexBuffer();
180     }
181 
182     // Find a block where we can fit the mesh
183     BufferBlock* previous = NULL;
184     BufferBlock* block = mFreeBlocks;
185     while (block) {
186         // The mesh fits
187         if (block->size >= size) {
188             break;
189         }
190         previous = block;
191         block = block->next;
192     }
193 
194     // We have enough space left in the buffer, but it's
195     // too fragmented, let's clear the cache
196     if (!block) {
197         clearCache();
198         createVertexBuffer();
199         previous = NULL;
200         block = mFreeBlocks;
201     }
202 
203     // Copy the 9patch mesh in the VBO
204     newMesh->offset = (GLintptr) (block->offset);
205     newMesh->textureOffset = newMesh->offset + gMeshTextureOffset;
206     glBufferSubData(GL_ARRAY_BUFFER, newMesh->offset, size, vertices);
207 
208     // Remove the block since we've used it entirely
209     if (block->size == size) {
210         if (previous) {
211             previous->next = block->next;
212         } else {
213             mFreeBlocks = block->next;
214         }
215     } else {
216         // Resize the block now that it's occupied
217         block->offset += size;
218         block->size -= size;
219     }
220 
221     mSize += size;
222 }
223 
get(const AssetAtlas::Entry * entry,const uint32_t bitmapWidth,const uint32_t bitmapHeight,const float pixelWidth,const float pixelHeight,const Res_png_9patch * patch)224 const Patch* PatchCache::get(const AssetAtlas::Entry* entry,
225         const uint32_t bitmapWidth, const uint32_t bitmapHeight,
226         const float pixelWidth, const float pixelHeight, const Res_png_9patch* patch) {
227 
228     const PatchDescription description(bitmapWidth, bitmapHeight, pixelWidth, pixelHeight, patch);
229     const Patch* mesh = mCache.get(description);
230 
231     if (!mesh) {
232         Patch* newMesh = new Patch();
233         TextureVertex* vertices;
234 
235         if (entry) {
236             // An atlas entry has a UV mapper
237             vertices = newMesh->createMesh(bitmapWidth, bitmapHeight,
238                     pixelWidth, pixelHeight, entry->uvMapper, patch);
239         } else {
240             vertices = newMesh->createMesh(bitmapWidth, bitmapHeight,
241                     pixelWidth, pixelHeight, patch);
242         }
243 
244         if (vertices) {
245             setupMesh(newMesh, vertices);
246         }
247 
248 #if DEBUG_PATCHES
249         dumpFreeBlocks("Adding patch");
250 #endif
251 
252         mCache.put(description, newMesh);
253         return newMesh;
254     }
255 
256     return mesh;
257 }
258 
259 #if DEBUG_PATCHES
dumpFreeBlocks(const char * prefix)260 void PatchCache::dumpFreeBlocks(const char* prefix) {
261     String8 dump;
262     BufferBlock* block = mFreeBlocks;
263     while (block) {
264         dump.appendFormat("->(%d, %d)", block->offset, block->size);
265         block = block->next;
266     }
267     ALOGD("%s: Free blocks%s", prefix, dump.string());
268 }
269 #endif
270 
271 }; // namespace uirenderer
272 }; // namespace android
273