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1 /*
2  * Copyright 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <GLES/gl.h>
18 
19 #include <cutils/compiler.h>
20 
21 #include "GLES10RenderEngine.h"
22 
23 // ---------------------------------------------------------------------------
24 namespace android {
25 // ---------------------------------------------------------------------------
26 
~GLES10RenderEngine()27 GLES10RenderEngine::~GLES10RenderEngine() {
28 }
29 
setupLayerBlending(bool premultipliedAlpha,bool opaque,int alpha)30 void GLES10RenderEngine::setupLayerBlending(
31     bool premultipliedAlpha, bool opaque, int alpha) {
32     // OpenGL ES 1.0 doesn't support texture combiners.
33     // This path doesn't properly handle opaque layers that have non-opaque
34     // alpha values. The alpha channel will be copied into the framebuffer or
35     // screenshot, so if the framebuffer or screenshot is blended on top of
36     // something else,  whatever is below the window will incorrectly show
37     // through.
38     if (CC_UNLIKELY(alpha < 0xFF)) {
39         GLfloat floatAlpha = alpha * (1.0f / 255.0f);
40         if (premultipliedAlpha) {
41             glColor4f(floatAlpha, floatAlpha, floatAlpha, floatAlpha);
42         } else {
43             glColor4f(1.0f, 1.0f, 1.0f, floatAlpha);
44         }
45         glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
46     } else {
47         glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
48     }
49 
50     if (alpha < 0xFF || !opaque) {
51         glEnable(GL_BLEND);
52         glBlendFunc(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA,
53                     GL_ONE_MINUS_SRC_ALPHA);
54     } else {
55         glDisable(GL_BLEND);
56     }
57 }
58 
59 // ---------------------------------------------------------------------------
60 }; // namespace android
61 // ---------------------------------------------------------------------------
62