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1 /*
2  * Copyright 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <GLES/gl.h>
18 #include <GLES/glext.h>
19 
20 #include <utils/String8.h>
21 #include <cutils/compiler.h>
22 
23 #include "GLES11RenderEngine.h"
24 #include "Mesh.h"
25 #include "Texture.h"
26 
27 // ---------------------------------------------------------------------------
28 namespace android {
29 // ---------------------------------------------------------------------------
30 
GLES11RenderEngine()31 GLES11RenderEngine::GLES11RenderEngine() {
32 
33     glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
34     glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
35 
36     glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
37     glPixelStorei(GL_PACK_ALIGNMENT, 4);
38     glEnableClientState(GL_VERTEX_ARRAY);
39     glShadeModel(GL_FLAT);
40     glDisable(GL_DITHER);
41     glDisable(GL_CULL_FACE);
42 
43     struct pack565 {
44         inline uint16_t operator() (int r, int g, int b) const {
45             return (r<<11)|(g<<5)|b;
46         }
47     } pack565;
48 
49     const uint16_t protTexData[] = { 0 };
50     glGenTextures(1, &mProtectedTexName);
51     glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
52     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
53     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
54     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
55     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
56     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0,
57             GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData);
58 }
59 
~GLES11RenderEngine()60 GLES11RenderEngine::~GLES11RenderEngine() {
61 }
62 
63 
getMaxTextureSize() const64 size_t GLES11RenderEngine::getMaxTextureSize() const {
65     return mMaxTextureSize;
66 }
67 
getMaxViewportDims() const68 size_t GLES11RenderEngine::getMaxViewportDims() const {
69     return
70         mMaxViewportDims[0] < mMaxViewportDims[1] ?
71             mMaxViewportDims[0] : mMaxViewportDims[1];
72 }
73 
setViewportAndProjection(size_t vpw,size_t vph,size_t w,size_t h,bool yswap)74 void GLES11RenderEngine::setViewportAndProjection(
75         size_t vpw, size_t vph, size_t w, size_t h, bool yswap) {
76     glViewport(0, 0, vpw, vph);
77     glMatrixMode(GL_PROJECTION);
78     glLoadIdentity();
79     // put the origin in the left-bottom corner
80     if (yswap)  glOrthof(0, w, h, 0, 0, 1);
81     else        glOrthof(0, w, 0, h, 0, 1);
82     glMatrixMode(GL_MODELVIEW);
83 }
84 
setupLayerBlending(bool premultipliedAlpha,bool opaque,int alpha)85 void GLES11RenderEngine::setupLayerBlending(
86     bool premultipliedAlpha, bool opaque, int alpha) {
87     GLenum combineRGB;
88     GLenum combineAlpha;
89     GLenum src0Alpha;
90     GLfloat envColor[4];
91 
92     if (CC_UNLIKELY(alpha < 0xFF)) {
93         // Cv = premultiplied ? Cs*alpha : Cs
94         // Av = !opaque       ? As*alpha : As
95         combineRGB   = premultipliedAlpha ? GL_MODULATE : GL_REPLACE;
96         combineAlpha = !opaque            ? GL_MODULATE : GL_REPLACE;
97         src0Alpha    = GL_CONSTANT;
98         envColor[0]  = alpha * (1.0f / 255.0f);
99     } else {
100         // Cv = Cs
101         // Av = opaque ? 1.0 : As
102         combineRGB   = GL_REPLACE;
103         combineAlpha = GL_REPLACE;
104         src0Alpha    = opaque ? GL_CONSTANT : GL_TEXTURE;
105         envColor[0]  = 1.0f;
106     }
107 
108     glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
109     glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, combineRGB);
110     glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE);
111     glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
112     if (combineRGB == GL_MODULATE) {
113         glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_CONSTANT);
114         glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
115     }
116     glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, combineAlpha);
117     glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, src0Alpha);
118     glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
119     if (combineAlpha == GL_MODULATE) {
120         glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE);
121         glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
122     }
123     if (combineRGB == GL_MODULATE || src0Alpha == GL_CONSTANT) {
124         envColor[1] = envColor[0];
125         envColor[2] = envColor[0];
126         envColor[3] = envColor[0];
127         glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, envColor);
128     }
129 
130     if (alpha < 0xFF || !opaque) {
131         glEnable(GL_BLEND);
132         glBlendFunc(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA,
133                     GL_ONE_MINUS_SRC_ALPHA);
134     } else {
135         glDisable(GL_BLEND);
136     }
137 }
138 
setupDimLayerBlending(int alpha)139 void GLES11RenderEngine::setupDimLayerBlending(int alpha) {
140     glDisable(GL_TEXTURE_EXTERNAL_OES);
141     glDisable(GL_TEXTURE_2D);
142     if (alpha == 0xFF) {
143         glDisable(GL_BLEND);
144     } else {
145         glEnable(GL_BLEND);
146         glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
147     }
148     glColor4f(0, 0, 0, alpha/255.0f);
149 }
150 
setupLayerTexturing(const Texture & texture)151 void GLES11RenderEngine::setupLayerTexturing(const Texture& texture) {
152     GLuint target = texture.getTextureTarget();
153     glBindTexture(target, texture.getTextureName());
154     GLenum filter = GL_NEAREST;
155     if (texture.getFiltering()) {
156         filter = GL_LINEAR;
157     }
158     glTexParameterx(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
159     glTexParameterx(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
160     glTexParameterx(target, GL_TEXTURE_MAG_FILTER, filter);
161     glTexParameterx(target, GL_TEXTURE_MIN_FILTER, filter);
162     glMatrixMode(GL_TEXTURE);
163     glLoadMatrixf(texture.getMatrix().asArray());
164     glMatrixMode(GL_MODELVIEW);
165     glDisable(GL_TEXTURE_2D);
166     glEnable(GL_TEXTURE_EXTERNAL_OES);
167 }
168 
setupLayerBlackedOut()169 void GLES11RenderEngine::setupLayerBlackedOut() {
170     glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
171     glMatrixMode(GL_TEXTURE);
172     glLoadIdentity();
173     glMatrixMode(GL_MODELVIEW);
174     glDisable(GL_TEXTURE_EXTERNAL_OES);
175     glEnable(GL_TEXTURE_2D);
176 }
177 
disableTexturing()178 void GLES11RenderEngine::disableTexturing() {
179     glDisable(GL_TEXTURE_EXTERNAL_OES);
180     glDisable(GL_TEXTURE_2D);
181 }
182 
disableBlending()183 void GLES11RenderEngine::disableBlending() {
184     glDisable(GL_BLEND);
185 }
186 
bindImageAsFramebuffer(EGLImageKHR image,uint32_t * texName,uint32_t * fbName,uint32_t * status)187 void GLES11RenderEngine::bindImageAsFramebuffer(EGLImageKHR image,
188         uint32_t* texName, uint32_t* fbName, uint32_t* status) {
189     GLuint tname, name;
190     // turn our EGLImage into a texture
191     glGenTextures(1, &tname);
192     glBindTexture(GL_TEXTURE_2D, tname);
193     glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
194 
195     // create a Framebuffer Object to render into
196     glGenFramebuffersOES(1, &name);
197     glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
198     glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
199             GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
200 
201     *status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
202     *texName = tname;
203     *fbName = name;
204 }
205 
unbindFramebuffer(uint32_t texName,uint32_t fbName)206 void GLES11RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) {
207     glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
208     glDeleteFramebuffersOES(1, &fbName);
209     glDeleteTextures(1, &texName);
210 }
211 
setupFillWithColor(float r,float g,float b,float a)212 void GLES11RenderEngine::setupFillWithColor(float r, float g, float b, float a) {
213     glColor4f(r, g, b, a);
214     glDisable(GL_TEXTURE_EXTERNAL_OES);
215     glDisable(GL_TEXTURE_2D);
216     glDisable(GL_BLEND);
217 }
218 
drawMesh(const Mesh & mesh)219 void GLES11RenderEngine::drawMesh(const Mesh& mesh) {
220     if (mesh.getTexCoordsSize()) {
221         glEnableClientState(GL_TEXTURE_COORD_ARRAY);
222         glTexCoordPointer(mesh.getTexCoordsSize(),
223                 GL_FLOAT,
224                 mesh.getByteStride(),
225                 mesh.getTexCoords());
226     }
227 
228     glVertexPointer(mesh.getVertexSize(),
229             GL_FLOAT,
230             mesh.getByteStride(),
231             mesh.getPositions());
232 
233     glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount());
234 
235     if (mesh.getTexCoordsSize()) {
236         glDisableClientState(GL_TEXTURE_COORD_ARRAY);
237     }
238 }
239 
beginGroup(const mat4 & colorTransform)240 void GLES11RenderEngine::beginGroup(const mat4& colorTransform) {
241     // doesn't do anything in GLES 1.1
242 }
243 
endGroup()244 void GLES11RenderEngine::endGroup() {
245     // doesn't do anything in GLES 1.1
246 }
247 
dump(String8 & result)248 void GLES11RenderEngine::dump(String8& result) {
249     RenderEngine::dump(result);
250 }
251 
252 // ---------------------------------------------------------------------------
253 }; // namespace android
254 // ---------------------------------------------------------------------------
255 
256 #if defined(__gl2_h_)
257 #error "don't include gl2/gl2.h in this file"
258 #endif
259