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1 /*
2  * Copyright (C) 2012 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *     notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *     notice, this list of conditions and the following disclaimer in the
11  *     documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24 
25 #ifndef WebAnimation_h
26 #define WebAnimation_h
27 
28 #include "WebCommon.h"
29 #include "WebNonCopyable.h"
30 #include "WebPrivateOwnPtr.h"
31 
32 #if BLINK_IMPLEMENTATION
33 #include "wtf/Forward.h"
34 #endif
35 
36 namespace WebCore {
37 class CCActiveAnimation;
38 }
39 
40 namespace blink {
41 
42 class WebAnimationCurve;
43 
44 // A compositor driven animation.
45 class WebAnimation {
46 public:
47     enum TargetProperty {
48         TargetPropertyTransform = 0,
49         TargetPropertyOpacity,
50         TargetPropertyFilter
51     };
52 
~WebAnimation()53     virtual ~WebAnimation() { }
54 
55     // An id is effectively the animation's name, and it is not unique.
56     virtual int id() = 0;
57 
58     virtual TargetProperty targetProperty() const = 0;
59 
60     // This is the number of times that the animation will play. If this
61     // value is zero the animation will not play. If it is negative, then
62     // the animation will loop indefinitely.
63     virtual int iterations() const = 0;
64     virtual void setIterations(int) = 0;
65 
66     virtual double startTime() const = 0;
67     virtual void setStartTime(double monotonicTime) = 0;
68 
69     virtual double timeOffset() const = 0;
70     virtual void setTimeOffset(double monotonicTime) = 0;
71 
72     // If alternatesDirection is true, on odd numbered iterations we reverse the curve.
73     virtual bool alternatesDirection() const = 0;
74     virtual void setAlternatesDirection(bool) = 0;
75 };
76 
77 } // namespace blink
78 
79 #endif // WebAnimation_h
80