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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef ASH_WM_LOCK_STATE_CONTROLLER_H_
6 #define ASH_WM_LOCK_STATE_CONTROLLER_H_
7 
8 #include "ash/ash_export.h"
9 #include "ash/shell_observer.h"
10 #include "ash/wm/lock_state_observer.h"
11 #include "ash/wm/session_state_animator.h"
12 #include "base/basictypes.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/observer_list.h"
15 #include "base/time/time.h"
16 #include "base/timer/timer.h"
17 #include "ui/aura/root_window_observer.h"
18 
19 namespace gfx {
20 class Rect;
21 class Size;
22 }
23 
24 namespace ui {
25 class Layer;
26 }
27 
28 namespace ash {
29 
30 namespace test {
31 class LockStateControllerTest;
32 class PowerButtonControllerTest;
33 }
34 
35 // Performs system-related functions on behalf of LockStateController.
36 class ASH_EXPORT LockStateControllerDelegate {
37  public:
LockStateControllerDelegate()38   LockStateControllerDelegate() {}
~LockStateControllerDelegate()39   virtual ~LockStateControllerDelegate() {}
40 
41   virtual void RequestLockScreen() = 0;
42   virtual void RequestShutdown() = 0;
43 
44  private:
45   DISALLOW_COPY_AND_ASSIGN(LockStateControllerDelegate);
46 };
47 
48 // Displays onscreen animations and locks or suspends the system in response to
49 // the power button being pressed or released.
50 // Lock workflow:
51 // Entry points:
52 //  * StartLockAnimation (bool shutdown after lock) - starts lock that can be
53 //    cancelled.
54 //  * StartLockAnimationAndLockImmediately - starts uninterruptible lock
55 //    animation.
56 // This leads to call of either StartImmediatePreLockAnimation or
57 // StartCancellablePreLockAnimation. Once they complete
58 // PreLockAnimationFinished is called, and system lock is requested.
59 // Once system locks and lock UI is created, OnLockStateChanged is called, and
60 // StartPostLockAnimation is called. In PostLockAnimationFinished two
61 // things happen : EVENT_LOCK_ANIMATION_FINISHED notification is sent (it
62 // triggers third part of animation within lock UI), and check for continuing to
63 // shutdown is made.
64 //
65 // Unlock workflow:
66 // WebUI does first part of animation, and calls OnLockScreenHide(callback) that
67 // triggers StartUnlockAnimationBeforeUIDestroyed(callback). Once callback is
68 // called at the end of the animation, lock UI is deleted, system unlocks, and
69 // OnLockStateChanged is called. It leads to
70 // StartUnlockAnimationAfterUIDestroyed.
71 class ASH_EXPORT LockStateController : public aura::RootWindowObserver,
72                                        public ShellObserver {
73  public:
74   // Amount of time that the power button needs to be held before we lock the
75   // screen.
76   static const int kLockTimeoutMs;
77 
78   // Amount of time that the power button needs to be held before we shut down.
79   static const int kShutdownTimeoutMs;
80 
81   // Amount of time to wait for our lock requests to be honored before giving
82   // up.
83   static const int kLockFailTimeoutMs;
84 
85   // When the button has been held continuously from the unlocked state, amount
86   // of time that we wait after the screen locker window is shown before
87   // starting the pre-shutdown animation.
88   static const int kLockToShutdownTimeoutMs;
89 
90   // Additional time (beyond kFastCloseAnimMs) to wait after starting the
91   // fast-close shutdown animation before actually requesting shutdown, to give
92   // the animation time to finish.
93   static const int kShutdownRequestDelayMs;
94 
95   // Helper class used by tests to access internal state.
96   class ASH_EXPORT TestApi {
97    public:
98     explicit TestApi(LockStateController* controller);
99 
100     virtual ~TestApi();
101 
lock_fail_timer_is_running()102     bool lock_fail_timer_is_running() const {
103       return controller_->lock_fail_timer_.IsRunning();
104     }
lock_to_shutdown_timer_is_running()105     bool lock_to_shutdown_timer_is_running() const {
106       return controller_->lock_to_shutdown_timer_.IsRunning();
107     }
shutdown_timer_is_running()108     bool shutdown_timer_is_running() const {
109       return controller_->pre_shutdown_timer_.IsRunning();
110     }
real_shutdown_timer_is_running()111     bool real_shutdown_timer_is_running() const {
112       return controller_->real_shutdown_timer_.IsRunning();
113     }
is_animating_lock()114     bool is_animating_lock() const {
115       return controller_->animating_lock_;
116     }
is_lock_cancellable()117     bool is_lock_cancellable() const {
118       return controller_->CanCancelLockAnimation();
119     }
120 
trigger_lock_fail_timeout()121     void trigger_lock_fail_timeout() {
122       controller_->OnLockFailTimeout();
123       controller_->lock_fail_timer_.Stop();
124     }
trigger_lock_to_shutdown_timeout()125     void trigger_lock_to_shutdown_timeout() {
126       controller_->OnLockToShutdownTimeout();
127       controller_->lock_to_shutdown_timer_.Stop();
128     }
trigger_shutdown_timeout()129     void trigger_shutdown_timeout() {
130       controller_->OnPreShutdownAnimationTimeout();
131       controller_->pre_shutdown_timer_.Stop();
132     }
trigger_real_shutdown_timeout()133     void trigger_real_shutdown_timeout() {
134       controller_->OnRealShutdownTimeout();
135       controller_->real_shutdown_timer_.Stop();
136     }
137    private:
138     LockStateController* controller_;  // not owned
139 
140     DISALLOW_COPY_AND_ASSIGN(TestApi);
141   };
142 
143   LockStateController();
144   virtual ~LockStateController();
145 
146   // Takes ownership of |delegate|.
147   void SetDelegate(LockStateControllerDelegate* delegate);
148 
149   void AddObserver(LockStateObserver* observer);
150   void RemoveObserver(LockStateObserver* observer);
151   bool HasObserver(LockStateObserver* observer);
152 
153   // Starts locking (with slow animation) that can be cancelled.
154   // After locking and |kLockToShutdownTimeoutMs| StartShutdownAnimation()
155   // will be called unless CancelShutdownAnimation() is called, if
156   // |shutdown_after_lock| is true.
157   void StartLockAnimation(bool shutdown_after_lock);
158 
159   // Starts shutting down (with slow animation) that can be cancelled.
160   void StartShutdownAnimation();
161 
162   // Starts usual lock animation, but locks immediately.
163   // Unlike StartLockAnimation it does no lead to StartShutdownAnimation.
164   void StartLockAnimationAndLockImmediately();
165 
166   // Returns true if we have requested system to lock, but haven't received
167   // confirmation yet.
168   bool LockRequested();
169 
170   // Returns true if we are shutting down.
171   bool ShutdownRequested();
172 
173   // Returns true if we are within cancellable lock timeframe.
174   bool CanCancelLockAnimation();
175 
176   // Cancels locking and reverts lock animation.
177   void CancelLockAnimation();
178 
179   // Returns true if we are within cancellable shutdown timeframe.
180   bool CanCancelShutdownAnimation();
181 
182   // Cancels shutting down and reverts shutdown animation.
183   void CancelShutdownAnimation();
184 
185   // Called when Chrome gets a request to display the lock screen.
186   void OnStartingLock();
187 
188   // Displays the shutdown animation and requests shutdown when it's done.
189   void RequestShutdown();
190 
191   // Called when ScreenLocker is ready to close, but not yet destroyed.
192   // Can be used to display "hiding" animations on unlock.
193   // |callback| will be called when all animations are done.
194   void OnLockScreenHide(base::Closure& callback);
195 
196   // Sets up the callback that should be called once lock animation is finished.
197   // Callback is guaranteed to be called once and then discarded.
198   void SetLockScreenDisplayedCallback(const base::Closure& callback);
199 
200   // RootWindowObserver override:
201   virtual void OnRootWindowHostCloseRequested(
202      const aura::RootWindow* root) OVERRIDE;
203 
204   // ShellObserver overrides:
205   virtual void OnLoginStateChanged(user::LoginStatus status) OVERRIDE;
206   virtual void OnAppTerminating() OVERRIDE;
207   virtual void OnLockStateChanged(bool locked) OVERRIDE;
208 
209  private:
210   friend class test::PowerButtonControllerTest;
211   friend class test::LockStateControllerTest;
212 
213   struct UnlockedStateProperties {
214     bool background_is_hidden;
215   };
216 
217   // Reverts the pre-lock animation, reports the error.
218   void OnLockFailTimeout();
219 
220   // Starts timer for gap between lock and shutdown.
221   void StartLockToShutdownTimer();
222 
223   // Calls StartShutdownAnimation().
224   void OnLockToShutdownTimeout();
225 
226   // Starts timer for undoable shutdown animation.
227   void StartPreShutdownAnimationTimer();
228 
229   // Calls StartRealShutdownTimer().
230   void OnPreShutdownAnimationTimeout();
231 
232   // Starts timer for final shutdown animation.
233   // If |with_animation_time| is true, it will also include time of "fade to
234   // white" shutdown animation.
235   void StartRealShutdownTimer(bool with_animation_time);
236 
237   // Requests that the machine be shut down.
238   void OnRealShutdownTimeout();
239 
240   // Starts shutdown animation that can be cancelled and starts pre-shutdown
241   // timer.
242   void StartCancellableShutdownAnimation();
243 
244   // If |request_lock_on_completion| is true, a lock request will be sent
245   // after the pre-lock animation completes.  (The pre-lock animation is
246   // also displayed in response to already-in-progress lock requests; in
247   // these cases an additional lock request is undesirable.)
248   void StartImmediatePreLockAnimation(bool request_lock_on_completion);
249   void StartCancellablePreLockAnimation();
250   void CancelPreLockAnimation();
251   void StartPostLockAnimation();
252   // This method calls |callback| when animation completes.
253   void StartUnlockAnimationBeforeUIDestroyed(base::Closure &callback);
254   void StartUnlockAnimationAfterUIDestroyed();
255 
256   // These methods are called when corresponding animation completes.
257   void LockAnimationCancelled();
258   void PreLockAnimationFinished(bool request_lock);
259   void PostLockAnimationFinished();
260   void UnlockAnimationAfterUIDestroyedFinished();
261 
262   // Stores properties of UI that have to be temporarily modified while locking.
263   void StoreUnlockedProperties();
264   void RestoreUnlockedProperties();
265 
266   // Fades in background layer with |speed| if it was hidden in unlocked state.
267   void AnimateBackgroundAppearanceIfNecessary(
268       ash::internal::SessionStateAnimator::AnimationSpeed speed,
269       ui::LayerAnimationObserver* observer);
270 
271   // Fades out background layer with |speed| if it was hidden in unlocked state.
272   void AnimateBackgroundHidingIfNecessary(
273       ash::internal::SessionStateAnimator::AnimationSpeed speed,
274       ui::LayerAnimationObserver* observer);
275 
276   scoped_ptr<internal::SessionStateAnimator> animator_;
277 
278   scoped_ptr<LockStateControllerDelegate> delegate_;
279 
280   ObserverList<LockStateObserver> observers_;
281 
282   // The current login status, or original login status from before we locked.
283   user::LoginStatus login_status_;
284 
285   // Current lock status.
286   bool system_is_locked_;
287 
288   // Are we in the process of shutting the machine down?
289   bool shutting_down_;
290 
291   // Indicates whether controller should proceed to (cancellable) shutdown after
292   // locking.
293   bool shutdown_after_lock_;
294 
295   // Indicates that controller displays lock animation.
296   bool animating_lock_;
297 
298   // Indicates that lock animation can be undone.
299   bool can_cancel_lock_animation_;
300 
301   scoped_ptr<UnlockedStateProperties> unlocked_properties_;
302 
303   // Started when we request that the screen be locked.  When it fires, we
304   // assume that our request got dropped.
305   base::OneShotTimer<LockStateController> lock_fail_timer_;
306 
307   // Started when the screen is locked while the power button is held.  Adds a
308   // delay between the appearance of the lock screen and the beginning of the
309   // pre-shutdown animation.
310   base::OneShotTimer<LockStateController> lock_to_shutdown_timer_;
311 
312   // Started when we begin displaying the pre-shutdown animation.  When it
313   // fires, we start the shutdown animation and get ready to request shutdown.
314   base::OneShotTimer<LockStateController> pre_shutdown_timer_;
315 
316   // Started when we display the shutdown animation.  When it fires, we actually
317   // request shutdown.  Gives the animation time to complete before Chrome, X,
318   // etc. are shut down.
319   base::OneShotTimer<LockStateController> real_shutdown_timer_;
320 
321   base::Closure lock_screen_displayed_callback_;
322 
323   DISALLOW_COPY_AND_ASSIGN(LockStateController);
324 };
325 
326 }  // namespace ash
327 
328 #endif  // ASH_WM_LOCK_STATE_CONTROLLER_H_
329