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1 /*
2  * libjingle
3  * Copyright 2004--2005, Google Inc.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are met:
7  *
8  *  1. Redistributions of source code must retain the above copyright notice,
9  *     this list of conditions and the following disclaimer.
10  *  2. Redistributions in binary form must reproduce the above copyright notice,
11  *     this list of conditions and the following disclaimer in the documentation
12  *     and/or other materials provided with the distribution.
13  *  3. The name of the author may not be used to endorse or promote products
14  *     derived from this software without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
17  * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
18  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
19  * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
20  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
22  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
23  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
24  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
25  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26  */
27 
28 #ifndef TALK_BASE_VIRTUALSOCKETSERVER_H_
29 #define TALK_BASE_VIRTUALSOCKETSERVER_H_
30 
31 #include <cassert>
32 #include <deque>
33 #include <map>
34 
35 #include "talk/base/messagequeue.h"
36 #include "talk/base/socketserver.h"
37 
38 namespace talk_base {
39 
40 class VirtualSocket;
41 class SocketAddressPair;
42 
43 // Simulates a network in the same manner as a loopback interface.  The
44 // interface can create as many addresses as you want.  All of the sockets
45 // created by this network will be able to communicate with one another, unless
46 // they are bound to addresses from incompatible families.
47 class VirtualSocketServer : public SocketServer, public sigslot::has_slots<> {
48  public:
49   // TODO: Add "owned" parameter.
50   // If "owned" is set, the supplied socketserver will be deleted later.
51   explicit VirtualSocketServer(SocketServer* ss);
52   virtual ~VirtualSocketServer();
53 
socketserver()54   SocketServer* socketserver() { return server_; }
55 
56   // Limits the network bandwidth (maximum bytes per second).  Zero means that
57   // all sends occur instantly.  Defaults to 0.
bandwidth()58   uint32 bandwidth() const { return bandwidth_; }
set_bandwidth(uint32 bandwidth)59   void set_bandwidth(uint32 bandwidth) { bandwidth_ = bandwidth; }
60 
61   // Limits the amount of data which can be in flight on the network without
62   // packet loss (on a per sender basis).  Defaults to 64 KB.
network_capacity()63   uint32 network_capacity() const { return network_capacity_; }
set_network_capacity(uint32 capacity)64   void set_network_capacity(uint32 capacity) {
65     network_capacity_ = capacity;
66   }
67 
68   // The amount of data which can be buffered by tcp on the sender's side
send_buffer_capacity()69   uint32 send_buffer_capacity() const { return send_buffer_capacity_; }
set_send_buffer_capacity(uint32 capacity)70   void set_send_buffer_capacity(uint32 capacity) {
71     send_buffer_capacity_ = capacity;
72   }
73 
74   // The amount of data which can be buffered by tcp on the receiver's side
recv_buffer_capacity()75   uint32 recv_buffer_capacity() const { return recv_buffer_capacity_; }
set_recv_buffer_capacity(uint32 capacity)76   void set_recv_buffer_capacity(uint32 capacity) {
77     recv_buffer_capacity_ = capacity;
78   }
79 
80   // Controls the (transit) delay for packets sent in the network.  This does
81   // not inclue the time required to sit in the send queue.  Both of these
82   // values are measured in milliseconds.  Defaults to no delay.
delay_mean()83   uint32 delay_mean() const { return delay_mean_; }
delay_stddev()84   uint32 delay_stddev() const { return delay_stddev_; }
delay_samples()85   uint32 delay_samples() const { return delay_samples_; }
set_delay_mean(uint32 delay_mean)86   void set_delay_mean(uint32 delay_mean) { delay_mean_ = delay_mean; }
set_delay_stddev(uint32 delay_stddev)87   void set_delay_stddev(uint32 delay_stddev) {
88     delay_stddev_ = delay_stddev;
89   }
set_delay_samples(uint32 delay_samples)90   void set_delay_samples(uint32 delay_samples) {
91     delay_samples_ = delay_samples;
92   }
93 
94   // If the (transit) delay parameters are modified, this method should be
95   // called to recompute the new distribution.
96   void UpdateDelayDistribution();
97 
98   // Controls the (uniform) probability that any sent packet is dropped.  This
99   // is separate from calculations to drop based on queue size.
drop_probability()100   double drop_probability() { return drop_prob_; }
set_drop_probability(double drop_prob)101   void set_drop_probability(double drop_prob) {
102     assert((0 <= drop_prob) && (drop_prob <= 1));
103     drop_prob_ = drop_prob;
104   }
105 
106   // SocketFactory:
107   virtual Socket* CreateSocket(int type);
108   virtual Socket* CreateSocket(int family, int type);
109 
110   virtual AsyncSocket* CreateAsyncSocket(int type);
111   virtual AsyncSocket* CreateAsyncSocket(int family, int type);
112 
113   // SocketServer:
114   virtual void SetMessageQueue(MessageQueue* queue);
115   virtual bool Wait(int cms, bool process_io);
116   virtual void WakeUp();
117 
118   typedef std::pair<double, double> Point;
119   typedef std::vector<Point> Function;
120 
121   static Function* CreateDistribution(uint32 mean, uint32 stddev,
122                                       uint32 samples);
123 
124   // Similar to Thread::ProcessMessages, but it only processes messages until
125   // there are no immediate messages or pending network traffic.  Returns false
126   // if Thread::Stop() was called.
127   bool ProcessMessagesUntilIdle();
128 
129  protected:
130   // Returns a new IP not used before in this network.
131   IPAddress GetNextIP(int family);
132   uint16 GetNextPort();
133 
134   VirtualSocket* CreateSocketInternal(int family, int type);
135 
136   // Binds the given socket to addr, assigning and IP and Port if necessary
137   int Bind(VirtualSocket* socket, SocketAddress* addr);
138 
139   // Binds the given socket to the given (fully-defined) address.
140   int Bind(VirtualSocket* socket, const SocketAddress& addr);
141 
142   // Find the socket bound to the given address
143   VirtualSocket* LookupBinding(const SocketAddress& addr);
144 
145   int Unbind(const SocketAddress& addr, VirtualSocket* socket);
146 
147   // Adds a mapping between this socket pair and the socket.
148   void AddConnection(const SocketAddress& client,
149                      const SocketAddress& server,
150                      VirtualSocket* socket);
151 
152   // Find the socket pair corresponding to this server address.
153   VirtualSocket* LookupConnection(const SocketAddress& client,
154                                   const SocketAddress& server);
155 
156   void RemoveConnection(const SocketAddress& client,
157                         const SocketAddress& server);
158 
159   // Connects the given socket to the socket at the given address
160   int Connect(VirtualSocket* socket, const SocketAddress& remote_addr,
161               bool use_delay);
162 
163   // Sends a disconnect message to the socket at the given address
164   bool Disconnect(VirtualSocket* socket);
165 
166   // Sends the given packet to the socket at the given address (if one exists).
167   int SendUdp(VirtualSocket* socket, const char* data, size_t data_size,
168               const SocketAddress& remote_addr);
169 
170   // Moves as much data as possible from the sender's buffer to the network
171   void SendTcp(VirtualSocket* socket);
172 
173   // Places a packet on the network.
174   void AddPacketToNetwork(VirtualSocket* socket, VirtualSocket* recipient,
175                           uint32 cur_time, const char* data, size_t data_size,
176                           size_t header_size, bool ordered);
177 
178   // Removes stale packets from the network
179   void PurgeNetworkPackets(VirtualSocket* socket, uint32 cur_time);
180 
181   // Computes the number of milliseconds required to send a packet of this size.
182   uint32 SendDelay(uint32 size);
183 
184   // Returns a random transit delay chosen from the appropriate distribution.
185   uint32 GetRandomTransitDelay();
186 
187   // Basic operations on functions.  Those that return a function also take
188   // ownership of the function given (and hence, may modify or delete it).
189   static Function* Accumulate(Function* f);
190   static Function* Invert(Function* f);
191   static Function* Resample(Function* f, double x1, double x2, uint32 samples);
192   static double Evaluate(Function* f, double x);
193 
194   // NULL out our message queue if it goes away. Necessary in the case where
195   // our lifetime is greater than that of the thread we are using, since we
196   // try to send Close messages for all connected sockets when we shutdown.
OnMessageQueueDestroyed()197   void OnMessageQueueDestroyed() { msg_queue_ = NULL; }
198 
199   // Determine if two sockets should be able to communicate.
200   // We don't (currently) specify an address family for sockets; instead,
201   // the currently bound address is used to infer the address family.
202   // Any socket that is not explicitly bound to an IPv4 address is assumed to be
203   // dual-stack capable.
204   // This function tests if two addresses can communicate, as well as the
205   // sockets to which they may be bound (the addresses may or may not yet be
206   // bound to the sockets).
207   // First the addresses are tested (after normalization):
208   // If both have the same family, then communication is OK.
209   // If only one is IPv4 then false, unless the other is bound to ::.
210   // This applies even if the IPv4 address is 0.0.0.0.
211   // The socket arguments are optional; the sockets are checked to see if they
212   // were explicitly bound to IPv6-any ('::'), and if so communication is
213   // permitted.
214   // NB: This scheme doesn't permit non-dualstack IPv6 sockets.
215   static bool CanInteractWith(VirtualSocket* local, VirtualSocket* remote);
216 
217  private:
218   friend class VirtualSocket;
219 
220   typedef std::map<SocketAddress, VirtualSocket*> AddressMap;
221   typedef std::map<SocketAddressPair, VirtualSocket*> ConnectionMap;
222 
223   SocketServer* server_;
224   bool server_owned_;
225   MessageQueue* msg_queue_;
226   bool stop_on_idle_;
227   uint32 network_delay_;
228   in_addr next_ipv4_;
229   in6_addr next_ipv6_;
230   uint16 next_port_;
231   AddressMap* bindings_;
232   ConnectionMap* connections_;
233 
234   uint32 bandwidth_;
235   uint32 network_capacity_;
236   uint32 send_buffer_capacity_;
237   uint32 recv_buffer_capacity_;
238   uint32 delay_mean_;
239   uint32 delay_stddev_;
240   uint32 delay_samples_;
241   Function* delay_dist_;
242   CriticalSection delay_crit_;
243 
244   double drop_prob_;
245   DISALLOW_EVIL_CONSTRUCTORS(VirtualSocketServer);
246 };
247 
248 }  // namespace talk_base
249 
250 #endif  // TALK_BASE_VIRTUALSOCKETSERVER_H_
251