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1 /*
2  * Copyright (C) 2008, 2009, 2011 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #ifndef ScriptState_h
32 #define ScriptState_h
33 
34 #include "bindings/v8/ScopedPersistent.h"
35 #include "bindings/v8/V8Utilities.h"
36 #include <v8.h>
37 #include "wtf/Noncopyable.h"
38 
39 namespace WebCore {
40 
41 class DOMWindow;
42 class DOMWrapperWorld;
43 class Frame;
44 class ExecutionContext;
45 class WorkerGlobalScope;
46 
47 class ScriptState {
48     WTF_MAKE_NONCOPYABLE(ScriptState);
49 public:
hadException()50     bool hadException() { return !m_exception.isEmpty(); }
setException(v8::Local<v8::Value> exception)51     void setException(v8::Local<v8::Value> exception)
52     {
53         m_exception.set(m_isolate, exception);
54     }
exception()55     v8::Local<v8::Value> exception() { return m_exception.newLocal(m_isolate); }
clearException()56     void clearException() { m_exception.clear(); }
57 
context()58     v8::Local<v8::Context> context() const
59     {
60         return m_context.newLocal(m_isolate);
61     }
62 
isolate()63     v8::Isolate* isolate()
64     {
65         return m_isolate;
66     }
67 
68     DOMWindow* domWindow() const;
69     ExecutionContext* executionContext() const;
70     bool evalEnabled() const;
71     void setEvalEnabled(bool);
72 
73     static ScriptState* forContext(v8::Handle<v8::Context>);
74     static ScriptState* current();
75 
76 protected:
ScriptState()77     ScriptState()
78         : m_isolate(v8::Isolate::GetCurrent())
79     {
80     }
81 
82     ~ScriptState();
83 
84 private:
85     friend ScriptState* mainWorldScriptState(Frame*);
86     explicit ScriptState(v8::Handle<v8::Context>);
87 
88     static void setWeakCallback(const v8::WeakCallbackData<v8::Context, ScriptState>&);
89 
90     ScopedPersistent<v8::Value> m_exception;
91     ScopedPersistent<v8::Context> m_context;
92     v8::Isolate* m_isolate;
93 };
94 
95 class EmptyScriptState : public ScriptState {
96 public:
EmptyScriptState()97     EmptyScriptState() : ScriptState() { }
~EmptyScriptState()98     ~EmptyScriptState() { }
99 };
100 
101 class ScriptStateProtectedPtr {
102     WTF_MAKE_NONCOPYABLE(ScriptStateProtectedPtr);
103 public:
ScriptStateProtectedPtr()104     ScriptStateProtectedPtr()
105         : m_scriptState(0)
106     {
107     }
108 
ScriptStateProtectedPtr(ScriptState * scriptState)109     ScriptStateProtectedPtr(ScriptState* scriptState)
110         : m_scriptState(scriptState)
111     {
112         v8::HandleScope handleScope(scriptState->isolate());
113         // Keep the context from being GC'ed. ScriptState is guaranteed to be live while the context is live.
114         m_context.set(scriptState->isolate(), scriptState->context());
115     }
116 
get()117     ScriptState* get() const { return m_scriptState; }
118 
119 private:
120     ScriptState* m_scriptState;
121     ScopedPersistent<v8::Context> m_context;
122 };
123 
124 ScriptState* mainWorldScriptState(Frame*);
125 
126 ScriptState* scriptStateFromWorkerGlobalScope(WorkerGlobalScope*);
127 
128 }
129 
130 #endif // ScriptState_h
131