• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm.h"
9 #include "SkBitmap.h"
10 #include "SkCanvas.h"
11 #include "SkColor.h"
12 #include "SkShader.h"
13 
14 namespace skiagm {
15 
16 // This GM draws a 3x3 grid (with the center element excluded) of rectangles
17 // filled with a bitmap shader. The bitmap shader is transformed so that the
18 // pattern cell is at the center (excluded) region.
19 //
20 // In Repeat and Mirror mode, this tests that the bitmap shader still draws
21 // even though the pattern cell is outside the clip.
22 //
23 // In Clamp mode, this tests that the clamp is handled properly. For PDF,
24 // (and possibly other exported formats) this also "tests" that the image itself
25 // is not stored (well, you'll need to open it up with an external tool to
26 // verify that).
27 
create_bitmap()28 static SkBitmap create_bitmap() {
29     SkBitmap bmp;
30     bmp.setConfig(SkBitmap::kARGB_8888_Config, 2, 2);
31     bmp.allocPixels();
32     bmp.lockPixels();
33     uint32_t* pixels = reinterpret_cast<uint32_t*>(bmp.getPixels());
34     pixels[0] = SkPreMultiplyColor(SK_ColorRED);
35     pixels[1] = SkPreMultiplyColor(SK_ColorGREEN);
36     pixels[2] = SkPreMultiplyColor(SK_ColorBLACK);
37     pixels[3] = SkPreMultiplyColor(SK_ColorBLUE);
38     bmp.unlockPixels();
39 
40     return bmp;
41 }
42 
43 static const SkScalar RECT_SIZE = 64;
44 static const SkScalar SLIDE_SIZE = 300;
45 
46 class ClippedBitmapShadersGM : public GM {
47 public:
ClippedBitmapShadersGM(SkShader::TileMode mode,bool hq=false)48     ClippedBitmapShadersGM(SkShader::TileMode mode, bool hq=false)
49     : fMode(mode), fHQ(hq) {
50     }
51 
52 protected:
53     SkShader::TileMode fMode;
54     bool fHQ;
55 
onShortName()56     virtual SkString onShortName() {
57         SkString descriptor;
58         switch (fMode) {
59             case SkShader::kRepeat_TileMode:
60                 descriptor = "tile";
61             break;
62             case SkShader::kMirror_TileMode:
63                 descriptor = "mirror";
64             break;
65             case SkShader::kClamp_TileMode:
66                 descriptor = "clamp";
67             break;
68             default:
69                 SkASSERT(false);
70         }
71         descriptor.prepend("clipped-bitmap-shaders-");
72         if (fHQ) {
73             descriptor.append("-hq");
74         }
75         return descriptor;
76     }
77 
onISize()78     virtual SkISize onISize() {
79         return SkISize::Make(300, 300);
80     }
81 
onDraw(SkCanvas * canvas)82     virtual void onDraw(SkCanvas* canvas) {
83         SkBitmap bmp = create_bitmap();
84         SkShader* shader = SkShader::CreateBitmapShader(
85                 bmp, fMode, fMode);
86 
87         SkPaint paint;
88         SkMatrix s;
89         s.reset();
90         s.setScale(8, 8);
91         s.postTranslate(SLIDE_SIZE / 2, SLIDE_SIZE / 2);
92         shader->setLocalMatrix(s);
93         paint.setShader(shader)->unref();
94 
95         if (fHQ) {
96             paint.setFilterLevel(SkPaint::kHigh_FilterLevel);
97         }
98 
99         SkScalar margin = (SLIDE_SIZE / 3 - RECT_SIZE) / 2;
100         for (int i = 0; i < 3; i++) {
101             SkScalar yOrigin = SLIDE_SIZE / 3 * i + margin;
102             for (int j = 0; j < 3; j++) {
103                 SkScalar xOrigin = SLIDE_SIZE / 3 * j + margin;
104                 if (i == 1 && j == 1) {
105                     continue;   // skip center element
106                 }
107                 SkRect rect = SkRect::MakeXYWH(xOrigin, yOrigin,
108                                                RECT_SIZE, RECT_SIZE);
109                 canvas->save();
110                 canvas->clipRect(rect);
111                 canvas->drawRect(rect, paint);
112                 canvas->restore();
113             }
114         }
115     }
116 
117 private:
118     typedef GM INHERITED;
119 };
120 
121 //////////////////////////////////////////////////////////////////////////////
122 
123 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kRepeat_TileMode); )
124 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kMirror_TileMode); )
125 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode); )
126 
127 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kRepeat_TileMode, true); )
128 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kMirror_TileMode, true); )
129 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode, true); )
130 
131 
132 }
133