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1 
2 /*
3  * Copyright 2011 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 #include "gm.h"
9 #include "SkRandom.h"
10 #include "SkTArray.h"
11 
12 class SkOnce : SkNoncopyable {
13 public:
SkOnce()14     SkOnce() { fDidOnce = false; }
15 
needToDo() const16     bool needToDo() const { return !fDidOnce; }
alreadyDone() const17     bool alreadyDone() const { return fDidOnce; }
accomplished()18     void accomplished() {
19         SkASSERT(!fDidOnce);
20         fDidOnce = true;
21     }
22 
23 private:
24     bool fDidOnce;
25 };
26 
27 namespace skiagm {
28 
29 class ConvexPathsGM : public GM {
30     SkOnce fOnce;
31 public:
ConvexPathsGM()32     ConvexPathsGM() {
33         this->setBGColor(0xFF000000);
34     }
35 
36 protected:
onShortName()37     virtual SkString onShortName() {
38         return SkString("convexpaths");
39     }
40 
41 
onISize()42     virtual SkISize onISize() {
43         return make_isize(1200, 1100);
44     }
45 
makePaths()46     void makePaths() {
47         if (fOnce.alreadyDone()) {
48             return;
49         }
50         fOnce.accomplished();
51 
52         fPaths.push_back().moveTo(0, 0);
53         fPaths.back().quadTo(50 * SK_Scalar1, 100 * SK_Scalar1,
54                              0, 100 * SK_Scalar1);
55         fPaths.back().lineTo(0, 0);
56 
57         fPaths.push_back().moveTo(0, 50 * SK_Scalar1);
58         fPaths.back().quadTo(50 * SK_Scalar1, 0,
59                              100 * SK_Scalar1, 50 * SK_Scalar1);
60         fPaths.back().quadTo(50 * SK_Scalar1, 100 * SK_Scalar1,
61                              0, 50 * SK_Scalar1);
62 
63         fPaths.push_back().addRect(0, 0,
64                                    100 * SK_Scalar1, 100 * SK_Scalar1,
65                                    SkPath::kCW_Direction);
66 
67         fPaths.push_back().addRect(0, 0,
68                                    100 * SK_Scalar1, 100 * SK_Scalar1,
69                                    SkPath::kCCW_Direction);
70 
71         fPaths.push_back().addCircle(50  * SK_Scalar1, 50  * SK_Scalar1,
72                                      50  * SK_Scalar1, SkPath::kCW_Direction);
73 
74 
75         fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0,
76                                                     50 * SK_Scalar1,
77                                                     100 * SK_Scalar1),
78                                    SkPath::kCW_Direction);
79 
80         fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0,
81                                                     100 * SK_Scalar1,
82                                                     5 * SK_Scalar1),
83                                    SkPath::kCCW_Direction);
84 
85         fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0,
86                                                     SK_Scalar1,
87                                                     100 * SK_Scalar1),
88                                                     SkPath::kCCW_Direction);
89 
90         fPaths.push_back().addRoundRect(SkRect::MakeXYWH(0, 0,
91                                                          SK_Scalar1 * 100,
92                                                          SK_Scalar1 * 100),
93                                         40 * SK_Scalar1, 20 * SK_Scalar1,
94                                         SkPath::kCW_Direction);
95 
96         // large number of points
97         enum {
98             kLength = 100,
99             kPtsPerSide = (1 << 12),
100         };
101         fPaths.push_back().moveTo(0, 0);
102         for (int i = 1; i < kPtsPerSide; ++i) { // skip the first point due to moveTo.
103             fPaths.back().lineTo(kLength * SkIntToScalar(i) / kPtsPerSide, 0);
104         }
105         for (int i = 0; i < kPtsPerSide; ++i) {
106             fPaths.back().lineTo(kLength, kLength * SkIntToScalar(i) / kPtsPerSide);
107         }
108         for (int i = kPtsPerSide; i > 0; --i) {
109             fPaths.back().lineTo(kLength * SkIntToScalar(i) / kPtsPerSide, kLength);
110         }
111         for (int i = kPtsPerSide; i > 0; --i) {
112             fPaths.back().lineTo(0, kLength * SkIntToScalar(i) / kPtsPerSide);
113         }
114 
115         // shallow diagonals
116         fPaths.push_back().lineTo(100 * SK_Scalar1, SK_Scalar1);
117         fPaths.back().lineTo(98 * SK_Scalar1, 100 * SK_Scalar1);
118         fPaths.back().lineTo(3 * SK_Scalar1, 96 * SK_Scalar1);
119 
120         fPaths.push_back().arcTo(SkRect::MakeXYWH(0, 0,
121                                                   50 * SK_Scalar1,
122                                                   100 * SK_Scalar1),
123                                                   25 * SK_Scalar1,  130 * SK_Scalar1, false);
124 
125         // cubics
126         fPaths.push_back().cubicTo( 1 * SK_Scalar1,  1 * SK_Scalar1,
127                                    10 * SK_Scalar1,  90 * SK_Scalar1,
128                                     0 * SK_Scalar1, 100 * SK_Scalar1);
129         fPaths.push_back().cubicTo(100 * SK_Scalar1,  50 * SK_Scalar1,
130                                     20 * SK_Scalar1, 100 * SK_Scalar1,
131                                      0 * SK_Scalar1,   0 * SK_Scalar1);
132 
133         // path that has a cubic with a repeated first control point and
134         // a repeated last control point.
135         fPaths.push_back().moveTo(SK_Scalar1 * 10, SK_Scalar1 * 10);
136         fPaths.back().cubicTo(10 * SK_Scalar1, 10 * SK_Scalar1,
137                               10 * SK_Scalar1, 0,
138                               20 * SK_Scalar1, 0);
139         fPaths.back().lineTo(40 * SK_Scalar1, 0);
140         fPaths.back().cubicTo(40 * SK_Scalar1, 0,
141                               50 * SK_Scalar1, 0,
142                               50 * SK_Scalar1, 10 * SK_Scalar1);
143 
144         // path that has two cubics with repeated middle control points.
145         fPaths.push_back().moveTo(SK_Scalar1 * 10, SK_Scalar1 * 10);
146         fPaths.back().cubicTo(10 * SK_Scalar1, 0,
147                               10 * SK_Scalar1, 0,
148                               20 * SK_Scalar1, 0);
149         fPaths.back().lineTo(40 * SK_Scalar1, 0);
150         fPaths.back().cubicTo(50 * SK_Scalar1, 0,
151                               50 * SK_Scalar1, 0,
152                               50 * SK_Scalar1, 10 * SK_Scalar1);
153 
154         // cubic where last three points are almost a line
155         fPaths.push_back().moveTo(0, 228 * SK_Scalar1 / 8);
156         fPaths.back().cubicTo(628 * SK_Scalar1 / 8, 82 * SK_Scalar1 / 8,
157                               1255 * SK_Scalar1 / 8, 141 * SK_Scalar1 / 8,
158                               1883 * SK_Scalar1 / 8, 202 * SK_Scalar1 / 8);
159 
160         // flat cubic where the at end point tangents both point outward.
161         fPaths.push_back().moveTo(10 * SK_Scalar1, 0);
162         fPaths.back().cubicTo(0, SK_Scalar1,
163                               30 * SK_Scalar1, SK_Scalar1,
164                               20 * SK_Scalar1, 0);
165 
166         // flat cubic where initial tangent is in, end tangent out
167         fPaths.push_back().moveTo(0, 0 * SK_Scalar1);
168         fPaths.back().cubicTo(10 * SK_Scalar1, SK_Scalar1,
169                               30 * SK_Scalar1, SK_Scalar1,
170                               20 * SK_Scalar1, 0);
171 
172         // flat cubic where initial tangent is out, end tangent in
173         fPaths.push_back().moveTo(10 * SK_Scalar1, 0);
174         fPaths.back().cubicTo(0, SK_Scalar1,
175                               20 * SK_Scalar1, SK_Scalar1,
176                               30 * SK_Scalar1, 0);
177 
178         // triangle where one edge is a degenerate quad
179         fPaths.push_back().moveTo(8.59375f, 45 * SK_Scalar1);
180         fPaths.back().quadTo(16.9921875f,   45 * SK_Scalar1,
181                              31.25f,        45 * SK_Scalar1);
182         fPaths.back().lineTo(100 * SK_Scalar1,              100 * SK_Scalar1);
183         fPaths.back().lineTo(8.59375f,      45 * SK_Scalar1);
184 
185         // triangle where one edge is a quad with a repeated point
186         fPaths.push_back().moveTo(0, 25 * SK_Scalar1);
187         fPaths.back().lineTo(50 * SK_Scalar1, 0);
188         fPaths.back().quadTo(50 * SK_Scalar1, 50 * SK_Scalar1, 50 * SK_Scalar1, 50 * SK_Scalar1);
189 
190         // triangle where one edge is a cubic with a 2x repeated point
191         fPaths.push_back().moveTo(0, 25 * SK_Scalar1);
192         fPaths.back().lineTo(50 * SK_Scalar1, 0);
193         fPaths.back().cubicTo(50 * SK_Scalar1, 0,
194                               50 * SK_Scalar1, 50 * SK_Scalar1,
195                               50 * SK_Scalar1, 50 * SK_Scalar1);
196 
197         // triangle where one edge is a quad with a nearly repeated point
198         fPaths.push_back().moveTo(0, 25 * SK_Scalar1);
199         fPaths.back().lineTo(50 * SK_Scalar1, 0);
200         fPaths.back().quadTo(50 * SK_Scalar1, 49.95f,
201                              50 * SK_Scalar1, 50 * SK_Scalar1);
202 
203         // triangle where one edge is a cubic with a 3x nearly repeated point
204         fPaths.push_back().moveTo(0, 25 * SK_Scalar1);
205         fPaths.back().lineTo(50 * SK_Scalar1, 0);
206         fPaths.back().cubicTo(50 * SK_Scalar1, 49.95f,
207                               50 * SK_Scalar1, 49.97f,
208                               50 * SK_Scalar1, 50 * SK_Scalar1);
209 
210         // triangle where there is a point degenerate cubic at one corner
211         fPaths.push_back().moveTo(0, 25 * SK_Scalar1);
212         fPaths.back().lineTo(50 * SK_Scalar1, 0);
213         fPaths.back().lineTo(50 * SK_Scalar1, 50 * SK_Scalar1);
214         fPaths.back().cubicTo(50 * SK_Scalar1, 50 * SK_Scalar1,
215                               50 * SK_Scalar1, 50 * SK_Scalar1,
216                               50 * SK_Scalar1, 50 * SK_Scalar1);
217 
218         // point line
219         fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1);
220         fPaths.back().lineTo(50 * SK_Scalar1, 50 * SK_Scalar1);
221 
222         // point quad
223         fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1);
224         fPaths.back().quadTo(50 * SK_Scalar1, 50 * SK_Scalar1,
225                              50 * SK_Scalar1, 50 * SK_Scalar1);
226 
227         // point cubic
228         fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1);
229         fPaths.back().cubicTo(50 * SK_Scalar1, 50 * SK_Scalar1,
230                               50 * SK_Scalar1, 50 * SK_Scalar1,
231                               50 * SK_Scalar1, 50 * SK_Scalar1);
232 
233         // moveTo only paths
234         fPaths.push_back().moveTo(0, 0);
235         fPaths.back().moveTo(0, 0);
236         fPaths.back().moveTo(SK_Scalar1, SK_Scalar1);
237         fPaths.back().moveTo(SK_Scalar1, SK_Scalar1);
238         fPaths.back().moveTo(10 * SK_Scalar1, 10 * SK_Scalar1);
239 
240         fPaths.push_back().moveTo(0, 0);
241         fPaths.back().moveTo(0, 0);
242 
243         // line degenerate
244         fPaths.push_back().lineTo(100 * SK_Scalar1, 100 * SK_Scalar1);
245         fPaths.push_back().quadTo(100 * SK_Scalar1, 100 * SK_Scalar1, 0, 0);
246         fPaths.push_back().quadTo(100 * SK_Scalar1, 100 * SK_Scalar1,
247                                   50 * SK_Scalar1, 50 * SK_Scalar1);
248         fPaths.push_back().quadTo(50 * SK_Scalar1, 50 * SK_Scalar1,
249                                   100 * SK_Scalar1, 100 * SK_Scalar1);
250         fPaths.push_back().cubicTo(0, 0,
251                                    0, 0,
252                                    100 * SK_Scalar1, 100 * SK_Scalar1);
253 
254         // small circle. This is listed last so that it has device coords far
255         // from the origin (small area relative to x,y values).
256         fPaths.push_back().addCircle(0, 0, 1.2f);
257     }
258 
onDraw(SkCanvas * canvas)259     virtual void onDraw(SkCanvas* canvas) {
260         this->makePaths();
261 
262     SkPaint paint;
263     paint.setAntiAlias(true);
264     SkLCGRandom rand;
265     canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1);
266 
267     // As we've added more paths this has gotten pretty big. Scale the whole thing down.
268     canvas->scale(2 * SK_Scalar1 / 3, 2 * SK_Scalar1 / 3);
269 
270     for (int i = 0; i < fPaths.count(); ++i) {
271         canvas->save();
272         // position the path, and make it at off-integer coords.
273         canvas->translate(SK_Scalar1 * 200 * (i % 5) + SK_Scalar1 / 10,
274                           SK_Scalar1 * 200 * (i / 5) + 9 * SK_Scalar1 / 10);
275         SkColor color = rand.nextU();
276         color |= 0xff000000;
277         paint.setColor(color);
278 #if 0 // This hitting on 32bit Linux builds for some paths. Temporarily disabling while it is
279       // debugged.
280         SkASSERT(fPaths[i].isConvex());
281 #endif
282         canvas->drawPath(fPaths[i], paint);
283         canvas->restore();
284     }
285     }
286 
287 private:
288     typedef GM INHERITED;
289     SkTArray<SkPath> fPaths;
290 };
291 
292 //////////////////////////////////////////////////////////////////////////////
293 
MyFactory(void *)294 static GM* MyFactory(void*) { return new ConvexPathsGM; }
295 static GMRegistry reg(MyFactory);
296 
297 }
298