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1 /*
2  * Copyright (C) 2013 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #ifndef DocumentTimeline_h
32 #define DocumentTimeline_h
33 
34 #include "core/animation/AnimationEffect.h"
35 #include "core/animation/Player.h"
36 #include "core/dom/Element.h"
37 #include "core/events/Event.h"
38 #include "platform/Timer.h"
39 #include "wtf/RefCounted.h"
40 #include "wtf/RefPtr.h"
41 #include "wtf/Vector.h"
42 
43 namespace WebCore {
44 
45 class Document;
46 class TimedItem;
47 
48 // DocumentTimeline is constructed and owned by Document, and tied to its lifecycle.
49 class DocumentTimeline : public RefCounted<DocumentTimeline> {
50 public:
51     class PlatformTiming {
52 
53     public:
54         // Calls DocumentTimeline's wake() method after duration seconds.
55         virtual void wakeAfter(double duration) = 0;
56         virtual void cancelWake() = 0;
57         virtual void serviceOnNextFrame() = 0;
~PlatformTiming()58         virtual ~PlatformTiming() { }
59 
60     };
61 
62     static PassRefPtr<DocumentTimeline> create(Document*, PassOwnPtr<PlatformTiming> = nullptr);
63     // Returns whether style recalc was triggered.
64     bool serviceAnimations();
65 
66     // Creates a player attached to this timeline, but without a start time.
67     Player* createPlayer(TimedItem*);
68     Player* play(TimedItem*);
69 
70     // Called from setReadyState() in Document.cpp to set m_zeroTime to
71     // performance.timing.domInteractive
72     void setZeroTime(double);
hasStarted()73     bool hasStarted() const { return !isNull(m_zeroTime); }
zeroTime()74     double zeroTime() const { return m_zeroTime; }
75     double currentTime();
76     void pauseAnimationsForTesting(double);
77     size_t numberOfActiveAnimationsForTesting() const;
players()78     const Vector<RefPtr<Player> >& players() const { return m_players; }
79 
addEventToDispatch(EventTarget * target,PassRefPtr<Event> event)80     void addEventToDispatch(EventTarget* target, PassRefPtr<Event> event)
81     {
82         m_events.append(EventToDispatch(target, event));
83     }
84 
85     void dispatchEvents();
86     void dispatchEventsAsync();
87 
88 protected:
89     DocumentTimeline(Document*, PassOwnPtr<PlatformTiming>);
90 
91 private:
92     double m_zeroTime;
93     Document* m_document;
94     Timer<DocumentTimeline> m_eventDistpachTimer;
95     Vector<RefPtr<Player> > m_players;
96 
97     void eventDispatchTimerFired(Timer<DocumentTimeline>*);
98     void wake();
99 
100     struct EventToDispatch {
EventToDispatchEventToDispatch101         EventToDispatch(EventTarget* target, PassRefPtr<Event> event)
102             : target(target)
103             , event(event)
104         {
105         }
106         RefPtr<EventTarget> target;
107         RefPtr<Event> event;
108     };
109     Vector<EventToDispatch> m_events;
110 
111     static const double s_minimumDelay;
112 
113     OwnPtr<PlatformTiming> m_timing;
114 
115     class DocumentTimelineTiming : public PlatformTiming {
116     public:
DocumentTimelineTiming(DocumentTimeline * documentTimeline)117         DocumentTimelineTiming(DocumentTimeline* documentTimeline)
118             : m_timeline(documentTimeline)
119             , m_timer(this, &DocumentTimelineTiming::timerFired)
120         {
121             ASSERT(m_timeline);
122         }
123 
124         virtual void wakeAfter(double duration) OVERRIDE;
125         virtual void cancelWake() OVERRIDE;
126         virtual void serviceOnNextFrame() OVERRIDE;
127 
timerFired(Timer<DocumentTimelineTiming> *)128         void timerFired(Timer<DocumentTimelineTiming>*) { m_timeline->wake(); }
129 
130     private:
131         DocumentTimeline* m_timeline;
132         Timer<DocumentTimelineTiming> m_timer;
133 
134     };
135 
136     friend class AnimationDocumentTimelineTest;
137 };
138 
139 } // namespace
140 
141 #endif
142