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1 /*
2  * Copyright (C) 2004, 2006, 2008 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef Position_h
27 #define Position_h
28 
29 #include "core/dom/ContainerNode.h"
30 #include "core/editing/EditingBoundary.h"
31 #include "core/editing/TextAffinity.h"
32 #include "platform/text/TextDirection.h"
33 #include "wtf/Assertions.h"
34 #include "wtf/PassRefPtr.h"
35 #include "wtf/RefPtr.h"
36 
37 namespace WebCore {
38 
39 class CSSComputedStyleDeclaration;
40 class Element;
41 class InlineBox;
42 class Node;
43 class Range;
44 class RenderObject;
45 class Text;
46 
47 enum PositionMoveType {
48     CodePoint,       // Move by a single code point.
49     Character,       // Move to the next Unicode character break.
50     BackwardDeletion // Subject to platform conventions.
51 };
52 
53 class Position {
54 public:
55     enum AnchorType {
56         PositionIsOffsetInAnchor,
57         PositionIsBeforeAnchor,
58         PositionIsAfterAnchor,
59         PositionIsBeforeChildren,
60         PositionIsAfterChildren,
61     };
62 
Position()63     Position()
64         : m_offset(0)
65         , m_anchorType(PositionIsOffsetInAnchor)
66         , m_isLegacyEditingPosition(false)
67     {
68     }
69 
70     // For creating legacy editing positions: (Anchor type will be determined from editingIgnoresContent(node))
71     class LegacyEditingOffset {
72     public:
value()73         int value() const { return m_offset; }
74 
75     private:
LegacyEditingOffset(int offset)76         explicit LegacyEditingOffset(int offset) : m_offset(offset) { }
77 
78         friend Position createLegacyEditingPosition(PassRefPtr<Node>, int offset);
79 
80         int m_offset;
81     };
82     Position(PassRefPtr<Node> anchorNode, LegacyEditingOffset);
83 
84     // For creating before/after positions:
85     Position(PassRefPtr<Node> anchorNode, AnchorType);
86     Position(PassRefPtr<Text> textNode, unsigned offset);
87 
88     // For creating offset positions:
89     // FIXME: This constructor should eventually go away. See bug 63040.
90     Position(PassRefPtr<Node> anchorNode, int offset, AnchorType);
91 
anchorType()92     AnchorType anchorType() const { return static_cast<AnchorType>(m_anchorType); }
93 
clear()94     void clear() { m_anchorNode.clear(); m_offset = 0; m_anchorType = PositionIsOffsetInAnchor; m_isLegacyEditingPosition = false; }
95 
96     // These are always DOM compliant values.  Editing positions like [img, 0] (aka [img, before])
97     // will return img->parentNode() and img->nodeIndex() from these functions.
98     Node* containerNode() const; // NULL for a before/after position anchored to a node with no parent
99     Text* containerText() const;
100 
101     int computeOffsetInContainerNode() const;  // O(n) for before/after-anchored positions, O(1) for parent-anchored positions
102     Position parentAnchoredEquivalent() const; // Convenience method for DOM positions that also fixes up some positions for editing
103 
104     // Inline O(1) access for Positions which callers know to be parent-anchored
offsetInContainerNode()105     int offsetInContainerNode() const
106     {
107         ASSERT(anchorType() == PositionIsOffsetInAnchor);
108         return m_offset;
109     }
110 
111     // New code should not use this function.
deprecatedEditingOffset()112     int deprecatedEditingOffset() const
113     {
114         if (m_isLegacyEditingPosition || (m_anchorType != PositionIsAfterAnchor && m_anchorType != PositionIsAfterChildren))
115             return m_offset;
116         return offsetForPositionAfterAnchor();
117     }
118 
119     // These are convenience methods which are smart about whether the position is neighbor anchored or parent anchored
120     Node* computeNodeBeforePosition() const;
121     Node* computeNodeAfterPosition() const;
122 
anchorNode()123     Node* anchorNode() const { return m_anchorNode.get(); }
124 
125     // FIXME: Callers should be moved off of node(), node() is not always the container for this position.
126     // For nodes which editingIgnoresContent(node()) returns true, positions like [ignoredNode, 0]
127     // will be treated as before ignoredNode (thus node() is really after the position, not containing it).
deprecatedNode()128     Node* deprecatedNode() const { return m_anchorNode.get(); }
129 
document()130     Document* document() const { return m_anchorNode ? &m_anchorNode->document() : 0; }
inDocument()131     bool inDocument() const { return m_anchorNode && m_anchorNode->inDocument(); }
rootEditableElement()132     Element* rootEditableElement() const
133     {
134         Node* container = containerNode();
135         return container ? container->rootEditableElement() : 0;
136     }
137 
138     // These should only be used for PositionIsOffsetInAnchor positions, unless
139     // the position is a legacy editing position.
140     void moveToPosition(PassRefPtr<Node> anchorNode, int offset);
141     void moveToOffset(int offset);
142 
isNull()143     bool isNull() const { return !m_anchorNode; }
isNotNull()144     bool isNotNull() const { return m_anchorNode; }
isOrphan()145     bool isOrphan() const { return m_anchorNode && !m_anchorNode->inDocument(); }
146 
147     Element* element() const;
148     PassRefPtr<CSSComputedStyleDeclaration> computedStyle() const;
149 
150     // Move up or down the DOM by one position.
151     // Offsets are computed using render text for nodes that have renderers - but note that even when
152     // using composed characters, the result may be inside a single user-visible character if a ligature is formed.
153     Position previous(PositionMoveType = CodePoint) const;
154     Position next(PositionMoveType = CodePoint) const;
155     static int uncheckedPreviousOffset(const Node*, int current);
156     static int uncheckedPreviousOffsetForBackwardDeletion(const Node*, int current);
157     static int uncheckedNextOffset(const Node*, int current);
158 
159     // These can be either inside or just before/after the node, depending on
160     // if the node is ignored by editing or not.
161     // FIXME: These should go away. They only make sense for legacy positions.
162     bool atFirstEditingPositionForNode() const;
163     bool atLastEditingPositionForNode() const;
164 
165     // Returns true if the visually equivalent positions around have different editability
166     bool atEditingBoundary() const;
167     Node* parentEditingBoundary() const;
168 
169     bool atStartOfTree() const;
170     bool atEndOfTree() const;
171 
172     // FIXME: Make these non-member functions and put them somewhere in the editing directory.
173     // These aren't really basic "position" operations. More high level editing helper functions.
174     Position leadingWhitespacePosition(EAffinity, bool considerNonCollapsibleWhitespace = false) const;
175     Position trailingWhitespacePosition(EAffinity, bool considerNonCollapsibleWhitespace = false) const;
176 
177     // These return useful visually equivalent positions.
178     Position upstream(EditingBoundaryCrossingRule = CannotCrossEditingBoundary) const;
179     Position downstream(EditingBoundaryCrossingRule = CannotCrossEditingBoundary) const;
180 
181     bool isCandidate() const;
182     bool inRenderedText() const;
183     bool isRenderedCharacter() const;
184     bool rendersInDifferentPosition(const Position&) const;
185 
186     void getInlineBoxAndOffset(EAffinity, InlineBox*&, int& caretOffset) const;
187     void getInlineBoxAndOffset(EAffinity, TextDirection primaryDirection, InlineBox*&, int& caretOffset) const;
188 
189     TextDirection primaryDirection() const;
190 
191     static bool hasRenderedNonAnonymousDescendantsWithHeight(RenderObject*);
192     static bool nodeIsUserSelectNone(Node*);
193     static bool nodeIsUserSelectAll(const Node*);
194     static Node* rootUserSelectAllForNode(Node*);
195 
196     static ContainerNode* findParent(const Node*);
197 
198     void debugPosition(const char* msg = "") const;
199 
200 #ifndef NDEBUG
201     void formatForDebugger(char* buffer, unsigned length) const;
202     void showAnchorTypeAndOffset() const;
203     void showTreeForThis() const;
204 #endif
205 
206 private:
207     int offsetForPositionAfterAnchor() const;
208 
209     int renderedOffset() const;
210 
211 
212     Position previousCharacterPosition(EAffinity) const;
213     Position nextCharacterPosition(EAffinity) const;
214 
215     static AnchorType anchorTypeForLegacyEditingPosition(Node* anchorNode, int offset);
216 
217     RefPtr<Node> m_anchorNode;
218     // m_offset can be the offset inside m_anchorNode, or if editingIgnoresContent(m_anchorNode)
219     // returns true, then other places in editing will treat m_offset == 0 as "before the anchor"
220     // and m_offset > 0 as "after the anchor node".  See parentAnchoredEquivalent for more info.
221     int m_offset;
222     unsigned m_anchorType : 3;
223     bool m_isLegacyEditingPosition : 1;
224 };
225 
createLegacyEditingPosition(PassRefPtr<Node> node,int offset)226 inline Position createLegacyEditingPosition(PassRefPtr<Node> node, int offset)
227 {
228     return Position(node, Position::LegacyEditingOffset(offset));
229 }
230 
231 inline bool operator==(const Position& a, const Position& b)
232 {
233     // FIXME: In <div><img></div> [div, 0] != [img, 0] even though most of the
234     // editing code will treat them as identical.
235     return a.anchorNode() == b.anchorNode() && a.deprecatedEditingOffset() == b.deprecatedEditingOffset() && a.anchorType() == b.anchorType();
236 }
237 
238 inline bool operator!=(const Position& a, const Position& b)
239 {
240     return !(a == b);
241 }
242 
243 // We define position creation functions to make callsites more readable.
244 // These are inline to prevent ref-churn when returning a Position object.
245 // If we ever add a PassPosition we can make these non-inline.
246 
positionInParentBeforeNode(const Node * node)247 inline Position positionInParentBeforeNode(const Node* node)
248 {
249     // FIXME: This should ASSERT(node->parentNode())
250     // At least one caller currently hits this ASSERT though, which indicates
251     // that the caller is trying to make a position relative to a disconnected node (which is likely an error)
252     // Specifically, editing/deleting/delete-ligature-001.html crashes with ASSERT(node->parentNode())
253     return Position(node->parentNode(), node->nodeIndex(), Position::PositionIsOffsetInAnchor);
254 }
255 
positionInParentAfterNode(const Node * node)256 inline Position positionInParentAfterNode(const Node* node)
257 {
258     ASSERT(node->parentNode());
259     return Position(node->parentNode(), node->nodeIndex() + 1, Position::PositionIsOffsetInAnchor);
260 }
261 
262 // positionBeforeNode and positionAfterNode return neighbor-anchored positions, construction is O(1)
positionBeforeNode(Node * anchorNode)263 inline Position positionBeforeNode(Node* anchorNode)
264 {
265     ASSERT(anchorNode);
266     return Position(anchorNode, Position::PositionIsBeforeAnchor);
267 }
268 
positionAfterNode(Node * anchorNode)269 inline Position positionAfterNode(Node* anchorNode)
270 {
271     ASSERT(anchorNode);
272     return Position(anchorNode, Position::PositionIsAfterAnchor);
273 }
274 
lastOffsetInNode(Node * node)275 inline int lastOffsetInNode(Node* node)
276 {
277     return node->offsetInCharacters() ? node->maxCharacterOffset() : static_cast<int>(node->childNodeCount());
278 }
279 
280 // firstPositionInNode and lastPositionInNode return parent-anchored positions, lastPositionInNode construction is O(n) due to childNodeCount()
firstPositionInNode(Node * anchorNode)281 inline Position firstPositionInNode(Node* anchorNode)
282 {
283     if (anchorNode->isTextNode())
284         return Position(anchorNode, 0, Position::PositionIsOffsetInAnchor);
285     return Position(anchorNode, Position::PositionIsBeforeChildren);
286 }
287 
lastPositionInNode(Node * anchorNode)288 inline Position lastPositionInNode(Node* anchorNode)
289 {
290     if (anchorNode->isTextNode())
291         return Position(anchorNode, lastOffsetInNode(anchorNode), Position::PositionIsOffsetInAnchor);
292     return Position(anchorNode, Position::PositionIsAfterChildren);
293 }
294 
minOffsetForNode(Node * anchorNode,int offset)295 inline int minOffsetForNode(Node* anchorNode, int offset)
296 {
297     if (anchorNode->offsetInCharacters())
298         return std::min(offset, anchorNode->maxCharacterOffset());
299 
300     int newOffset = 0;
301     for (Node* node = anchorNode->firstChild(); node && newOffset < offset; node = node->nextSibling())
302         newOffset++;
303 
304     return newOffset;
305 }
306 
offsetIsBeforeLastNodeOffset(int offset,Node * anchorNode)307 inline bool offsetIsBeforeLastNodeOffset(int offset, Node* anchorNode)
308 {
309     if (anchorNode->offsetInCharacters())
310         return offset < anchorNode->maxCharacterOffset();
311 
312     int currentOffset = 0;
313     for (Node* node = anchorNode->firstChild(); node && currentOffset < offset; node = node->nextSibling())
314         currentOffset++;
315 
316 
317     return offset < currentOffset;
318 }
319 
320 class PositionWithAffinity {
321 public:
PositionWithAffinity()322     PositionWithAffinity()
323         : m_affinity(DOWNSTREAM)
324     {
325     }
326 
327     PositionWithAffinity(const Position& position, EAffinity affinity = DOWNSTREAM)
m_position(position)328         : m_position(position)
329         , m_affinity(affinity)
330     {
331     }
332 
affinity()333     EAffinity affinity() const { return m_affinity; }
position()334     const Position& position() const { return m_position; }
335 
336 private:
337     Position m_position;
338     EAffinity m_affinity;
339 };
340 
341 } // namespace WebCore
342 
343 #ifndef NDEBUG
344 // Outside the WebCore namespace for ease of invocation from gdb.
345 void showTree(const WebCore::Position&);
346 void showTree(const WebCore::Position*);
347 #endif
348 
349 #endif // Position_h
350