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1 /*
2  * Copyright (C) 2007 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14  *     its contributors may be used to endorse or promote products derived
15  *     from this software without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 #ifndef AnimationController_h
30 #define AnimationController_h
31 
32 #include "CSSPropertyNames.h"
33 #include "wtf/Forward.h"
34 #include "wtf/OwnPtr.h"
35 
36 namespace WebCore {
37 
38 class AnimationBase;
39 class AnimationControllerPrivate;
40 class Document;
41 class Element;
42 class Frame;
43 class Node;
44 class RenderObject;
45 class RenderStyle;
46 
47 class AnimationController {
48 public:
49     AnimationController(Frame*);
50     ~AnimationController();
51 
52     void cancelAnimations(RenderObject*);
53     PassRefPtr<RenderStyle> updateAnimations(RenderObject&, RenderStyle& newStyle);
54     PassRefPtr<RenderStyle> getAnimatedStyleForRenderer(RenderObject*);
55 
56     // This is called when an accelerated animation or transition has actually started to animate.
57     void notifyAnimationStarted(RenderObject*, double startTime);
58 
59     void pauseAnimationsForTesting(double t);
60     unsigned numberOfActiveAnimations(Document*) const; // To be used only for testing
61 
62     bool isRunningAnimationOnRenderer(RenderObject*, CSSPropertyID, bool isRunningNow = true) const;
63     bool isRunningAcceleratableAnimationOnRenderer(RenderObject*) const;
64     bool isRunningAcceleratedAnimationOnRenderer(RenderObject*, CSSPropertyID, bool isRunningNow = true) const;
65 
66     void serviceAnimations();
67 
68     void beginAnimationUpdate();
69     void endAnimationUpdate();
70 
71     static bool supportsAcceleratedAnimationOfProperty(CSSPropertyID);
72 
73 private:
74     OwnPtr<AnimationControllerPrivate> m_data;
75     int m_beginAnimationUpdateCount;
76 };
77 
78 class AnimationUpdateBlock {
79 public:
AnimationUpdateBlock(AnimationController * animationController)80     explicit AnimationUpdateBlock(AnimationController* animationController)
81         : m_animationController(animationController)
82     {
83         if (m_animationController)
84             m_animationController->beginAnimationUpdate();
85     }
86 
AnimationUpdateBlock(AnimationController & animationController)87     explicit AnimationUpdateBlock(AnimationController& animationController)
88         : m_animationController(&animationController)
89     {
90         m_animationController->beginAnimationUpdate();
91     }
92 
~AnimationUpdateBlock()93     ~AnimationUpdateBlock()
94     {
95         if (m_animationController)
96             m_animationController->endAnimationUpdate();
97     }
98 
99     AnimationController* m_animationController;
100 };
101 
102 } // namespace WebCore
103 
104 #endif // AnimationController_h
105