1 /* 2 * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #ifndef FocusController_h 27 #define FocusController_h 28 29 #include "core/page/FocusDirection.h" 30 #include "platform/geometry/LayoutRect.h" 31 #include "wtf/Forward.h" 32 #include "wtf/Noncopyable.h" 33 #include "wtf/RefPtr.h" 34 35 namespace WebCore { 36 37 struct FocusCandidate; 38 class Document; 39 class Element; 40 class Frame; 41 class HTMLFrameOwnerElement; 42 class HTMLShadowElement; 43 class IntRect; 44 class KeyboardEvent; 45 class Node; 46 class Page; 47 class TreeScope; 48 49 class FocusNavigationScope { 50 public: 51 Node* rootNode() const; 52 Element* owner() const; 53 static FocusNavigationScope focusNavigationScopeOf(Node*); 54 static FocusNavigationScope ownedByNonFocusableFocusScopeOwner(Node*); 55 static FocusNavigationScope ownedByShadowHost(Node*); 56 static FocusNavigationScope ownedByShadowInsertionPoint(HTMLShadowElement*); 57 static FocusNavigationScope ownedByIFrame(HTMLFrameOwnerElement*); 58 59 private: 60 explicit FocusNavigationScope(TreeScope*); 61 TreeScope* m_rootTreeScope; 62 }; 63 64 class FocusController { 65 WTF_MAKE_NONCOPYABLE(FocusController); WTF_MAKE_FAST_ALLOCATED; 66 public: 67 static PassOwnPtr<FocusController> create(Page*); 68 69 void setFocusedFrame(PassRefPtr<Frame>); focusedFrame()70 Frame* focusedFrame() const { return m_focusedFrame.get(); } 71 Frame* focusedOrMainFrame() const; 72 73 bool setInitialFocus(FocusDirection); advanceFocus(FocusDirection direction)74 bool advanceFocus(FocusDirection direction) { return advanceFocus(direction, false); } 75 76 bool setFocusedElement(Element*, PassRefPtr<Frame>, FocusDirection = FocusDirectionNone); 77 78 void setActive(bool); isActive()79 bool isActive() const { return m_isActive; } 80 81 void setFocused(bool); isFocused()82 bool isFocused() const { return m_isFocused; } 83 84 void setContainingWindowIsVisible(bool); containingWindowIsVisible()85 bool containingWindowIsVisible() const { return m_containingWindowIsVisible; } 86 87 private: 88 explicit FocusController(Page*); 89 90 bool advanceFocus(FocusDirection, bool initialFocus); 91 bool advanceFocusDirectionally(FocusDirection); 92 bool advanceFocusInDocumentOrder(FocusDirection, bool initialFocus); 93 94 Node* findFocusableNodeAcrossFocusScope(FocusDirection, FocusNavigationScope startScope, Node* start); 95 Node* findFocusableNodeRecursively(FocusDirection, FocusNavigationScope, Node* start); 96 Node* findFocusableNodeDecendingDownIntoFrameDocument(FocusDirection, Node*); 97 98 // Searches through the given tree scope, starting from start node, for the next/previous selectable element that comes after/before start node. 99 // The order followed is as specified in section 17.11.1 of the HTML4 spec, which is elements with tab indexes 100 // first (from lowest to highest), and then elements without tab indexes (in document order). 101 // 102 // @param start The node from which to start searching. The node after this will be focused. May be null. 103 // 104 // @return The focus node that comes after/before start node. 105 // 106 // See http://www.w3.org/TR/html4/interact/forms.html#h-17.11.1 107 inline Node* findFocusableNode(FocusDirection, FocusNavigationScope, Node* start); 108 109 Node* nextFocusableNode(FocusNavigationScope, Node* start); 110 Node* previousFocusableNode(FocusNavigationScope, Node* start); 111 112 Node* findNodeWithExactTabIndex(Node* start, int tabIndex, FocusDirection); 113 114 bool advanceFocusDirectionallyInContainer(Node* container, const LayoutRect& startingRect, FocusDirection); 115 void findFocusCandidateInContainer(Node& container, const LayoutRect& startingRect, FocusDirection, FocusCandidate& closest); 116 117 Page* m_page; 118 RefPtr<Frame> m_focusedFrame; 119 bool m_isActive; 120 bool m_isFocused; 121 bool m_isChangingFocusedFrame; 122 bool m_containingWindowIsVisible; 123 124 }; 125 126 } // namespace WebCore 127 128 #endif // FocusController_h 129