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1 /*
2  * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1. Redistributions of source code must retain the above
9  *    copyright notice, this list of conditions and the following
10  *    disclaimer.
11  * 2. Redistributions in binary form must reproduce the above
12  *    copyright notice, this list of conditions and the following
13  *    disclaimer in the documentation and/or other materials
14  *    provided with the distribution.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
19  * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
20  * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
21  * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
23  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
25  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
26  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
27  * OF THE POSSIBILITY OF SUCH DAMAGE.
28  */
29 
30 #ifndef Shape_h
31 #define Shape_h
32 
33 #include "core/rendering/style/BasicShapes.h"
34 #include "core/rendering/style/StyleImage.h"
35 #include "platform/geometry/LayoutRect.h"
36 #include "platform/text/WritingMode.h"
37 #include "wtf/PassOwnPtr.h"
38 #include "wtf/Vector.h"
39 
40 namespace WebCore {
41 
42 struct LineSegment {
LineSegmentLineSegment43     LineSegment(float logicalLeft, float logicalRight)
44         : logicalLeft(logicalLeft)
45         , logicalRight(logicalRight)
46     {
47     }
48 
49     float logicalLeft;
50     float logicalRight;
51 };
52 
53 typedef Vector<LineSegment> SegmentList;
54 
55 
56 // A representation of a BasicShape that enables layout code to determine how to break a line up into segments
57 // that will fit within or around a shape. The line is defined by a pair of logical Y coordinates and the
58 // computed segments are returned as pairs of logical X coordinates. The BasicShape itself is defined in
59 // physical coordinates.
60 
61 class Shape {
62 public:
63     static PassOwnPtr<Shape> createShape(const BasicShape*, const LayoutSize& logicalBoxSize, WritingMode, Length margin, Length padding);
64     static PassOwnPtr<Shape> createShape(const StyleImage*, float threshold, const LayoutSize& logicalBoxSize, WritingMode, Length margin, Length padding);
65     static PassOwnPtr<Shape> createLayoutBoxShape(const LayoutSize& logicalBoxSize, WritingMode, const Length& margin, const Length& padding);
66 
~Shape()67     virtual ~Shape() { }
68 
69     virtual LayoutRect shapeMarginLogicalBoundingBox() const = 0;
70     virtual LayoutRect shapePaddingLogicalBoundingBox() const = 0;
71     virtual bool isEmpty() const = 0;
72     virtual void getIncludedIntervals(LayoutUnit logicalTop, LayoutUnit logicalHeight, SegmentList&) const = 0;
73     virtual void getExcludedIntervals(LayoutUnit logicalTop, LayoutUnit logicalHeight, SegmentList&) const = 0;
74     virtual bool firstIncludedIntervalLogicalTop(LayoutUnit minLogicalIntervalTop, const LayoutSize& minLogicalIntervalSize, LayoutUnit& result) const = 0;
lineOverlapsShapeMarginBounds(LayoutUnit lineTop,LayoutUnit lineHeight)75     bool lineOverlapsShapeMarginBounds(LayoutUnit lineTop, LayoutUnit lineHeight) const { return lineOverlapsBoundingBox(lineTop, lineHeight, shapeMarginLogicalBoundingBox()); }
lineOverlapsShapePaddingBounds(LayoutUnit lineTop,LayoutUnit lineHeight)76     bool lineOverlapsShapePaddingBounds(LayoutUnit lineTop, LayoutUnit lineHeight) const { return lineOverlapsBoundingBox(lineTop, lineHeight, shapePaddingLogicalBoundingBox()); }
77 
78 protected:
shapeMargin()79     float shapeMargin() const { return m_margin; }
shapePadding()80     float shapePadding() const { return m_padding; }
81 
82 private:
lineOverlapsBoundingBox(LayoutUnit lineTop,LayoutUnit lineHeight,const LayoutRect & rect)83     bool lineOverlapsBoundingBox(LayoutUnit lineTop, LayoutUnit lineHeight, const LayoutRect& rect) const
84     {
85         if (rect.isEmpty())
86             return false;
87         return (lineTop < rect.maxY() && lineTop + lineHeight > rect.y()) || (!lineHeight && lineTop == rect.y());
88     }
89 
90     WritingMode m_writingMode;
91     float m_margin;
92     float m_padding;
93 };
94 
95 } // namespace WebCore
96 
97 #endif // Shape_h
98