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1 /*
2  * Copyright (C) 2013 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #ifndef ShadowList_h
32 #define ShadowList_h
33 
34 #include "core/rendering/style/ShadowData.h"
35 #include "wtf/RefCounted.h"
36 #include "wtf/Vector.h"
37 
38 namespace WebCore {
39 
40 class FloatRect;
41 class LayoutRect;
42 
43 typedef Vector<ShadowData, 1> ShadowDataVector;
44 
45 // These are used to store shadows in specified order, but we usually want to
46 // iterate over them backwards as the first-specified shadow is painted on top.
47 class ShadowList : public RefCounted<ShadowList> {
48 public:
49     // This consumes passed in vector.
adopt(ShadowDataVector & shadows)50     static PassRefPtr<ShadowList> adopt(ShadowDataVector& shadows)
51     {
52         return adoptRef(new ShadowList(shadows));
53     }
shadows()54     const ShadowDataVector& shadows() const { return m_shadows; }
55     bool operator==(const ShadowList& o) const { return m_shadows == o.m_shadows; }
56     bool operator!=(const ShadowList& o) const { return !(*this == o); }
57 
58     static PassRefPtr<ShadowList> blend(const ShadowList* from, const ShadowList* to, double progress);
59 
60     void adjustRectForShadow(LayoutRect&, int additionalOutlineSize = 0) const;
61     void adjustRectForShadow(FloatRect&, int additionalOutlineSize = 0) const;
62 
63 private:
ShadowList(ShadowDataVector & shadows)64     ShadowList(ShadowDataVector& shadows)
65     {
66         // If we have no shadows, we use a null ShadowList
67         ASSERT(!shadows.isEmpty());
68         m_shadows.swap(shadows);
69         m_shadows.shrinkToFit();
70     }
71     ShadowDataVector m_shadows;
72 };
73 
74 } // namespace WebCore
75 
76 #endif // ShadowList_h
77