• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1. Redistributions of source code must retain the above
9  *    copyright notice, this list of conditions and the following
10  *    disclaimer.
11  * 2. Redistributions in binary form must reproduce the above
12  *    copyright notice, this list of conditions and the following
13  *    disclaimer in the documentation and/or other materials
14  *    provided with the distribution.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
17  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
19  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
21  * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
22  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
23  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
25  * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
26  * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  */
29 
30 #ifndef StyleShader_h
31 #define StyleShader_h
32 
33 #include "wtf/RefCounted.h"
34 
35 namespace WebCore {
36 
37 class ShaderResource;
38 class CSSValue;
39 
40 class StyleShader : public RefCounted<StyleShader> {
41 public:
~StyleShader()42     virtual ~StyleShader() { }
43 
isShaderResource()44     ALWAYS_INLINE bool isShaderResource() const { return m_isShaderResource; }
isPendingShader()45     ALWAYS_INLINE bool isPendingShader() const { return m_isPendingShader; }
46 
47     virtual PassRefPtr<CSSValue> cssValue() const = 0;
48 
resource()49     virtual ShaderResource* resource() const { return 0; }
50 
51 protected:
StyleShader()52     StyleShader()
53         : m_isShaderResource(false)
54         , m_isPendingShader(false)
55     {
56     }
57     bool m_isShaderResource : 1;
58     bool m_isPendingShader : 1;
59 };
60 
61 }
62 
63 
64 #endif // StyleShader_h
65