1 /* 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above 9 * copyright notice, this list of conditions and the following 10 * disclaimer. 11 * 2. Redistributions in binary form must reproduce the above 12 * copyright notice, this list of conditions and the following 13 * disclaimer in the documentation and/or other materials 14 * provided with the distribution. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 19 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE 20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, 21 * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 27 * SUCH DAMAGE. 28 */ 29 30 #ifndef StyleShader_h 31 #define StyleShader_h 32 33 #include "wtf/RefCounted.h" 34 35 namespace WebCore { 36 37 class ShaderResource; 38 class CSSValue; 39 40 class StyleShader : public RefCounted<StyleShader> { 41 public: ~StyleShader()42 virtual ~StyleShader() { } 43 isShaderResource()44 ALWAYS_INLINE bool isShaderResource() const { return m_isShaderResource; } isPendingShader()45 ALWAYS_INLINE bool isPendingShader() const { return m_isPendingShader; } 46 47 virtual PassRefPtr<CSSValue> cssValue() const = 0; 48 resource()49 virtual ShaderResource* resource() const { return 0; } 50 51 protected: StyleShader()52 StyleShader() 53 : m_isShaderResource(false) 54 , m_isPendingShader(false) 55 { 56 } 57 bool m_isShaderResource : 1; 58 bool m_isPendingShader : 1; 59 }; 60 61 } 62 63 64 #endif // StyleShader_h 65