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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 package com.jme3.asset;
33 
34 import com.jme3.asset.plugins.AndroidLocator;
35 import com.jme3.asset.plugins.ClasspathLocator;
36 import com.jme3.audio.plugins.AndroidAudioLoader;
37 import com.jme3.texture.Texture;
38 import com.jme3.texture.plugins.AndroidImageLoader;
39 import java.net.URL;
40 import java.util.logging.Level;
41 import java.util.logging.Logger;
42 
43 /**
44  * <code>AndroidAssetManager</code> is an implementation of DesktopAssetManager for Android
45  *
46  * @author larynx
47  */
48 public class AndroidAssetManager extends DesktopAssetManager {
49 
50     private static final Logger logger = Logger.getLogger(AndroidAssetManager.class.getName());
51 
AndroidAssetManager()52     public AndroidAssetManager() {
53         this(null);
54     }
55 
56     @Deprecated
AndroidAssetManager(boolean loadDefaults)57     public AndroidAssetManager(boolean loadDefaults) {
58         //this(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Android.cfg"));
59         this(null);
60     }
61 
registerLoaderSafe(Class<? extends AssetLoader> loaderClass, String ... extensions)62     private void registerLoaderSafe(Class<? extends AssetLoader> loaderClass, String ... extensions) {
63         try {
64             registerLoader(loaderClass, extensions);
65         } catch (Exception e){
66             logger.log(Level.WARNING, "Failed to load AssetLoader", e);
67         }
68     }
69 
70     /**
71      * AndroidAssetManager constructor
72      * If URL == null then a default list of locators and loaders for android is set
73      * @param configFile
74      */
AndroidAssetManager(URL configFile)75     public AndroidAssetManager(URL configFile) {
76         System.setProperty("org.xml.sax.driver", "org.xmlpull.v1.sax2.Driver");
77 
78         // Set Default Android config
79         registerLocator("", AndroidLocator.class);
80         registerLocator("", ClasspathLocator.class);
81 
82         registerLoader(AndroidImageLoader.class, "jpg", "bmp", "gif", "png", "jpeg");
83         registerLoader(AndroidAudioLoader.class, "ogg", "mp3", "wav");
84         registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3m");
85         registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3md");
86         registerLoader(com.jme3.shader.plugins.GLSLLoader.class, "vert", "frag", "glsl", "glsllib");
87         registerLoader(com.jme3.export.binary.BinaryImporter.class, "j3o");
88         registerLoader(com.jme3.font.plugins.BitmapFontLoader.class, "fnt");
89 
90         // Less common loaders (especially on Android)
91         registerLoaderSafe(com.jme3.texture.plugins.DDSLoader.class, "dds");
92         registerLoaderSafe(com.jme3.texture.plugins.PFMLoader.class, "pfm");
93         registerLoaderSafe(com.jme3.texture.plugins.HDRLoader.class, "hdr");
94         registerLoaderSafe(com.jme3.texture.plugins.TGALoader.class, "tga");
95         registerLoaderSafe(com.jme3.scene.plugins.OBJLoader.class, "obj");
96         registerLoaderSafe(com.jme3.scene.plugins.MTLLoader.class, "mtl");
97         registerLoaderSafe(com.jme3.scene.plugins.ogre.MeshLoader.class, "mesh.xml");
98         registerLoaderSafe(com.jme3.scene.plugins.ogre.SkeletonLoader.class, "skeleton.xml");
99         registerLoaderSafe(com.jme3.scene.plugins.ogre.MaterialLoader.class, "material");
100         registerLoaderSafe(com.jme3.scene.plugins.ogre.SceneLoader.class, "scene");
101 
102 
103         logger.info("AndroidAssetManager created.");
104     }
105 
106     /**
107      * Loads a texture.
108      *
109      * @return
110      */
111     @Override
loadTexture(TextureKey key)112     public Texture loadTexture(TextureKey key) {
113         Texture tex = (Texture) loadAsset(key);
114 
115         // XXX: This will improve performance on some really
116         // low end GPUs (e.g. ones with OpenGL ES 1 support only)
117         // but otherwise won't help on the higher ones.
118         // Strongly consider removing this.
119         tex.setMagFilter(Texture.MagFilter.Nearest);
120         tex.setAnisotropicFilter(0);
121         if (tex.getMinFilter().usesMipMapLevels()) {
122             tex.setMinFilter(Texture.MinFilter.NearestNearestMipMap);
123         } else {
124             tex.setMinFilter(Texture.MinFilter.NearestNoMipMaps);
125         }
126         return tex;
127     }
128 }
129