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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 package com.jme3.scene.plugins.blender;
33 
34 import com.jme3.math.FastMath;
35 import com.jme3.math.Quaternion;
36 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
37 import com.jme3.scene.plugins.blender.file.Pointer;
38 import com.jme3.scene.plugins.blender.file.Structure;
39 import com.jme3.scene.plugins.blender.objects.Properties;
40 import com.jme3.util.BufferUtils;
41 import java.nio.ByteBuffer;
42 import java.nio.FloatBuffer;
43 import java.util.List;
44 
45 /**
46  * A purpose of the helper class is to split calculation code into several classes. Each helper after use should be cleared because it can
47  * hold the state of the calculations.
48  * @author Marcin Roguski
49  */
50 public abstract class AbstractBlenderHelper {
51 
52 	/** The version of the blend file. */
53 	protected final int	blenderVersion;
54 	/** This variable indicates if the Y asxis is the UP axis or not. */
55 	protected boolean						fixUpAxis;
56 	/** Quaternion used to rotate data when Y is up axis. */
57 	protected Quaternion					upAxisRotationQuaternion;
58 
59 	/**
60 	 * This constructor parses the given blender version and stores the result. Some functionalities may differ in different blender
61 	 * versions.
62 	 * @param blenderVersion
63 	 *        the version read from the blend file
64 	 * @param fixUpAxis
65      *        a variable that indicates if the Y asxis is the UP axis or not
66 	 */
AbstractBlenderHelper(String blenderVersion, boolean fixUpAxis)67 	public AbstractBlenderHelper(String blenderVersion, boolean fixUpAxis) {
68 		this.blenderVersion = Integer.parseInt(blenderVersion);
69 		this.fixUpAxis = fixUpAxis;
70 		if(fixUpAxis) {
71 			upAxisRotationQuaternion = new Quaternion().fromAngles(-FastMath.HALF_PI, 0, 0);
72 		}
73 	}
74 
75 	/**
76 	 * This method clears the state of the helper so that it can be used for different calculations of another feature.
77 	 */
clearState()78 	public void clearState() {}
79 
80 	/**
81 	 * This method should be used to check if the text is blank. Avoid using text.trim().length()==0. This causes that more strings are
82 	 * being created and stored in the memory. It can be unwise especially inside loops.
83 	 * @param text
84 	 *        the text to be checked
85 	 * @return <b>true</b> if the text is blank and <b>false</b> otherwise
86 	 */
isBlank(String text)87 	protected boolean isBlank(String text) {
88 		if (text != null) {
89 			for (int i = 0; i < text.length(); ++i) {
90 				if (!Character.isWhitespace(text.charAt(i))) {
91 					return false;
92 				}
93 			}
94 		}
95 		return true;
96 	}
97 
98         /**
99 	 * Generate a new ByteBuffer using the given array of byte[4] objects. The ByteBuffer will be 4 * data.length
100 	 * long and contain the vector data as data[0][0], data[0][1], data[0][2], data[0][3], data[1][0]... etc.
101 	 * @param data
102 	 *        list of byte[4] objects to place into a new ByteBuffer
103 	 */
createByteBuffer(List<byte[]> data)104 	protected ByteBuffer createByteBuffer(List<byte[]> data) {
105 		if (data == null) {
106 			return null;
107 		}
108 		ByteBuffer buff = BufferUtils.createByteBuffer(4 * data.size());
109 		for (byte[] v : data) {
110 			if (v != null) {
111 				buff.put(v[0]).put(v[1]).put(v[2]).put(v[3]);
112 			} else {
113 				buff.put((byte)0).put((byte)0).put((byte)0).put((byte)0);
114 			}
115 		}
116 		buff.flip();
117 		return buff;
118 	}
119 
120 	/**
121 	 * Generate a new FloatBuffer using the given array of float[4] objects. The FloatBuffer will be 4 * data.length
122 	 * long and contain the vector data as data[0][0], data[0][1], data[0][2], data[0][3], data[1][0]... etc.
123 	 * @param data
124 	 *        list of float[4] objects to place into a new FloatBuffer
125 	 */
createFloatBuffer(List<float[]> data)126 	protected FloatBuffer createFloatBuffer(List<float[]> data) {
127 		if (data == null) {
128 			return null;
129 		}
130 		FloatBuffer buff = BufferUtils.createFloatBuffer(4 * data.size());
131 		for (float[] v : data) {
132 			if (v != null) {
133 				buff.put(v[0]).put(v[1]).put(v[2]).put(v[3]);
134 			} else {
135 				buff.put(0).put(0).put(0).put(0);
136 			}
137 		}
138 		buff.flip();
139 		return buff;
140 	}
141 
142 	/**
143 	 * This method loads the properties if they are available and defined for the structure.
144 	 * @param structure
145 	 *        the structure we read the properties from
146 	 * @param blenderContext
147 	 *        the blender context
148 	 * @return loaded properties or null if they are not available
149 	 * @throws BlenderFileException
150 	 *         an exception is thrown when the blend file is somehow corrupted
151 	 */
loadProperties(Structure structure, BlenderContext blenderContext)152 	protected Properties loadProperties(Structure structure, BlenderContext blenderContext) throws BlenderFileException {
153 		Properties properties = null;
154 		Structure id = (Structure) structure.getFieldValue("ID");
155 		if (id != null) {
156 			Pointer pProperties = (Pointer) id.getFieldValue("properties");
157 			if (pProperties.isNotNull()) {
158 				Structure propertiesStructure = pProperties.fetchData(blenderContext.getInputStream()).get(0);
159 				properties = new Properties();
160 				properties.load(propertiesStructure, blenderContext);
161 			}
162 		}
163 		return properties;
164 	}
165 
166 	/**
167 	 * This method analyzes the given structure and the data contained within
168 	 * blender context and decides if the feature should be loaded.
169 	 * @param structure
170 	 *        structure to be analyzed
171 	 * @param blenderContext
172 	 *        the blender context
173 	 * @return <b>true</b> if the feature should be loaded and false otherwise
174 	 */
shouldBeLoaded(Structure structure, BlenderContext blenderContext)175 	public abstract boolean shouldBeLoaded(Structure structure, BlenderContext blenderContext);
176 }
177