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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package com.jme3.scene.control;
34 
35 import com.jme3.bounding.BoundingBox;
36 import com.jme3.bounding.BoundingSphere;
37 import com.jme3.bounding.BoundingVolume;
38 import com.jme3.math.FastMath;
39 
40 /**
41  * <code>AreaUtils</code> is used to calculate the area of various objects, such as bounding volumes.  These
42  * functions are very loose approximations.
43  * @author Joshua Slack
44  * @version $Id: AreaUtils.java 4131 2009-03-19 20:15:28Z blaine.dev $
45  */
46 
47 public class AreaUtils {
48 
49   /**
50    * calcScreenArea -- in Pixels
51    * Aproximates the screen area of a bounding volume.  If the volume isn't a
52    * BoundingSphere, BoundingBox, or OrientedBoundingBox 0 is returned.
53    *
54    * @param bound The bounds to calculate the volume from.
55    * @param distance The distance from camera to object.
56    * @param screenWidth The width of the screen.
57    * @return The area in pixels on the screen of the bounding volume.
58    */
calcScreenArea(BoundingVolume bound, float distance, float screenWidth)59   public static float calcScreenArea(BoundingVolume bound, float distance, float screenWidth) {
60       if (bound.getType() == BoundingVolume.Type.Sphere){
61           return calcScreenArea((BoundingSphere) bound, distance, screenWidth);
62       }else if (bound.getType() == BoundingVolume.Type.AABB){
63           return calcScreenArea((BoundingBox) bound, distance, screenWidth);
64       }
65       return 0.0f;
66   }
67 
calcScreenArea(BoundingSphere bound, float distance, float screenWidth)68   private static float calcScreenArea(BoundingSphere bound, float distance, float screenWidth) {
69     // Where is the center point and a radius point that lies in a plan parallel to the view plane?
70 //    // Calc radius based on these two points and plug into circle area formula.
71 //    Vector2f centerSP = null;
72 //    Vector2f outerSP = null;
73 //    float radiusSq = centerSP.subtract(outerSP).lengthSquared();
74       float radius = (bound.getRadius() * screenWidth) / (distance * 2);
75       return radius * radius * FastMath.PI;
76   }
77 
calcScreenArea(BoundingBox bound, float distance, float screenWidth)78   private static float calcScreenArea(BoundingBox bound, float distance, float screenWidth) {
79       // Calc as if we are a BoundingSphere for now...
80       float radiusSquare = bound.getXExtent() * bound.getXExtent()
81                          + bound.getYExtent() * bound.getYExtent()
82                          + bound.getZExtent() * bound.getZExtent();
83       return ((radiusSquare * screenWidth * screenWidth) / (distance * distance * 4)) * FastMath.PI;
84   }
85 }