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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package com.jme3.scene.debug;
34 
35 import com.jme3.scene.Mesh;
36 import com.jme3.scene.Mesh.Mode;
37 import com.jme3.scene.VertexBuffer.Type;
38 import com.jme3.util.BufferUtils;
39 import java.nio.FloatBuffer;
40 import java.nio.ShortBuffer;
41 
42 /**
43  * Simple grid shape.
44  *
45  * @author Kirill Vainer
46  */
47 public class Grid extends Mesh {
48 
49     /**
50      * Creates a grid debug shape.
51      * @param xLines
52      * @param yLines
53      * @param lineDist
54      */
Grid(int xLines, int yLines, float lineDist)55     public Grid(int xLines, int yLines, float lineDist){
56         xLines -= 2;
57         yLines -= 2;
58         int lineCount = xLines + yLines + 4;
59 
60         FloatBuffer fpb = BufferUtils.createFloatBuffer(6 * lineCount);
61         ShortBuffer sib = BufferUtils.createShortBuffer(2 * lineCount);
62 
63         float xLineLen = (yLines + 1) * lineDist;
64         float yLineLen = (xLines + 1) * lineDist;
65         int curIndex = 0;
66 
67         // add lines along X
68         for (int i = 0; i < xLines + 2; i++){
69             float y = (i) * lineDist;
70 
71             // positions
72             fpb.put(0)       .put(0).put(y);
73             fpb.put(xLineLen).put(0).put(y);
74 
75             // indices
76             sib.put( (short) (curIndex++) );
77             sib.put( (short) (curIndex++) );
78         }
79 
80         // add lines along Y
81         for (int i = 0; i < yLines + 2; i++){
82             float x = (i) * lineDist;
83 
84             // positions
85             fpb.put(x).put(0).put(0);
86             fpb.put(x).put(0).put(yLineLen);
87 
88             // indices
89             sib.put( (short) (curIndex++) );
90             sib.put( (short) (curIndex++) );
91         }
92 
93         fpb.flip();
94         sib.flip();
95 
96         setBuffer(Type.Position, 3, fpb);
97         setBuffer(Type.Index, 2, sib);
98 
99         setMode(Mode.Lines);
100 
101         updateBound();
102         updateCounts();
103     }
104 
105 }
106