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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 // $Id: Box.java 4131 2009-03-19 20:15:28Z blaine.dev $
34 package com.jme3.scene.shape;
35 
36 import com.jme3.math.Vector3f;
37 import com.jme3.scene.VertexBuffer.Type;
38 import com.jme3.util.BufferUtils;
39 import java.nio.FloatBuffer;
40 
41 /**
42  * A box with solid (filled) faces.
43  *
44  * @author Mark Powell
45  * @version $Revision: 4131 $, $Date: 2009-03-19 16:15:28 -0400 (Thu, 19 Mar 2009) $
46  */
47 public class Box extends AbstractBox {
48 
49     private static final short[] GEOMETRY_INDICES_DATA = {
50          2,  1,  0,  3,  2,  0, // back
51          6,  5,  4,  7,  6,  4, // right
52         10,  9,  8, 11, 10,  8, // front
53         14, 13, 12, 15, 14, 12, // left
54         18, 17, 16, 19, 18, 16, // top
55         22, 21, 20, 23, 22, 20  // bottom
56     };
57 
58     private static final float[] GEOMETRY_NORMALS_DATA = {
59         0,  0, -1,  0,  0, -1,  0,  0, -1,  0,  0, -1, // back
60         1,  0,  0,  1,  0,  0,  1,  0,  0,  1,  0,  0, // right
61         0,  0,  1,  0,  0,  1,  0,  0,  1,  0,  0,  1, // front
62        -1,  0,  0, -1,  0,  0, -1,  0,  0, -1,  0,  0, // left
63         0,  1,  0,  0,  1,  0,  0,  1,  0,  0,  1,  0, // top
64         0, -1,  0,  0, -1,  0,  0, -1,  0,  0, -1,  0  // bottom
65     };
66 
67     private static final float[] GEOMETRY_TEXTURE_DATA = {
68         1, 0, 0, 0, 0, 1, 1, 1, // back
69         1, 0, 0, 0, 0, 1, 1, 1, // right
70         1, 0, 0, 0, 0, 1, 1, 1, // front
71         1, 0, 0, 0, 0, 1, 1, 1, // left
72         1, 0, 0, 0, 0, 1, 1, 1, // top
73         1, 0, 0, 0, 0, 1, 1, 1  // bottom
74     };
75 
76     /**
77      * Creates a new box.
78      * <p>
79      * The box has a center of 0,0,0 and extends in the out from the center by
80      * the given amount in <em>each</em> direction. So, for example, a box
81      * with extent of 0.5 would be the unit cube.
82      *
83      * @param x the size of the box along the x axis, in both directions.
84      * @param y the size of the box along the y axis, in both directions.
85      * @param z the size of the box along the z axis, in both directions.
86      */
Box(float x, float y, float z)87     public Box(float x, float y, float z) {
88         super();
89         updateGeometry(Vector3f.ZERO, x, y, z);
90     }
91 
92     /**
93      * Creates a new box.
94      * <p>
95      * The box has the given center and extends in the out from the center by
96      * the given amount in <em>each</em> direction. So, for example, a box
97      * with extent of 0.5 would be the unit cube.
98      *
99      * @param center the center of the box.
100      * @param x the size of the box along the x axis, in both directions.
101      * @param y the size of the box along the y axis, in both directions.
102      * @param z the size of the box along the z axis, in both directions.
103      */
Box(Vector3f center, float x, float y, float z)104     public Box(Vector3f center, float x, float y, float z) {
105         super();
106         updateGeometry(center, x, y, z);
107     }
108 
109     /**
110      * Constructor instantiates a new <code>Box</code> object.
111      * <p>
112      * The minimum and maximum point are provided, these two points define the
113      * shape and size of the box but not it's orientation or position. You should
114      * use the {@link #setLocalTranslation()} and {@link #setLocalRotation()}
115      * methods to define those properties.
116      *
117      * @param min the minimum point that defines the box.
118      * @param max the maximum point that defines the box.
119      */
Box(Vector3f min, Vector3f max)120     public Box(Vector3f min, Vector3f max) {
121         super();
122         updateGeometry(min, max);
123     }
124 
125     /**
126      * Empty constructor for serialization only. Do not use.
127      */
Box()128     public Box(){
129         super();
130     }
131 
132     /**
133      * Creates a clone of this box.
134      * <p>
135      * The cloned box will have '_clone' appended to it's name, but all other
136      * properties will be the same as this box.
137      */
138     @Override
clone()139     public Box clone() {
140         return new Box(center.clone(), xExtent, yExtent, zExtent);
141     }
142 
duUpdateGeometryIndices()143     protected void duUpdateGeometryIndices() {
144         if (getBuffer(Type.Index) == null){
145             setBuffer(Type.Index, 3, BufferUtils.createShortBuffer(GEOMETRY_INDICES_DATA));
146         }
147     }
148 
duUpdateGeometryNormals()149     protected void duUpdateGeometryNormals() {
150         if (getBuffer(Type.Normal) == null){
151             setBuffer(Type.Normal, 3, BufferUtils.createFloatBuffer(GEOMETRY_NORMALS_DATA));
152         }
153     }
154 
duUpdateGeometryTextures()155     protected void duUpdateGeometryTextures() {
156         if (getBuffer(Type.TexCoord) == null){
157             setBuffer(Type.TexCoord, 2, BufferUtils.createFloatBuffer(GEOMETRY_TEXTURE_DATA));
158         }
159     }
160 
duUpdateGeometryVertices()161     protected void duUpdateGeometryVertices() {
162         FloatBuffer fpb = BufferUtils.createVector3Buffer(24);
163         Vector3f[] v = computeVertices();
164         fpb.put(new float[] {
165                 v[0].x, v[0].y, v[0].z, v[1].x, v[1].y, v[1].z, v[2].x, v[2].y, v[2].z, v[3].x, v[3].y, v[3].z, // back
166                 v[1].x, v[1].y, v[1].z, v[4].x, v[4].y, v[4].z, v[6].x, v[6].y, v[6].z, v[2].x, v[2].y, v[2].z, // right
167                 v[4].x, v[4].y, v[4].z, v[5].x, v[5].y, v[5].z, v[7].x, v[7].y, v[7].z, v[6].x, v[6].y, v[6].z, // front
168                 v[5].x, v[5].y, v[5].z, v[0].x, v[0].y, v[0].z, v[3].x, v[3].y, v[3].z, v[7].x, v[7].y, v[7].z, // left
169                 v[2].x, v[2].y, v[2].z, v[6].x, v[6].y, v[6].z, v[7].x, v[7].y, v[7].z, v[3].x, v[3].y, v[3].z, // top
170                 v[0].x, v[0].y, v[0].z, v[5].x, v[5].y, v[5].z, v[4].x, v[4].y, v[4].z, v[1].x, v[1].y, v[1].z  // bottom
171         });
172         setBuffer(Type.Position, 3, fpb);
173         updateBound();
174     }
175 
176 }